This commit is contained in:
puxuan 2025-10-28 11:33:40 +08:00
parent aaccaa8bd1
commit e3e87eefe0
4 changed files with 14 additions and 14 deletions

View File

@ -2463,14 +2463,14 @@ function BattleBaseUI:showCommonSkillTips(skillId)
end
local valueStr
if skillId == 24 then -- 特殊处理
if ModuleManager.BattleManager.battleController then
valueStr = ModuleManager.BattleManager.battleController.battleData:getSkillCount(skillId)
valueStr = I18N:getText("skill_rogue", skillId, "desc", valueStr)
end
else
valueStr = ModuleManager.HeroManager:getSkillRogueDesc(skillId, value)
end
-- if skillId == 24 then -- 特殊处理
-- if ModuleManager.BattleManager.battleController then
-- valueStr = ModuleManager.BattleManager.battleController.battleData:getSkillCount(skillId)
-- valueStr = I18N:getText("skill_rogue", skillId, "desc", valueStr)
-- end
-- else
valueStr = ModuleManager.HeroManager:getSkillRogueDesc2(skillId, value)
-- end
if self.showCommonSkillTipsSid then

View File

@ -107,14 +107,14 @@ function BattlePauseUI:_refreshScrollRect()
cell:refresh(skillId, count, str)
cell:addClickListener(function()
local valueStr = ModuleManager.HeroManager:getSkillRogueDesc(skillId, value)
local valueStr = ModuleManager.HeroManager:getSkillRogueDesc2(skillId, value)
-- if skillId == 24 then -- 特殊处理
-- if ModuleManager.BattleManager.battleController then
-- valueStr = ModuleManager.BattleManager.battleController.battleData:getSkillCount(skillId)
-- valueStr = I18N:getText("skill_rogue", skillId, "desc", valueStr)
-- end
-- else
-- valueStr = ModuleManager.HeroManager:getSkillRogueDesc(skillId, value)
-- valueStr = ModuleManager.HeroManager:getSkillRogueDesc2(skillId, value)
-- end
if EDITOR_MODE then
valueStr = valueStr .. "\n<color=#FF5050>技能ID" .. skillId .. "</color>"

View File

@ -14,7 +14,7 @@ function BattleSelectSkillCell:refresh(skillId, func)
self.value = math.random(cfg.attr.minnum, cfg.attr.maxnum)
self.value = self.value // 100 * 100
valueStr = GFunc.getFinalBuffValue(cfg.attr.type, self.value)
value = ModuleManager.HeroManager:getSkillRogueDesc(skillId, self.value)
value = ModuleManager.HeroManager:getSkillRogueDesc2(skillId, self.value)
else
-- self.value = nil
-- if skillId == 24 then -- 特殊处理
@ -25,7 +25,7 @@ function BattleSelectSkillCell:refresh(skillId, func)
-- else
-- value = ModuleManager.HeroManager:getSkillRogueDesc(skillId, self.value)
-- end
value = ModuleManager.HeroManager:getSkillRogueDesc(skillId, self.value or 0)
value = ModuleManager.HeroManager:getSkillRogueDesc2(skillId, self.value or 0)
end
local uiMap = self:getUIMap()

View File

@ -111,7 +111,7 @@ function GridCell:refresh(gridEntity, curElement, skillPosId)
downBg:setVisible(true)
skillIcon:setVisible(false)
showMask = false
downBg:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_bg_lv")
downBg:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_skill_colorful_2")
else
skillIcon:setVisible(false)
end
@ -187,7 +187,7 @@ function GridCell:showHighLight(show, mainElementType)
show = true -- 有技能,强制显示特效
elseif isUniversal then
downBg:setVisible(true)
downBg:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_bg_lv")
downBg:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_skill_colorful_2")
else
downBg:setVisible(false)
end