特权
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596731e57a
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@ -2,7 +2,8 @@ local recovery = {
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[3]={
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[3]={
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["type"]=1,
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["type"]=1,
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["time"]=600,
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["time"]=600,
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["limit"]=60
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["limit"]=60,
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["monthly_card"]=90
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},
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},
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[8]={
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[8]={
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["type"]=2,
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["type"]=2,
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@ -319,7 +319,7 @@ function BattleBaseUI:initSpeedBtn()
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local spdBtn = self.uiMap["battle_ui.top_node.speed_btn"]
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local spdBtn = self.uiMap["battle_ui.top_node.speed_btn"]
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local spdBtnImg = self.uiMap["battle_ui.top_node.speed_btn.img"]
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local spdBtnImg = self.uiMap["battle_ui.top_node.speed_btn.img"]
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spdBtn:addClickListener(function()
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spdBtn:addClickListener(function()
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if not DataManager.PrivilegeCardData:getIsMonthlyCardOpen() then
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if not DataManager.PrivilegeCardData:getIsMonthlyCardActive() then
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-- 月卡提示
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-- 月卡提示
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local params = {}
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local params = {}
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params.content = I18N:getGlobalText(I18N.GlobalConst.CARD_MONTHLY_DESC_33)
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params.content = I18N:getGlobalText(I18N.GlobalConst.CARD_MONTHLY_DESC_33)
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@ -262,16 +262,23 @@ function IdleDropUI:refreshBtns()
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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self.getBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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self.getBtn:setTouchEnable(false)
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self.getBtn:setTouchEnable(false)
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end
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end
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local quickTimes = DataManager.IdleData:getQuickIdleVitRemainTimes()
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if DataManager.PrivilegeCardData:getIsMonthlyCardActive() then
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self.quickTimesTx:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, "<color=#60FF4B>" .. quickTimes .."</color>"))
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self.quickTimesTx:setText("")
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if quickTimes > 0 then
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self.quickBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_blue_1")
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self.quickBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_blue_1")
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self.quickBtn:setTouchEnable(true)
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self.quickBtn:setTouchEnable(true)
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self:addQuickBtnRedPoint()
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-- self:removeQuickBtnRedPoint()
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else
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else
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self.quickBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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local quickTimes = DataManager.IdleData:getQuickIdleVitRemainTimes()
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self.quickBtn:setTouchEnable(false)
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self.quickTimesTx:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, "<color=#60FF4B>" .. quickTimes .."</color>"))
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self:removeQuickBtnRedPoint()
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if quickTimes > 0 then
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self.quickBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_blue_1")
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self.quickBtn:setTouchEnable(true)
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-- self:addQuickBtnRedPoint()
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else
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self.quickBtn:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
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self.quickBtn:setTouchEnable(false)
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-- self:removeQuickBtnRedPoint()
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end
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end
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end
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local adRemainTimes = DataManager.IdleData:getQuickIdleAdRemainTimes()
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local adRemainTimes = DataManager.IdleData:getQuickIdleAdRemainTimes()
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@ -253,8 +253,9 @@ end
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function MainComp:refreshRedPoint()
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function MainComp:refreshRedPoint()
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local time = Time:getServerTime() - DataManager.IdleData:getLastDropTime()
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local time = Time:getServerTime() - DataManager.IdleData:getLastDropTime()
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local idleMaxTime = DataManager.IdleData:getIdleMaxTime()
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-- local idleMaxTime = DataManager.IdleData:getIdleMaxTime()
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if time >= idleMaxTime or DataManager.IdleData:getQuickIdleRemainTimes() > 0 then
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local idleMaxTime = 3600
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if time >= idleMaxTime then
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self.leftBtn:addRedPoint(70, -36, 1)
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self.leftBtn:addRedPoint(70, -36, 1)
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else
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else
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self.leftBtn:removeRedPoint()
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self.leftBtn:removeRedPoint()
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@ -49,6 +49,7 @@ function ItemData:init(data)
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id = v.id,
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id = v.id,
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ts = v.ts // 1000,
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ts = v.ts // 1000,
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limit = recoveryInfo.limit,
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limit = recoveryInfo.limit,
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monthlyCard = recoveryInfo.monthly_card,
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recoveryType = recoveryInfo.type,
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recoveryType = recoveryInfo.type,
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time = recoveryInfo.time
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time = recoveryInfo.time
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}
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}
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@ -279,7 +280,8 @@ function ItemData:recoveryItem(data)
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-- 计算已经达到上限
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-- 计算已经达到上限
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local itemId = data.id
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local itemId = data.id
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local currNum = self:getItemNumById(itemId)
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local currNum = self:getItemNumById(itemId)
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if currNum >= data.limit then
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local maxLimit = DataManager.PrivilegeCardData:getIsMonthlyCardActive() and data.monthlyCard or data.limit
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if currNum >= maxLimit then
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return
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return
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end
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end
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-- 计算恢复间隔
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-- 计算恢复间隔
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@ -296,8 +298,8 @@ function ItemData:recoveryItem(data)
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end
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end
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-- 计算此次实际增加数量
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-- 计算此次实际增加数量
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local addAfterNum = currNum + addCount
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local addAfterNum = currNum + addCount
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if addAfterNum > data.limit then
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if addAfterNum > maxLimit then
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addCount = data.limit - currNum
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addCount = maxLimit - currNum
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end
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end
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-- 根据实际增加的数量,计算恢复时间
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-- 根据实际增加的数量,计算恢复时间
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data.ts = data.ts + recoverTime * addCount
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data.ts = data.ts + recoverTime * addCount
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@ -120,10 +120,10 @@ function PlayerData:getVit()
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end
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end
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function PlayerData:getMaxVit()
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function PlayerData:getMaxVit()
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if self.maxVit == nil then
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local isCardOpen = DataManager.PrivilegeCardData:getIsMonthlyCardActive()
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self.maxVit = ConfigManager:getConfig("recovery")[GConst.ItemConst.ITEM_ID_VIT].limit
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local cfg = ConfigManager:getConfig("recovery")[GConst.ItemConst.ITEM_ID_VIT]
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end
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local maxVit = isCardOpen and cfg.monthly_card or cfg.limit
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return self.maxVit
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return maxVit
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end
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end
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function PlayerData:getMaxLv()
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function PlayerData:getMaxLv()
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@ -246,8 +246,6 @@ function PrivilegeCardData:onGiftBuySuccess(cardId)
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self.cardData[cardId] = self.cardData[cardId] or {}
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self.cardData[cardId] = self.cardData[cardId] or {}
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self.cardData[cardId].expire_at = -1
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self.cardData[cardId].expire_at = -1
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end
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end
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-- 刷新广告图标
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UIManager:refreshAllAdImg()
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-- 局内事件
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-- 局内事件
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.NO_AD_ACTIVE)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.NO_AD_ACTIVE)
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-- elseif cardId == GConst.ShopConst.PRIVILEGE_CARD_ID.LIFETIME_CARD then
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-- elseif cardId == GConst.ShopConst.PRIVILEGE_CARD_ID.LIFETIME_CARD then
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