帮助界面
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@ -3,6 +3,9 @@ local LocalizationGlobalConst =
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["ACT_PVP_DESC_19"] = "ACT_PVP_DESC_19",
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["ACT_PVP_DESC_20"] = "ACT_PVP_DESC_20",
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["ACT_PVP_DESC_21"] = "ACT_PVP_DESC_21",
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["ACT_PVP_DESC_22"] = "ACT_PVP_DESC_22",
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["ACT_PVP_DESC_23"] = "ACT_PVP_DESC_23",
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["ACT_PVP_TALK_DESC_1"] ="ACT_PVP_TALK_DESC_1",
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["ACT_PVP_TALK_DESC_2"] ="ACT_PVP_TALK_DESC_2",
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["ACT_PVP_TALK_DESC_3"] ="ACT_PVP_TALK_DESC_3",
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@ -602,14 +602,14 @@ local localization_global =
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["ACT_PVP_DESC_19"] = "胜:{0}",
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["ACT_PVP_DESC_20"] = "负:{0}",
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["ACT_PVP_DESC_21"] = "帮助文本1",
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["ACT_PVP_DESC_22"] = "帮助文本2",
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["ACT_PVP_DESC_23"] = "帮助文本3",
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["ACT_PVP_TALK_DESC_1"] =" 梦魇随机对话1",
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["ACT_PVP_TALK_DESC_2"] =" 梦魇随机对话2",
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["ACT_PVP_TALK_DESC_3"] =" 梦魇随机对话3",
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["ACT_PVP_TALK_DESC_4"] =" 梦魇随机对话4",
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["ACT_PVP_TALK_DESC_5"] =" 梦魇随机对话5",
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["ACT_PVP_TALK_DESC_6"] ="梦魇随机对话胜利1",
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["ACT_PVP_TALK_DESC_7"] ="梦魇随机对话胜利2",
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["ACT_PVP_TALK_DESC_8"] ="梦魇随机对话失败1",
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@ -38,7 +38,7 @@ function ActPvpManager:showMatchResultUI()
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end
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function ActPvpManager:showHelpUI()
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UIManager:showUI("app/ui/activity/act_pvp/act_pvp_help_ui")
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end
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function ActPvpManager:showSelectUI()
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121
lua/app/ui/activity/act_pvp/act_pvp_help_ui.lua
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121
lua/app/ui/activity/act_pvp/act_pvp_help_ui.lua
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@ -0,0 +1,121 @@
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local ActPvpHelpUI = class("ActPvpHelpUI", BaseUI)
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-- 响应安卓后退事件
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function ActPvpHelpUI:onPressBackspace()
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self:closeUI()
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end
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function ActPvpHelpUI:isFullScreen()
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return false
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end
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function ActPvpHelpUI:showCommonBG()
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return false
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end
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function ActPvpHelpUI:getPrefabPath()
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return "assets/prefabs/ui/activity/act_pvp/act_pvp_help_ui.prefab"
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end
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function ActPvpHelpUI:ctor()
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end
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function ActPvpHelpUI:onClose()
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self:unloadRenderTexture()
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end
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function ActPvpHelpUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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end
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function ActPvpHelpUI:_display()
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local uiMap = self.root:genAllChildren()
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self.videoNode = uiMap["act_pvp_help_ui.skill_node.video_node"]
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uiMap["act_pvp_help_ui.skill_node.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_11))
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uiMap["act_pvp_help_ui.skill_node.last_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_9))
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uiMap["act_pvp_help_ui.skill_node.next_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_10))
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self:loadRenderTexture()
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self.curIndex = 1
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self:showArenaTips()
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end
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function ActPvpHelpUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["act_pvp_help_ui.close_btn"]:addClickListener(function()
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self:closeUI()
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end)
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uiMap["act_pvp_help_ui.skill_node.last_btn"]:addClickListener(function()
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self.curIndex = math.max(1, self.curIndex - 1)
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self:showArenaTips()
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end)
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uiMap["act_pvp_help_ui.skill_node.next_btn"]:addClickListener(function()
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self.curIndex = math.min(3, self.curIndex + 1)
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self:showArenaTips()
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end)
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end
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function ActPvpHelpUI:showArenaTips()
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local uiMap = self.root:genAllChildren()
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for i = 1, 3 do
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local obj = uiMap["act_pvp_help_ui.skill_node.video_node.pause_video_0" .. i]
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obj:setActive(i == self.curIndex)
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local comp = obj:getComponent(GConst.TYPEOF_UNITY_CLASS.VIDEO_PLAYER)
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if i == self.curIndex then
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comp.targetTexture = self.renderTexture
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comp:Play()
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else
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comp.targetTexture = nil
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comp:Stop()
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end
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end
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local lastBtn = uiMap["act_pvp_help_ui.skill_node.last_btn"]
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local nextBtn = uiMap["act_pvp_help_ui.skill_node.next_btn"]
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local str
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if self.curIndex == 1 then
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str = I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_21)
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lastBtn:setActive(false)
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nextBtn:setActive(true)
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nextBtn:setAnchoredPositionX(0)
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elseif self.curIndex == 2 then
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str = I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_22)
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lastBtn:setActive(true)
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nextBtn:setActive(true)
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lastBtn:setAnchoredPositionX(-137.5)
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nextBtn:setAnchoredPositionX(137.5)
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else
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str = I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_23)
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lastBtn:setActive(true)
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nextBtn:setActive(false)
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lastBtn:setAnchoredPositionX(0)
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end
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local descObj = uiMap["act_pvp_help_ui.skill_node.scrollrect.viewport.desc"]
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descObj:setText(str)
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descObj:setSizeDeltaY(descObj:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredHeight)
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descObj:setAnchoredPositionY(0)
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self.videoNode:setVisible(true)
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end
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function ActPvpHelpUI:loadRenderTexture()
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if not self.renderTexture then
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local descriptor = CS.UnityEngine.RenderTextureDescriptor(589, 522)
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descriptor.depthBufferBits = GConst.DEPTH_BUFFER
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self.renderTexture = CS.UnityEngine.RenderTexture.GetTemporary(descriptor)
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self.renderTexture.antiAliasing = 4
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self.videoNode:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_RAW_IMAGE).texture = self.renderTexture
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end
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end
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function ActPvpHelpUI:unloadRenderTexture()
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if self.renderTexture then
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CS.UnityEngine.RenderTexture.ReleaseTemporary(self.renderTexture)
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self.renderTexture = nil
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end
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end
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return ActPvpHelpUI
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10
lua/app/ui/activity/act_pvp/act_pvp_help_ui.lua.meta
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10
lua/app/ui/activity/act_pvp/act_pvp_help_ui.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: b44d806ef7fa9b64fa975ab91a13c069
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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