每日挑战

This commit is contained in:
puxuan 2025-09-15 17:20:14 +08:00
parent e5e23cc06c
commit e1d389b02d
12 changed files with 311 additions and 255 deletions

View File

@ -1,11 +1,6 @@
local daily_challenge_level = {
[1]={
["max_chapter"]=11,
["round_map"]={
1,
2,
3
},
["wave_reward"]={
{
["type"]=1,
@ -95,13 +90,6 @@ local daily_challenge_level = {
},
[2]={
["max_chapter"]=19,
["round_map"]={
1,
2,
3,
4,
5
},
["wave_reward"]={
{
["type"]=1,
@ -191,15 +179,6 @@ local daily_challenge_level = {
},
[3]={
["max_chapter"]=27,
["round_map"]={
1,
2,
3,
4,
5,
6,
7
},
["wave_reward"]={
{
["type"]=1,
@ -289,17 +268,6 @@ local daily_challenge_level = {
},
[4]={
["max_chapter"]=37,
["round_map"]={
1,
2,
3,
4,
5,
6,
7,
8,
9
},
["wave_reward"]={
{
["type"]=1,
@ -389,19 +357,6 @@ local daily_challenge_level = {
},
[5]={
["max_chapter"]=47,
["round_map"]={
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11
},
["wave_reward"]={
{
["type"]=1,
@ -491,21 +446,6 @@ local daily_challenge_level = {
},
[6]={
["max_chapter"]=62,
["round_map"]={
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
},
["wave_reward"]={
{
["type"]=1,
@ -595,23 +535,6 @@ local daily_challenge_level = {
},
[7]={
["max_chapter"]=77,
["round_map"]={
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15
},
["wave_reward"]={
{
["type"]=1,

View File

@ -4354,7 +4354,7 @@ local hero = {
1100,
1200
},
["model_id"]="p23001",
["model_id"]="p25001",
["icon"]="25001",
["item_id"]=25001,
["level_id"]=10,

View File

@ -681,6 +681,13 @@ local LocalizationGlobalConst =
HERO_DESC_22 = "HERO_DESC_22",
HERO_DESC_23 = "HERO_DESC_23",
BAG_DESC_1 = "BAG_DESC_1",
DAILY_CHALLENGE_DESC_2 = "DAILY_CHALLENGE_DESC_2",
DAILY_CHALLENGE_DESC_3 = "DAILY_CHALLENGE_DESC_3",
DAILY_CHALLENGE_DESC_4 = "DAILY_CHALLENGE_DESC_4",
DAILY_CHALLENGE_DESC_5 = "DAILY_CHALLENGE_DESC_5",
DAILY_CHALLENGE_DESC_6 = "DAILY_CHALLENGE_DESC_6",
DAILY_CHALLENGE_DESC_7 = "DAILY_CHALLENGE_DESC_7",
DAILY_CHALLENGE_DESC_8 = "DAILY_CHALLENGE_DESC_8",
}
return LocalizationGlobalConst

View File

@ -2361,15 +2361,11 @@ local skill = {
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000001
},
["name_act"]="attack01",
["name_hit"]={
"suffer01"
},
["fx_self"]=300018,
["fx_self_mirror"]=400018
["fx_self_mirror"]=100000
},
[2500111]={
["position"]=2,
@ -2390,15 +2386,11 @@ local skill = {
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000002
},
["name_act"]="attack02",
["name_hit"]={
"suffer02"
},
["fx_self"]=300019,
["fx_self_mirror"]=400019
["fx_self_mirror"]=100000
},
[2500112]={
["position"]=2,
@ -2419,15 +2411,11 @@ local skill = {
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000003
},
["name_act"]="attack03",
["name_hit"]={
"suffer01"
},
["fx_self"]=300020,
["fx_self_mirror"]=400020
["fx_self_mirror"]=100000
},
[2500113]={
["position"]=2,
@ -2448,15 +2436,11 @@ local skill = {
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000004
},
["name_act"]="attack04",
["name_hit"]={
"suffer02"
},
["fx_self"]=300021,
["fx_self_mirror"]=400021
["fx_self_mirror"]=100000
},
[2500120]={
["energy"]=10,
@ -2489,6 +2473,12 @@ local skill = {
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=20000,
@ -2501,7 +2491,8 @@ local skill = {
1,
2,
3,
4
4,
5
},
["skill_position"]={
1,
@ -2509,22 +2500,21 @@ local skill = {
},
["shake_time"]=200,
["shake_type"]=5,
["sound"]=12001200,
["sound_delay"]=0.0,
["name_act"]="skill01",
["name_hit"]={
"suffer01",
"suffer01",
"suffer02",
"suffer03",
"suffer03",
"suffer03"
},
["fx_self"]=300022,
["bullet_time"]={
1167,
3000,
300
},
["fx_self_mirror"]=400022
["fx_self_mirror"]=100000
},
[2500121]={
["position"]=2,

View File

@ -681,6 +681,13 @@ local localization_global =
["HERO_DESC_22"] = "去升星",
["HERO_DESC_23"] = "技能等级:{0}",
["BAG_DESC_1"] = "背包",
["DAILY_CHALLENGE_DESC_2"] = "提升难度",
["DAILY_CHALLENGE_DESC_3"] = "通关主线{0}-{1}({2})",
["DAILY_CHALLENGE_DESC_4"] = "难度提升将提升未领取的任务奖励和通关奖励,是否确定?",
["DAILY_CHALLENGE_DESC_5"] = "降低难度后,未领取的任务奖励和通关奖励将降低,是否确定?",
["DAILY_CHALLENGE_DESC_6"] = "请先领取已达成的任务奖励",
["DAILY_CHALLENGE_DESC_7"] = "降低难度",
["DAILY_CHALLENGE_DESC_8"] = "已达成",
}
return localization_global

View File

@ -330,11 +330,11 @@ GConst.MESSAGE_BOX_SHOW_TODAY = {
GConst.QUALITY_TYPE =
{
[1] = "#D1D1D1",
[2] = "#A3FF94",
[3] = "#4DFFF5",
[4] = "#FA79FF",
[5] = "#F3A345",
[6] = "#F34545",
[2] = "#5BFF5F",
[3] = "#4ADBFF",
[4] = "#DF70FF",
[5] = "#FF9B59",
[6] = "#FF5D5D",
}
GConst.QUALITY_COLOR = {

View File

@ -12,7 +12,8 @@ function BattleControllerDailyChallenge:getChapterConfig()
end
function BattleControllerDailyChallenge:getChapterId()
return DataManager.DailyChallengeData:getChapterDailyId()
-- return DataManager.DailyChallengeData:getChapterDailyId()
return DataManager.DailyChallengeData:getDiffLv()
end
function BattleControllerDailyChallenge:getBuffs()

View File

@ -234,4 +234,18 @@ function DailyChallengeManager:getCurTaskProgress(battleController)
return taskCurProgress
end
-- 修改难度
function DailyChallengeManager:onChapterDailyChallengeLevelReq(level)
local parmas = {
level = level,
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeLevelReq, parmas, {}, self.onChapterDailyChallengeLevelRsp)
end
function DailyChallengeManager:onChapterDailyChallengeLevelRsp(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.DailyChallengeData:setDiffLv(result.reqData.level)
end
end
return DailyChallengeManager

View File

@ -113,6 +113,8 @@ local ProtoMsgType = {
[2017338205] = "BossRushSettlementRsp",
[2018011867] = "TournWaveRankReq",
[2018013700] = "TournWaveRankRsp",
[2055679641] = "ChapterDailyChallengeLevelReq",
[2055681474] = "ChapterDailyChallengeLevelRsp",
[2060508030] = "ChangeAvatarFrameReq",
[2060509863] = "ChangeAvatarFrameRsp",
[2095612947] = "ChangeNameReq",
@ -412,6 +414,8 @@ local ProtoMsgType = {
BossRushSettlementRsp = 2017338205,
TournWaveRankReq = 2018011867,
TournWaveRankRsp = 2018013700,
ChapterDailyChallengeLevelReq = 2055679641,
ChapterDailyChallengeLevelRsp = 2055681474,
ChangeAvatarFrameReq = 2060508030,
ChangeAvatarFrameRsp = 2060509863,
ChangeNameReq = 2095612947,
@ -711,6 +715,8 @@ local ProtoMsgType = {
BossRushSettlementRsp = "BossRushSettlementRsp",
TournWaveRankReq = "TournWaveRankReq",
TournWaveRankRsp = "TournWaveRankRsp",
ChapterDailyChallengeLevelReq = "ChapterDailyChallengeLevelReq",
ChapterDailyChallengeLevelRsp = "ChapterDailyChallengeLevelRsp",
ChangeAvatarFrameReq = "ChangeAvatarFrameReq",
ChangeAvatarFrameRsp = "ChangeAvatarFrameRsp",
ChangeNameReq = "ChangeNameReq",

View File

@ -32,6 +32,8 @@ function DailyChallengeUI:onLoadRootComplete()
end)
uiMap["daily_challenge_ui.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
uiMap["daily_challenge_ui.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getMaxWave()))
uiMap["daily_challenge_ui.up_diff_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_2))
uiMap["daily_challenge_ui.down_diff_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_7))
self.tasks = GFunc.getTable()
table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task1"])
@ -57,9 +59,60 @@ function DailyChallengeUI:onLoadRootComplete()
self.countTxNum = uiMap["daily_challenge_ui.fight_btn.tx_count"]
-- 按钮文本
self.txFight = uiMap["daily_challenge_ui.fight_btn.tx_desc"]
self.upDiffBtn = uiMap["daily_challenge_ui.up_diff_btn"]
self.upDiffBtnDescTx = uiMap["daily_challenge_ui.up_diff_btn.desc_tx"]
self.downDiffBtn = uiMap["daily_challenge_ui.down_diff_btn"]
self.fightBtn:addClickListener(function ()
ModuleManager.DailyChallengeManager:startChallenge()
end)
self.upDiffBtn:addClickListener(function ()
if DataManager.DailyChallengeData:canGetReward() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_6))
return
end
local diffChapter = DataManager.DailyChallengeData:getDiffLv()
local maxChapter = DataManager.DailyChallengeData:getMaxDiffLv()
if diffChapter == maxChapter then
return
else
local cfg = DataManager.DailyChallengeData:getDifficultyCfg(diffChapter + 1)
local chapterId = DataManager.ChapterData:getMaxChapterId()
if cfg.max_chapter <= chapterId then
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_4),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
cancelText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_CANCEL),
okFunc = function()
ModuleManager.DailyChallengeManager:onChapterDailyChallengeLevelReq(diffChapter + 1)
end,
}
GFunc.showMessageBox(params)
end
end
end)
self.downDiffBtn:addClickListener(function ()
if DataManager.DailyChallengeData:canGetReward() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_6))
return
end
local diffChapter = DataManager.DailyChallengeData:getDiffLv()
if diffChapter == 1 then
return
else
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_5),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
cancelText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_CANCEL),
okFunc = function()
ModuleManager.DailyChallengeManager:onChapterDailyChallengeLevelReq(diffChapter - 1)
end,
}
GFunc.showMessageBox(params)
end
end)
self:bind(DataManager.DailyChallengeData, "isDirty", function()
self:onRefresh()
@ -78,6 +131,7 @@ function DailyChallengeUI:onRefresh()
self:refreshBoss()
self:updateTime()
self:refreshFightBtn()
self:refreshDiffBtn()
if DataManager.DailyChallengeData:getIsPopTask() then
ModuleManager.DailyChallengeManager:showBattleTaskUI()
@ -180,4 +234,26 @@ function DailyChallengeUI:refreshFightBtn()
end
end
function DailyChallengeUI:refreshDiffBtn()
local diffChapter = DataManager.DailyChallengeData:getDiffLv()
local maxChapter = DataManager.DailyChallengeData:getMaxDiffLv()
if diffChapter == maxChapter then
self.upDiffBtn:setActive(false)
else
self.upDiffBtn:setActive(true)
local cfg = DataManager.DailyChallengeData:getDifficultyCfg(diffChapter + 1)
local chapterId = DataManager.ChapterData:getMaxChapterId()
local chapterPage = DataManager.ChapterData:getChapterPage(diffChapter + 1)
local chapterStage = DataManager.ChapterData:getChapterStage(diffChapter + 1)
local str
if cfg.max_chapter <= chapterId then
str = I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_3, chapterPage, chapterStage, "<color=#5BFF5F>" .. I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_8) .. "</color>")
else
str = I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_3, chapterPage, chapterStage, "<color=#FF5D5D>" .. I18N:getGlobalText(I18N.GlobalConst.CHAPTER_WAVE_REAWRD_1) .. "</color>")
end
self.upDiffBtnDescTx:setText(str)
end
self.downDiffBtn:setActive(diffChapter > 1)
end
return DailyChallengeUI

View File

@ -10,6 +10,7 @@ function ArenaData:clear()
self.lastArenaGiftId = nil
self.curArenaGiftId = nil
self.giftExpireAt = nil
self.inited = nil
end
function ArenaData:init(data)
@ -39,6 +40,8 @@ function ArenaData:init(data)
DataManager.FormationData:initArena(data.attack_array_heroes, data.defend_array_heroes)
DataManager.PlayerData:initArena(data.today_ticket_buy_count, data.today_ticket_ad_count)
self.inited = true
-- 未找到相应赛季数据
if not self:hasServerData() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_30))
@ -461,6 +464,9 @@ end
-- 是否有入口红点
function ArenaData:hasEntranceRedDot()
if not self.inited then
return false
end
if not self:isOpen() then
return false
end

View File

@ -1,5 +1,6 @@
local DailyChallengeData = class("DailyChallengeData", BaseData)
local TASK_CFG = ConfigManager:getConfig("task_daily_challenge")
local CHAPTER_DAILY_CHALLENGE_CFG = ConfigManager:getConfig("chapter_daily_challenge")
local PER_TASK = {[6] = true}
local FIXED_HERO_TASK = {}
local MATCH_TYPE_TASK = {[4] = true, [6] = true}
@ -10,80 +11,81 @@ function DailyChallengeData:ctor()
end
function DailyChallengeData:init(data)
if EDITOR_MODE then
Logger.logHighlight("每日挑战 更新数据...")
Logger.printTable(data)
end
data = data or GConst.EMPTY_TABLE
self.maxWave = data.max_wave or 0
self.fixedChapterId = data.today_fixed_chapter_id or 1
self.chapterDailyId = data.rand_chapter_daily_id or 1
self.tasks = data.tasks or GConst.EMPTY_TABLE
self.buffIds = data.buff_id or GConst.EMPTY_TABLE
self.totalFightCount = data.total_challenge_count or 0
self.todayFightCount = data.today_challenge_count or 0
self.initDay = Time:getBeginningOfServerToday()
self.popTaskTime = LocalData:getChallengeTaskPopTime()
self:setDirty()
if EDITOR_MODE then
Logger.logHighlight("每日挑战 更新数据...")
Logger.printTable(data)
end
data = data or GConst.EMPTY_TABLE
self.maxWave = data.max_wave or 0
self.fixedChapterId = data.today_fixed_chapter_id or 1
self.chapterDailyId = data.rand_chapter_daily_id or 1
self.tasks = data.tasks or GConst.EMPTY_TABLE
self.buffIds = data.buff_id or GConst.EMPTY_TABLE
self.totalFightCount = data.total_challenge_count or 0
self.todayFightCount = data.today_challenge_count or 0
self.initDay = Time:getBeginningOfServerToday()
self.popTaskTime = LocalData:getChallengeTaskPopTime()
self.diffLv = data.level or 1
self:setDirty()
end
function DailyChallengeData:onGetedTaskReward(idx)
if self.tasks[idx] then
self.tasks[idx].claimed = true
self:setDirty()
end
if self.tasks[idx] then
self.tasks[idx].claimed = true
self:setDirty()
end
end
function DailyChallengeData:clear()
end
function DailyChallengeData:isOpen()
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.DAILY_CHALLENGE, true) then
return false
end
return true
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.DAILY_CHALLENGE, true) then
return false
end
return true
end
function DailyChallengeData:setDirty()
self.data.isDirty = not self.data.isDirty
self.data.isDirty = not self.data.isDirty
end
-- 是否满足挑战条件
function DailyChallengeData:isMeetChallenge()
return self:isOpen() and self:isEnoughChallengeTime() and self:isEnoughHp()
return self:isOpen() and self:isEnoughChallengeTime() and self:isEnoughHp()
end
-- 次数是否足够
function DailyChallengeData:isEnoughChallengeTime()
return self:getTodayRemainLimitCount() > 0
return self:getTodayRemainLimitCount() > 0
end
-- 获取挑战次数消耗
function DailyChallengeData:getChallengeTimeCost()
return GFunc.getConstIntValue("daily_challenge_limit")
return GFunc.getConstIntValue("daily_challenge_limit")
end
-- 体力是否足够
function DailyChallengeData:isEnoughHp()
local const = self:getChallengeHpCost()
local constNum = nil
if const then
constNum = GFunc.getRewardNum(const)
else
constNum = 0
end
return constNum <= DataManager.BagData.ItemData:getVit()
local const = self:getChallengeHpCost()
local constNum = nil
if const then
constNum = GFunc.getRewardNum(const)
else
constNum = 0
end
return constNum <= DataManager.BagData.ItemData:getVit()
end
-- 获取挑战体力消耗
function DailyChallengeData:getChallengeHpCost()
return GFunc.getConstReward("daily_challenge_cost")
return GFunc.getConstReward("daily_challenge_cost")
end
-- 获取今日挑战场景配置
function DailyChallengeData:getMapConfig()
return ConfigManager:getConfig("chapter_daily_challenge")[self:getChapterDailyId()]
return ConfigManager:getConfig("chapter_daily_challenge")[self:getChapterDailyId()]
end
function DailyChallengeData:getTaskCfg()
@ -95,173 +97,173 @@ end
-- 获取今日通关次数
function DailyChallengeData:getTodayPassNum()
return self.todayFightCount
return self.todayFightCount
end
-- 获取今日最高记录(最大通过波次)
function DailyChallengeData:getMaxWave()
return self.maxWave
return self.maxWave
end
-- 获取今日增益、负面buff
function DailyChallengeData:getTodayBuffIds()
return self.buffIds
return self.buffIds
end
-- 获取buff描述
function DailyChallengeData:getBuffDesc(buffId)
return I18N:getText("buff_daily_challenge", buffId, "desc")
return I18N:getText("buff_daily_challenge", buffId, "desc")
end
-- 获取最终boss配置信息
function DailyChallengeData:getFinalBossInfo()
if not self:isOpen() then
return
end
local mapCfg = self:getMapConfig()
if not mapCfg then
return
end
return ConfigManager:getConfig("monster")[mapCfg.monster[#mapCfg.monster]]
if not self:isOpen() then
return
end
local mapCfg = self:getMapConfig()
if not mapCfg then
return
end
return ConfigManager:getConfig("monster")[mapCfg.monster[#mapCfg.monster]]
end
-- 任务是否完成
function DailyChallengeData:isTaskFinish(index)
if not self:isOpen() then
return false
end
local cfg = self:getTaskCfgInfo(self.tasks[index].task_id)
if not cfg then
return false
end
if not self:isOpen() then
return false
end
local cfg = self:getTaskCfgInfo(self.tasks[index].task_id)
if not cfg then
return false
end
return cfg.param <= self.tasks[index].progress
return cfg.param <= self.tasks[index].progress
end
function DailyChallengeData:getTasks()
return self.tasks
return self.tasks
end
function DailyChallengeData:getTaskById(taskId)
for index, taskInfo in ipairs(self.tasks) do
if taskInfo.task_id == taskId then
return taskInfo
end
end
for index, taskInfo in ipairs(self.tasks) do
if taskInfo.task_id == taskId then
return taskInfo
end
end
return
return
end
-- 任务奖励是否可领取
function DailyChallengeData:canClaimTask(index)
if not self:isOpen() then
return false
end
if not self.tasks[index] then
return false
end
if self.tasks[index].claimed then
return false
end
if not self:isOpen() then
return false
end
if not self.tasks[index] then
return false
end
if self.tasks[index].claimed then
return false
end
return self:isTaskFinish(index)
return self:isTaskFinish(index)
end
function DailyChallengeData:getTaskProgresss(index)
if not self:isOpen() then
return 0
end
if not self.tasks[index] then
return 0
end
return self.tasks[index].progress
if not self:isOpen() then
return 0
end
if not self.tasks[index] then
return 0
end
return self.tasks[index].progress
end
function DailyChallengeData:getTaskCfgInfo(taskId)
return TASK_CFG[taskId]
return TASK_CFG[taskId]
end
function DailyChallengeData:getTaskTotalNumber(taskId)
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).param
else
return 1 -- 容错,防止报错
end
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).param
else
return 1 -- 容错,防止报错
end
end
function DailyChallengeData:getTaskRewards(taskId)
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).reward
end
return nil
if self:getTaskCfgInfo(taskId) then
return self:getTaskCfgInfo(taskId).reward
end
return nil
end
function DailyChallengeData:getTaskDesc(taskId, needProgress, customProgress)
local desc = GConst.EMPTY_STRING
if not I18N:getConfig("task_daily_challenge")[taskId] then
return desc
end
local taskNum = self:getTaskTotalNumber(taskId)
if PER_TASK[taskId] then
taskNum = taskNum * 100 // GConst.BattleConst.DEFAULT_FACTOR
end
local taskInfo = self:getTaskById(taskId)
if not taskInfo then
return desc
end
local desc = GConst.EMPTY_STRING
if not I18N:getConfig("task_daily_challenge")[taskId] then
return desc
end
local taskNum = self:getTaskTotalNumber(taskId)
if PER_TASK[taskId] then
taskNum = taskNum * 100 // GConst.BattleConst.DEFAULT_FACTOR
end
local taskInfo = self:getTaskById(taskId)
if not taskInfo then
return desc
end
local conditionStr
if FIXED_HERO_TASK[taskId] then -- 具体英雄
conditionStr = ModuleManager.HeroManager:getHeroName(taskInfo.param, true)
elseif MATCH_TYPE_TASK[taskId] then -- 颜色英雄
conditionStr = ModuleManager.HeroManager:getMatchTypeName(taskInfo.param, true)
end
local conditionStr
if FIXED_HERO_TASK[taskId] then -- 具体英雄
conditionStr = ModuleManager.HeroManager:getHeroName(taskInfo.param, true)
elseif MATCH_TYPE_TASK[taskId] then -- 颜色英雄
conditionStr = ModuleManager.HeroManager:getMatchTypeName(taskInfo.param, true)
end
if conditionStr then
desc = I18N:getText("task_daily_challenge", taskId, "desc", conditionStr, taskNum)
else
desc = I18N:getText("task_daily_challenge", taskId, "desc", taskNum)
end
if conditionStr then
desc = I18N:getText("task_daily_challenge", taskId, "desc", conditionStr, taskNum)
else
desc = I18N:getText("task_daily_challenge", taskId, "desc", taskNum)
end
if needProgress and NEED_PROGRESS_TASK[taskId] then
local progress = customProgress or taskInfo.progress
if PER_TASK[taskId] then
progress = progress * 100 // GConst.BattleConst.DEFAULT_FACTOR .. "%"
taskNum = taskNum .. "%"
end
local progressStr = string.format("<color=#5FFF53>(%s/%s)</color>", progress, taskNum)
desc = desc .. progressStr
end
return desc
if needProgress and NEED_PROGRESS_TASK[taskId] then
local progress = customProgress or taskInfo.progress
if PER_TASK[taskId] then
progress = progress * 100 // GConst.BattleConst.DEFAULT_FACTOR .. "%"
taskNum = taskNum .. "%"
end
local progressStr = string.format("<color=#5FFF53>(%s/%s)</color>", progress, taskNum)
desc = desc .. progressStr
end
return desc
end
function DailyChallengeData:getTodayRemainLimitCount()
local count = self:getChallengeTimeCost() - self.todayFightCount
if count < 0 then
count = 0
end
return count
local count = self:getChallengeTimeCost() - self.todayFightCount
if count < 0 then
count = 0
end
return count
end
-- 处理主动退出的情况
function DailyChallengeData:onFightCountReduce()
self.todayFightCount = self.todayFightCount + 1
self.todayFightCount = self.todayFightCount + 1
end
function DailyChallengeData:getFixedChapterId()
return self.fixedChapterId
return self.fixedChapterId
end
function DailyChallengeData:getChapterDailyId()
return self.chapterDailyId
return self.chapterDailyId
end
function DailyChallengeData:setFixedChapterId(id)
self.fixedChapterId = id
self.fixedChapterId = id
end
function DailyChallengeData:getTotalFightCount()
return self.totalFightCount
return self.totalFightCount
end
function DailyChallengeData:getIfCanReset()
@ -285,14 +287,14 @@ function DailyChallengeData:getIsInReset()
end
function DailyChallengeData:getIsPopTask()
if not self:isOpen() then
return false
end
return self.popTaskTime < Time:getBeginningOfServerToday()
if not self:isOpen() then
return false
end
return self.popTaskTime < Time:getBeginningOfServerToday()
end
function DailyChallengeData:markPopTask()
if self.popTaskTime >= Time:getBeginningOfServerToday() then
if self.popTaskTime >= Time:getBeginningOfServerToday() then
return
end
self.popTaskTime = Time:getBeginningOfServerToday()
@ -301,12 +303,36 @@ end
--@region 红点
function DailyChallengeData:showRedPoint()
for i = 1, 3 do
if DataManager.DailyChallengeData:canClaimTask(i) then
return true
end
end
return false
return self:canGetReward()
end
function DailyChallengeData:canGetReward()
for i = 1, 3 do
if DataManager.DailyChallengeData:canClaimTask(i) then
return true
end
end
return false
end
--@endregion
--@region 难度
function DailyChallengeData:setDiffLv(diffLv)
self.diffLv = diffLv
self:setDirty()
end
function DailyChallengeData:getDiffLv()
return self.diffLv
end
function DailyChallengeData:getMaxDiffLv()
return #CHAPTER_DAILY_CHALLENGE_CFG
end
function DailyChallengeData:getDifficultyCfg(id)
return CHAPTER_DAILY_CHALLENGE_CFG[id]
end
--@endregion
return DailyChallengeData