Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
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commit
d8814f4153
@ -35,6 +35,11 @@ AudioManager.EFFECT_ID = {
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PLAYER_UP = "assets/arts/sounds/sfx/ui/player_up.wav",
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BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav",
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LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
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UI_FUNC_OPEN = "assets/arts/sounds/sfx/ui/ui_func_open.wav", -- 功能解锁
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UI_HERO_LV_UP = "assets/arts/sounds/sfx/ui/ui_hero_lv_up.wav", -- 英雄升级
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UI_PLAYER_LV_UP = "assets/arts/sounds/sfx/ui/ui_player_lv_up.wav", -- 角色升级
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UI_REWARD_GET = "assets/arts/sounds/sfx/ui/ui_reward_get.wav", -- 奖励获取
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UI_SUMMON_START = "assets/arts/sounds/sfx/ui/ui_summon_start.wav", -- 抽卡
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}
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AudioManager.BO_EFFECT_ID = {
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@ -2560,7 +2560,9 @@ function BattleController:battleEnd()
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self.battleUI:enableUITouch()
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end
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self:controllBattleEnd()
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if self.victory then
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_BATTLE_VICTORY)
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end
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end, 1)
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end
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