diff --git a/lua/app/userdata/battle/skill/battle_skill_entity.lua b/lua/app/userdata/battle/skill/battle_skill_entity.lua index b3e06231..a4ce3621 100644 --- a/lua/app/userdata/battle/skill/battle_skill_entity.lua +++ b/lua/app/userdata/battle/skill/battle_skill_entity.lua @@ -100,7 +100,7 @@ function BattleSkillEntity:addSkillEffectRound(effect) end end -function BattleSkillEntity:getSkillid() +function BattleSkillEntity:getSkillId() return self.skillId end diff --git a/lua/app/userdata/battle/team/battle_unit_entity.lua b/lua/app/userdata/battle/team/battle_unit_entity.lua index 24d2ae3f..7ec7cc68 100644 --- a/lua/app/userdata/battle/team/battle_unit_entity.lua +++ b/lua/app/userdata/battle/team/battle_unit_entity.lua @@ -144,7 +144,7 @@ end function BattleUnitEntity:changeActiveSkillId(originSkillId, tartgetSkillId) for _, skillEntity in ipairs(self.activeSkills) do - if skillEntity:getSkillid() == originSkillId then + if skillEntity:getSkillId() == originSkillId then skillEntity:changeSkillId(tartgetSkillId) break end @@ -153,7 +153,7 @@ end function BattleUnitEntity:addActiveSkillParams(skillId, effect) for _, skillEntity in ipairs(self.activeSkills) do - if skillEntity:getSkillid() == skillId then + if skillEntity:getSkillId() == skillId then skillEntity:addSkillEffectParams(effect) break end @@ -162,7 +162,7 @@ end function BattleUnitEntity:addActiveSkillRound(skillId, effect) for _, skillEntity in ipairs(self.activeSkills) do - if skillEntity:getSkillid() == skillId then + if skillEntity:getSkillId() == skillId then skillEntity:addSkillEffectRound(effect) break end