界面调整

This commit is contained in:
xiekaidong 2023-04-15 16:57:43 +08:00
parent 00b1c43f54
commit e58626d82b

View File

@ -154,7 +154,8 @@ function HeroComp:onClickHero(cell, heroId)
targetPos = CS.BF.Utils.RectTransformScreenPointToLocalPointInRectangle(self.content:getTransform(), sPoint.x, sPoint.y, UIManager:getUICameraComponent()) targetPos = CS.BF.Utils.RectTransformScreenPointToLocalPointInRectangle(self.content:getTransform(), sPoint.x, sPoint.y, UIManager:getUICameraComponent())
self.largeHeroCell:getBaseObject():setAnchoredPosition(targetPos.x, targetPos.y) self.largeHeroCell:getBaseObject():setAnchoredPosition(targetPos.x, targetPos.y)
self.largeHeroCell:getBaseObject():getTransform():SetAsLastSibling() self.largeHeroCell:getBaseObject():getTransform():SetAsLastSibling()
self.largeHeroCell:refresh(entity, self.stageFormation[entity:getMatchType()] == heroId) self.largeHeroCell:refresh(entity, not entity:isActived())
self.largeHeroCell:showCheck(self.stageFormation[entity:getMatchType()] == heroId)
else else
ModuleManager.HeroManager:showHeroDetailUI(heroId) ModuleManager.HeroManager:showHeroDetailUI(heroId)
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X) self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)