# Conflicts:
#	lua/app/common/bi_report.lua
This commit is contained in:
xiekaidong 2023-06-06 17:59:30 +08:00
commit e69b7a14e5
14 changed files with 111 additions and 8 deletions

View File

@ -187,6 +187,8 @@ local EVENT_NAME_VIT_GET = "client_vit_get"
local EVENT_NAME_DAILY_TASK = "client_daily_task"
local EVENT_NAME_MAIL_OPT = "client_mail_opt"
local EVENT_NAME_HERO_OPT = "client_hero_opt"
local EVENT_NAME_PLAYER_LV_UP = "client_player_lv_up" -- 玩家升级
local EVENT_NAME_PAY_UI_SHOW = "client_pay_ui_show" -- 内购相关界面展示
function BIReport:setIsNewPlayer(isNewPlayer)
self.isNewPlayer = isNewPlayer
@ -861,4 +863,22 @@ function BIReport:postHeroOpt(heroId, optType)
self:report(EVENT_NAME_HERO_OPT, args)
end
function BIReport:postPlayerLvUp(fromLevel, toLevel)
local args = {
player_level_from = fromLevel,
player_level = toLevel,
}
self:report(EVENT_NAME_PLAYER_LV_UP, args)
end
-- 内购相关界面展示,包括弹出/主动打开(如果是打开商城页签,钻石礼包只上报id2,章节礼包只上报首个可购买章节id)
-- giftType为BIReport.GIFT_TYPE
function BIReport:postPayUIShow(giftType, giftId)
local args = {
gift_type = giftType,
gift_id = giftId,
}
self:report(EVENT_NAME_PAY_UI_SHOW, args)
end
return BIReport

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@ -71,10 +71,7 @@ function DailyChallengeManager:rspStartChallenge(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.DailyChallengeData:onFightCountReduce()
DataManager.DailyChallengeData:setFixedChapterId(result.today_fixed_chapter_id)
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE, {}, function()
UIManager:closeAllUI()
ModuleManager.MaincityManager:showMainCityUI(false, GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE)
end)
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE)
end
end

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@ -98,4 +98,16 @@ function MaincityManager:isActivSideBarModule(moduleKey)
return mainUI:isActivSideBarModule(moduleKey)
end
function MaincityManager:setCurModule(moduleKey)
self.curModule = moduleKey
end
function MaincityManager:getCurModule()
if not self.curModule then
-- 默认进主线章节
return GConst.MainCityConst.MAIN_MODULE.CHAPTER
end
return self.curModule
end
return MaincityManager

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@ -21,6 +21,7 @@ function PlayerManager:onLevelUpFinish(result)
self:showPlayerUpUI(currLv, result.rewards)
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_PLAYER_LV_REACH, diffLv)
DataManager:tryOpenModules()
BIReport:postPlayerLvUp(currLv, result.level)
end
end
end

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@ -71,6 +71,8 @@ function GoldPigUI:onLoadRootComplete()
end
end
end)
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GOLD_PIG)
end
function GoldPigUI:initSpine()

View File

@ -58,6 +58,8 @@ function BountyMainUI:onLoadRootComplete()
self:updateTime()
end, 1)
self:updateTime()
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BOUNTY)
end
function BountyMainUI:initTitle()

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@ -65,6 +65,7 @@ function GrowthFundUI:onLoadRootComplete()
self:initPayBtns()
self:initRewards()
self:bindData()
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GROWTH_FUND)
end
function GrowthFundUI:initTitle()

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@ -7,7 +7,7 @@ local BOTTOM_HEIGHT = 120
function MainComp:init()
self.uiMap = self:getBaseObject():genAllChildren()
self:refreshModule(GConst.MainCityConst.MAIN_MODULE.CHAPTER)
self:refreshModule(ModuleManager.MaincityManager:getCurModule())
self:initStageFormation()
end
@ -29,6 +29,7 @@ function MainComp:refreshModule(selectModule)
if self.curModuleType ~= selectModule then
self.curModuleType = selectModule
ModuleManager.MaincityManager:setCurModule(self.curModuleType)
if self.curModuleType == GConst.MainCityConst.MAIN_MODULE.CHAPTER then
-- 切换到主线章节
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_CHAPTER)

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@ -694,7 +694,11 @@ function MainCityUI:switchComp(index)
for i, comp in pairs(self.subComps) do
comp:getBaseObject():setActive(i == index)
if i == index then
if index == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
comp:clearPostFlag()
end
comp:refresh()
self:updateTime()
end
end

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@ -43,6 +43,9 @@ function FirstRechargePopUI:onLoadRootComplete()
self:_bind()
self:refresh()
-- 上报
BIReport:postPayUIShow(BIReport.GIFT_TYPE.FIRST_RECHARGE, GConst.ShopConst.FIRST_RECHARGE_ID)
end
function FirstRechargePopUI:_bind()

View File

@ -154,6 +154,10 @@ function GiftPopUI:refresh(needCheck)
end
end
end
-- 上报
local giftType = PayManager:getGiftType(self.actType, self.actId)
BIReport:postPayUIShow(giftType, self.actId)
self:updateTime()
end

View File

@ -21,6 +21,7 @@ function ShopComp:init()
self.uiMap = self.baseObject:genAllChildren()
self.page = PAGE_MAIN -- 默认展示主要商品
self.post = false
self:initTitlePage()
self:initMainPage()
@ -81,6 +82,7 @@ end
function ShopComp:switchPage(page)
if self.page ~= page then
self.page = page
self.post = false
self:refresh()
end
end
@ -168,6 +170,55 @@ function ShopComp:refresh()
end
self:refreshTime()
-- 上报
self:postEnterPage()
end
function ShopComp:postEnterPage()
if self.post then
return
end
self.post = true
if self.page == PAGE_DISCOUNT then
-- 找到所有的项目
-- 章节
local actIdList = DataManager.ShopData:getActChapterStoreCanBuyActIds()
if actIdList and #actIdList > 0 then
BIReport:postPayUIShow(BIReport.GIFT_TYPE.ACT_CHAPTER_STORE, actIdList[1]) -- 约定上报第一个付费项
end
-- 新手
if not DataManager.ShopData:getBeginnerGiftHasBuy() then
BIReport:postPayUIShow(BIReport.GIFT_TYPE.BEGINNER_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
end
-- 助力
local actIdList = DataManager.ShopData:getLevelUpGiftActIds()
if actIdList and #actIdList > 0 then
for _, id in ipairs(actIdList) do
BIReport:postPayUIShow(BIReport.GIFT_TYPE.LEVEL_UP_GIFT, id)
end
end
-- 成长
local actIdList = DataManager.ShopData:getValidGrowUpGifts()
if actIdList and #actIdList > 0 then
for _, id in ipairs(actIdList) do
BIReport:postPayUIShow(BIReport.GIFT_TYPE.GROW_UP_GIFT, id)
end
end
-- 金币
local actId = DataManager.ShopData:getValidCoinGiftId()
if actId and actId > 0 then
BIReport:postPayUIShow(BIReport.GIFT_TYPE.COIN_GIFT, actId)
end
else
-- 找到所有的钻石项目
BIReport:postPayUIShow(BIReport.GIFT_TYPE.MALL_TREASURE, 2) -- 约定上报第一个付费项
end
end
function ShopComp:clearPostFlag()
self.post = false
end
function ShopComp:refreshTime()
@ -181,7 +232,7 @@ function ShopComp:refreshTime()
end
if self.coinCellCount ~= coinCellCount then
self.coinCellCount = coinCellCount
DataManager.ShopData:setDirty()
DataManager.ShopData:setDirty()
end
local growCellCount = 0
if self.growSellCell and self.growSellCell:getIsOpen() then

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@ -25,6 +25,12 @@ function PlayerData:init(data)
self:markDirty()
end)
self.createTime = basicInfo.create_at or 0 -- 创角时间
local time = data.now_ts or 0
if math.abs(self.createTime - time) <= 3000 then -- 认为是新号初次登录
local vit = self:getMaxVit()
BIReport:postVitGet(vit, BIReport.ITEM_GET_TYPE.NEW_PLAYER_INITIAL, vit)
end
self:initModuleUnlockInfo()
end

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@ -6,7 +6,6 @@ end
function ShopData:initBase()
self:initActChapterStoreData()
self:initFirstRecharge()
self:initCrossDay()
end
@ -52,7 +51,7 @@ function ShopData:initActGift(act)
end
self.giftMap[giftType][giftId] = gift
end
self:initFirstRecharge()
self:setDirty()
end