修改格子计算方式
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@ -2,6 +2,7 @@ local BattleConst = {}
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BattleConst.ROW_COUNT = 7
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BattleConst.COLUMN_COUNT = 7
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BattleConst.PVP_COLUMN_COUNT = 10
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BattleConst.HALF_ROW_COUNT = 4 -- 计算偏移 math.ceil(ROW_COUNT / 2)
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BattleConst.HALF_COLUMN_COUNT = 4 -- 计算偏移 math.ceil(COLUMN_COUNT / 2)
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BattleConst.GRID_STEP_H = 94
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@ -81,6 +82,7 @@ BattleConst.BATTLE_TYPE = {
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DAILY_CHALLENGE = "2",
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DUNGEON_GOLD = "3",
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DUNGEON_SHARDS = "4",
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ARENA = "5",
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}
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BattleConst.TYPEOF_LUA_COMP = {
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@ -494,57 +496,7 @@ BattleConst.POS_ID_2_RC = {}
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BattleConst.RC_2_POS_ID = {}
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---- 格子位置
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BattleConst.GRID_POS = {
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[11] = {x = -282, y = 282},
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[12] = {x = -188, y = 282},
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[13] = {x = -94, y = 282},
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[14] = {x = 0, y = 282},
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[15] = {x = 94, y = 282},
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[16] = {x = 188, y = 282},
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[17] = {x = 282, y = 282},
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[21] = {x = -282, y = 188},
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[22] = {x = -188, y = 188},
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[23] = {x = -94, y = 188},
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[24] = {x = 0, y = 188},
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[25] = {x = 94, y = 188},
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[26] = {x = 188, y = 188},
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[27] = {x = 282, y = 188},
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[31] = {x = -282, y = 94},
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[32] = {x = -188, y = 94},
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[33] = {x = -94, y = 94},
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[34] = {x = 0, y = 94},
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[35] = {x = 94, y = 94},
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[36] = {x = 188, y = 94},
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[37] = {x = 282, y = 94},
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[41] = {x = -282, y = 0},
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[42] = {x = -188, y = 0},
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[43] = {x = -94, y = 0},
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[44] = {x = 0, y = 0},
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[45] = {x = 94, y = 0},
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[46] = {x = 188, y = 0},
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[47] = {x = 282, y = 0},
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[51] = {x = -282, y = -94},
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[52] = {x = -188, y = -94},
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[53] = {x = -94, y = -94},
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[54] = {x = 0, y = -94},
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[55] = {x = 94, y = -94},
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[56] = {x = 188, y = -94},
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[57] = {x = 282, y = -94},
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[61] = {x = -282, y = -188},
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[62] = {x = -188, y = -188},
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[63] = {x = -94, y = -188},
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[64] = {x = 0, y = -188},
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[65] = {x = 94, y = -188},
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[66] = {x = 188, y = -188},
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[67] = {x = 282, y = -188},
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[71] = {x = -282, y = -282},
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[72] = {x = -188, y = -282},
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[73] = {x = -94, y = -282},
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[74] = {x = 0, y = -282},
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[75] = {x = 94, y = -282},
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[76] = {x = 188, y = -282},
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[77] = {x = 282, y = -282},
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}
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BattleConst.GRID_POS = {}
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---- 每个格子外围一格距离的格子
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BattleConst.GRID_OUT_LINE_POS_ID = {
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@ -113,18 +113,22 @@ end
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----------------------- start 一些公共相关的方法 -----------------------------
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function BattleManager:getPosInfo(posId)
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local posInfo = GConst.BattleConst.GRID_POS[posId]
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function BattleManager:getPosInfo(posId, rowCount)
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rowCount = rowCount or BattleConst.ROW_COUNT
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if not GConst.BattleConst.GRID_POS[rowCount] then
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GConst.BattleConst.GRID_POS[rowCount] = {}
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end
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local posInfo = GConst.BattleConst.GRID_POS[rowCount][posId]
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if not posInfo then
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local r = self:getPosRC(posId).r
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local c = self:getPosRC(posId).c
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local offsetC = c - BattleConst.HALF_COLUMN_COUNT
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local offsetC = c - (rowCount + 1) / 2
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local offsetR = BattleConst.HALF_ROW_COUNT - r
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local info = {x = offsetC * BattleConst.GRID_STEP_H, y = offsetR * BattleConst.GRID_STEP_H}
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GConst.BattleConst.GRID_POS[posId] = info
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posInfo = GConst.BattleConst.GRID_POS[posId]
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GConst.BattleConst.GRID_POS[rowCount][posId] = info
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posInfo = GConst.BattleConst.GRID_POS[rowCount][posId]
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end
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return posInfo
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end
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