每日挑战
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a6245691d7
commit
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@ -1,68 +1,68 @@
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local BattleDailyChallengeBuffUI = class("BattleDailyChallengeBuffUI", BaseUI)
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function BattleDailyChallengeBuffUI:isFullScreen()
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return false
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return false
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end
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function BattleDailyChallengeBuffUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_daily_challenge_buff_ui.prefab"
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return "assets/prefabs/ui/battle/battle_daily_challenge_buff_ui.prefab"
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end
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function BattleDailyChallengeBuffUI:ctor()
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self.buffDescs = {}
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for _, id in ipairs(DataManager.DailyChallengeData:getTodayBuffIds()) do
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local cfg = ConfigManager:getConfig("buff_daily_challenge")[id]
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if cfg then
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self.buffDescs[cfg.buff_type] = ModuleManager.DailyChallengeManager:getBuffDesc(id)
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end
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end
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self.buffDescs = {}
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for _, id in ipairs(DataManager.DailyChallengeData:getTodayBuffIds()) do
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local cfg = ConfigManager:getConfig("buff_daily_challenge")[id]
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if cfg then
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self.buffDescs[cfg.buff_type] = ModuleManager.DailyChallengeManager:getBuffDesc(id)
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end
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end
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end
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function BattleDailyChallengeBuffUI:onClose()
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if self.txSeq then
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self.txSeq:Kill()
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self.txSeq = nil
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end
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if self.txSeq then
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self.txSeq:Kill()
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self.txSeq = nil
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end
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end
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function BattleDailyChallengeBuffUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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self:_display()
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self:_addListeners()
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end
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function BattleDailyChallengeBuffUI:_display()
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local uiMap = self.root:genAllChildren()
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local buffDescs = {
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uiMap["battle_daily_challenge_buff_ui.raw_img.desc_1"],
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uiMap["battle_daily_challenge_buff_ui.raw_img.desc_2"]
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}
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for index, obj in ipairs(buffDescs) do
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obj:setText(self.buffDescs[index])
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end
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local txNode = uiMap["battle_daily_challenge_buff_ui.raw_img"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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txNode.alpha = 0
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local spineObj = uiMap["battle_daily_challenge_buff_ui.ui_spine_obj"]
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spineObj:setVisible(false)
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local uiMap = self.root:genAllChildren()
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local buffDescs = {
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uiMap["battle_daily_challenge_buff_ui.raw_img.desc_1"],
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uiMap["battle_daily_challenge_buff_ui.raw_img.desc_2"]
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}
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for index, obj in ipairs(buffDescs) do
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obj:setText(self.buffDescs[index])
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end
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local txNode = uiMap["battle_daily_challenge_buff_ui.raw_img"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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txNode.alpha = 0
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local spineObj = uiMap["battle_daily_challenge_buff_ui.ui_spine_obj"]
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spineObj:setVisible(false)
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if self.txSeq then
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self.txSeq:Kill()
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self.txSeq = nil
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end
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self.txSeq = self.root:createBindTweenSequence()
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self.txSeq:AppendInterval(0.2)
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self.txSeq:AppendCallback(function()
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spineObj:setVisible(true)
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spineObj:playAnim("idle", false, true)
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end)
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self.txSeq:AppendInterval(0.2)
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self.txSeq:Append(txNode:DOFade(1, 0.2))
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if self.txSeq then
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self.txSeq:Kill()
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self.txSeq = nil
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end
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self.txSeq = self.root:createBindTweenSequence()
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self.txSeq:AppendInterval(0.2)
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self.txSeq:AppendCallback(function()
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spineObj:setVisible(true)
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spineObj:playAnim("idle", false, true)
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end)
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self.txSeq:AppendInterval(0.2)
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self.txSeq:Append(txNode:DOFade(1, 0.2))
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end
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function BattleDailyChallengeBuffUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_daily_challenge_buff_ui.mask"]:addClickListener(function()
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self:closeUI()
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end)
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local uiMap = self.root:genAllChildren()
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uiMap["battle_daily_challenge_buff_ui.mask"]:addClickListener(function()
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self:closeUI()
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end)
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end
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return BattleDailyChallengeBuffUI
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@ -4,14 +4,24 @@ local ICON_BG = {"common_board_131", "common_board_132"}
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local ICON = {"daily_task_1", "daily_task_2"}
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function TaskCell:refresh(taskInfo, customProgress)
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local complete = taskInfo.claimed
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customProgress = customProgress or 0
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local uiMap = self:getUIMap()
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local icon = complete and ICON_BG[2] or ICON_BG[1]
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uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.COMMON, icon)
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icon = complete and ICON[2] or ICON[1]
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uiMap["task_cell.task_icon"]:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, icon)
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uiMap["task_cell.desc"]:setText(DataManager.DailyChallengeData:getTaskDesc(taskInfo.task_id, true, customProgress))
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local complete = taskInfo.claimed
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customProgress = customProgress or 0
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local uiMap = self:getUIMap()
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local icon = complete and ICON_BG[2] or ICON_BG[1]
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-- uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.COMMON, icon)
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-- icon = complete and ICON[2] or ICON[1]
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-- uiMap["task_cell.task_icon"]:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, icon)
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uiMap["task_cell.desc"]:setText(DataManager.DailyChallengeData:getTaskDesc(taskInfo.task_id, true, customProgress))
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for i = 1, 3 do
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local cell = uiMap["daily_challenge_task_ui.bg.task_cell_" .. i]
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if taskInfo.reward[i] then
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cell:setVisible(true)
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cell:refresh(taskInfo.reward[i])
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else
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cell:setVisible(false)
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end
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end
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end
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return TaskCell
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@ -30,18 +30,18 @@ function DailyChallengeUI:onLoadRootComplete()
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uiMap["daily_challenge_ui.close_btn"]:addClickListener(function ()
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self:closeUI()
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end)
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uiMap["daily_challenge_ui.challenge.info.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
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uiMap["daily_challenge_ui.challenge.info.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getMaxWave()))
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uiMap["daily_challenge_ui.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
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uiMap["daily_challenge_ui.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getMaxWave()))
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self.tasks = GFunc.getTable()
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task1"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task2"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.challenge.task.icon_task3"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task1"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task2"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task3"])
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self.buffObj = uiMap["daily_challenge_ui.challenge.buffs.buff.btn_buff"]
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self.debuffObj = uiMap["daily_challenge_ui.challenge.buffs.debuff.btn_debuff"]
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self.bossSpine = uiMap["daily_challenge_ui.challenge.spine_node"]
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self.countdownTx = uiMap["daily_challenge_ui.challenge.info.countdown.time_tx"]
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self.buffObj = uiMap["daily_challenge_ui.buffs.buff.btn_buff"]
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self.debuffObj = uiMap["daily_challenge_ui.buffs.debuff.btn_debuff"]
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self.bossSpine = uiMap["daily_challenge_ui.spine_node"]
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self.countdownTx = uiMap["daily_challenge_ui.countdown.time_tx"]
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self.fightBtn = uiMap["daily_challenge_ui.fight_btn"]
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-- 体力消耗
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