战令界面

This commit is contained in:
chenxi 2023-06-04 22:37:25 +08:00
parent 40f09ed39f
commit dc32cdfd38

View File

@ -262,8 +262,8 @@ function BountyMainUI:refreshRewards()
self.rewardsRightTitleTx:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_PURCHASE_NAME)) self.rewardsRightTitleTx:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_PURCHASE_NAME))
if not self.adjustRewardsTitleUI then if not self.adjustRewardsTitleUI then
self.adjustRewardsTitleUI = true self.adjustRewardsTitleUI = true
GFunc.centerImgAndTx(self.rewardsLeftTitleIcon, self.rewardsLeftTitleTx) GFunc.centerImgAndTx(self.rewardsLeftTitleIcon, self.rewardsLeftTitleTx, 10)
GFunc.centerImgAndTx(self.rewardsRightTitleIcon, self.rewardsRightTitleTx) GFunc.centerImgAndTx(self.rewardsRightTitleIcon, self.rewardsRightTitleTx, 10)
end end
local maxLv = DataManager.BountyData:getMaxLevel() local maxLv = DataManager.BountyData:getMaxLevel()
local lv = DataManager.BountyData:getLevel() local lv = DataManager.BountyData:getLevel()