diff --git a/lua/app/ui/dungeon_armor/cell/chapter_cell.lua b/lua/app/ui/dungeon_armor/cell/chapter_cell.lua index f52cb794..3dc48aa5 100644 --- a/lua/app/ui/dungeon_armor/cell/chapter_cell.lua +++ b/lua/app/ui/dungeon_armor/cell/chapter_cell.lua @@ -80,7 +80,7 @@ function ChapterCell:refresh(id) local monsterConfig = ConfigManager:getConfig("monster")[monsterId] local spineName = monsterConfig.model_id spineObj:loadAssetAsync(spineName, function() - spineObj:setVisible(true, monsterConfig.model_ui) + spineObj:setVisible(true, 0.75) spineObj:playAnim("idle", true, false, true) end, true) end