修复bug
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@ -28,9 +28,6 @@ function BattleControllerDungeonRune:initOther()
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount
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if not self.isBossChapter then
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desc = I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, self.chapterId)
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end
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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end
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@ -161,9 +158,6 @@ function BattleControllerDungeonRune:enterRoundBegin()
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount + 1
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if not self.isBossChapter then
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desc = I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, self.chapterId)
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end
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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end
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BattleController.enterRoundBegin(self)
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@ -186,9 +180,6 @@ function BattleControllerDungeonRune:enterRoundBegin()
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end
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount + 1
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if not self.isBossChapter then
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desc = I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, self.chapterId)
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end
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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end
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BattleController.enterRoundBegin(self)
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@ -500,14 +500,10 @@ function BattleUI:refreshTaskNode()
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if self.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE then
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self.taskNode:setLocalScale(0.6, 0.6, 0.6)
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local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
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local isBossChapter = runeData:isBossChapter(self.battleController.chapterId)
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local chapterCondition = runeData:getChapterCondition(self.battleController.chapterId)
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local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(self.battleController, chapterCondition)
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for index, cell in ipairs(self.taskCells) do
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local newIndex = index
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if isBossChapter then
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newIndex = index + 1
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end
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local newIndex = index + 1
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local condition = chapterCondition[newIndex]
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if condition then
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cell:getBaseObject():setActive(true)
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