头像框解锁fix
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398880e440
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@ -241,7 +241,7 @@ function PlayerInfoUI:refreshDesc()
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end
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end
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elseif self.curTag == TAG.FRAME then
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elseif self.curTag == TAG.FRAME then
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self.txDesc:setText(DataManager.PlayerData:getFrameDesc(self.selectFrameId))
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self.txDesc:setText(DataManager.PlayerData:getFrameDesc(self.selectFrameId))
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if DataManager.PlayerData:isAvatarUnlock(self.selectFrameId) and DataManager.PlayerData:getUsingFrameId() ~= self.selectFrameId then
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if DataManager.PlayerData:isFrameUnlock(self.selectFrameId) and DataManager.PlayerData:getUsingFrameId() ~= self.selectFrameId then
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-- 已解锁,未使用
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-- 已解锁,未使用
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self.btnUse:setTouchEnable(true)
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self.btnUse:setTouchEnable(true)
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self.btnUse:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_1")
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self.btnUse:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_1")
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@ -36,6 +36,9 @@ function PlayerData:init(data)
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self.data.playInfo.usingFrameId = basicInfo.avatar_frame
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self.data.playInfo.usingFrameId = basicInfo.avatar_frame
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self.data.playInfo.unlockAvatar = data.bag.avatars
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self.data.playInfo.unlockAvatar = data.bag.avatars
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self.data.playInfo.unlockFrame = data.bag.avatar_frames
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self.data.playInfo.unlockFrame = data.bag.avatar_frames
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if EDITOR_MODE then
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Logger.printTable(self.data.playInfo)
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end
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-- 体力购买情况初始化
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-- 体力购买情况初始化
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local energyLimit = data.energy_limit or GConst.EMPTY_TABLE
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local energyLimit = data.energy_limit or GConst.EMPTY_TABLE
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