修改每日挑战战斗界面的任务入口
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@ -119,12 +119,7 @@ function BattlePauseUI:refreshDailyChallengeNode()
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ModuleManager.TipsManager:showDescTips(buffDescs[i] or GConst.EMPTY_STRING, obj)
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end)
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end
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uiMap["battle_pause_ui.daily_challenge_node.task"]:addClickListener(function()
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ModuleManager.DailyChallengeManager:showBattleTaskUI()
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end)
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uiMap["battle_pause_ui.daily_challenge_node.buff_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BUFF_DESC))
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uiMap["battle_pause_ui.daily_challenge_node.task_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_NAME))
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end
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return BattlePauseUI
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@ -75,6 +75,7 @@ function BattleUI:_display()
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self:initCommonSkillDescTips()
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self:initBossEnterAni()
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self:initCounterAttack()
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self:refreshTaskBtn()
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end
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function BattleUI:_addListeners()
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@ -1681,6 +1682,19 @@ function BattleUI:refreshWave(wave)
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GFunc.centerImgAndTx(icon, desc, 10)
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end
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function BattleUI:refreshTaskBtn()
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local uiMap = self.root:genAllChildren()
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local taskBtn = uiMap["battle_ui.top_node.task_btn"]
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if self.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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taskBtn:setActive(true)
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taskBtn:addClickListener(function()
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ModuleManager.DailyChallengeManager:showBattleTaskUI()
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end)
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else
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taskBtn:setActive(false)
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end
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end
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function BattleUI:getSfxLine(index, func)
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self.hidingAllSfxLine = false
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