Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
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commit
d836860db8
@ -1166,6 +1166,11 @@ function BattleController:onSelectSkill(skillId)
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self.battleData:addSkillCount(skillId)
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BATTLE_ROGUE_SKILL_HANDLE.takeEffect(skillId, self.battleData, self)
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local skillEntities = self.battleData:getSkillEntities()
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for _, entity in pairs(skillEntities) do
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entity:gotUpSKill(skillId)
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end
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if self.battleData:useAddlvCount() then
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ModuleManager.BattleManager:showSelectSkillUI(self:getRandomSkillList())
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else
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@ -1174,6 +1179,7 @@ function BattleController:onSelectSkill(skillId)
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if self.battleUI then
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self.battleUI:refreshBoard()
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self.battleUI:refreshSkill()
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end
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end
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@ -69,7 +69,7 @@ function BattleResultUI:refreshVictoryNode()
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uiMap["battle_result_ui.mask_d"]:setActive(false)
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uiMap["battle_result_ui.defeat_node"]:setActive(false)
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uiMap["battle_result_ui.victory_node"]:setActive(true)
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uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
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uiMap["battle_result_ui.victory_node.title_bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_5))
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end
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function BattleResultUI:refreshDefeatNode()
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@ -36,6 +36,7 @@ function BattleData:initRogueSkills()
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local skillId = heroEntity:getActiveSkill()
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local cfg = SKILL_CFG[skillId]
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self.skillMap[cfg.position] = BATTLE_BOARD_SKILL_ENTITY:create(skillId)
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self.skillMap[cfg.position]:addUpSkills(heroEntity:getRogueSkillList())
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for _, id in ipairs(heroEntity:getActiveTogueSkills()) do
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if not skillmap[id] then
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table.insert(self.skillPool, id)
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@ -1,7 +1,7 @@
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local BattleBoardSkillEnity = class("BattleBoardSkillEnity", BaseData)
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local BattleBoardSkillEntity = class("BattleBoardSkillEntity", BaseData)
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local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
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function BattleBoardSkillEnity:ctor(skillId)
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function BattleBoardSkillEntity:ctor(skillId)
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self:refreshSkillId(skillId)
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self.curEnergy = 0
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self.addRange = {}
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@ -10,9 +10,12 @@ function BattleBoardSkillEnity:ctor(skillId)
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self.generalAttackEffectEntities = {}
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self.elementCountEffectEntities = {}
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self.cacheBuffEntities = {}
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self.upSkillIdMap = {}
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self.getUpSkillKind = 0
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end
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function BattleBoardSkillEnity:refreshSkillId(skillId)
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function BattleBoardSkillEntity:refreshSkillId(skillId)
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if self.skillId and self.skillId > skillId then
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return
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end
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@ -20,46 +23,46 @@ function BattleBoardSkillEnity:refreshSkillId(skillId)
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self.config = ConfigManager:getConfig("skill")[skillId]
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end
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function BattleBoardSkillEnity:getSkillId()
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function BattleBoardSkillEntity:getSkillId()
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return self.skillId
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end
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function BattleBoardSkillEnity:getNeedEnergy()
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function BattleBoardSkillEntity:getNeedEnergy()
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if not self.config then
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return 1
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end
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return self.config.energy
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end
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function BattleBoardSkillEnity:getPosition()
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function BattleBoardSkillEntity:getPosition()
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if not self.config then
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return 1
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end
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return self.config.position
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end
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function BattleBoardSkillEnity:getMethond()
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function BattleBoardSkillEntity:getMethond()
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if not self.config then
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return
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end
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return self.config.method
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end
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function BattleBoardSkillEnity:getSkillType()
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function BattleBoardSkillEntity:getSkillType()
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if not self.config then
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return
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end
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return self.config.skill_type
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end
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function BattleBoardSkillEnity:getSkillTypeParameter()
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function BattleBoardSkillEntity:getSkillTypeParameter()
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if not self.config then
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return
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end
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return self.config.skill_type_parameter
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end
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function BattleBoardSkillEnity:getBoardRange()
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function BattleBoardSkillEntity:getBoardRange()
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if not self.config or not self.config.boardrange then
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return
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end
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@ -79,7 +82,7 @@ function BattleBoardSkillEnity:getBoardRange()
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return boardRangeList
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end
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function BattleBoardSkillEnity:addBoardRange(range)
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function BattleBoardSkillEntity:addBoardRange(range)
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for _, info in ipairs(range) do
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if self.addRange[info.type] then
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self.addRange[info.type] = self.addRange[info.type] + info.range
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@ -92,46 +95,50 @@ function BattleBoardSkillEnity:addBoardRange(range)
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end
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end
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function BattleBoardSkillEnity:getEffect()
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function BattleBoardSkillEntity:getEffect()
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if not self.config then
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return
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end
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return self.config.effect
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end
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function BattleBoardSkillEnity:getTartget()
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function BattleBoardSkillEntity:getTartget()
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if not self.config then
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return
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end
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return self.config.obj
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end
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function BattleBoardSkillEnity:getIcon()
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function BattleBoardSkillEntity:getIcon()
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if not self.config then
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return
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end
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return self.config.icon
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end
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function BattleBoardSkillEnity:getBattleIcon()
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function BattleBoardSkillEntity:getBattleIcon()
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if not self.config then
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return
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end
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if self.getUpSkillKind > 0 then
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return tostring(self.config.battle_icon) .. "_" .. self.getUpSkillKind
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else
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return tostring(self.config.battle_icon)
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end
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end
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function BattleBoardSkillEnity:getNameAct()
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function BattleBoardSkillEntity:getNameAct()
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if not self.config then
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return
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end
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return self.config.name_act
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end
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function BattleBoardSkillEnity:getEnergy()
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function BattleBoardSkillEntity:getEnergy()
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return self.curEnergy
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end
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function BattleBoardSkillEnity:getEnergyEnough(onlyGetBool)
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function BattleBoardSkillEntity:getEnergyEnough(onlyGetBool)
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local enough = self.curEnergy >= self:getNeedEnergy()
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if enough and not onlyGetBool then
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self:clearEnergy()
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@ -139,27 +146,27 @@ function BattleBoardSkillEnity:getEnergyEnough(onlyGetBool)
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return enough
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end
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function BattleBoardSkillEnity:addEnergy(count)
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function BattleBoardSkillEntity:addEnergy(count)
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self.curEnergy = self.curEnergy + count
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end
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function BattleBoardSkillEnity:clearEnergy()
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function BattleBoardSkillEntity:clearEnergy()
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self.curEnergy = 0
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end
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function BattleBoardSkillEnity:getIgnoreElementType()
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function BattleBoardSkillEntity:getIgnoreElementType()
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return self.ignoreElementType
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end
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function BattleBoardSkillEnity:setIgnoreElementType(ignore)
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function BattleBoardSkillEntity:setIgnoreElementType(ignore)
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self.ignoreElementType = ignore
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end
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function BattleBoardSkillEnity:getLinkEffects()
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function BattleBoardSkillEntity:getLinkEffects()
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return self.linkEffectEntities
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end
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function BattleBoardSkillEnity:addLinkEffect(effect, unitEntity, targetSide)
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function BattleBoardSkillEntity:addLinkEffect(effect, unitEntity, targetSide)
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effect = GFunc.getTable(effect)
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local buffEntities = self.linkEffectEntities[effect.type]
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if not buffEntities then
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@ -187,11 +194,11 @@ function BattleBoardSkillEnity:addLinkEffect(effect, unitEntity, targetSide)
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end
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end
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function BattleBoardSkillEnity:getInInfluenceEffects()
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function BattleBoardSkillEntity:getInInfluenceEffects()
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return self.inInfluenceEntities
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end
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function BattleBoardSkillEnity:addInInfluenceEffect(effect, unitEntity, targetSide)
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function BattleBoardSkillEntity:addInInfluenceEffect(effect, unitEntity, targetSide)
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effect = GFunc.getTable(effect)
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local buffEntities = self.inInfluenceEntities[effect.type]
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if not buffEntities then
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@ -219,7 +226,7 @@ function BattleBoardSkillEnity:addInInfluenceEffect(effect, unitEntity, targetSi
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end
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end
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function BattleBoardSkillEnity:addGeneralAttackEffect(effect, unitEntity, targetSide)
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function BattleBoardSkillEntity:addGeneralAttackEffect(effect, unitEntity, targetSide)
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local buffEntity = self.generalAttackEffectEntities[effect.type]
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if not buffEntity then
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buffEntity = BattleBuffEntity:create()
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@ -233,11 +240,11 @@ function BattleBoardSkillEnity:addGeneralAttackEffect(effect, unitEntity, target
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buffEntity:setTargetSide(targetSide)
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end
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function BattleBoardSkillEnity:getGeneralAttackEffect()
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function BattleBoardSkillEntity:getGeneralAttackEffect()
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return self.generalAttackEffectEntities
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end
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function BattleBoardSkillEnity:addElementCountEffect(effect, unitEntity, targetSide)
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function BattleBoardSkillEntity:addElementCountEffect(effect, unitEntity, targetSide)
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local buffEntities = self.elementCountEffectEntities[effect.type]
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if not buffEntities then
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self.elementCountEffectEntities[effect.type] = {}
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@ -266,11 +273,11 @@ function BattleBoardSkillEnity:addElementCountEffect(effect, unitEntity, targetS
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end
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end
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function BattleBoardSkillEnity:getElementCountEffect()
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function BattleBoardSkillEntity:getElementCountEffect()
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return self.elementCountEffectEntities
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end
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function BattleBoardSkillEnity:addBuffEffect(buff, unitEntity)
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function BattleBoardSkillEntity:addBuffEffect(buff, unitEntity)
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local buffEntity = self.cacheBuffEntities[buff.type]
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if not buffEntity then
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buffEntity = BattleBuffEntity:create()
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@ -283,8 +290,29 @@ function BattleBoardSkillEnity:addBuffEffect(buff, unitEntity)
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end
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end
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function BattleBoardSkillEnity:getBuffEffects()
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function BattleBoardSkillEntity:getBuffEffects()
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return self.cacheBuffEntities
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end
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return BattleBoardSkillEnity
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function BattleBoardSkillEntity:addUpSkills(skillList)
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for _, skillId in ipairs(skillList) do
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self.upSkillIdMap[skillId] = false
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end
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self.getUpSkillKind = 0
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end
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function BattleBoardSkillEntity:gotUpSKill(skillId)
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if self.upSkillIdMap[skillId] == nil then
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return false
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end
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if not self.upSkillIdMap[skillId] then
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self.getUpSkillKind = self.getUpSkillKind + 1
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end
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self.upSkillIdMap[skillId] = true
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return true
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end
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return BattleBoardSkillEntity
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