修改传参
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@ -5,11 +5,25 @@ function PlayerHeadCell:init()
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self.imgFrame = uiMap["player_head_cell.img_frame"]
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self.imgAvatar = uiMap["player_head_cell.img_avatar"]
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self:bind(DataManager.PlayerData, "dirty", function()
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if self.isSelf then
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self:refresh()
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end
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end, true)
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end
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function PlayerHeadCell:refresh()
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-- (avatarId:头像id,frameId:头像框id)
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function PlayerHeadCell:refresh(avatarId, frameId)
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if avatarId == nil or frameId == nil then
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-- 是玩家自己
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self.isSelf = true
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avatarId = DataManager.PlayerData:getUsingAvatarId()
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frameId = DataManager.PlayerData:getUsingFrameId()
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end
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-- 头像
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local avatarName = DataManager.PlayerData:getAvatarIconId(DataManager.PlayerData:getUsingAvatarId())
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local avatarName = DataManager.PlayerData:getAvatarIconId(avatarId)
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if avatarName then
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self.imgAvatar:setSprite(GConst.ATLAS_PATH.ICON_HERO, avatarName, function()
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self.imgAvatar:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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@ -17,7 +31,7 @@ function PlayerHeadCell:refresh()
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end
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-- 头像框
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local frameName = DataManager.PlayerData:getFrameIconId(DataManager.PlayerData:getUsingFrameId())
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local frameName = DataManager.PlayerData:getFrameIconId(frameId)
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if frameName then
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self.imgFrame:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, frameName, function()
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self.imgFrame:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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@ -600,10 +600,10 @@ function MainCityUI:initPlayerInfo()
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self.uiMap["main_ui.player_node"]:addClickListener(function ()
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UIManager:showUI("app/ui/player_info/player_info_ui")
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end)
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self.headCell:refresh()
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end
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function MainCityUI:refreshPlayerInfo()
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self.headCell:refresh()
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local lv = DataManager.PlayerData:getLv()
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self.playerLvTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, lv))
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self.playerSlider:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = DataManager.PlayerData:getExpPercent()
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