竞技场动画
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@ -62,6 +62,7 @@ function ArenaMatchUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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local uiMap = self.root:genAllChildren()
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-- 匹配等待页
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-- 匹配等待页
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self.matchSpine = uiMap["arena_match_ui.ui_spine_obj"]
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self.matchLoading = uiMap["arena_match_ui.match_loading"]
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self.matchLoading = uiMap["arena_match_ui.match_loading"]
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self.txSeason = uiMap["arena_match_ui.match_loading.tx_season"]
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self.txSeason = uiMap["arena_match_ui.match_loading.tx_season"]
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self.txLoading = uiMap["arena_match_ui.match_loading.tx_loading"]
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self.txLoading = uiMap["arena_match_ui.match_loading.tx_loading"]
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@ -73,17 +74,17 @@ function ArenaMatchUI:onLoadRootComplete()
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self.btnClose = uiMap["arena_match_ui.match_result.btn_close"]
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self.btnClose = uiMap["arena_match_ui.match_result.btn_close"]
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self.matchAnimator = self.matchResult:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.matchAnimator = self.matchResult:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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-- 对手信息
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-- 对手信息
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self.matchAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.match.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.matchAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.left_node.match.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.matchTxName = uiMap["arena_match_ui.match_result.match.info.tx_name"]
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self.matchTxName = uiMap["arena_match_ui.match_result.left_node.match.info.tx_name"]
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self.matchTxLevel = uiMap["arena_match_ui.match_result.match.info.tx_level"]
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self.matchTxLevel = uiMap["arena_match_ui.match_result.left_node.match.info.tx_level"]
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self.matchGrading = uiMap["arena_match_ui.match_result.match.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.matchGrading = uiMap["arena_match_ui.match_result.left_node.match.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.matchHeroFormationComp = uiMap["arena_match_ui.match_result.match.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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self.matchHeroFormationComp = uiMap["arena_match_ui.match_result.left_node.match.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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-- 自己信息
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-- 自己信息
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self.selfAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.self.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.selfAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.right_node.self.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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self.selfTxName = uiMap["arena_match_ui.match_result.self.info.tx_name"]
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self.selfTxName = uiMap["arena_match_ui.match_result.right_node.self.info.tx_name"]
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self.selfTxLevel = uiMap["arena_match_ui.match_result.self.info.tx_level"]
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self.selfTxLevel = uiMap["arena_match_ui.match_result.right_node.self.info.tx_level"]
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self.selfGrading = uiMap["arena_match_ui.match_result.self.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.selfGrading = uiMap["arena_match_ui.match_result.right_node.self.arena_grading_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.ARENA_GRADING_CELL)
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self.selfHeroFormationComp = uiMap["arena_match_ui.match_result.self.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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self.selfHeroFormationComp = uiMap["arena_match_ui.match_result.right_node.self.formation.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
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-- 功能按钮
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-- 功能按钮
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self.btnStart = uiMap["arena_match_ui.match_result.btn_start"]
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self.btnStart = uiMap["arena_match_ui.match_result.btn_start"]
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self.imgCost = uiMap["arena_match_ui.match_result.btn_start.cost.img_cost"]
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self.imgCost = uiMap["arena_match_ui.match_result.btn_start.cost.img_cost"]
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@ -127,7 +128,10 @@ function ArenaMatchUI:onRefresh()
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ModuleManager.ArenaManager:reqMatch()
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ModuleManager.ArenaManager:reqMatch()
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self:showMatchLoading()
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self:showMatchLoading()
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else
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else
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self:showMatchResult()
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self.matchSpine:setActive(true)
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self.matchSpine:playAnimComplete("die", false, true, function()
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self:showMatchResult()
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end)
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end
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end
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end
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end
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@ -136,6 +140,10 @@ function ArenaMatchUI:showMatchLoading()
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self.matchLoading:setActive(true)
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self.matchLoading:setActive(true)
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self.matchResult:setActive(false)
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self.matchResult:setActive(false)
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UIManager:setBarsVisible(self, false)
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UIManager:setBarsVisible(self, false)
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self.matchSpine:setActive(true)
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self.matchSpine:playAnimComplete("born", false, true, function()
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self.matchSpine:playAnim("idle", true, true)
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end)
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self.txSeason:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_21, DataManager.ArenaData:getSeason()))
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self.txSeason:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_21, DataManager.ArenaData:getSeason()))
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self.txLoading:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_22))
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self.txLoading:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_22))
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@ -146,7 +154,10 @@ function ArenaMatchUI:showMatchLoading()
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self:unscheduleGlobal(self.waitSid)
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self:unscheduleGlobal(self.waitSid)
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end
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end
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self.waitSid = self:performWithDelayGlobal(function()
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self.waitSid = self:performWithDelayGlobal(function()
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self:showMatchResult()
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self.matchSpine:setActive(true)
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self.matchSpine:playAnimComplete("die", false, true, function()
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self:showMatchResult()
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end)
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end, 1.5)
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end, 1.5)
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end
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end
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@ -162,9 +173,9 @@ function ArenaMatchUI:showMatchResult()
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self.matchResult:setActive(true)
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self.matchResult:setActive(true)
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UIManager:setBarsVisible(self, true)
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UIManager:setBarsVisible(self, true)
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self.spineVS:playAnimComplete("born", false, true, function()
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-- self.spineVS:playAnimComplete("born", false, true, function()
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self.spineVS:playAnim("idle", true, true)
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-- self.spineVS:playAnim("idle", true, true)
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end)
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-- end)
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self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
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self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
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self.txConst:setText(DataManager.ArenaData:getFightCostNum())
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self.txConst:setText(DataManager.ArenaData:getFightCostNum())
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