icon frame
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7851d2a5d2
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@ -361,7 +361,7 @@ GConst.HERO_FRAME = {
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RED = "frame_7",
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RED = "frame_7",
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}
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}
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GConst.HERO_FRAME_QLT = {
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GConst.FRAME_QLT = {
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[1] = "frame_1",
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[1] = "frame_1",
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[2] = "frame_2",
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[2] = "frame_2",
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[3] = "frame_3",
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[3] = "frame_3",
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@ -73,7 +73,7 @@ function HeroCell:_refresh(heroInfo, isGray)
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if isGray then
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if isGray then
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt])
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else
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else
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_QLT[heroInfo.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[heroInfo.qlt])
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end
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end
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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@ -56,7 +56,7 @@ function LargeHeroCell:_refresh(heroInfo, isGray)
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if isGray then
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if isGray then
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt])
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else
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else
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_QLT[heroInfo.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[heroInfo.qlt])
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end
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end
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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@ -48,7 +48,7 @@ function RewardCell:_refreshItem(item)
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return
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return
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end
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end
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self.numTx:setVisible(true)
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self.numTx:setVisible(true)
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self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, "frame_0")
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self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, GConst.FRAME_QLT[info.qlt])
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self.numTx:setText(item.count or item.num)
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self.numTx:setText(item.count or item.num)
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if info.type == GConst.ItemConst.ITEM_TYPE.HERO_FRAGMENT then
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if info.type == GConst.ItemConst.ITEM_TYPE.HERO_FRAGMENT then
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local heroInfo = ConfigManager:getConfig("hero")[info.parameter]
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local heroInfo = ConfigManager:getConfig("hero")[info.parameter]
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