血条动画
This commit is contained in:
parent
d836860db8
commit
e6015e7e8c
@ -1730,6 +1730,10 @@ function GFunc.getRewardType(reward)
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end
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end
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end
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end
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function GFunc.DOBFSliderValue(slider, endValue, duration, snapping)
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return CS.BF.Utils.DOBFSliderValue(slider, endValue, duration, snapping)
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end
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--[[
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--[[
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设置tabLe只速 出现改写会抛出Lua error
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设置tabLe只速 出现改写会抛出Lua error
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用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
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用法locaL readOnlyCfg = GFunc.readOnlyTab(cfg) return readOnlyCfg
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@ -243,16 +243,19 @@ function BattleUnitComp:useSkill(index, count, callback)
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if self.normalSkillCount <= 0 then
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if self.normalSkillCount <= 0 then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.activeSkillIndex = nil
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self.activeSkillIndex = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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return
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return
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end
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end
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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end
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end
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else
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else
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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end
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end
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end
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end
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@ -274,16 +277,19 @@ function BattleUnitComp:useAllSkills(callback)
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if self.currActiveSkill == nil then -- 没有技能就用普攻
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if self.currActiveSkill == nil then -- 没有技能就用普攻
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if self.normalSkillCount <= 0 then
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if self.normalSkillCount <= 0 then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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return
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return
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end
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end
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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end
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end
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else
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else
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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end
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end
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end
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end
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@ -294,6 +300,7 @@ function BattleUnitComp:useNormalSkill(count, callback)
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self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
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self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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callback()
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callback()
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end
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end
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end
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end
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@ -634,11 +641,36 @@ function BattleUnitComp:updateSkillAttack(dt)
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if self.normalSkillCount > 0 then
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if self.normalSkillCount > 0 then
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local skill = self.unitEntity:getNormalSkill()
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local skill = self.unitEntity:getNormalSkill()
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self:onSkillTakeEffect(skill)
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self:onSkillTakeEffect(skill)
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if self.normalSkillCount == 1 and self.currActiveSkill == nil then -- 最后一次攻击
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self.battleController:setIsPauseHpProgress(false)
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end
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else
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else
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self:onSkillTakeEffect(self.currActiveSkill)
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self:onSkillTakeEffect(self.currActiveSkill)
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if not self:getIsHaveNextAvailableActiveSkill() then
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self.battleController:setIsPauseHpProgress(false)
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end
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end
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end
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end
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end
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end
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end
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end
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function BattleUnitComp:getIsHaveNextAvailableActiveSkill()
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local skillCanUseTimes = self.currActiveSkill:getSkillCanUseTimes()
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if skillCanUseTimes and skillCanUseTimes > 0 then -- 当前技能可以多次使用
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return true
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elseif self.activeSkillIndex then
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local currActiveSkill = nil
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local activeSkillIndex = self.activeSkillIndex + 1
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local activeSkillCount = self.unitEntity:getActiveSkillCount()
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while activeSkillIndex <= activeSkillCount do
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currActiveSkill = self.unitEntity:getAvailableActiveSkill(activeSkillIndex)
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if currActiveSkill then
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return true
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end
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activeSkillIndex = activeSkillIndex + 1
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end
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end
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return false
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end
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end
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function BattleUnitComp:moveBackToInitPosition()
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function BattleUnitComp:moveBackToInitPosition()
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@ -763,6 +795,9 @@ function BattleUnitComp:updateNormalAttack(dt)
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self.currAttackKeyTime = 0
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self.currAttackKeyTime = 0
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local skill = self.unitEntity:getNormalSkill()
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local skill = self.unitEntity:getNormalSkill()
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self:onSkillTakeEffect(skill)
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self:onSkillTakeEffect(skill)
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if self.normalSkillCount == 1 then -- 如果是最后一次攻击,那么可以开始跑血条了
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self.battleController:setIsPauseHpProgress(false)
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end
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end
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end
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end
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end
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end
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end
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@ -155,9 +155,13 @@ end
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function BattleController:initBattleTeam()
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function BattleController:initBattleTeam()
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self.atkTeam = BattleTeam:create()
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self.atkTeam = BattleTeam:create()
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self.atkTeam:init(BattleConst.SIDE_ATK)
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self.atkTeam:init(BattleConst.SIDE_ATK, self)
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self.defTeam = BattleTeam:create()
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self.defTeam = BattleTeam:create()
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self.defTeam:init(BattleConst.SIDE_DEF)
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self.defTeam:init(BattleConst.SIDE_DEF, self)
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end
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function BattleController:setIsPauseHpProgress(value)
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self.battleUI:setIsPauseHpProgress(value)
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end
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end
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function BattleController:prepareFight()
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function BattleController:prepareFight()
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@ -61,14 +61,12 @@ end
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function BattleHelper:getEffectText(parent)
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function BattleHelper:getEffectText(parent)
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if #self.battleEffectTextPool <= 0 then
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if #self.battleEffectTextPool <= 0 then
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local prefab = CS.UnityEngine.Object.Instantiate(self.effectTextCache:getGameObject(), parent:getTransform(), false)
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local prefab = CS.UnityEngine.Object.Instantiate(self.effectTextCache:getGameObject())
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local prefabObject = UIPrefabObject:create()
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local prefabObject = UIPrefabObject:create()
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prefabObject:initWithPrefab(self.effectTextCache:getAssetPath(), prefab)
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prefabObject:initWithPrefab(self.effectTextCache:getAssetPath(), prefab)
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prefabObject:initPrefabHelper()
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prefabObject:initPrefabHelper()
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prefabObject:addUnloadCallback(function(obj)
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ResourceManager:unload(obj:getAssetPath())
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end)
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prefabObject:getTransform():SetAsLastSibling()
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prefabObject:getTransform():SetAsLastSibling()
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prefabObject:setParent(parent, false)
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local comp = prefabObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_NUMBER_COMPONENT)
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local comp = prefabObject:addLuaComponent(GConst.BattleConst.TYPEOF_LUA_COMP.BATTLE_NUMBER_COMPONENT)
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comp:setEnabled(true)
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comp:setEnabled(true)
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return comp
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return comp
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@ -2,8 +2,9 @@ local BattleBuffHandle = require "app/module/battle/helper/battle_buff_handle"
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local BattleTeam = class("BattleTeam")
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local BattleTeam = class("BattleTeam")
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function BattleTeam:init(side)
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function BattleTeam:init(side, battleController)
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self.side = side
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self.side = side
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self.battleController = battleController
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self.unitList = {}
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self.unitList = {}
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self.unitMap = {}
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self.unitMap = {}
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self.buffList = {}
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self.buffList = {}
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@ -53,6 +54,7 @@ function BattleTeam:useNormalSkill(matchType, count, callback)
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return callback()
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return callback()
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end
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end
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self.mainUnit = unit
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self.mainUnit = unit
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self.battleController:setIsPauseHpProgress(true)
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unit:beforeAttack()
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unit:beforeAttack()
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unit:useNormalSkill(count, callback)
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unit:useNormalSkill(count, callback)
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end
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end
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@ -68,6 +70,7 @@ function BattleTeam:useSkill(matchType, count, callback)
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return callback()
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return callback()
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end
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end
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self.mainUnit = unit
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self.mainUnit = unit
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self.battleController:setIsPauseHpProgress(true)
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unit:beforeAttack()
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unit:beforeAttack()
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unit:useSkill(1, count, callback)
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unit:useSkill(1, count, callback)
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end
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end
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@ -94,6 +97,7 @@ function BattleTeam:useAssistingSkill(assistingList, callback)
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end
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end
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function BattleTeam:mainUnitUseAllSkills(callback)
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function BattleTeam:mainUnitUseAllSkills(callback)
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self.battleController:setIsPauseHpProgress(true)
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self.mainUnit:beforeAttack()
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self.mainUnit:beforeAttack()
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self.mainUnit:useAllSkills(callback)
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self.mainUnit:useAllSkills(callback)
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end
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end
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@ -92,20 +92,149 @@ end
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function BattleUI:initHpNode()
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function BattleUI:initHpNode()
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self.hpProgressLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_green"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_green"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_red"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_red"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressLeft.value = 1
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self.hpProgressRight.value = 1
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self.hpProgressYellowLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressYellowLeft = self.uiMap["battle_ui.top_node.bg_l.atk_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressYellowRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressYellowRight = self.uiMap["battle_ui.top_node.bg_r.def_slider_yellow"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
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self.hpProgressYellowLeft.value = 1
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self.hpProgressYellowRight.value = 1
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self.hpTextLeft = self.uiMap["battle_ui.top_node.atk_hp"]
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self.hpTextLeft = self.uiMap["battle_ui.top_node.atk_hp"]
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self.hpTextRight = self.uiMap["battle_ui.top_node.def_hp"]
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self.hpTextRight = self.uiMap["battle_ui.top_node.def_hp"]
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self.hpPercentLeft = 1
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self.hpPercentRight = 1
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end
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function BattleUI:setIsPauseHpProgress(value)
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if self.isPauseHpProgress == value then
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return
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end
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self.isPauseHpProgress = value
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if not value then
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local timeLeft = math.abs(self.hpProgressYellowLeft.value - self.hpPercentLeft)
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if timeLeft > 0.01 then
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local delayTime = math.abs(self.hpProgressLeft.value - self.hpPercentLeft)*2
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if delayTime > 0.05 then
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if self.hpProgressYellowLeftSid then
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self:unscheduleGlobal(self.hpProgressYellowLeftSid)
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end
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self.hpProgressYellowLeftSid = self:performWithDelayGlobal(function()
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self:playHpProgressYellowRightTween(timeLeft)
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end, delayTime)
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else
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self:playHpProgressYellowRightTween(timeLeft)
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end
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else
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if self.hpProgressYellowLeftTween then
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self.hpProgressYellowLeftTween:Pause()
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end
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self.hpProgressYellowLeft.value = self.hpPercentLeft
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end
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local timeRight = math.abs(self.hpProgressYellowRight.value - self.hpPercentRight)
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if timeRight > 0.01 then
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local delayTime = math.abs(self.hpProgressRight.value - self.hpPercentRight)*2
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if delayTime > 0.05 then
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if self.hpProgressYellowRightSid then
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self:unscheduleGlobal(self.hpProgressYellowRightSid)
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end
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self.hpProgressYellowRightSid = self:performWithDelayGlobal(function()
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self:playHpProgressYellowRightTween(delayTime)
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end, delayTime)
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else
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self:playHpProgressYellowRightTween(delayTime)
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end
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else
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if self.hpProgressYellowRightTween then
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self.hpProgressYellowRightTween:Pause()
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end
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self.hpProgressYellowRight.value = self.hpPercentRight
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end
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end
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end
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function BattleUI:playHpProgressYellowLeftTween(time)
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if self.hpProgressYellowLeftTween == nil then
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self.hpProgressYellowLeftTween = GFunc.DOBFSliderValue(self.hpProgressYellowLeft, self.hpPercentLeft, time, false)
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self.hpProgressYellowLeftTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
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self.hpProgressYellowLeftTween:SetAutoKill(false)
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else
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self.hpProgressYellowLeftTween:ChangeEndValue(self.hpPercentLeft, time, true)
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self.hpProgressYellowLeftTween:Restart()
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end
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end
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function BattleUI:playHpProgressYellowRightTween(time)
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if self.hpProgressYellowRightTween == nil then
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self.hpProgressYellowRightTween = GFunc.DOBFSliderValue(self.hpProgressYellowRight, self.hpPercentRight, time, false)
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self.hpProgressYellowRightTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
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self.hpProgressYellowRightTween:SetAutoKill(false)
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else
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self.hpProgressYellowRightTween:ChangeEndValue(self.hpPercentRight, time, true)
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self.hpProgressYellowRightTween:Restart()
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end
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end
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end
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function BattleUI:refreshAtkHp(num, percent)
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function BattleUI:refreshAtkHp(num, percent)
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self.hpTextLeft:setText(GFunc.num2Str(num))
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self.hpTextLeft:setText(GFunc.num2Str(num))
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if not self.isPauseHpProgress then
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if self.hpProgressLeftTween then
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self.hpProgressLeftTween:Pause()
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end
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if self.hpProgressYellowLeftTween then
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self.hpProgressYellowLeftTween:Pause()
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end
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if self.hpProgressYellowLeftSid then
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self:unscheduleGlobal(self.hpProgressYellowLeftSid)
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self.hpProgressYellowLeftSid = nil
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end
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self.hpProgressLeft.value = percent
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self.hpProgressLeft.value = percent
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self.hpProgressYellowLeft.value = percent
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return
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end
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if self.hpPercentLeft == percent then
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return
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end
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self.hpPercentLeft = percent
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local time = math.abs(self.hpProgressLeft.value - percent)*2
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if self.hpProgressLeftTween == nil then
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self.hpProgressLeftTween = GFunc.DOBFSliderValue(self.hpProgressLeft, percent, time, false)
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self.hpProgressLeftTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
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self.hpProgressLeftTween:SetAutoKill(false)
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else
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self.hpProgressLeftTween:ChangeEndValue(percent, time, true)
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self.hpProgressLeftTween:Restart()
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end
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end
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end
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function BattleUI:refreshDefHp(num, percent)
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function BattleUI:refreshDefHp(num, percent)
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self.hpTextRight:setText(GFunc.num2Str(num))
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self.hpTextRight:setText(GFunc.num2Str(num))
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if not self.isPauseHpProgress then
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if self.hpProgressRightTween then
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self.hpProgressrightTween:Pause()
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end
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if self.hpProgressYellowRightTween then
|
||||||
|
self.hpProgressYellowRightTween:Pause()
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowRightSid)
|
||||||
|
self.hpProgressYellowRightSid = nil
|
||||||
|
end
|
||||||
self.hpProgressRight.value = percent
|
self.hpProgressRight.value = percent
|
||||||
|
self.hpProgressYellowRight.value = percent
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if self.hpPercentRight == percent then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
self.hpPercentRight = percent
|
||||||
|
local time = math.abs(self.hpProgressRight.value - percent)*2
|
||||||
|
if self.hpProgressRightTween == nil then
|
||||||
|
self.hpProgressRightTween = GFunc.DOBFSliderValue(self.hpProgressRight, percent, time, false)
|
||||||
|
self.hpProgressRightTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
|
||||||
|
self.hpProgressRightTween:SetAutoKill(false)
|
||||||
|
else
|
||||||
|
self.hpProgressRightTween:ChangeEndValue(percent, time, true)
|
||||||
|
self.hpProgressRightTween:Restart()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:refreshSkill(elementMap)
|
function BattleUI:refreshSkill(elementMap)
|
||||||
@ -545,6 +674,30 @@ function BattleUI:clear()
|
|||||||
if self.battleNode then
|
if self.battleNode then
|
||||||
self.battleNode:removeAllChildren()
|
self.battleNode:removeAllChildren()
|
||||||
end
|
end
|
||||||
|
if self.hpProgressYellowLeftSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowLeftSid)
|
||||||
|
self.hpProgressYellowLeftSid = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightSid then
|
||||||
|
self:unscheduleGlobal(self.hpProgressYellowRightSid)
|
||||||
|
self.hpProgressYellowRightSid = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressLeftTween then
|
||||||
|
self.hpProgressLeftTween:Kill()
|
||||||
|
self.hpProgressLeftTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowLeftTween then
|
||||||
|
self.hpProgressYellowLeftTween:Kill()
|
||||||
|
self.hpProgressYellowLeftTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressRightTween then
|
||||||
|
self.hpProgressRightTween:Kill()
|
||||||
|
self.hpProgressRightTween = nil
|
||||||
|
end
|
||||||
|
if self.hpProgressYellowRightTween then
|
||||||
|
self.hpProgressYellowRightTween:Kill()
|
||||||
|
self.hpProgressYellowRightTween = nil
|
||||||
|
end
|
||||||
if self.battleNumberNode then
|
if self.battleNumberNode then
|
||||||
self.battleNumberNode:removeAllChildren()
|
self.battleNumberNode:removeAllChildren()
|
||||||
end
|
end
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user