Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
chenxi 2023-04-18 21:32:10 +08:00
commit d836860db8
4 changed files with 70 additions and 35 deletions

View File

@ -1166,6 +1166,11 @@ function BattleController:onSelectSkill(skillId)
self.battleData:addSkillCount(skillId)
BATTLE_ROGUE_SKILL_HANDLE.takeEffect(skillId, self.battleData, self)
local skillEntities = self.battleData:getSkillEntities()
for _, entity in pairs(skillEntities) do
entity:gotUpSKill(skillId)
end
if self.battleData:useAddlvCount() then
ModuleManager.BattleManager:showSelectSkillUI(self:getRandomSkillList())
else
@ -1174,6 +1179,7 @@ function BattleController:onSelectSkill(skillId)
if self.battleUI then
self.battleUI:refreshBoard()
self.battleUI:refreshSkill()
end
end

View File

@ -69,7 +69,7 @@ function BattleResultUI:refreshVictoryNode()
uiMap["battle_result_ui.mask_d"]:setActive(false)
uiMap["battle_result_ui.defeat_node"]:setActive(false)
uiMap["battle_result_ui.victory_node"]:setActive(true)
uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
end
function BattleResultUI:refreshDefeatNode()

View File

@ -36,6 +36,7 @@ function BattleData:initRogueSkills()
local skillId = heroEntity:getActiveSkill()
local cfg = SKILL_CFG[skillId]
self.skillMap[cfg.position] = BATTLE_BOARD_SKILL_ENTITY:create(skillId)
self.skillMap[cfg.position]:addUpSkills(heroEntity:getRogueSkillList())
for _, id in ipairs(heroEntity:getActiveTogueSkills()) do
if not skillmap[id] then
table.insert(self.skillPool, id)

View File

@ -1,7 +1,7 @@
local BattleBoardSkillEnity = class("BattleBoardSkillEnity", BaseData)
local BattleBoardSkillEntity = class("BattleBoardSkillEntity", BaseData)
local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
function BattleBoardSkillEnity:ctor(skillId)
function BattleBoardSkillEntity:ctor(skillId)
self:refreshSkillId(skillId)
self.curEnergy = 0
self.addRange = {}
@ -10,9 +10,12 @@ function BattleBoardSkillEnity:ctor(skillId)
self.generalAttackEffectEntities = {}
self.elementCountEffectEntities = {}
self.cacheBuffEntities = {}
self.upSkillIdMap = {}
self.getUpSkillKind = 0
end
function BattleBoardSkillEnity:refreshSkillId(skillId)
function BattleBoardSkillEntity:refreshSkillId(skillId)
if self.skillId and self.skillId > skillId then
return
end
@ -20,46 +23,46 @@ function BattleBoardSkillEnity:refreshSkillId(skillId)
self.config = ConfigManager:getConfig("skill")[skillId]
end
function BattleBoardSkillEnity:getSkillId()
function BattleBoardSkillEntity:getSkillId()
return self.skillId
end
function BattleBoardSkillEnity:getNeedEnergy()
function BattleBoardSkillEntity:getNeedEnergy()
if not self.config then
return 1
end
return self.config.energy
end
function BattleBoardSkillEnity:getPosition()
function BattleBoardSkillEntity:getPosition()
if not self.config then
return 1
end
return self.config.position
end
function BattleBoardSkillEnity:getMethond()
function BattleBoardSkillEntity:getMethond()
if not self.config then
return
end
return self.config.method
end
function BattleBoardSkillEnity:getSkillType()
function BattleBoardSkillEntity:getSkillType()
if not self.config then
return
end
return self.config.skill_type
end
function BattleBoardSkillEnity:getSkillTypeParameter()
function BattleBoardSkillEntity:getSkillTypeParameter()
if not self.config then
return
end
return self.config.skill_type_parameter
end
function BattleBoardSkillEnity:getBoardRange()
function BattleBoardSkillEntity:getBoardRange()
if not self.config or not self.config.boardrange then
return
end
@ -79,7 +82,7 @@ function BattleBoardSkillEnity:getBoardRange()
return boardRangeList
end
function BattleBoardSkillEnity:addBoardRange(range)
function BattleBoardSkillEntity:addBoardRange(range)
for _, info in ipairs(range) do
if self.addRange[info.type] then
self.addRange[info.type] = self.addRange[info.type] + info.range
@ -92,46 +95,50 @@ function BattleBoardSkillEnity:addBoardRange(range)
end
end
function BattleBoardSkillEnity:getEffect()
function BattleBoardSkillEntity:getEffect()
if not self.config then
return
end
return self.config.effect
end
function BattleBoardSkillEnity:getTartget()
function BattleBoardSkillEntity:getTartget()
if not self.config then
return
end
return self.config.obj
end
function BattleBoardSkillEnity:getIcon()
function BattleBoardSkillEntity:getIcon()
if not self.config then
return
end
return self.config.icon
end
function BattleBoardSkillEnity:getBattleIcon()
function BattleBoardSkillEntity:getBattleIcon()
if not self.config then
return
end
return tostring(self.config.battle_icon)
if self.getUpSkillKind > 0 then
return tostring(self.config.battle_icon) .. "_" .. self.getUpSkillKind
else
return tostring(self.config.battle_icon)
end
end
function BattleBoardSkillEnity:getNameAct()
function BattleBoardSkillEntity:getNameAct()
if not self.config then
return
end
return self.config.name_act
end
function BattleBoardSkillEnity:getEnergy()
function BattleBoardSkillEntity:getEnergy()
return self.curEnergy
end
function BattleBoardSkillEnity:getEnergyEnough(onlyGetBool)
function BattleBoardSkillEntity:getEnergyEnough(onlyGetBool)
local enough = self.curEnergy >= self:getNeedEnergy()
if enough and not onlyGetBool then
self:clearEnergy()
@ -139,27 +146,27 @@ function BattleBoardSkillEnity:getEnergyEnough(onlyGetBool)
return enough
end
function BattleBoardSkillEnity:addEnergy(count)
function BattleBoardSkillEntity:addEnergy(count)
self.curEnergy = self.curEnergy + count
end
function BattleBoardSkillEnity:clearEnergy()
function BattleBoardSkillEntity:clearEnergy()
self.curEnergy = 0
end
function BattleBoardSkillEnity:getIgnoreElementType()
function BattleBoardSkillEntity:getIgnoreElementType()
return self.ignoreElementType
end
function BattleBoardSkillEnity:setIgnoreElementType(ignore)
function BattleBoardSkillEntity:setIgnoreElementType(ignore)
self.ignoreElementType = ignore
end
function BattleBoardSkillEnity:getLinkEffects()
function BattleBoardSkillEntity:getLinkEffects()
return self.linkEffectEntities
end
function BattleBoardSkillEnity:addLinkEffect(effect, unitEntity, targetSide)
function BattleBoardSkillEntity:addLinkEffect(effect, unitEntity, targetSide)
effect = GFunc.getTable(effect)
local buffEntities = self.linkEffectEntities[effect.type]
if not buffEntities then
@ -187,11 +194,11 @@ function BattleBoardSkillEnity:addLinkEffect(effect, unitEntity, targetSide)
end
end
function BattleBoardSkillEnity:getInInfluenceEffects()
function BattleBoardSkillEntity:getInInfluenceEffects()
return self.inInfluenceEntities
end
function BattleBoardSkillEnity:addInInfluenceEffect(effect, unitEntity, targetSide)
function BattleBoardSkillEntity:addInInfluenceEffect(effect, unitEntity, targetSide)
effect = GFunc.getTable(effect)
local buffEntities = self.inInfluenceEntities[effect.type]
if not buffEntities then
@ -219,7 +226,7 @@ function BattleBoardSkillEnity:addInInfluenceEffect(effect, unitEntity, targetSi
end
end
function BattleBoardSkillEnity:addGeneralAttackEffect(effect, unitEntity, targetSide)
function BattleBoardSkillEntity:addGeneralAttackEffect(effect, unitEntity, targetSide)
local buffEntity = self.generalAttackEffectEntities[effect.type]
if not buffEntity then
buffEntity = BattleBuffEntity:create()
@ -233,11 +240,11 @@ function BattleBoardSkillEnity:addGeneralAttackEffect(effect, unitEntity, target
buffEntity:setTargetSide(targetSide)
end
function BattleBoardSkillEnity:getGeneralAttackEffect()
function BattleBoardSkillEntity:getGeneralAttackEffect()
return self.generalAttackEffectEntities
end
function BattleBoardSkillEnity:addElementCountEffect(effect, unitEntity, targetSide)
function BattleBoardSkillEntity:addElementCountEffect(effect, unitEntity, targetSide)
local buffEntities = self.elementCountEffectEntities[effect.type]
if not buffEntities then
self.elementCountEffectEntities[effect.type] = {}
@ -266,11 +273,11 @@ function BattleBoardSkillEnity:addElementCountEffect(effect, unitEntity, targetS
end
end
function BattleBoardSkillEnity:getElementCountEffect()
function BattleBoardSkillEntity:getElementCountEffect()
return self.elementCountEffectEntities
end
function BattleBoardSkillEnity:addBuffEffect(buff, unitEntity)
function BattleBoardSkillEntity:addBuffEffect(buff, unitEntity)
local buffEntity = self.cacheBuffEntities[buff.type]
if not buffEntity then
buffEntity = BattleBuffEntity:create()
@ -283,8 +290,29 @@ function BattleBoardSkillEnity:addBuffEffect(buff, unitEntity)
end
end
function BattleBoardSkillEnity:getBuffEffects()
function BattleBoardSkillEntity:getBuffEffects()
return self.cacheBuffEntities
end
return BattleBoardSkillEnity
function BattleBoardSkillEntity:addUpSkills(skillList)
for _, skillId in ipairs(skillList) do
self.upSkillIdMap[skillId] = false
end
self.getUpSkillKind = 0
end
function BattleBoardSkillEntity:gotUpSKill(skillId)
if self.upSkillIdMap[skillId] == nil then
return false
end
if not self.upSkillIdMap[skillId] then
self.getUpSkillKind = self.getUpSkillKind + 1
end
self.upSkillIdMap[skillId] = true
return true
end
return BattleBoardSkillEntity