Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
CloudJ 2023-06-05 16:27:44 +08:00
commit ec58c080ad
7 changed files with 135 additions and 42 deletions

View File

@ -634,6 +634,13 @@ function UIPrefabObject:setClickAnimation(enable)
end
end
function UIPrefabObject:stopClickAnimation()
local eventListener = self:getComponent(BF_UI_TOUCH_EVENT)
if eventListener then
eventListener:StopTouchAnimation()
end
end
function UIPrefabObject:setTouchEnable(enable)
local maskableGraphic = self:getComponent(UI_MASKABLE_GRAPHIC)
if maskableGraphic then

View File

@ -399,6 +399,37 @@ if NOT_PUBLISH then
Logger.printTable(map)
end
end
if (Input.GetKeyDown(KeyCode.RightArrow) or Input.GetKeyDown(KeyCode.LeftArrow)) and Input.GetKey(KeyCode.LeftControl) then
local configName = ModuleManager.DevToolManager.set_board_info.config
local idx = ModuleManager.DevToolManager.set_board_info.idx or 0
if not configName then
return
end
local config = ConfigManager:getConfig(configName)
if Input.GetKeyDown(KeyCode.LeftArrow) then
idx = idx - 1
else
idx = idx + 1
end
if not config[idx] then
Logger.logHighlight(configName .. " 没有id idx = " .. idx)
return
end
Logger.logHighlight(configName .. " 当前 idx = " .. idx)
ModuleManager.DevToolManager.set_board_info.idx = idx
local board = config[idx].board
if not board then
board = config[idx].board_daily_challenge
end
if ModuleManager.BattleManager:isInBattle() then
local battleController = ModuleManager.BattleManager.battleController
battleController.battleData:refreshBoard(board, battleController:getBlockIcon())
battleController.battleUI:initGridCell()
end
end
end
Game._releaseOnApplicationFocus = Game.onApplicationFocus

View File

@ -1411,7 +1411,9 @@ function BattleUnitComp:onSkillTakeEffect(skill, isFinalBlock, validEffectIdx)
break
end
end
BattleHelper:playSkillSound(soundHit[soundIndex], 0)
if soundHit[soundIndex] and soundHit[soundIndex] > 0 then
BattleHelper:playSkillSound(soundHit[soundIndex], 0)
end
end
end
end

View File

@ -111,5 +111,12 @@ args:技能id
Example: add_monster_skill 10027]],
type = "add_monster_skill"
},
{
title = "设置棋盘遍历信息",
desc = [[type:set_board_info
args: boardId
Example: set_board_info 10027]],
type = "set_board_info"
},
}
return GMConst

View File

@ -1,5 +1,7 @@
local MainCityConst = {}
MainCityConst.SIDE_BAR_MIN_COUNT = 3
MainCityConst.BOTTOM_PAGE = {
MAIN = 1,
HERO = 2,
@ -20,6 +22,7 @@ MainCityConst.MAIN_MODULE = {
MainCityConst.LEFT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_idle_cell",
"app/ui/main_city/cell/side_bar_growth_fund_cell",
"app/ui/main_city/cell/side_bar_seven_days_cell",
-- gm放最后一个
"app/ui/main_city/cell/side_bar_gm_cell"
@ -27,7 +30,6 @@ MainCityConst.LEFT_SIDE_BARS = {
MainCityConst.RIGHT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_gold_pig_cell",
"app/ui/main_city/cell/side_bar_growth_fund_cell",
"app/ui/main_city/cell/side_bar_first_recharge_cell",
"app/ui/main_city/cell/side_bar_beginner_gift_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_1_cell",

View File

@ -107,6 +107,12 @@ function GMToolUI:sendMsg(gmCommand)
return
end
self:addMonsterSkill(args.args)
elseif args.args[1] == "set_board_info" then -- 特殊处理
ModuleManager.DevToolManager.set_board_info = {
config = args.args[2],
idx = tonumber(args.args[3]) or 0
}
self:closeUI()
elseif args.args[1] == "time" then -- 特殊处理
local args1 = {}
args1.args = {}

View File

@ -440,20 +440,26 @@ function MainCityUI:refreshLeftBtns()
table.insert(self.leftBarList, cell)
end
end
if #self.leftBarList <= 0 then
local sideBarShowCount = #self.leftBarList
if sideBarShowCount <= 0 then
self.leftNode:setAnchoredPositionX(GConst.NOT_VISIBLE_POS)
return
end
self.leftNode:setAnchoredPositionX(0)
local y = -SIDE_BAR_BORDER_OFFSET - self.sideBarHeight/2
if isClose then -- 只显示一个
local first = self.leftBarList[1]
first:setAnchoredPositionY(y)
first:refresh()
first:setActive(true)
first:setVisible(true)
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
for i = 2, #self.leftBarList do
if isClose then -- 只显示3个
local minCount = GConst.MainCityConst.SIDE_BAR_MIN_COUNT
for i = 1, minCount do
local sideBarBtn = self.leftBarList[i]
if i <= sideBarShowCount then
sideBarBtn:setAnchoredPositionY(y)
sideBarBtn:refresh()
sideBarBtn:setActive(true)
sideBarBtn:setVisible(true)
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
end
end
for i = minCount + 1, sideBarShowCount do
self.leftBarList[i]:refresh()
self.leftBarList[i]:setActive(true)
self.leftBarList[i]:setVisible(false)
@ -467,11 +473,18 @@ function MainCityUI:refreshLeftBtns()
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
end
end
local arrowHeight = self.leftArrowBtn:getRectHeight()
y = y + self.sideBarHeight/2 - SIDE_BAR_ARROW_INTERVAL - arrowHeight
self.leftSideBar:setSizeDeltaY(-y)
self.leftArrowImg:setLocalScale(1, isClose and -1 or 1, 1)
self.leftArrowBtn:setAnchoredPositionY(self.leftSideBar:fastGetAnchoredPositionY() + y + arrowHeight/2 + SIDE_BAR_BORDER_OFFSET)
if sideBarShowCount <= GConst.MainCityConst.SIDE_BAR_MIN_COUNT then -- 小于3个不显示箭头
y = y + self.sideBarHeight / 2
self.leftSideBar:setSizeDeltaY(-y)
self.leftArrowBtn:stopClickAnimation()
self.leftArrowBtn:setVisible(false)
else
local arrowHeight = self.leftArrowBtn:getRectHeight()
y = y + self.sideBarHeight/2 - SIDE_BAR_ARROW_INTERVAL - arrowHeight
self.leftSideBar:setSizeDeltaY(-y)
self.leftArrowImg:setLocalScale(1, isClose and -1 or 1, 1)
self.leftArrowBtn:setAnchoredPositionY(self.leftSideBar:fastGetAnchoredPositionY() + y + arrowHeight/2 + SIDE_BAR_BORDER_OFFSET)
end
end
function MainCityUI:openOrCloseRightSideBar()
@ -506,6 +519,7 @@ function MainCityUI:refreshRightBtns()
table.insert(self.rightBarList, cell)
end
end
local sideBarShowCount = #self.rightBarList
if #self.rightBarList <= 0 then
self.rightNode:setAnchoredPositionX(GConst.NOT_VISIBLE_POS)
return
@ -513,13 +527,18 @@ function MainCityUI:refreshRightBtns()
self.rightNode:setAnchoredPositionX(0)
local y = -SIDE_BAR_BORDER_OFFSET - self.sideBarHeight/2
if isClose then -- 只显示一个
local first = self.rightBarList[1]
first:setAnchoredPositionY(y)
first:refresh()
first:setActive(true)
first:setVisible(true)
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
for i = 2, #self.rightBarList do
local minCount = GConst.MainCityConst.SIDE_BAR_MIN_COUNT
for i = 1, minCount do
local sideBarBtn = self.rightBarList[i]
if i <= sideBarShowCount then
sideBarBtn:setAnchoredPositionY(y)
sideBarBtn:refresh()
sideBarBtn:setActive(true)
sideBarBtn:setVisible(true)
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
end
end
for i = minCount + 1, sideBarShowCount do
self.rightBarList[i]:refresh()
self.rightBarList[i]:setActive(true)
self.rightBarList[i]:setVisible(false)
@ -533,11 +552,18 @@ function MainCityUI:refreshRightBtns()
y = y - self.sideBarHeight - SIDE_BAR_INTERVAL
end
end
local arrowHeight = self.rightArrowBtn:getRectHeight()
y = y + self.sideBarHeight / 2 - SIDE_BAR_ARROW_INTERVAL - arrowHeight
self.rightSideBar:setSizeDeltaY(-y)
self.rightArrowImg:setLocalScale(1, isClose and -1 or 1, 1)
self.rightArrowBtn:setAnchoredPositionY(self.rightSideBar:fastGetAnchoredPositionY() + y + arrowHeight/2 + SIDE_BAR_BORDER_OFFSET)
if sideBarShowCount <= GConst.MainCityConst.SIDE_BAR_MIN_COUNT then
y = y + self.sideBarHeight / 2
self.rightSideBar:setSizeDeltaY(-y)
self.rightArrowBtn:stopClickAnimation()
self.rightArrowBtn:setVisible(false)
else
local arrowHeight = self.rightArrowBtn:getRectHeight()
y = y + self.sideBarHeight / 2 - SIDE_BAR_ARROW_INTERVAL - arrowHeight
self.rightSideBar:setSizeDeltaY(-y)
self.rightArrowImg:setLocalScale(1, isClose and -1 or 1, 1)
self.rightArrowBtn:setAnchoredPositionY(self.rightSideBar:fastGetAnchoredPositionY() + y + arrowHeight/2 + SIDE_BAR_BORDER_OFFSET)
end
end
function MainCityUI:clearSideBarList(sideBarList)
@ -712,15 +738,21 @@ end
function MainCityUI:updateSideBarStatus()
if self.leftBarList then
local first = self.leftBarList[1]
if first then
if first:getIsShowRedPoint() then
first:showRedPoint()
else
first:hideRedPoint()
local minCount = GConst.MainCityConst.SIDE_BAR_MIN_COUNT
for i = 1, minCount do
local sideBarBtn = self.leftBarList[i]
if sideBarBtn then
if sideBarBtn:getIsShowRedPoint() then
sideBarBtn:showRedPoint()
else
sideBarBtn:hideRedPoint()
end
end
end
local sideBarCount = #self.leftBarList
if sideBarCount > minCount then
local count = 0
for i = 2, #self.leftBarList do
for i = minCount + 1, sideBarCount do
if self.leftBarList[i]:getIsShowRedPoint() then
self.leftBarList[i]:showRedPoint()
count = count + 1
@ -738,15 +770,21 @@ function MainCityUI:updateSideBarStatus()
end
end
if self.rightBarList then
local first = self.rightBarList[1]
if first then
if first:getIsShowRedPoint() then
first:showRedPoint()
else
first:hideRedPoint()
local minCount = GConst.MainCityConst.SIDE_BAR_MIN_COUNT
for i = 1, minCount do
local sideBarBtn = self.rightBarList[i]
if sideBarBtn then
if sideBarBtn:getIsShowRedPoint() then
sideBarBtn:showRedPoint()
else
sideBarBtn:hideRedPoint()
end
end
end
local sideBarCount = #self.rightBarList
if sideBarCount > minCount then
local count = 0
for i = 2, #self.rightBarList do
for i = minCount + 1, sideBarCount do
if self.rightBarList[i]:getIsShowRedPoint() then
self.rightBarList[i]:showRedPoint()
count = count + 1