Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
CloudJ 2023-05-31 09:45:43 +08:00
commit eac7ce3f76
67 changed files with 1674 additions and 850 deletions

View File

@ -73,7 +73,7 @@ function ConfigManager:getMainKeyWithOtherKey(configName, keyName, keyValue)
end
local kv = config.keys[keyName]
if kv[keyValue] then
return kv[keyValue]._id
return kv[keyValue].id
end
return nil
end

View File

@ -131,7 +131,7 @@ local act_sevenday_quest = {
},
[11]={
["day"]=2,
["number"]=2,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,
@ -261,7 +261,7 @@ local act_sevenday_quest = {
},
[21]={
["day"]=3,
["number"]=3,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,
@ -391,7 +391,7 @@ local act_sevenday_quest = {
},
[31]={
["day"]=4,
["number"]=4,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,
@ -521,7 +521,7 @@ local act_sevenday_quest = {
},
[41]={
["day"]=5,
["number"]=5,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,
@ -664,7 +664,7 @@ local act_sevenday_quest = {
},
[52]={
["day"]=6,
["number"]=6,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,
@ -807,7 +807,7 @@ local act_sevenday_quest = {
},
[63]={
["day"]=7,
["number"]=7,
["number"]=1,
["type"]=22,
["reward"]={
["type"]=1,

View File

@ -1,26 +1,26 @@
local attr = {
[1]={
["_id"]=1,
["id"]=1,
["name"]="hp"
},
[2]={
["_id"]=2,
["id"]=2,
["name"]="atk_red"
},
[3]={
["_id"]=3,
["id"]=3,
["name"]="atk_yellow"
},
[4]={
["_id"]=4,
["id"]=4,
["name"]="atk_green"
},
[5]={
["_id"]=5,
["id"]=5,
["name"]="atk_blue"
},
[6]={
["_id"]=6,
["id"]=6,
["name"]="atk_purple"
}
}

View File

@ -1,13 +1,13 @@
local buff = {
[1]={
["_id"]=1,
["id"]=1,
["name"]="hurt",
["buff_type"]=3,
["decr"]=3,
["formula"]=1
},
[2]={
["_id"]=2,
["id"]=2,
["name"]="hurt_red",
["buff_type"]=3,
["position"]=1,
@ -15,7 +15,7 @@ local buff = {
["formula"]=1
},
[3]={
["_id"]=3,
["id"]=3,
["name"]="hurt_yellow",
["buff_type"]=3,
["position"]=2,
@ -23,7 +23,7 @@ local buff = {
["formula"]=1
},
[4]={
["_id"]=4,
["id"]=4,
["name"]="hurt_green",
["buff_type"]=3,
["position"]=3,
@ -31,7 +31,7 @@ local buff = {
["formula"]=1
},
[5]={
["_id"]=5,
["id"]=5,
["name"]="hurt_blue",
["buff_type"]=3,
["position"]=4,
@ -39,7 +39,7 @@ local buff = {
["formula"]=1
},
[6]={
["_id"]=6,
["id"]=6,
["name"]="hurt_purple",
["buff_type"]=3,
["position"]=5,
@ -47,7 +47,7 @@ local buff = {
["formula"]=1
},
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add",
["buff_type"]=1,
["stack"]=2,
@ -56,7 +56,7 @@ local buff = {
["icon"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add",
["buff_type"]=1,
["stack"]=2,
@ -65,7 +65,7 @@ local buff = {
["icon"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add",
["buff_type"]=1,
["stack"]=2,
@ -74,7 +74,7 @@ local buff = {
["icon"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add",
["buff_type"]=1,
["stack"]=2,
@ -83,7 +83,7 @@ local buff = {
["icon"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add",
["buff_type"]=1,
["stack"]=2,
@ -92,7 +92,7 @@ local buff = {
["icon"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add",
["buff_type"]=1,
["stack"]=2,
@ -100,7 +100,7 @@ local buff = {
["icon"]="dec_dmg_all_add"
},
[13]={
["_id"]=13,
["id"]=13,
["name"]="weakness_red_add",
["buff_type"]=1,
["stack"]=2,
@ -108,7 +108,7 @@ local buff = {
["decr"]=2
},
[14]={
["_id"]=14,
["id"]=14,
["name"]="weakness_yellow_add",
["buff_type"]=1,
["stack"]=2,
@ -116,7 +116,7 @@ local buff = {
["decr"]=2
},
[15]={
["_id"]=15,
["id"]=15,
["name"]="weakness_green_add",
["buff_type"]=1,
["stack"]=2,
@ -124,7 +124,7 @@ local buff = {
["decr"]=2
},
[16]={
["_id"]=16,
["id"]=16,
["name"]="weakness_blue_add",
["buff_type"]=1,
["stack"]=2,
@ -132,7 +132,7 @@ local buff = {
["decr"]=2
},
[17]={
["_id"]=17,
["id"]=17,
["name"]="weakness_purple_add",
["buff_type"]=1,
["stack"]=2,
@ -140,14 +140,14 @@ local buff = {
["decr"]=2
},
[18]={
["_id"]=18,
["id"]=18,
["name"]="weakness_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=2
},
[19]={
["_id"]=19,
["id"]=19,
["name"]="dmg_addition_red_add",
["buff_type"]=1,
["stack"]=2,
@ -155,7 +155,7 @@ local buff = {
["decr"]=1
},
[20]={
["_id"]=20,
["id"]=20,
["name"]="dmg_addition_yellow_add",
["buff_type"]=1,
["stack"]=2,
@ -163,7 +163,7 @@ local buff = {
["decr"]=1
},
[21]={
["_id"]=21,
["id"]=21,
["name"]="dmg_addition_green_add",
["buff_type"]=1,
["stack"]=2,
@ -171,7 +171,7 @@ local buff = {
["decr"]=1
},
[22]={
["_id"]=22,
["id"]=22,
["name"]="dmg_addition_blue_add",
["buff_type"]=1,
["stack"]=2,
@ -179,7 +179,7 @@ local buff = {
["decr"]=1
},
[23]={
["_id"]=23,
["id"]=23,
["name"]="dmg_addition_purple_add",
["buff_type"]=1,
["stack"]=2,
@ -187,7 +187,7 @@ local buff = {
["decr"]=1
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add",
["buff_type"]=1,
["stack"]=2,
@ -195,14 +195,14 @@ local buff = {
["icon"]="weakness_all_add"
},
[25]={
["_id"]=25,
["id"]=25,
["name"]="atkp_color_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[26]={
["_id"]=26,
["id"]=26,
["name"]="atkp_red_add",
["buff_type"]=1,
["stack"]=2,
@ -210,7 +210,7 @@ local buff = {
["decr"]=1
},
[27]={
["_id"]=27,
["id"]=27,
["name"]="atkp_yellow_add",
["buff_type"]=1,
["stack"]=2,
@ -218,7 +218,7 @@ local buff = {
["decr"]=1
},
[28]={
["_id"]=28,
["id"]=28,
["name"]="atkp_green_add",
["buff_type"]=1,
["stack"]=2,
@ -226,7 +226,7 @@ local buff = {
["decr"]=1
},
[29]={
["_id"]=29,
["id"]=29,
["name"]="atkp_blue_add",
["buff_type"]=1,
["stack"]=2,
@ -234,7 +234,7 @@ local buff = {
["decr"]=1
},
[30]={
["_id"]=30,
["id"]=30,
["name"]="atkp_purple_add",
["buff_type"]=1,
["stack"]=2,
@ -242,7 +242,7 @@ local buff = {
["decr"]=1
},
[31]={
["_id"]=31,
["id"]=31,
["name"]="wavehealp",
["buff_type"]=5,
["stack"]=2,
@ -250,7 +250,7 @@ local buff = {
["formula"]=2
},
[32]={
["_id"]=32,
["id"]=32,
["name"]="heal",
["buff_type"]=5,
["stack"]=2,
@ -261,7 +261,7 @@ local buff = {
}
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun",
["buff_type"]=8,
["decr"]=2,
@ -272,7 +272,7 @@ local buff = {
}
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield",
["buff_type"]=2,
["decr"]=3,
@ -285,14 +285,14 @@ local buff = {
}
},
[35]={
["_id"]=35,
["id"]=35,
["name"]="atkp_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec",
["buff_type"]=1,
["decr"]=2,
@ -302,7 +302,7 @@ local buff = {
}
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add",
["buff_type"]=1,
["stack"]=2,
@ -310,70 +310,70 @@ local buff = {
["icon"]="high"
},
[38]={
["_id"]=38,
["id"]=38,
["name"]="block",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[39]={
["_id"]=39,
["id"]=39,
["name"]="hpp_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[40]={
["_id"]=40,
["id"]=40,
["name"]="crit_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[41]={
["_id"]=41,
["id"]=41,
["name"]="crit_time_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[42]={
["_id"]=42,
["id"]=42,
["name"]="exp_time_add",
["buff_type"]=7,
["stack"]=2,
["decr"]=1
},
[43]={
["_id"]=43,
["id"]=43,
["name"]="cured_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[44]={
["_id"]=44,
["id"]=44,
["name"]="cured_dec",
["buff_type"]=1,
["stack"]=2,
["decr"]=2
},
[45]={
["_id"]=45,
["id"]=45,
["name"]="add_skill",
["buff_type"]=7,
["stack"]=2,
["decr"]=3
},
[46]={
["_id"]=46,
["id"]=46,
["name"]="skill_fire_times",
["buff_type"]=7,
["stack"]=2,
["decr"]=3
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200",
["buff_type"]=2,
["decr"]=3,
@ -386,7 +386,7 @@ local buff = {
}
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn",
["buff_type"]=4,
["stack"]=1,
@ -395,14 +395,14 @@ local buff = {
["icon"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable",
["buff_type"]=1,
["decr"]=2,
["icon"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen",
["buff_type"]=7,
["decr"]=2,
@ -410,7 +410,7 @@ local buff = {
["control_priority"]=1
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison",
["buff_type"]=4,
["stack"]=2,
@ -419,7 +419,7 @@ local buff = {
["icon"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison",
["buff_type"]=7,
["decr"]=2,
@ -427,14 +427,14 @@ local buff = {
["control_priority"]=4
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt",
["buff_type"]=1,
["decr"]=2,
["icon"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed",
["buff_type"]=7,
["decr"]=2,
@ -442,14 +442,14 @@ local buff = {
["icon"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken",
["buff_type"]=1,
["decr"]=2,
["icon"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy",
["buff_type"]=8,
["stack"]=1,
@ -458,42 +458,42 @@ local buff = {
["control_priority"]=3
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse",
["buff_type"]=1,
["decr"]=2,
["icon"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock",
["buff_type"]=7,
["decr"]=2,
["icon"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand",
["buff_type"]=1,
["decr"]=1,
["icon"]="first_hand"
},
[60]={
["_id"]=60,
["id"]=60,
["name"]="skill_hurt_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead",
["buff_type"]=7,
["decr"]=1,
["icon"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack",
["buff_type"]=1,
["stack"]=1,
@ -501,14 +501,14 @@ local buff = {
["icon"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns",
["buff_type"]=1,
["decr"]=1,
["icon"]="thorns"
},
[64]={
["_id"]=64,
["id"]=64,
["name"]="dmg_dec_red_add",
["buff_type"]=1,
["stack"]=2,
@ -516,7 +516,7 @@ local buff = {
["decr"]=2
},
[65]={
["_id"]=65,
["id"]=65,
["name"]="dmg_dec_yellow_add",
["buff_type"]=1,
["stack"]=2,
@ -524,7 +524,7 @@ local buff = {
["decr"]=2
},
[66]={
["_id"]=66,
["id"]=66,
["name"]="dmg_dec_green_add",
["buff_type"]=1,
["stack"]=2,
@ -532,7 +532,7 @@ local buff = {
["decr"]=2
},
[67]={
["_id"]=67,
["id"]=67,
["name"]="dmg_dec_blue_add",
["buff_type"]=1,
["stack"]=2,
@ -540,7 +540,7 @@ local buff = {
["decr"]=2
},
[68]={
["_id"]=68,
["id"]=68,
["name"]="dmg_dec_purple_add",
["buff_type"]=1,
["stack"]=2,
@ -548,32 +548,32 @@ local buff = {
["decr"]=2
},
[69]={
["_id"]=69,
["id"]=69,
["name"]="dmg_dec_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=2
},
[70]={
["_id"]=70,
["id"]=70,
["name"]="be_sucked",
["buff_type"]=1,
["decr"]=2
},
[71]={
["_id"]=71,
["id"]=71,
["name"]="be_dmg_to_heal",
["buff_type"]=1,
["decr"]=2
},
[72]={
["_id"]=72,
["id"]=72,
["name"]="death_summon",
["buff_type"]=1,
["decr"]=3
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400",
["buff_type"]=2,
["decr"]=3,
@ -586,7 +586,7 @@ local buff = {
}
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice",
["buff_type"]=2,
["decr"]=3,
@ -599,7 +599,7 @@ local buff = {
}
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400",
["buff_type"]=2,
["decr"]=3,

View File

@ -29,6 +29,15 @@ local chapter = {
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44

View File

@ -190,7 +190,7 @@ local const = {
["value"]=7
},
["model_daily_challenge"]={
["value"]=6000
["value"]=8000
},
["level_fund_hero_1"]={
["value"]=24001

View File

@ -830,14 +830,14 @@ local hero = {
4300213
},
["base_skill"]=4300220,
["rouge_skill"]=4300300,
["rouge_skill_1"]=4300301,
["rouge_skill_2"]=4300302,
["rouge_skill_3"]=4300303,
["rouge_skill_4"]=4300304,
["rouge_skill_5"]=4300305,
["rouge_skill_6"]=4300306,
["rouge_skill_7"]=4300307,
["rouge_skill"]=4300200,
["rouge_skill_1"]=4300201,
["rouge_skill_2"]=4300202,
["rouge_skill_3"]=4300203,
["rouge_skill_4"]=4300204,
["rouge_skill_5"]=4300205,
["rouge_skill_6"]=4300206,
["rouge_skill_7"]=4300207,
["begin_lv"]=3,
["hp"]={
2000000,

View File

@ -1,6 +1,5 @@
local LocalizationGlobalConst =
{
BATTLE_DESC_11 = "BATTLE_DESC_11",
MAIN_BTN_1 = "MAIN_BTN_1",
QLT_DESC_1 = "QLT_DESC_1",
QLT_DESC_2 = "QLT_DESC_2",
@ -189,6 +188,7 @@ local LocalizationGlobalConst =
HERO_UNLOCK_DESC = "HERO_UNLOCK_DESC",
BOUNTY_TITLE = "BOUNTY_TITLE",
REMAIN_TIME = "REMAIN_TIME",
BATTLE_DESC_11 = "BATTLE_DESC_11",
}
return LocalizationGlobalConst

View File

@ -0,0 +1,191 @@
local LocalizationGlobalConst =
{
MAIN_BTN_1 = "MAIN_BTN_1",
QLT_DESC_1 = "QLT_DESC_1",
QLT_DESC_2 = "QLT_DESC_2",
QLT_DESC_3 = "QLT_DESC_3",
QLT_DESC_4 = "QLT_DESC_4",
QLT_DESC_5 = "QLT_DESC_5",
QLT_DESC_6 = "QLT_DESC_6",
MESSAGE_BOX_TITLE = "MESSAGE_BOX_TITLE",
BTN_TEXT_CANCEL = "BTN_TEXT_CANCEL",
BTN_TEXT_OK = "BTN_TEXT_OK",
BATTLE_DESC_1 = "BATTLE_DESC_1",
ITEM_NOT_ENOUGH = "ITEM_NOT_ENOUGH",
START_DESC = "START_DESC",
ELEMENT_NAME_1 = "ELEMENT_NAME_1",
ELEMENT_NAME_2 = "ELEMENT_NAME_2",
ELEMENT_NAME_3 = "ELEMENT_NAME_3",
ELEMENT_NAME_4 = "ELEMENT_NAME_4",
ELEMENT_NAME_5 = "ELEMENT_NAME_5",
HERO_DESC_1 = "HERO_DESC_1",
HERO_DESC_2 = "HERO_DESC_2",
HERO_DESC_3 = "HERO_DESC_3",
HERO_DESC_4 = "HERO_DESC_4",
HERO_DESC_5 = "HERO_DESC_5",
HERO_DESC_6 = "HERO_DESC_6",
HERO_DESC_7 = "HERO_DESC_7",
GET_REWARDS_DESC = "GET_REWARDS_DESC",
CLICK_CLOSE_DESC = "CLICK_CLOSE_DESC",
REWARD_DESC = "REWARD_DESC",
CONTINUE_DESC = "CONTINUE_DESC",
BATTLE_DESC_2 = "BATTLE_DESC_2",
BATTLE_DESC_3 = "BATTLE_DESC_3",
BATTLE_DESC_4 = "BATTLE_DESC_4",
BATTLE_DESC_5 = "BATTLE_DESC_5",
BATTLE_DESC_6 = "BATTLE_DESC_6",
BATTLE_DESC_7 = "BATTLE_DESC_7",
REWARD_PREVIEW_DESC = "REWARD_PREVIEW_DESC",
HERO_DESC_8 = "HERO_DESC_8",
HERO_DESC_9 = "HERO_DESC_9",
HERO_DESC_10 = "HERO_DESC_10",
BATTLE_DESC_8 = "BATTLE_DESC_8",
MAIN_BTN_2 = "MAIN_BTN_2",
MAIN_DESC_1 = "MAIN_DESC_1",
TIME_STR_DHM = "TIME_STR_DHM",
TIME_STR_M = "TIME_STR_M",
TIME_STR_MS = "TIME_STR_MS",
TIME_STR_S = "TIME_STR_S",
TIME_STR_DH = "TIME_STR_DH",
TIME_STR_HMS = "TIME_STR_HMS",
TIME_STR_HM = "TIME_STR_HM",
TIME_STR_D = "TIME_STR_D",
TIME_MS = "TIME_MS",
TIME_HMS = "TIME_HMS",
LOADING_DESC = "LOADING_DESC",
CLICK_COPY_ACOUNT_DESC = "CLICK_COPY_ACOUNT_DESC",
APP = "APP",
CHAPTER_DESC_1 = "CHAPTER_DESC_1",
SETTING_DESC = "SETTING_DESC",
SETTING_DESC_MUSIC = "SETTING_DESC_MUSIC",
SETTING_DESC_VOICE = "SETTING_DESC_VOICE",
SETTING_DESC_LANGUAGE = "SETTING_DESC_LANGUAGE",
SERVICE_DESC = "SERVICE_DESC",
PRIVACY_DESC = "PRIVACY_DESC",
CLIENT_VERSION = "CLIENT_VERSION",
BIND_ACCOUNT_DESC = "BIND_ACCOUNT_DESC",
CHANGE_ACCOUNT_DESC = "CHANGE_ACCOUNT_DESC",
DELETE_ACCOUNT_DESC = "DELETE_ACCOUNT_DESC",
SETTING_DESC_1 = "SETTING_DESC_1",
ACCOUNT_ALREADY_BINDED_DESC = "ACCOUNT_ALREADY_BINDED_DESC",
LANGUAGE_DESC = "LANGUAGE_DESC",
ACT_SEVENDAY_TITLE = "ACT_SEVENDAY_TITLE",
ACT_SEVENDAY_LEFTTIME = "ACT_SEVENDAY_LEFTTIME",
ACT_SEVENDAY_TASK = "ACT_SEVENDAY_TASK",
ACT_SEVENDAY_DESC = "ACT_SEVENDAY_DESC",
BTN_CLAIM = "BTN_CLAIM",
BTN_DONE = "BTN_DONE",
BOUNTY_BUY_LEVEL_TITLE = "BOUNTY_BUY_LEVEL_TITLE",
BOUNTY_BUY_LEVEL_COUNTENT = "BOUNTY_BUY_LEVEL_COUNTENT",
BOUNTY_PURCHASE_NAME = "BOUNTY_PURCHASE_NAME",
BOUNTY_DESC_1 = "BOUNTY_DESC_1",
BOUNTY_DESC_2 = "BOUNTY_DESC_2",
REWARD_BOX_DESC = "REWARD_BOX_DESC",
BOUNTY_DESC_3 = "BOUNTY_DESC_3",
STR_MAX = "STR_MAX",
ALREADY_ACTIVE = "ALREADY_ACTIVE",
ACTIVE_BOUNTY = "ACTIVE_BOUNTY",
BOUNTY_FREE_NAME = "BOUNTY_FREE_NAME",
CONFIRM_IGNORE = "CONFIRM_IGNORE",
MAIL_NAME = "MAIL_NAME",
COLLET_REWARDS = "COLLET_REWARDS",
TASK_NAME = "TASK_NAME",
TASK_DAILY = "TASK_DAILY",
TASK_CHALLENGE = "TASK_CHALLENGE",
TASK_HELP_1 = "TASK_HELP_1",
STR_REFRESH = "STR_REFRESH",
STR_UNLOCK = "STR_UNLOCK",
TASK_DESC_1 = "TASK_DESC_1",
STR_COMPLETED = "STR_COMPLETED",
HERO_CARD_TIPS_DESC = "HERO_CARD_TIPS_DESC",
HERO_CARD_DESC_QLT_2 = "HERO_CARD_DESC_QLT_2",
HERO_CARD_DESC_QLT_3 = "HERO_CARD_DESC_QLT_3",
HERO_CARD_DESC_QLT_4 = "HERO_CARD_DESC_QLT_4",
HERO_CARD_DESC_QLT_5 = "HERO_CARD_DESC_QLT_5",
HERO_CARD_DESC_QLT_6 = "HERO_CARD_DESC_QLT_6",
IDLE_DROP_REWARD = "IDLE_DROP_REWARD",
IDLE_DROP_DESC_1 = "IDLE_DROP_DESC_1",
PER_HOUR = "PER_HOUR",
IDLE_DROP_DESC_2 = "IDLE_DROP_DESC_2",
IDLE_QUICK = "IDLE_QUICK",
IDLE_DROP_DESC_3 = "IDLE_DROP_DESC_3",
STR_FREE = "STR_FREE",
TODAY_REMAIN_TIMES = "TODAY_REMAIN_TIMES",
BUY_ENERGY = "BUY_ENERGY",
MAIL_TITLE = "MAIL_TITLE",
BTN_DELETE_ALL_READ_MAIL = "BTN_DELETE_ALL_READ_MAIL",
BTN_CLAIM_ALL = "BTN_CLAIM_ALL",
BTN_READ = "BTN_READ",
BATTLE_DESC_9 = "BATTLE_DESC_9",
BATTLE_DESC_10 = "BATTLE_DESC_10",
BLOCK_DESC = "BLOCK_DESC",
COUNTER_ATTACK_DESC = "COUNTER_ATTACK_DESC",
EXPIRES_IN_HOURS = "EXPIRES_IN_HOURS",
EXTRA_REWARDS = "EXTRA_REWARDS",
PLAYER_LEVEL_UP_DESC = "PLAYER_LEVEL_UP_DESC",
LEVEL_UP_REWARD = "LEVEL_UP_REWARD",
CLICK_TO_CONTINUE = "CLICK_TO_CONTINUE",
BOUNTY_DESC_4 = "BOUNTY_DESC_4",
RELOGIN = "RELOGIN",
GOLD_PIG_CLOSE_DESC = "GOLD_PIG_CLOSE_DESC",
GOLD_PIG_TITLE = "GOLD_PIG_TITLE",
GOLD_PIG_DESC = "GOLD_PIG_DESC",
SIDE_BAR_FULL = "SIDE_BAR_FULL",
DAILY_CHALLENGE = "DAILY_CHALLENGE",
LEVEL_FUND_DESC_1 = "LEVEL_FUND_DESC_1",
BUFF_DESC = "BUFF_DESC",
DAILY_CHALLENGE_DESC_1 = "DAILY_CHALLENGE_DESC_1",
DISCONNECT_RELOGIN = "DISCONNECT_RELOGIN",
RECONNECT = "RECONNECT",
RELOGIN = "RELOGIN",
SEVEN_DAY_TITLE = "SEVEN_DAY_TITLE",
SEVEN_DAY_DESC_1 = "SEVEN_DAY_DESC_1",
DAY_X = "DAY_X",
DAY_X_UNLOCK = "DAY_X_UNLOCK",
SEVEN_DAY_DESC_2 = "SEVEN_DAY_DESC_2",
FUNC_UNLOCK = "FUNC_UNLOCK",
MAIN_BTN_3 = "MAIN_BTN_3",
SHOP_DESC_1 = "SHOP_DESC_1",
SHOP_DESC_2 = "SHOP_DESC_2",
SHOP_DESC_3 = "SHOP_DESC_3",
SHOP_DESC_4 = "SHOP_DESC_4",
SHOP_DESC_5 = "SHOP_DESC_5",
SHOP_DESC_6 = "SHOP_DESC_6",
SHOP_DESC_7 = "SHOP_DESC_7",
SHOP_DESC_8 = "SHOP_DESC_8",
SHOP_DESC_9 = "SHOP_DESC_9",
SHOP_DESC_10 = "SHOP_DESC_10",
SHOP_DESC_11 = "SHOP_DESC_11",
SHOP_DESC_12 = "SHOP_DESC_12",
SHOP_DESC_13 = "SHOP_DESC_13",
SHOP_DESC_14 = "SHOP_DESC_14",
SHOP_DESC_15 = "SHOP_DESC_15",
SHOP_DESC_16 = "SHOP_DESC_16",
SHOP_DESC_17 = "SHOP_DESC_17",
SHOP_DESC_18 = "SHOP_DESC_18",
SHOP_DESC_19 = "SHOP_DESC_19",
SHOP_DESC_20 = "SHOP_DESC_20",
SHOP_DESC_21 = "SHOP_DESC_21",
SHOP_DESC_22 = "SHOP_DESC_22",
SHOP_DESC_23 = "SHOP_DESC_23",
SHOP_DESC_24 = "SHOP_DESC_24",
SHOP_DESC_25 = "SHOP_DESC_25",
SHOP_DESC_26 = "SHOP_DESC_26",
SHOP_DESC_27 = "SHOP_DESC_27",
SHOP_DESC_28 = "SHOP_DESC_28",
SHOP_DESC_29 = "SHOP_DESC_29",
HERO_DESC_11 = "HERO_DESC_11",
SHOP_DESC_30 = "SHOP_DESC_30",
SHOP_DESC_31 = "SHOP_DESC_31",
SHOP_DESC_32 = "SHOP_DESC_32",
SHOP_DESC_33 = "SHOP_DESC_33",
SHOP_DESC_34 = "SHOP_DESC_34",
SHOP_DESC_35 = "SHOP_DESC_35",
SHOP_DESC_36 = "SHOP_DESC_36",
FUNC_OPEN_LEVEL = "FUNC_OPEN_LEVEL",
FUNC_OPEN_STAGE = "FUNC_OPEN_STAGE",
HERO_UNLOCK = "HERO_UNLOCK",
HERO_UNLOCK_DESC = "HERO_UNLOCK_DESC",
}
return LocalizationGlobalConst

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2d0a2a24dd235784a83de430212d6fb2
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -302,7 +302,7 @@ local monster_base = {
[20003]={
["model_id"]="m20003",
["body"]=1,
["model_ui"]=1.0
["model_ui"]=0.8
},
[20004]={
["model_id"]="m20004",
@ -312,7 +312,7 @@ local monster_base = {
[20005]={
["model_id"]="m20005",
["body"]=1,
["model_ui"]=1.0
["model_ui"]=0.8
},
[20006]={
["model_id"]="m20006",
@ -347,12 +347,12 @@ local monster_base = {
[20012]={
["model_id"]="m20012",
["body"]=1,
["model_ui"]=1.0
["model_ui"]=1.2
},
[20013]={
["model_id"]="m20013",
["body"]=1,
["model_ui"]=1.0
["model_ui"]=1.2
},
[20014]={
["model_id"]="m20014",
@ -367,7 +367,7 @@ local monster_base = {
[20016]={
["model_id"]="m20016",
["body"]=1,
["model_ui"]=1.0
["model_ui"]=1.2
},
[20017]={
["model_id"]="m20017",

View File

@ -273,6 +273,19 @@ local skill = {
["obj"]=1,
["skill_position"]=2
},
[1200124]={
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="burn",
["num"]=5000,
["ratio"]=3000,
["round"]=2
}
},
["obj"]=2
},
[1300110]={
["position"]=1,
["effect_type"]=1,
@ -964,17 +977,6 @@ local skill = {
},
[1400122]={
["position"]=1,
["buff_condition"]={
{
{
["type"]="state",
["attr"]="stun",
["op"]=">",
["v"]=0,
["side"]=2
}
}
},
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@ -982,7 +984,7 @@ local skill = {
["type"]="stun",
["num"]=0,
["ratio"]=10000,
["round"]=2
["round"]=1
}
},
["obj"]=2
@ -1020,7 +1022,7 @@ local skill = {
{
["type"]="stun",
["num"]=0,
["ratio"]=5000,
["ratio"]=10000,
["round"]=2
}
},
@ -1228,21 +1230,13 @@ local skill = {
["method"]=2,
["skill_type"]=4,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
["range"]=2
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["battle_icon"]="2",
@ -3868,6 +3862,19 @@ local skill = {
["name_act"]="skill01",
["fx_self"]=300016
},
[5200123]={
["effect_type"]=2,
["trigger"]=5,
["effect"]={
{
["type"]="poison",
["num"]=5000,
["ratio"]=1000,
["round"]=2
}
},
["obj"]=2
},
[5300110]={
["position"]=5,
["effect_type"]=1,
@ -12080,6 +12087,6 @@ local skill = {
}
}
local config = {
data=skill,count=568
data=skill,count=570
}
return config

View File

@ -692,18 +692,17 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=2,
["type"]=12,
["skill_position"]=1,
["boardrange"]={
["effect"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
["type"]="add_skill",
["num"]=1200124,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=3,
["icon"]="31"
},
[1200102]={
@ -749,19 +748,11 @@ local skill_rogue = {
["boardrange"]={
{
["type"]=1,
["range"]=1
["range"]=2
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["icon"]="34"
@ -1141,6 +1132,8 @@ local skill_rogue = {
["icon"]="138"
},
[1400104]={
["unlock"]=1400102,
["cover_unlock"]=1400102,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
@ -2158,19 +2151,11 @@ local skill_rogue = {
["boardrange"]={
{
["type"]=1,
["range"]=1
["range"]=2
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["icon"]="151"
@ -2405,21 +2390,13 @@ local skill_rogue = {
["type"]=2,
["skill_position"]=4,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
["range"]=2
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["icon"]="87"
@ -2518,7 +2495,7 @@ local skill_rogue = {
["obj"]=6,
["icon"]="93"
},
[4300300]={
[4300200]={
["limit_times"]=1,
["weight"]=100000,
["qlt"]=4,
@ -2526,7 +2503,7 @@ local skill_rogue = {
["skill_position"]=4,
["icon"]="184"
},
[4300301]={
[4300201]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
@ -2538,7 +2515,7 @@ local skill_rogue = {
["skill_position"]=4,
["icon"]="122"
},
[4300302]={
[4300202]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
@ -2555,7 +2532,7 @@ local skill_rogue = {
["obj"]=6,
["icon"]="123"
},
[4300303]={
[4300203]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
@ -2572,7 +2549,7 @@ local skill_rogue = {
["obj"]=1,
["icon"]="124"
},
[4300304]={
[4300204]={
["unlock"]=4300302,
["cover_unlock"]=4300302,
["limit_times"]=1,
@ -2591,7 +2568,7 @@ local skill_rogue = {
["obj"]=6,
["icon"]="125"
},
[4300305]={
[4300205]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
@ -2608,33 +2585,25 @@ local skill_rogue = {
["obj"]=6,
["icon"]="126"
},
[4300306]={
[4300206]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=3,
["skill_position"]=4,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
["range"]=2
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["icon"]="127"
},
[4300307]={
[4300207]={
["unlock"]=4300305,
["cover_unlock"]=4300305,
["limit_times"]=1,
@ -2793,12 +2762,12 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=3,
["type"]=12,
["skill_position"]=5,
["effect"]={
{
["type"]="atkp",
["num"]=1000,
["type"]="add_skill",
["num"]=5200123,
["ratio"]=10000,
["round"]=1
}
@ -3030,21 +2999,13 @@ local skill_rogue = {
["type"]=2,
["skill_position"]=5,
["boardrange"]={
{
["type"]=1,
["range"]=1
},
{
["type"]=2,
["range"]=1
},
{
["type"]=3,
["range"]=1
["range"]=2
},
{
["type"]=4,
["range"]=1
["range"]=2
}
},
["icon"]="129"

View File

@ -1,151 +1,151 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["desc"]="红色抗性:受到红色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["desc"]="黄色抗性:受到黄色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["desc"]="极致抗性:受到所有英雄的伤害降低{0}。",
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["desc"]="伤害提升:造成的伤害提升{0}。",
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["desc"]="眩晕:本回合无法行动。",
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["desc"]="护盾:可承受最大生命值{0}的伤害。",
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["desc"]="冰霜:普攻次数-{0}。",
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["desc"]="亢奋:普攻次数+{0}。",
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹200%对方伤害。",
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["desc"]="易伤:受到所有伤害提升{0}。",
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["desc"]="冻结:本回合无法行动,且增益效果不生效。",
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["desc"]="腐败:生命恢复效果降低{0}。",
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["desc"]="虚弱:造成的伤害降低{0}。",
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["desc"]="昏睡:本回合无法行动,受击会移除效果。",
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["desc"]="不死:受到致命伤害不会死亡。",
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["desc"]="反击:受到直接时有{0}的概率进行反击。",
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["desc"]="反伤:反弹{0}对方伤害。",
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。",
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。",
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。",
["name"]="shield_ice_rebound_400"
}

View File

@ -0,0 +1,191 @@
local localization_global =
{
["MAIN_BTN_1"] = "战斗",
["QLT_DESC_1"] = "普通",
["QLT_DESC_2"] = "优秀",
["QLT_DESC_3"] = "稀有",
["QLT_DESC_4"] = "史诗",
["QLT_DESC_5"] = "传说",
["QLT_DESC_6"] = "神话",
["MESSAGE_BOX_TITLE"] = "提示",
["BTN_TEXT_CANCEL"] = "取消",
["BTN_TEXT_OK"] = "确定",
["BATTLE_DESC_1"] = "是否退出战斗",
["ITEM_NOT_ENOUGH"] = "{0}不足",
["START_DESC"] = "开始",
["ELEMENT_NAME_1"] = "红色元素",
["ELEMENT_NAME_2"] = "金色元素",
["ELEMENT_NAME_3"] = "绿色元素",
["ELEMENT_NAME_4"] = "蓝色元素",
["ELEMENT_NAME_5"] = "紫色元素",
["HERO_DESC_1"] = "等级{0}",
["HERO_DESC_2"] = "生命",
["HERO_DESC_3"] = "攻击力",
["HERO_DESC_4"] = "升级",
["HERO_DESC_5"] = "激活",
["HERO_DESC_6"] = "已解锁",
["HERO_DESC_7"] = "未解锁",
["GET_REWARDS_DESC"] = "获得奖励",
["CLICK_CLOSE_DESC"] = "点击关闭",
["REWARD_DESC"] = "奖励",
["CONTINUE_DESC"] = "继续",
["BATTLE_DESC_2"] = "暂停",
["BATTLE_DESC_3"] = "刷新",
["BATTLE_DESC_4"] = "达到",
["BATTLE_DESC_5"] = "胜利",
["BATTLE_DESC_6"] = "失败",
["BATTLE_DESC_7"] = "累计造成总伤害:<color=#89FF76>{0}</color>",
["REWARD_PREVIEW_DESC"] = "奖励预览",
["HERO_DESC_8"] = "使用",
["HERO_DESC_9"] = "信息",
["HERO_DESC_10"] = "通关章节{0}解锁",
["BATTLE_DESC_8"] = "还有可上阵英雄",
["MAIN_BTN_2"] = "英雄",
["MAIN_DESC_1"] = "第{0}章",
["TIME_STR_DHM"] = "{0}天{1}时{2}分",
["TIME_STR_M"] = "{0}分",
["TIME_STR_MS"] = "{0}分{1}秒",
["TIME_STR_S"] = "{0}秒",
["TIME_STR_DH"] = "{0}天{1}时",
["TIME_STR_HMS"] = "{0}时{1}分{2}秒",
["TIME_STR_HM"] = "{0}时{1}分",
["TIME_STR_D"] = "{0}天",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "加载中.......",
["CLICK_COPY_ACOUNT_DESC"] = "点击复制用户ID",
["APP"] = "版本号:",
["CHAPTER_DESC_1"] = "最高纪录:{0}",
["SETTING_DESC"] = "设置",
["SETTING_DESC_MUSIC"] = "音乐",
["SETTING_DESC_VOICE"] = "音效",
["SETTING_DESC_LANGUAGE"] = "语言",
["SERVICE_DESC"] = "使用条款",
["PRIVACY_DESC"] = "隐私政策",
["CLIENT_VERSION"] = "当前版本:{0}",
["BIND_ACCOUNT_DESC"] = "绑定账号",
["CHANGE_ACCOUNT_DESC"] = "切换账号",
["DELETE_ACCOUNT_DESC"] = "删除账号",
["SETTING_DESC_1"] = "ID:{0}",
["ACCOUNT_ALREADY_BINDED_DESC"] = "已绑定",
["LANGUAGE_DESC"] = "语言",
["ACT_SEVENDAY_TITLE"] = "开服嘉年华",
["ACT_SEVENDAY_LEFTTIME"] = "剩余时间:{0}天{1}小时",
["ACT_SEVENDAY_TASK"] = "任务完成:{0}/{1}",
["ACT_SEVENDAY_DESC"] = "每日将开启新的任务。",
["BTN_CLAIM"] = "领取",
["BTN_DONE"] = "已领取",
["BOUNTY_BUY_LEVEL_TITLE"] = "确认解锁等级",
["BOUNTY_BUY_LEVEL_COUNTENT"] = "立即解锁当前等级\n等级奖励将立即解锁你收集到的积分数量仍然相同",
["BOUNTY_PURCHASE_NAME"] = "黄金通行证",
["BOUNTY_DESC_1"] = "解锁奖励和奖励任务",
["BOUNTY_DESC_2"] = "获得高级通行证,+10级立即获得更多奖励",
["REWARD_BOX_DESC"] = "奖励宝箱",
["BOUNTY_DESC_3"] = "当你完成通行证的所有内容,每1000个积分可以获取一个奖励宝箱",
["STR_MAX"] = "MAX",
["ALREADY_ACTIVE"] = "已激活",
["ACTIVE_BOUNTY"] = "激活黄金通行证",
["BOUNTY_FREE_NAME"] = "免费通行证",
["CONFIRM_IGNORE"] = "今日不再提示",
["MAIL_NAME"] = "邮箱",
["COLLET_REWARDS"] = "收集奖励",
["TASK_NAME"] = "任务",
["TASK_DAILY"] = "日常",
["TASK_CHALLENGE"] = "挑战",
["TASK_HELP_1"] = "每日刷新,刷新后任务将重置,可以观看广告刷新任务",
["STR_REFRESH"] = "刷新",
["STR_UNLOCK"] = "解锁",
["TASK_DESC_1"] = "通行证专属任务",
["STR_COMPLETED"] = "已完成",
["HERO_CARD_TIPS_DESC"] = "可能获得以下英雄卡牌:",
["HERO_CARD_DESC_QLT_2"] = "优秀英雄",
["HERO_CARD_DESC_QLT_3"] = "稀有英雄",
["HERO_CARD_DESC_QLT_4"] = "史诗英雄",
["HERO_CARD_DESC_QLT_5"] = "传说英雄",
["HERO_CARD_DESC_QLT_6"] = "神话英雄",
["IDLE_DROP_REWARD"] = "挂机奖励",
["IDLE_DROP_DESC_1"] = "章节越高,收益越大",
["PER_HOUR"] = "{0}/小时",
["IDLE_DROP_DESC_2"] = "最长挂机{0}小时",
["IDLE_QUICK"] = "快速挂机",
["IDLE_DROP_DESC_3"] = "立刻获得{0}小时挂机奖励",
["STR_FREE"] = "免费",
["TODAY_REMAIN_TIMES"] = "今日剩余{0}次",
["BUY_ENERGY"] = "购买体力",
["MAIL_TITLE"] = "邮箱",
["BTN_DELETE_ALL_READ_MAIL"] = "删除已读邮件",
["BTN_CLAIM_ALL"] = "领取所有",
["BTN_READ"] = "读取",
["BATTLE_DESC_9"] = "{0}攻击力:<color=#ffffff>{1}</color>",
["BATTLE_DESC_10"] = "已激活效果",
["BLOCK_DESC"] = "格挡",
["COUNTER_ATTACK_DESC"] = "反击",
["EXPIRES_IN_HOURS"] = "{0}小时到期",
["EXTRA_REWARDS"] = "额外奖励",
["PLAYER_LEVEL_UP_DESC"] = "恭喜等级达到{0}级",
["LEVEL_UP_REWARD"] = "升级奖励",
["CLICK_TO_CONTINUE"] = "点击继续",
["BOUNTY_DESC_4"] = "购买此通行证会超过通行证等级上限,会造成损失,是否购买?",
["RELOGIN"] = "重新登录",
["GOLD_PIG_CLOSE_DESC"] = "金猪已到期,请珍惜下次机会",
["GOLD_PIG_TITLE"] = "超值金猪",
["GOLD_PIG_DESC"] = "挑战关卡并收集钻石,你就可以获得一笔划算的交易。",
["SIDE_BAR_FULL"] = "MAX",
["DAILY_CHALLENGE"] = "每日挑战",
["LEVEL_FUND_DESC_1"] = "购买成长基金{0}后,可通过提升等级获得钻石。\n多档基金可同时购买",
["BUFF_DESC"] = "BUFF",
["DAILY_CHALLENGE_DESC_1"] = "今日剩余挑战次数不足",
["DISCONNECT_RELOGIN"] = "网络连接已断开, 请重新登录",
["RECONNECT"] = "网络连接已断开,是否重连",
["RELOGIN"] = "重新登录",
["SEVEN_DAY_TITLE"] = "新手七天乐",
["SEVEN_DAY_DESC_1"] = "每天将开启新的任务",
["DAY_X"] = "第{0}天",
["DAY_X_UNLOCK"] = "第{0}天解锁",
["SEVEN_DAY_DESC_2"] = "已完成任务数:<color=#8DFF81>{0}</color>/{1}",
["FUNC_UNLOCK"] = "解锁新功能",
["MAIN_BTN_3"] = "商城",
["SHOP_DESC_1"] = "普通宝箱",
["SHOP_DESC_2"] = "精致宝箱",
["SHOP_DESC_3"] = "珍贵宝箱",
["SHOP_DESC_4"] = "无额外奖励加成",
["SHOP_DESC_5"] = "开宝箱提升等级,增加宝箱奖励",
["SHOP_DESC_6"] = "宝箱等级提升!",
["SHOP_DESC_7"] = "立即打开",
["SHOP_DESC_8"] = "恭喜获得",
["SHOP_DESC_9"] = "首充礼包",
["SHOP_DESC_10"] = "章节礼包",
["SHOP_DESC_11"] = "新手礼包",
["SHOP_DESC_12"] = "助力礼包",
["SHOP_DESC_13"] = "成长礼包",
["SHOP_DESC_14"] = "金币礼包",
["SHOP_DESC_15"] = "前往商店",
["SHOP_DESC_16"] = "特惠商品",
["SHOP_DESC_17"] = "主要商品",
["SHOP_DESC_18"] = "限购{0}次",
["SHOP_DESC_19"] = "第{0}章礼包",
["SHOP_DESC_20"] = "已购买",
["SHOP_DESC_21"] = "剩余次数:{0}",
["SHOP_DESC_22"] = "刷新时间:{0}",
["SHOP_DESC_23"] = "{0}级助力礼包",
["SHOP_DESC_24"] = "必出<color=#5fff57>普通</color>英雄",
["SHOP_DESC_25"] = "必出<color=#8aedff>稀有</color>英雄",
["SHOP_DESC_26"] = "必出<color=#ff8af0>史诗</color>英雄",
["SHOP_DESC_27"] = "宝箱",
["SHOP_DESC_28"] = "每日特惠",
["SHOP_DESC_29"] = "\"每日特惠\"将每日刷新,通过观看广告可以额外刷新",
["HERO_DESC_11"] = "活动获得",
["SHOP_DESC_30"] = "是否使用钻石刷新每日特惠?",
["SHOP_DESC_31"] = "确认购买",
["SHOP_DESC_32"] = "是否花费金币购买",
["SHOP_DESC_33"] = "是否花费钻石购买",
["SHOP_DESC_34"] = "首充豪礼",
["SHOP_DESC_35"] = "充值购买任意商品,即可获得如下奖励,仅此一次!",
["SHOP_DESC_36"] = "商店",
["FUNC_OPEN_LEVEL"] = "玩家等级{0}开启",
["FUNC_OPEN_STAGE"] = "通关章节{0}开启",
["HERO_UNLOCK"] = "英雄解锁",
["HERO_UNLOCK_DESC"] = "现在可从宝箱中获得",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 881a36f0253598b4caf271fcfe787d69
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,15 +1,15 @@
local skill = {
[1200120]={
["desc"]="舞步消散:沿横向消除5格并造成一次技能伤害。"
["desc"]="舞步消散:沿横向消除<color=#3cff28>5</color>格,并造成一次技能伤害。"
},
[1300120]={
["desc"]="巨剑旋风:额外造成多次技能伤害。"
},
[1300220]={
["desc"]="炎拳:沿纵向消除5格并造成一次技能伤害50%概率附加灼烧效果2回合。"
["desc"]="炎拳:沿纵向消除<color=#3cff28>5</color>格,并造成一次技能伤害,<color=#3cff28>50%</color>概率附加灼烧效果,<color=#3cff28>2</color>回合。"
},
[1400120]={
["desc"]="钢铁重击:将周围4个元素变色并造成多次大量技能伤害。"
["desc"]="钢铁重击:将周围<color=#3cff28>4</color>个元素变色,并造成多次大量技能伤害。"
},
[2200120]={
["desc"]="拔刀斩:额外造成一次技能伤害。"
@ -36,28 +36,28 @@ local skill = {
["desc"]="流星追月:使用后本次伤害提升,并造成一次巨量技能伤害。"
},
[4200120]={
["desc"]="元素链接:随机消除3个元素并造成一次技能伤害。"
["desc"]="元素链接:随机消除<color=#3cff28>3</color>个元素,并造成一次技能伤害。"
},
[4300120]={
["desc"]="霜冻冰晶:额外造成一次技能伤害,附加冰霜效果,1回合。"
["desc"]="霜冻冰晶:额外造成一次技能伤害,附加冰霜效果,<color=#3cff28>1</color>回合。"
},
[4300220]={
["desc"]="腐败利刃:额外造成一次技能伤害,附加腐败效果,1回合。"
["desc"]="腐败利刃:额外造成一次技能伤害,附加腐败效果,<color=#3cff28>1</color>回合。"
},
[4400120]={
["desc"]="冰霜剑舞:随机消除3个元素并造成一次技能伤害附加冰霜效果1回合。"
["desc"]="冰霜剑舞:随机消除<color=#3cff28>3</color>个元素,并造成一次技能伤害,附加冰霜效果,<color=#3cff28>1</color>回合。"
},
[5200120]={
["desc"]="护盾术:为团队附加一个护盾,1回合。"
["desc"]="护盾术:为团队附加一个护盾,<color=#3cff28>1</color>回合。"
},
[5300120]={
["desc"]="魔法扫帚:额外造成一次大量技能伤害。"
["desc"]="魔法扫帚:额外造成多次技能伤害。"
},
[5300220]={
["desc"]="灵魂猎手:额外造成一次大量技能伤害。"
["desc"]="灵魂爆破:额外造成多次技能伤害。"
},
[5400120]={
["desc"]="蝴蝶:额外造成一次大量技能伤害。"
["desc"]="蝶舞斩:额外造成多次技能伤害。"
}
}
local config = {

View File

@ -1,72 +1,72 @@
local skill_rogue = {
[1]={
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
["desc"]="全局攻击力<color=#3cff28>+{0}</color>"
},
[2]={
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
["desc"]="全局攻击力<color=#3cff28>+{0}</color>"
},
[3]={
["desc"]="全局攻击力+<color=#3cff28>{0}</color>"
["desc"]="全局攻击力<color=#3cff28>+{0}</color>"
},
[4]={
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
["desc"]="红色攻击<color=#3cff28>+{0}</color>"
},
[5]={
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
["desc"]="红色攻击<color=#3cff28>+{0}</color>"
},
[6]={
["desc"]="红色攻击+<color=#3cff28>{0}</color>"
["desc"]="红色攻击<color=#3cff28>+{0}</color>"
},
[7]={
["desc"]="金色攻击+<color=#3cff28>{0}</color>"
["desc"]="金色攻击<color=#3cff28>+{0}</color>"
},
[8]={
["desc"]="金色攻击+<color=#3cff28>{0}</color>"
["desc"]="金色攻击<color=#3cff28>+{0}</color>"
},
[9]={
["desc"]="金色攻击+<color=#3cff28>{0}</color>"
["desc"]="金色攻击<color=#3cff28>+{0}</color>"
},
[10]={
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
["desc"]="绿色攻击<color=#3cff28>+{0}</color>"
},
[11]={
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
["desc"]="绿色攻击<color=#3cff28>+{0}</color>"
},
[12]={
["desc"]="绿色攻击+<color=#3cff28>{0}</color>"
["desc"]="绿色攻击<color=#3cff28>+{0}</color>"
},
[13]={
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
["desc"]="蓝色攻击<color=#3cff28>+{0}</color>"
},
[14]={
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
["desc"]="蓝色攻击<color=#3cff28>+{0}</color>"
},
[15]={
["desc"]="蓝色攻击+<color=#3cff28>{0}</color>"
["desc"]="蓝色攻击<color=#3cff28>+{0}</color>"
},
[16]={
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
["desc"]="紫色攻击<color=#3cff28>+{0}</color>"
},
[17]={
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
["desc"]="紫色攻击<color=#3cff28>+{0}</color>"
},
[18]={
["desc"]="紫色攻击+<color=#3cff28>{0}</color>"
["desc"]="紫色攻击<color=#3cff28>+{0}</color>"
},
[19]={
["desc"]="角色血量低于50%时所有伤害增加<color=#3cff28>30%</color>"
},
[20]={
["desc"]="获得经验+<color=#3cff28>5%</color>"
["desc"]="获得经验<color=#3cff28>+5%</color>"
},
[21]={
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
["desc"]="最大生命值<color=#3cff28>+{0}</color>"
},
[22]={
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
["desc"]="最大生命值<color=#3cff28>+{0}</color>"
},
[23]={
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
["desc"]="最大生命值<color=#3cff28>+{0}</color>"
},
[24]={
["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
@ -78,7 +78,7 @@ local skill_rogue = {
["desc"]="格挡概率增加<color=#3cff28>5%</color>"
},
[27]={
["desc"]="暴击率+<color=#3cff28>4%</color>"
["desc"]="暴击率<color=#3cff28>+4%</color>"
},
[28]={
["desc"]="受到伤害降低<color=#3cff28>5%</color>"
@ -132,37 +132,37 @@ local skill_rogue = {
["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
},
[1200100]={
["desc"]="解锁舞步消散:沿横向消除5格并造成一次技能伤害。"
["desc"]="解锁舞步消散:沿横向消除<color=#3cff28>5</color>格,并造成一次技能伤害。"
},
[1200101]={
["desc"]="舞步消散纵向可额外消除2格"
["desc"]="舞步消散有<color=#3cff28>30%</color>概率附加灼烧效果,<color=#3cff28>2</color>回合"
},
[1200102]={
["desc"]="舞步消散使用时本次普攻伤害提升10%。"
["desc"]="舞步消散使用时本次普攻伤害提升<color=#3cff28>10%</color>"
},
[1200103]={
["desc"]="舞步消散对冰霜敌人的伤害增加50%。"
["desc"]="舞步消散对冰霜敌人的伤害增加<color=#3cff28>50%</color>"
},
[1200104]={
["desc"]="舞步消散横向和纵向可额外消除2格。"
["desc"]="舞步消散纵向可额外消除<color=#3cff28>4</color>格。"
},
[1200105]={
["desc"]="舞步消散链接超过5个元素为团队附加亢奋效果2回合。"
["desc"]="舞步消散链接<color=#3cff28>5</color>个元素及以上时,为团队附加亢奋效果,<color=#3cff28>2</color>回合。"
},
[1200106]={
["desc"]="舞娘攻击提升15%。"
["desc"]="舞娘攻击提升<color=#3cff28>15%</color>"
},
[1200107]={
["desc"]="舞步消散附加亢奋效果的要求降低到链接超过3个元素。"
["desc"]="舞步消散附加亢奋效果的要求降低到链接超过<color=#3cff28>3</color>个元素。"
},
[1300100]={
["desc"]="解锁巨剑旋风:额外造成多次技能伤害。"
},
[1300101]={
["desc"]="巨剑旋风可附加灼烧效果,2回合。"
["desc"]="巨剑旋风可附加灼烧效果,<color=#3cff28>2</color>回合。"
},
[1300102]={
["desc"]="巨剑旋风对流血敌人的伤害增加50%。"
["desc"]="巨剑旋风对流血敌人的伤害增加<color=#3cff28>50%</color>"
},
[1300103]={
["desc"]="巨剑旋风技能伤害提升。"
@ -171,61 +171,61 @@ local skill_rogue = {
["desc"]="巨剑旋风附加的灼烧伤效果,伤害提升。"
},
[1300105]={
["desc"]="巨剑旋风链接超过4个元素伤害提升30%2回合。"
["desc"]="巨剑旋风链接<color=#3cff28>4</color>个元素及以上时,伤害提升<color=#3cff28>30%</color><color=#3cff28>2</color>回合。"
},
[1300106]={
["desc"]="巨剑旋风附加的伤害提升效果,回合数+1。"
["desc"]="巨剑旋风附加的伤害提升效果,回合数<color=#3cff28>+1</color>"
},
[1300107]={
["desc"]="巨剑旋风击杀敌人则为团队附加亢奋效果,2回合。"
["desc"]="巨剑旋风击杀敌人则为团队附加亢奋效果,<color=#3cff28>2</color>回合。"
},
[1300200]={
["desc"]="解锁炎拳:沿纵向消除5格并造成一次技能伤害50%概率附加灼烧效果2回合。"
["desc"]="解锁炎拳:沿纵向消除<color=#3cff28>5</color>格,并造成一次技能伤害,<color=#3cff28>50%</color>概率附加灼烧效果,<color=#3cff28>2</color>回合。"
},
[1300201]={
["desc"]="炎拳沿横向可额外消除4格。"
["desc"]="炎拳沿横向可额外消除<color=#3cff28>4</color>格。"
},
[1300202]={
["desc"]="炎拳对禁锢敌人的伤害增加50%。"
["desc"]="炎拳对禁锢敌人的伤害增加<color=#3cff28>50%</color>"
},
[1300203]={
["desc"]="炎拳的灼烧概率提高到100%。"
["desc"]="炎拳的灼烧概率提高到<color=#3cff28>100%</color>"
},
[1300204]={
["desc"]="炎拳纵向可额外消除2格。"
["desc"]="炎拳纵向可额外消除<color=#3cff28>2</color>格。"
},
[1300205]={
["desc"]="炎拳附加的灼烧效果,伤害提升。"
},
[1300206]={
["desc"]="火旺攻击提升15%。"
["desc"]="火旺攻击提升<color=#3cff28>15%</color>"
},
[1300207]={
["desc"]="炎拳攻击将释放2次。"
["desc"]="炎拳攻击将释放<color=#3cff28>2</color>次。"
},
[1400100]={
["desc"]="解锁钢铁重击:将周围4个元素变色并造成多次大量技能伤害。"
["desc"]="解锁钢铁重击:将周围<color=#3cff28>4</color>个元素变色,并造成多次大量技能伤害。"
},
[1400101]={
["desc"]="钢铁重击可附加灼烧效果,2回合。"
["desc"]="钢铁重击可附加灼烧效果,<color=#3cff28>2</color>回合。"
},
[1400102]={
["desc"]="钢铁重击对眩晕敌人再施附加眩晕效果2回合。"
["desc"]="钢铁重击附加眩晕效果,<color=#3cff28>1</color>回合。"
},
[1400103]={
["desc"]="钢铁重击对流血敌人额外造成1次伤害。"
["desc"]="钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
},
[1400104]={
["desc"]="钢铁重击50%概率附加眩晕,2回合。"
["desc"]="钢铁重击附加眩晕,回合数<color=#3cff28>+1</color>"
},
[1400105]={
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数+1。"
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数<color=#3cff28>+1</color>"
},
[1400106]={
["desc"]="亚历山大攻击提升15%。"
["desc"]="亚历山大攻击提升<color=#3cff28>15%</color>"
},
[1400107]={
["desc"]="钢铁重击每连接超过4个元素则额外发射1个火球造成伤害。"
["desc"]="钢铁重击每连接<color=#3cff28>4</color>个元素则额外发射1个火球造成伤害。"
},
[2200100]={
["desc"]="解锁拔刀斩:额外造成一次技能伤害。"
@ -234,91 +234,91 @@ local skill_rogue = {
["desc"]="拔刀斩技能伤害提升。"
},
[2200102]={
["desc"]="拔刀斩沿方向可额外消除4格。"
["desc"]="拔刀斩纵向可额外消除<color=#3cff28>4</color>格。"
},
[2200103]={
["desc"]="拔刀斩对灼烧敌人的伤害增加50%。"
["desc"]="拔刀斩对灼烧敌人的伤害增加<color=#3cff28>50%</color>"
},
[2200104]={
["desc"]="刀妹攻击提升15%。"
["desc"]="刀妹攻击提升<color=#3cff28>15%</color>"
},
[2200105]={
["desc"]="拔刀斩攻击将释放2次。"
["desc"]="拔刀斩攻击将释放<color=#3cff28>2</color>次。"
},
[2200106]={
["desc"]="拔刀斩沿X方向可额外消除4格。"
["desc"]="拔刀斩沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[2200107]={
["desc"]="拔刀斩链接超过5个元素,则技能伤害提高。"
["desc"]="拔刀斩链接<color=#3cff28>5</color>个元素或以上时,则技能伤害提高。"
},
[2300100]={
["desc"]="解锁旋风:额外造成多次技能伤害。"
["desc"]="解锁旋风:额外造成多次技能伤害。"
},
[2300101]={
["desc"]="旋风骨可附加流血效果,2回合。"
["desc"]="旋风骨可附加流血效果,<color=#3cff28>2</color>回合。"
},
[2300102]={
["desc"]="旋风骨技能伤害提升。"
},
[2300103]={
["desc"]="旋风骨对易伤敌人有50%概率附加眩晕效果1回合。"
["desc"]="旋风骨对易伤敌人有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
},
[2300104]={
["desc"]="旋风骨附加的流血效果,回合数+1。"
["desc"]="旋风骨附加的流血效果,回合数<color=#3cff28>+1</color>"
},
[2300105]={
["desc"]="每有1名敌人因流血死亡则野蛮人伤害提升10%。"
["desc"]="每有<color=#3cff28>1</color>名敌人因流血死亡,则野蛮人伤害提升<color=#3cff28>10%</color>"
},
[2300106]={
["desc"]="旋风骨附加的眩晕效果,回合数+1。"
["desc"]="旋风骨附加的眩晕效果,回合数<color=#3cff28>+1</color>"
},
[2300107]={
["desc"]="野蛮人攻击提升15%。"
["desc"]="野蛮人攻击提升<color=#3cff28>15%</color>"
},
[2300200]={
["desc"]="解锁幻影剑袭:使用后本次技能伤害提升,并额外造成多次大量技能伤害。"
},
[2300201]={
["desc"]="幻影剑袭沿+方向可额外消除4格。"
["desc"]="幻影剑袭沿+方向可额外消除<color=#3cff28>4</color>格。"
},
[2300202]={
["desc"]="二丫攻击提升15%。"
["desc"]="二丫攻击提升<color=#3cff28>15%</color>"
},
[2300203]={
["desc"]="幻影剑袭使用时本次普攻伤害提升10%。"
["desc"]="幻影剑袭使用时本次普攻伤害提升<color=#3cff28>10%</color>"
},
[2300204]={
["desc"]="幻影剑袭沿X方向可额外消除4格。"
["desc"]="幻影剑袭沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[2300205]={
["desc"]="幻影剑袭链接超过4个元素本回合暴击提升20%"
["desc"]="幻影剑袭链接<color=#3cff28>4</color>个元素或以上时,本回合暴击提升<color=#3cff28>20%</color>"
},
[2300206]={
["desc"]="幻影剑袭链接超过4个元素本回合暴击提升30%。"
["desc"]="幻影剑袭链接<color=#3cff28>4</color>个元素或以上时,本回合暴击提升<color=#3cff28>30</color>%。"
},
[2300207]={
["desc"]="幻影剑袭使用时本回合对生命值50%以下的敌人暴击伤害提升50%。"
["desc"]="幻影剑袭使用时本回合对生命值<color=#3cff28>50%</color>以下的敌人暴击伤害提升<color=#3cff28>50%</color>"
},
[2400100]={
["desc"]="解锁巨剑轰击:额外造成一次巨量技能伤害。"
},
[2400101]={
["desc"]="巨剑轰击沿X方向可额外消除4格。"
["desc"]="巨剑轰击沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[2400102]={
["desc"]="巨剑轰击对冻结敌人伤害大服增加并有50%概率附加眩晕效果1回合。"
["desc"]="巨剑轰击对冻结敌人伤害大幅增加,并有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
},
[2400103]={
["desc"]="巨剑轰击附加眩晕效果的概率提高到70%。"
["desc"]="巨剑轰击附加眩晕效果的概率提高到<color=#3cff28>70%</color>"
},
[2400104]={
["desc"]="巨剑魔童攻击提升15%。"
["desc"]="巨剑魔童攻击提升<color=#3cff28>15%</color>"
},
[2400105]={
["desc"]="巨剑轰击技能伤害大服增加并有50%概率附加禁锢效果1回合。"
["desc"]="巨剑轰击技能伤害大幅增加,并有<color=#3cff28>50%</color>概率附加禁锢效果,<color=#3cff28>1</color>回合。"
},
[2400106]={
["desc"]="巨剑轰击附加禁锢效果的概率提高到70%。"
["desc"]="巨剑轰击附加禁锢效果的概率提高到<color=#3cff28>70%</color>"
},
[2400107]={
["desc"]="巨剑轰击将造成双倍伤害。"
@ -330,22 +330,22 @@ local skill_rogue = {
["desc"]="长枪突刺可恢复一定量生命。"
},
[3200102]={
["desc"]="长枪突刺对中毒敌人的伤害增加50%。"
["desc"]="长枪突刺对中毒敌人的伤害增加<color=#3cff28>50%</color>"
},
[3200103]={
["desc"]="长枪突刺伤害提升。"
},
[3200104]={
["desc"]="长枪突刺沿X方向可额外消除4格。"
["desc"]="长枪突刺沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[3200105]={
["desc"]="长枪突刺有30%概率附加眩晕效果1回合。"
["desc"]="长枪突刺有<color=#3cff28>30%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
},
[3200106]={
["desc"]="长枪突刺眩晕几率提高20%"
["desc"]="长枪突刺眩晕几率提高<color=#3cff28>20%</color>"
},
[3200107]={
["desc"]="长枪突刺后为团队增加20%格挡2回合"
["desc"]="长枪突刺后为团队增加<color=#3cff28>20%</color>格挡,<color=#3cff28>2</color>回合"
},
[3300100]={
["desc"]="解锁急速治疗:使用后本次恢复生命。"
@ -354,262 +354,262 @@ local skill_rogue = {
["desc"]="急速治疗回血效果提升。"
},
[3300102]={
["desc"]="急速治疗使用时本次普攻伤害提升15%。"
["desc"]="急速治疗使用时本次普攻伤害提升<color=#3cff28>15%</color>"
},
[3300103]={
["desc"]="急速治疗沿+方向可额外消除4格。"
["desc"]="急速治疗沿+方向可额外消除<color=#3cff28>4</color>格。"
},
[3300104]={
["desc"]="急速治疗额外为团队提供技能伤害提升效果,2回合。"
["desc"]="急速治疗额外为团队提供技能伤害提升效果,<color=#3cff28>2</color>回合。"
},
[3300105]={
["desc"]="急速治疗使用时本次普攻每一击都将恢复生命。"
},
[3300106]={
["desc"]="急速治疗附加的技能伤害提升效果,回合数+1。"
["desc"]="急速治疗附加的技能伤害提升效果,回合数<color=#3cff28>+1</color>"
},
[3300107]={
["desc"]="急速治疗链接超过5个元素,回血效果提升。"
["desc"]="急速治疗链接<color=#3cff28>5</color>个元素或以上时,回血效果提升。"
},
[3300200]={
["desc"]="解锁狼袭瞬杀:使用后本次伤害提升,并造成多次技能伤害。"
},
[3300201]={
["desc"]="狼袭瞬杀有50%概率附加易伤效果2回合。"
["desc"]="狼袭瞬杀有<color=#3cff28>50%</color>概率附加易伤效果,<color=#3cff28>2</color>回合。"
},
[3300202]={
["desc"]="狼袭瞬杀使用时本次普攻伤害提升15%。"
["desc"]="狼袭瞬杀使用时本次普攻伤害提升<color=#3cff28>15%</color>"
},
[3300203]={
["desc"]="狼袭瞬杀伤害提升。"
},
[3300204]={
["desc"]="狼袭瞬杀对中毒敌人有50%概率附加中毒效果2回合。"
["desc"]="狼袭瞬杀对中毒敌人有<color=#3cff28>50%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
},
[3300205]={
["desc"]="狼袭瞬杀附加的中毒效果,伤害提升。"
},
[3300206]={
["desc"]="森林狼攻击提升15%。"
["desc"]="袭瞬杀攻击提升<color=#3cff28>15%</color>"
},
[3300207]={
["desc"]="狼袭瞬杀对中毒敌人有100%概率附加中毒效果2回合。"
["desc"]="狼袭瞬杀对中毒敌人有<color=#3cff28>100%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
},
[3400100]={
["desc"]="解锁流星追月:使用后本次伤害提升,并造成一次巨量技能伤害。"
},
[3400101]={
["desc"]="流星追月可附加易伤效果,2回合。"
["desc"]="流星追月可附加易伤效果,<color=#3cff28>2</color>回合。"
},
[3400102]={
["desc"]="流星追月沿方向可额外消除4格。"
["desc"]="流星追月纵向可额外消除<color=#3cff28>4</color>格。"
},
[3400103]={
["desc"]="木兰攻击提升15%。"
["desc"]="木兰攻击提升<color=#3cff28>15%</color>"
},
[3400104]={
["desc"]="流星追月附加的易伤效果,效果提升。"
},
[3400105]={
["desc"]="流星追月可附加流血效果,2回合。"
["desc"]="流星追月可附加流血效果,<color=#3cff28>2</color>回合。"
},
[3400106]={
["desc"]="流星追月附加的流血效果,伤害提升。"
},
[3400107]={
["desc"]="流星追月链接超过4个元素流星追月攻击将释放2次。"
["desc"]="流星追月链接<color=#3cff28>4</color>个元素或以上时,流星追月攻击将释放<color=#3cff28>2</color>次。"
},
[4200100]={
["desc"]="解锁元素链接:随机消除3个元素并造成一次技能伤害。"
["desc"]="解锁元素链接:随机消除<color=#3cff28>3</color>个元素,并造成一次技能伤害。"
},
[4200101]={
["desc"]="元素链接随机消除元素+2。"
["desc"]="元素链接随机消除元素<color=#3cff28>+2</color>"
},
[4200102]={
["desc"]="元素链接使用时本次普攻伤害提升10%。"
["desc"]="元素链接使用时本次普攻伤害提升<color=#3cff28>10%</color>"
},
[4200103]={
["desc"]="元素链接有50%概率附加冰霜效果2回合。"
["desc"]="元素链接有<color=#3cff28>50%</color>概率附加冰霜效果,<color=#3cff28>2</color>回合。"
},
[4200104]={
["desc"]="元素链接随机消除元素+2。"
["desc"]="元素链接随机消除元素<color=#3cff28>+2</color>"
},
[4200105]={
["desc"]="元素链接对冰霜敌人有20%概率附加冻结效果1回合。"
["desc"]="元素链接对冰霜敌人有<color=#3cff28>20%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
},
[4200106]={
["desc"]="冰心攻击提升15%。"
["desc"]="冰心攻击提升<color=#3cff28>15%</color>"
},
[4200107]={
["desc"]="元素链接附加冻结效果概率提升到40%。"
["desc"]="元素链接附加冻结效果概率提升到<color=#3cff28>40%</color>"
},
[4300100]={
["desc"]="解锁霜冻冰晶:额外造成一次技能伤害,附加冰霜效果,1回合。"
["desc"]="解锁霜冻冰晶:额外造成一次技能伤害,附加冰霜效果,<color=#3cff28>1</color>回合。"
},
[4300101]={
["desc"]="霜冻冰晶沿方向可额外消除4格。"
["desc"]="霜冻冰晶横向可额外消除<color=#3cff28>4</color>格。"
},
[4300102]={
["desc"]="霜冻冰晶对灼烧敌人的伤害增加50%。"
["desc"]="霜冻冰晶对灼烧敌人的伤害增加<color=#3cff28>50%</color>"
},
[4300103]={
["desc"]="霜冻冰晶附加的冰霜效果,回合数+1。"
["desc"]="霜冻冰晶附加的冰霜效果,回合数<color=#3cff28>+1</color>"
},
[4300104]={
["desc"]="霜冻冰晶伤害提升。"
},
[4300105]={
["desc"]="霜冻冰晶对冰霜敌人有50%概率附加冻结效果,1回合。"
["desc"]="霜冻冰晶对冰霜敌人有50%概率附加冻结效果,<color=#3cff28>1</color>回合。"
},
[4300106]={
["desc"]="霜冻冰晶后为团队附加冰盾效果,2回合。"
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
},
[4300107]={
["desc"]="霜冻冰晶附加的冰盾,可反伤400%。"
["desc"]="霜冻冰晶附加的冰盾,可反伤<color=#3cff28>400%</color>"
},
[4300300]={
["desc"]="解锁腐败利刃:额外造成一次技能伤害,附加腐败效果,1回合。"
[4300200]={
["desc"]="解锁腐败利刃:额外造成一次技能伤害,附加腐败效果,<color=#3cff28>1</color>回合。"
},
[4300301]={
["desc"]="腐败利刃附加的腐败效果,回合数+1."
[4300201]={
["desc"]="腐败利刃附加的腐败效果,回合数<color=#3cff28>+1</color>."
},
[4300302]={
["desc"]="腐败利刃对易伤敌人附加冰霜效果,1回合。"
[4300202]={
["desc"]="腐败利刃对易伤敌人附加冰霜效果,<color=#3cff28>1</color>回合。"
},
[4300303]={
["desc"]="腐败利刃使用时本次普攻伤害提升15%。"
[4300203]={
["desc"]="腐败利刃使用时本次普攻伤害提升<color=#3cff28>15%</color>"
},
[4300304]={
["desc"]="腐败利刃附加的冰霜效果,回合数+1。"
[4300204]={
["desc"]="腐败利刃附加的冰霜效果,回合数<color=#3cff28>+1</color>"
},
[4300305]={
["desc"]="腐败利刃附加虚弱效果2回合。"
[4300205]={
["desc"]="腐败利刃附加削弱效果,<color=#3cff28>2</color>回合。"
},
[4300306]={
["desc"]="腐败利刃沿方向可额外消除4格。"
[4300206]={
["desc"]="腐败利刃纵向可额外消除<color=#3cff28>4</color>格。"
},
[4300307]={
["desc"]="腐败利刃附加的虚弱效果,回合数+2"
[4300207]={
["desc"]="腐败利刃附加的削弱效果,回合数<color=#3cff28>+2</color>"
},
[4400100]={
["desc"]="解锁冰霜剑舞:随机消除3个元素并造成一次技能伤害附加冰霜效果1回合。"
["desc"]="解锁冰霜剑舞:随机消除<color=#3cff28>3</color>个元素,并造成一次技能伤害,附加冰霜效果,<color=#3cff28>1</color>回合。"
},
[4400101]={
["desc"]="冰霜剑舞附加的冰霜效果,回合数+1"
["desc"]="冰霜剑舞附加的冰霜效果,回合数<color=#3cff28>+1</color>"
},
[4400102]={
["desc"]="冰霜剑舞对灼烧敌人伤害增加50%。"
["desc"]="冰霜剑舞对灼烧敌人伤害增加<color=#3cff28>50%</color>"
},
[4400103]={
["desc"]="冰霜剑舞随机消除元素+3"
["desc"]="冰霜剑舞随机消除元素<color=#3cff28>+3</color>"
},
[4400104]={
["desc"]="冰霜剑舞附加的冰霜效果,效果提升。"
},
[4400105]={
["desc"]="剑舞有50%概率附加冻结效果2回合。"
["desc"]="霜剑舞有<color=#3cff28>50%</color>概率附加冻结效果,<color=#3cff28>2</color>回合。"
},
[4400106]={
["desc"]="寒冰妖姬攻击提升15%。"
["desc"]="寒冰妖姬攻击提升<color=#3cff28>15%</color>"
},
[4400107]={
["desc"]="剑舞附加冻结效果概率提升到70%。"
["desc"]="霜剑舞附加冻结效果概率提升到<color=#3cff28>70%</color>"
},
[5200100]={
["desc"]="解锁护盾术:为团队附加一个护盾,1回合。"
["desc"]="解锁护盾术:为团队附加一个护盾,<color=#3cff28>1</color>回合。"
},
[5200101]={
["desc"]="护盾术附加的护盾,承受伤害增加。"
},
[5200102]={
["desc"]="护盾术使用时本次普攻伤害提升10%"
["desc"]="护盾术使用时本次普攻有<color=#3cff28>10%</color>概率附加中毒效果,<color=#3cff28>2</color>回合"
},
[5200103]={
["desc"]="护盾术附加的护盾,回合数+1。"
["desc"]="护盾术附加的护盾,回合数<color=#3cff28>+1</color>"
},
[5200104]={
["desc"]="护盾术沿+方向可额外消除4格。"
["desc"]="护盾术沿+方向可额外消除<color=#3cff28>4</color>格。"
},
[5200105]={
["desc"]="护盾术附加的护盾,可反伤200%。"
["desc"]="护盾术附加的护盾,可反伤<color=#3cff28>200%</color>"
},
[5200106]={
["desc"]="忍者伦攻击提升15%。"
["desc"]="忍者伦攻击提升<color=#3cff28>15%</color>"
},
[5200107]={
["desc"]="护盾术附加的护盾,反伤效果翻倍。"
},
[5300100]={
["desc"]="解锁魔法扫帚:额外造成一次大量技能伤害。"
["desc"]="解锁魔法扫帚:额外造成多次技能伤害。"
},
[5300101]={
["desc"]="魔法扫帚可附加中毒效果,2回合。"
["desc"]="魔法扫帚可附加中毒效果,<color=#3cff28>2</color>回合。"
},
[5300102]={
["desc"]="魔法扫帚使用时本次普攻伤害提升15%。"
["desc"]="魔法扫帚使用时本次普攻伤害提升<color=#3cff28>15%</color>"
},
[5300103]={
["desc"]="魔法扫帚可附加昏睡效果,2回合。"
["desc"]="魔法扫帚可附加昏睡效果,<color=#3cff28>2</color>回合。"
},
[5300104]={
["desc"]="魔法扫帚附加的中毒效果,伤害提升。"
},
[5300105]={
["desc"]="魔法扫帚使用后随机增加一种技能的能量2点。"
["desc"]="魔法扫帚使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
},
[5300106]={
["desc"]="魔法扫帚使用后随机增加一种技能的能量2点。"
["desc"]="魔法扫帚使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
},
[5300107]={
["desc"]="魔法扫帚有15%概率为团队附加不死效果1回合。"
["desc"]="魔法扫帚有<color=#3cff28>15%</color>概率为团队附加不死效果,<color=#3cff28>1</color>回合。"
},
[5300200]={
["desc"]="解锁灵魂猎手技能:额外造成一次大量技能伤害。"
["desc"]="解锁灵魂爆破技能:额外造成多次技能伤害。"
},
[5300201]={
["desc"]="灵魂猎手技能沿方向可额外消除4格。"
["desc"]="灵魂爆破横向可额外消除<color=#3cff28>4</color>格。"
},
[5300202]={
["desc"]="灵魂猎手技能对冰霜敌人有50%概率附加冻结效果1回合。"
["desc"]="灵魂爆破对冰霜敌人有<color=#3cff28>50%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
},
[5300203]={
["desc"]="灵魂猎手技能伤害提升。"
["desc"]="灵魂爆破伤害提升。"
},
[5300204]={
["desc"]="灵魂猎手攻击提升15%。"
["desc"]="灵魂猎手攻击提升<color=#3cff28>15%</color>"
},
[5300205]={
["desc"]="灵魂猎手技能有50%概率为团队附加反击效果2回合。"
["desc"]="灵魂爆破有<color=#3cff28>50%</color>概率为团队附加反击效果2回合。"
},
[5300206]={
["desc"]="灵魂猎手技能附加冻结效果概率提升到70%,回合数+1"
["desc"]="灵魂爆破附加的冻结效果,概率提升到<color=#3cff28>70%</color>,回合数<color=#3cff28>+1</color>"
},
[5300207]={
["desc"]="灵魂猎手技能附加反击效果概率提升到100%"
["desc"]="灵魂爆破为团队附加反击效果的概率提升到<color=#3cff28>100%</color>"
},
[5400100]={
["desc"]="解锁蝴蝶技能:额外造成一次大量技能伤害。"
["desc"]="解锁蝶舞斩:额外造成多次技能伤害。"
},
[5400101]={
["desc"]="蝴蝶技能伤害提升。"
["desc"]="蝶舞斩伤害提升。"
},
[5400102]={
["desc"]="蝴蝶技能使用后随机增加一种技能的能量2点。"
["desc"]="蝶舞斩使用后随机增加一种技能的能量<color=#3cff28>2</color>点。"
},
[5400103]={
["desc"]="蝴蝶技能使用后将场上随机3个元素变为紫色元素。"
["desc"]="蝶舞斩使用后将场上随机<color=#3cff28>3</color>个元素变为紫色元素。"
},
[5400104]={
["desc"]="蝴蝶攻击提升15%。"
["desc"]="蝴蝶攻击提升<color=#3cff28>15%</color>"
},
[5400105]={
["desc"]="蝴蝶技能激活所需能量-2"
["desc"]="蝶舞斩激活所需能量-<color=#3cff28>2</color>"
},
[5400106]={
["desc"]="蝴蝶技能每击杀1个敌人技能伤害提升10%"
["desc"]="蝶舞斩每击杀<color=#3cff28>1</color>个敌人,全体技能伤害提升<color=#3cff28>10%</color>"
},
[5400107]={
["desc"]="蝴蝶技能击杀敌人后将增加蝴蝶技能能量2点。"
["desc"]="蝶舞斩击杀敌人后将增加蝴蝶技能能量<color=#3cff28>2</color>点。"
}
}
local config = {

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@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,25 @@
local localization_global =
{
["MAIN_BTN_1"] = "Kampf",
["QLT_DESC_1"] = "Normal",
["QLT_DESC_2"] = "Elite",
["QLT_DESC_3"] = "Selten",
["QLT_DESC_4"] = "Episch",
["QLT_DESC_5"] = "Legendär",
["QLT_DESC_6"] = "Mythologisch",
["TIME_STR_DHM"] = "{0} Tag(e) {1} Stunde(n) {2} Minute(n)",
["TIME_STR_M"] = "{0} Minute(n)",
["TIME_STR_MS"] = "{0} Minute(n) {1} Sekunde(n)",
["TIME_STR_S"] = "{0} Sekunde(n)",
["TIME_STR_DH"] = "{0} Tag(e) {1} Stunde(n)",
["TIME_STR_HMS"] = "{0} Stunde(n) {1} Minute(n) {2} Sekunde(n)",
["TIME_STR_HM"] = "{0} Stunde(n) {1} Minute(n)",
["TIME_STR_D"] = "{0} Tag(e)",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "Laden…",
["CLICK_COPY_ACOUNT_DESC"] = "Klicken Sie auf , um die Benutzer-ID zu kopieren",
["APP"] = "Versionsnummer:",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6f60533b14c331c41bd3dd7affae17e5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

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@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,64 @@
local localization_global =
{
["MAIN_BTN_1"] = "Fight",
["QLT_DESC_1"] = "Normal",
["QLT_DESC_2"] = "Excellent",
["QLT_DESC_3"] = "Rare",
["QLT_DESC_4"] = "Epic",
["QLT_DESC_5"] = "Legendary",
["QLT_DESC_6"] = "Mythic",
["MESSAGE_BOX_TITLE"] = "Hint",
["BTN_TEXT_CANCEL"] = "Cancel",
["BTN_TEXT_OK"] = "Confirm",
["BATTLE_DESC_1"] = "Quit battle?",
["ITEM_NOT_ENOUGH"] = "Insufficient {0}",
["START_DESC"] = "Start",
["ELEMENT_NAME_1"] = "Red Elements",
["ELEMENT_NAME_2"] = "Golden Elements",
["ELEMENT_NAME_3"] = "Green Elements",
["ELEMENT_NAME_4"] = "Blue Elements",
["ELEMENT_NAME_5"] = "Purple Elements",
["HERO_DESC_1"] = "Lv.{0}",
["HERO_DESC_2"] = "HP",
["HERO_DESC_3"] = "Attack",
["HERO_DESC_4"] = "Upgrade",
["HERO_DESC_5"] = "Activate",
["HERO_DESC_6"] = "Unlocked",
["HERO_DESC_7"] = "Locked",
["GET_REWARDS_DESC"] = "Rewards Obtained",
["CLICK_CLOSE_DESC"] = "Tap to close",
["REWARD_DESC"] = "Rewards",
["CONTINUE_DESC"] = "Continue",
["BATTLE_DESC_2"] = "Pause",
["BATTLE_DESC_3"] = "Refresh",
["BATTLE_DESC_4"] = "Reach",
["BATTLE_DESC_5"] = "Victory",
["BATTLE_DESC_6"] = "Failed",
["BATTLE_DESC_7"] = "Total DMG Dealt: <color=#89FF76>{0}</color>",
["REWARD_PREVIEW_DESC"] = "Reward Overview",
["HERO_DESC_8"] = "Use",
["HERO_DESC_9"] = "Info",
["HERO_DESC_10"] = "Unlock after chapter {0}",
["BATTLE_DESC_8"] = "Additional heroes available for deploying",
["MAIN_BTN_2"] = "Hero",
["MAIN_DESC_1"] = "Chapter {0}",
["TIME_STR_DHM"] = "{0} d {1} h {2} min",
["TIME_STR_M"] = "{0} min",
["TIME_STR_MS"] = "{0} min {1} sec",
["TIME_STR_S"] = "{0} sec",
["TIME_STR_DH"] = "{0} d {1} h",
["TIME_STR_HMS"] = "{0} h {1} min {2} sec",
["TIME_STR_HM"] = "{0} h {1} min",
["TIME_STR_D"] = "{0} d",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "Loading…",
["CLICK_COPY_ACOUNT_DESC"] = "Click to copy your PlayerID",
["APP"] = "Version:",
["CHAPTER_DESC_1"] = "The Best Record: {0}",
["ACT_SEVENDAY_TITLE"] = "HAPPY SEVENDAY",
["BTN_CLAIM"] = "CLAIM",
["BTN_DONE"] = "GOT",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 035fbd1061fb16646a2153b6f1bcb16d
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,25 @@
local localization_global =
{
["MAIN_BTN_1"] = "Combat",
["QLT_DESC_1"] = "N",
["QLT_DESC_2"] = "G",
["QLT_DESC_3"] = "R",
["QLT_DESC_4"] = "SR",
["QLT_DESC_5"] = "SSR",
["QLT_DESC_6"] = "UR",
["TIME_STR_DHM"] = "{0} jour(s) {1} h {2} sec",
["TIME_STR_M"] = "{0} min",
["TIME_STR_MS"] = "{0} min {1}sec",
["TIME_STR_S"] = "{0} sec",
["TIME_STR_DH"] = "{0} jour(s) {1} h",
["TIME_STR_HMS"] = "{0} h {1} min {2}sec",
["TIME_STR_HM"] = "{0} h {1} sec",
["TIME_STR_D"] = "{0} jour(s)",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "Chargement…",
["CLICK_COPY_ACOUNT_DESC"] = "Cliquez pour copier l'identifiant de l'utilisateur",
["APP"] = "Numéro de version",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6d8f3802136196749aba2d1acb739f2d
TextScriptImporter:
externalObjects: {}
userData:
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,22 @@
local localization_global =
{
["MAIN_BTN_1"] = "Bertempur",
["QLT_DESC_1"] = "Normal",
["QLT_DESC_2"] = "Good",
["QLT_DESC_3"] = "Rare",
["QLT_DESC_4"] = "Epic",
["QLT_DESC_5"] = "Legendary",
["QLT_DESC_6"] = "Myth",
["TIME_STR_DHM"] = "{0} Hari {1} Jam {2} Menit",
["TIME_STR_M"] = "{0} Menit",
["TIME_STR_MS"] = "{0} Menit {1} Detik",
["TIME_STR_S"] = "{0} Detik",
["TIME_STR_DH"] = "{0} Hari {1} Jam",
["TIME_STR_HMS"] = "{0} Jam {1} Menit {2} Detik",
["TIME_STR_HM"] = "{0} Jam {1} Menit",
["TIME_STR_D"] = "{0} Hari",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0425f6ed38d860340ba447ea3055555a
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

View File

@ -0,0 +1,25 @@
local localization_global =
{
["MAIN_BTN_1"] = "戦闘",
["QLT_DESC_1"] = "普通",
["QLT_DESC_2"] = "優秀",
["QLT_DESC_3"] = "レア",
["QLT_DESC_4"] = "エピック",
["QLT_DESC_5"] = "レジェンド",
["QLT_DESC_6"] = "ミシック",
["TIME_STR_DHM"] = "{0}日{1}時{2}分",
["TIME_STR_M"] = "{0}分",
["TIME_STR_MS"] = "{0}分{1}秒",
["TIME_STR_S"] = "{0}秒",
["TIME_STR_DH"] = "{0}日{1}時",
["TIME_STR_HMS"] = "{0}時{1}分{2}秒",
["TIME_STR_HM"] = "{0}時{1}分",
["TIME_STR_D"] = "{0}日",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "読み込み中…",
["CLICK_COPY_ACOUNT_DESC"] = "クリックするとユーザーIDがコピーされます",
["APP"] = "バージョン番号:",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bcd85e95812de2a4b874256e775b0ef3
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

View File

@ -0,0 +1,25 @@
local localization_global =
{
["MAIN_BTN_1"] = "전투",
["QLT_DESC_1"] = "일반",
["QLT_DESC_2"] = "우수",
["QLT_DESC_3"] = "희귀",
["QLT_DESC_4"] = "에픽",
["QLT_DESC_5"] = "전설",
["QLT_DESC_6"] = "신화",
["TIME_STR_DHM"] = "{0}일 {1}시 {2}분",
["TIME_STR_M"] = "{0}분",
["TIME_STR_MS"] = "{0}분 {1}초",
["TIME_STR_S"] = "{0}초",
["TIME_STR_DH"] = "{0}일 {1}시",
["TIME_STR_HMS"] = "{0}시 {1}분 {2}초",
["TIME_STR_HM"] = "{0}시 {1}분",
["TIME_STR_D"] = "{0}일",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "로딩 중…",
["CLICK_COPY_ACOUNT_DESC"] = "사용자 ID를 복사하려면 클릭합니다.",
["APP"] = "버전 번호:",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 1cff87c7a1966c348a74ae0876477891
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,22 @@
local localization_global =
{
["MAIN_BTN_1"] = "Combate",
["QLT_DESC_1"] = "Comum",
["QLT_DESC_2"] = "Incomum",
["QLT_DESC_3"] = "Raro",
["QLT_DESC_4"] = "Épico",
["QLT_DESC_5"] = "Lendário",
["QLT_DESC_6"] = "Místico",
["TIME_STR_DHM"] = "{0} Dia(s) {1} Hora(s) {2} Minuto(s)",
["TIME_STR_M"] = "{0} Minuto(s)",
["TIME_STR_MS"] = "{0} Minuto(s) {1} Segundo(s)",
["TIME_STR_S"] = "{0} Segundo(s)",
["TIME_STR_DH"] = "{0} Dia(s) {1} Hora(s)",
["TIME_STR_HMS"] = "{0} Hora(s) {1} Minuto(s) {2} Segundo(s)",
["TIME_STR_HM"] = "{0} Hora(s) {1} Minuto(s)",
["TIME_STR_D"] = "{0} Dia(s)",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 34b1ed4a7b1947d4c82b894f3d29c317
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externalObjects: {}
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

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@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,5 @@
local localization_global =
{
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e3599135e60d2ed4cb978abdef87f535
TextScriptImporter:
externalObjects: {}
userData:
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

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@ -0,0 +1,22 @@
local localization_global =
{
["MAIN_BTN_1"] = "รณ",
["QLT_DESC_1"] = "โดยทั่วไป",
["QLT_DESC_2"] = "โดดเด่น",
["QLT_DESC_3"] = "ซึ่งหายาก",
["QLT_DESC_4"] = "บทกวีเล่าเรื่อง",
["QLT_DESC_5"] = "มีชื่อเสียงมาก",
["QLT_DESC_6"] = "ตำนาน",
["TIME_STR_DHM"] = "{0}วัน{1}ชั่วโมง{2}นาที",
["TIME_STR_M"] = "{0} คะแนน",
["TIME_STR_MS"] = "{0} นาที {1} วินาที",
["TIME_STR_S"] = "{0} วินาที",
["TIME_STR_DH"] = "{0} วัน {1} ชั่วโมง",
["TIME_STR_HMS"] = "{0}ชั่วโมง{1}นาที{2}วินาที",
["TIME_STR_HM"] = "{0} ชั่วโมง {1} นาที",
["TIME_STR_D"] = "{0} วัน",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ab044086dbb71fb409cb6de0846881e4
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

View File

@ -0,0 +1,22 @@
local localization_global =
{
["MAIN_BTN_1"] = "Chiến đấu",
["QLT_DESC_1"] = "Thường",
["QLT_DESC_2"] = "Ưu Tú",
["QLT_DESC_3"] = "Hiếm",
["QLT_DESC_4"] = "Sử Thi",
["QLT_DESC_5"] = "Truyền Thuyết",
["QLT_DESC_6"] = "Thần Thoại",
["TIME_STR_DHM"] = "{0}ngày{1}giờ{2}phút",
["TIME_STR_M"] = "{0}phút",
["TIME_STR_MS"] = "{0}phút{1}giây",
["TIME_STR_S"] = "{0}giây",
["TIME_STR_DH"] = "{0}ngày{1}giờ",
["TIME_STR_HMS"] = "{0}giờ{1}phút{2}giây",
["TIME_STR_HM"] = "{0}giờ{1}phút",
["TIME_STR_D"] = "{0}ngày",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
}
return localization_global

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 27cab61a3aae2134cb1d858fff34f41c
TextScriptImporter:
externalObjects: {}
userData:
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@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

View File

@ -1,122 +1,122 @@
local buff = {
[7]={
["_id"]=7,
["id"]=7,
["name"]="dec_dmg_red_add"
},
[8]={
["_id"]=8,
["id"]=8,
["name"]="dec_dmg_yellow_add"
},
[9]={
["_id"]=9,
["id"]=9,
["name"]="dec_dmg_green_add"
},
[10]={
["_id"]=10,
["id"]=10,
["name"]="dec_dmg_blue_add"
},
[11]={
["_id"]=11,
["id"]=11,
["name"]="dec_dmg_purple_add"
},
[12]={
["_id"]=12,
["id"]=12,
["name"]="dec_dmg_all_add"
},
[24]={
["_id"]=24,
["id"]=24,
["name"]="dmg_addition_all_add"
},
[33]={
["_id"]=33,
["id"]=33,
["name"]="stun"
},
[34]={
["_id"]=34,
["id"]=34,
["name"]="shield"
},
[36]={
["_id"]=36,
["id"]=36,
["name"]="normal_attack_dec"
},
[37]={
["_id"]=37,
["id"]=37,
["name"]="normal_attack_add"
},
[47]={
["_id"]=47,
["id"]=47,
["name"]="shield_rebound_200"
},
[48]={
["_id"]=48,
["id"]=48,
["name"]="burn"
},
[49]={
["_id"]=49,
["id"]=49,
["name"]="vulnerable"
},
[50]={
["_id"]=50,
["id"]=50,
["name"]="frozen"
},
[51]={
["_id"]=51,
["id"]=51,
["name"]="poison"
},
[52]={
["_id"]=52,
["id"]=52,
["name"]="imprison"
},
[53]={
["_id"]=53,
["id"]=53,
["name"]="corrupt"
},
[54]={
["_id"]=54,
["id"]=54,
["name"]="bleed"
},
[55]={
["_id"]=55,
["id"]=55,
["name"]="weaken"
},
[56]={
["_id"]=56,
["id"]=56,
["name"]="lethargy"
},
[57]={
["_id"]=57,
["id"]=57,
["name"]="curse"
},
[58]={
["_id"]=58,
["id"]=58,
["name"]="lock"
},
[59]={
["_id"]=59,
["id"]=59,
["name"]="first_hand"
},
[61]={
["_id"]=61,
["id"]=61,
["name"]="undead"
},
[62]={
["_id"]=62,
["id"]=62,
["name"]="counterattack"
},
[63]={
["_id"]=63,
["id"]=63,
["name"]="thorns"
},
[73]={
["_id"]=73,
["id"]=73,
["name"]="shield_rebound_400"
},
[74]={
["_id"]=74,
["id"]=74,
["name"]="shield_ice"
},
[75]={
["_id"]=75,
["id"]=75,
["name"]="shield_ice_rebound_400"
}
}

View File

@ -0,0 +1,61 @@
local localization_global =
{
["MAIN_BTN_1"] = "戰鬥",
["QLT_DESC_1"] = "普通",
["QLT_DESC_2"] = "優秀",
["QLT_DESC_3"] = "稀有",
["QLT_DESC_4"] = "史詩",
["QLT_DESC_5"] = "傳說",
["QLT_DESC_6"] = "神話",
["MESSAGE_BOX_TITLE"] = "提示",
["BTN_TEXT_CANCEL"] = "取消",
["BTN_TEXT_OK"] = "確定",
["BATTLE_DESC_1"] = "是否退出戰鬥",
["ITEM_NOT_ENOUGH"] = "{0}不足",
["START_DESC"] = "開始",
["ELEMENT_NAME_1"] = "紅色元素",
["ELEMENT_NAME_2"] = "金色元素",
["ELEMENT_NAME_3"] = "綠色元素",
["ELEMENT_NAME_4"] = "藍色元素",
["ELEMENT_NAME_5"] = "紫色元素",
["HERO_DESC_1"] = "等級{0}",
["HERO_DESC_2"] = "生命",
["HERO_DESC_3"] = "攻擊力",
["HERO_DESC_4"] = "升級",
["HERO_DESC_5"] = "啟動",
["HERO_DESC_6"] = "已解鎖",
["HERO_DESC_7"] = "未解鎖",
["GET_REWARDS_DESC"] = "獲得獎勵",
["CLICK_CLOSE_DESC"] = "點擊關閉",
["REWARD_DESC"] = "獎勵",
["CONTINUE_DESC"] = "繼續",
["BATTLE_DESC_2"] = "暫停",
["BATTLE_DESC_3"] = "刷新",
["BATTLE_DESC_4"] = "達到",
["BATTLE_DESC_5"] = "勝利",
["BATTLE_DESC_6"] = "失敗",
["BATTLE_DESC_7"] = "累計造成總傷害:<color=#89FF76>{0}</color>",
["REWARD_PREVIEW_DESC"] = "獎勵預覽",
["HERO_DESC_8"] = "使用",
["HERO_DESC_9"] = "資訊",
["HERO_DESC_10"] = "通關章節{0}解鎖",
["BATTLE_DESC_8"] = "還有可上陣英雄",
["MAIN_BTN_2"] = "英雄",
["MAIN_DESC_1"] = "第{0}章",
["TIME_STR_DHM"] = "{0}天{1}時{2}分",
["TIME_STR_M"] = "{0}分",
["TIME_STR_MS"] = "{0}分{1}秒",
["TIME_STR_S"] = "{0}秒",
["TIME_STR_DH"] = "{0}天{1}時",
["TIME_STR_HMS"] = "{0}時{1}分{2}秒",
["TIME_STR_HM"] = "{0}時{1}分",
["TIME_STR_D"] = "{0}天",
["TIME_MS"] = "{0}:{1}",
["TIME_HMS"] = "{0}:{1}:{2}",
["LOADING_DESC"] = "加載中.......",
["CLICK_COPY_ACOUNT_DESC"] = "點擊複製用戶ID",
["APP"] = "版本號:",
["CHAPTER_DESC_1"] = "最高紀錄:{0}",
}
return localization_global

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e8f12fb4d64f03c45b9a2b2d90f5955a
TextScriptImporter:
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userData:
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assetBundleVariant:

View File

@ -467,28 +467,28 @@ local skill_rogue = {
[4300107]={
},
[4300300]={
[4300200]={
},
[4300301]={
[4300201]={
},
[4300302]={
[4300202]={
},
[4300303]={
[4300203]={
},
[4300304]={
[4300204]={
},
[4300305]={
[4300205]={
},
[4300306]={
[4300206]={
},
[4300307]={
[4300207]={
},
[4400100]={

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@ -20,6 +20,13 @@ function SevenDayUI:getCurrencyParams()
return self.currencyParams
end
function SevenDayUI:onClose()
if self.finalAutoRotateTween then
self.finalAutoRotateTween:Kill()
self.finalAutoRotateTween = nil
end
end
function SevenDayUI:ctor()
self.day = DataManager.SevenDayData:getActDay()
if self.day < 0 then
@ -70,22 +77,29 @@ function SevenDayUI:initTop()
end)
self.stepObjs[i] = {
icon = self.uiMap["seven_day_ui.slider_bg.icon_" .. i],
num = self.uiMap["seven_day_ui.slider_bg.num_" .. i],
btn = self.uiMap["seven_day_ui.slider_bg.btn_" .. i],
num = self.uiMap["seven_day_ui.slider_bg.btn_" .. i .. ".num"],
spine = self.uiMap["seven_day_ui.slider_bg.btn_" .. i .. ".ui_spine"],
}
self.stepObjs[i].icon:addClickListener(function()
self.stepObjs[i].btn:addClickListener(function()
local list = DataManager.SevenDayData:getStepRewardList()
local id = list[i]
if id then
if DataManager.SevenDayData:canClaimStepTask(id) then
ModuleManager.SevenDayManager:claimStepReward(id)
self:showBoxOpenAnimation(i, id)
else
local reward = DataManager.SevenDayData:getStepReward(id)
ModuleManager.TipsManager:showRewardsTips({reward}, nil, self.stepObjs[i].icon)
if id == 7 then
ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.stepObjs[i].btn)
else
ModuleManager.TipsManager:showRewardsTips({reward}, nil, self.stepObjs[i].btn)
end
end
end
end)
end
self.finalBoxCell = self.uiMap["seven_day_ui.slider_bg.btn_7.reward_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.finalBoxCell:setTouchEnable(false)
self.finalBoxLight = self.uiMap["seven_day_ui.slider_bg.light_7"]
self.sevenDayDesc = self.uiMap["seven_day_ui.slider_bg.desc"]
self.sevenDaySliderComp = self.uiMap["seven_day_ui.slider_bg.slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
@ -144,11 +158,17 @@ function SevenDayUI:refreshStepInfo()
local id = list[index]
if id then
objs.num:setText(DataManager.SevenDayData:getStepNum(id))
if not self.isInBoxAnimation then
if index ~= 7 then
if DataManager.SevenDayData:stepOver(id) then
objs.icon:setSprite(GConst.ATLAS_PATH.SEVEN_DAY, "sevenday_chest_1")
if DataManager.SevenDayData:getStepCollected(id) then -- 领过了
objs.spine:playAnim("idle02", true)
else
objs.icon:setSprite(GConst.ATLAS_PATH.SEVEN_DAY, "sevenday_chest_2")
if DataManager.SevenDayData:stepOver(id) then -- 可以领
objs.spine:playAnim("ready", true)
else
objs.spine:playAnim("idle01", true)
end
end
end
end
end
@ -158,6 +178,31 @@ function SevenDayUI:refreshStepInfo()
local totalCount = DataManager.SevenDayData:getTotalCount()
self.sevenDayDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SEVEN_DAY_DESC_2, count, totalCount))
self.sevenDaySliderComp.value = count / DataManager.SevenDayData:getStepNum(#self.stepObjs)
local finalId = #list
local finalReward = DataManager.SevenDayData:getStepReward(finalId)
if finalReward then
if DataManager.SevenDayData:getStepCollected(finalId) then
self.finalBoxCell:refreshByConfig(finalReward, true, true)
self.finalBoxLight:setVisible(false)
self.stepObjs[finalId].spine:setVisible(false)
else
if DataManager.SevenDayData:stepOver(finalId) then -- 可以领
self.finalBoxLight:setVisible(true)
if self.finalAutoRotateTween == nil then
self.finalAutoRotateTween = self.finalBoxLight:getTransform():DOLocalRotate(BF.Vector3(0, 0, -360), 3, CS.DG.Tweening.RotateMode.FastBeyond360):SetEase(CS.DG.Tweening.Ease.Linear)
self.finalAutoRotateTween:SetLoops(-1)
end
self.stepObjs[finalId].spine:setVisible(true)
self.stepObjs[finalId].spine:playAnim("ready", true)
else
self.finalBoxLight:setVisible(false)
self.stepObjs[finalId].spine:setVisible(false)
end
self.finalBoxCell:refreshByConfig(finalReward)
end
self.finalBoxCell:setNumTx(GConst.EMPTY_STRING)
end
end
function SevenDayUI:refreshScrollRect()
@ -210,4 +255,24 @@ function SevenDayUI:updateTime()
end
end
function SevenDayUI:showBoxOpenAnimation(index, id)
if index == 7 then
ModuleManager.SevenDayManager:claimStepReward(id)
return
end
if self.isInBoxAnimation then
return
end
self.isInBoxAnimation = true
self:disableUITouch()
local spine = self.stepObjs[index].spine
local trackEntry = spine:playAnim("open", false)
local time = spine:getAnimation(trackEntry).Duration
self:performWithDelayGlobal(function()
self:enableUITouch()
self.isInBoxAnimation = false
ModuleManager.SevenDayManager:claimStepReward(id)
end, time)
end
return SevenDayUI

View File

@ -15,7 +15,7 @@ local CacheVector2 = CS.UnityEngine.Vector2(0, 0)
local CACHE_SKILL_POS_1 = {x = 10, y = 360}
local CACHE_SKILL_POS_2 = {x = 10, y = 420}
local BATTLE_COMMON_PATH = "assets/arts/textures/background/battle_common/%s.png"
local BOARD_SFX_ORDER = 13
local BOARD_SFX_ORDER = GConst.UI_EFFECT_ORDER.LEVEL4 + 1
function BattleUI:getPrefabPath()
return "assets/prefabs/ui/battle/battle_ui.prefab"
@ -1179,7 +1179,7 @@ function BattleUI:initGenerateSkillEffect()
for _, obj in pairs(self.generateSkillSfxs) do
obj:setActive(true)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL1)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
obj:setActive(false)
end
end
@ -1530,7 +1530,7 @@ function BattleUI:refreshLv()
local sfx = uiMap["battle_ui.bg_2.lv_node.icon.vfx_ui_battle_progress_light_b01"]
if not self.lastLv then
sfx:setActive(true)
sfx:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL1)
sfx:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
sfx:setActive(false)
elseif self.lastLv ~= lv then
sfx:setActive(true)
@ -1611,7 +1611,7 @@ function BattleUI:getSfxGridBreak(breakSfxPath, index, func)
self.root.gridBreakSfxObjs[breakSfxPath][index] = {
isLoaded = true
}
EffectManager:loadUIEffectAsync(breakSfxPath, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL1, function(obj)
EffectManager:loadUIEffectAsync(breakSfxPath, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
self.root.gridBreakSfxObjs[breakSfxPath][index].obj = obj
if self.hidingAllSfxGridBreak then
obj:setActive(false)
@ -1718,13 +1718,13 @@ function BattleUI:initSkillLineSfx()
for _, obj in pairs(self.skillLineSfxs) do
obj:setActive(true)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL2)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
obj:setActive(false)
end
for _, obj in pairs(self.skillLightSfxs) do
obj:setActive(true)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL2)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
obj:setActive(false)
end
end
@ -1812,7 +1812,7 @@ function BattleUI:playChangeElementSfx(posId, index)
self.root.changeElementSfxs[index] = {
isLoaded = true
}
EffectManager:loadUIEffectAsync(GConst.BattleConst.CHANGE_ELEMENT_SFX, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL2, function(obj)
EffectManager:loadUIEffectAsync(GConst.BattleConst.CHANGE_ELEMENT_SFX, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
self.root.changeElementSfxs[index].obj = obj
obj:setAnchoredPosition(pos.x, pos.y)
obj:play()
@ -1833,7 +1833,7 @@ function BattleUI:initUISfxs()
for index, info in pairs(map) do
if info.obj then
info.obj:setActive(true)
info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL1)
info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
info.obj:setActive(false)
end
end
@ -1864,7 +1864,7 @@ function BattleUI:initUISfxs()
for index, info in pairs(self.root.changeElementSfxs) do
if info.obj then
info.obj:setActive(true)
info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL2)
info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
info.obj:setActive(false)
end
end

View File

@ -208,11 +208,11 @@ function GridCell:setOrder(uiOder)
local uiMap = self:getUIMap()
for elementType, name in pairs(GConst.BattleConst.OUTLINE_SFX) do
local obj = uiMap["grid_cell.touch_node.ani_node.effect_node." .. name]
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(uiOder, GConst.UI_EFFECT_ORDER.LEVEL_10)
obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(uiOder, GConst.UI_EFFECT_ORDER.LEVEL4 + 1)
obj:setActive(false)
end
local skillEffect = uiMap["grid_cell.touch_node.ani_node.effect_node.sfx_piece_qizi_b06"]
skillEffect:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(uiOder, GConst.UI_EFFECT_ORDER.LEVEL_10)
skillEffect:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(uiOder, GConst.UI_EFFECT_ORDER.LEVEL4 + 1)
skillEffect:setActive(false)
end

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@ -42,7 +42,7 @@ function BoxTips:onLoadRootComplete()
self.rewardNodeList[i] = rewardNode
if rewardList[i] then
local num = uiMap["box_tips.bg.item_" .. i .. ".num"]
num:setText(GFunc.intToString(i))
num:setText(GFunc.intToString(GFunc.getRewardNum(rewardList[i])))
local help = uiMap["box_tips.bg.item_" .. i .. ".help"]
if rewardList[i].type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT then
help:setVisible(true)

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@ -33,15 +33,6 @@ end
function BattleBuffEntity:getDesc()
return GFunc.getBuffDesc(self:getName(), self:getEffectNum())
-- if self.desc == nil then
-- local buff18NInfo = I18N:getConfigWithOtherKey("buff", "name")[self.name]
-- if buff18NInfo then
-- self.desc = buff18NInfo.desc or GConst.EMPTY_STRING
-- else
-- self.desc = GConst.EMPTY_STRING
-- end
-- end
-- return self.desc
end
function BattleBuffEntity:getBuffType()