Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
d5803e07df
@ -27,6 +27,7 @@ function BattleUnitComp:initPosition()
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self.body:setLocalScaleX(-1)
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self.body:setLocalScaleX(-1)
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self.direction = -1
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self.direction = -1
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end
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end
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self.isOutside = false
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end
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end
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function BattleUnitComp:playBorn()
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function BattleUnitComp:playBorn()
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@ -42,7 +43,6 @@ function BattleUnitComp:playSwitchOut()
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self:changeState(UNIT_STATE.SWITCH_OUT)
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self:changeState(UNIT_STATE.SWITCH_OUT)
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end
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end
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function BattleUnitComp:getModelId()
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function BattleUnitComp:getModelId()
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return self.modelId
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return self.modelId
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end
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end
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@ -82,6 +82,7 @@ function BattleUnitComp:_initBase()
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self.assistingDmgAddition = 0
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self.assistingDmgAddition = 0
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self.attackCount = 0
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self.attackCount = 0
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self.currState = UNIT_STATE.INIT
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self.currState = UNIT_STATE.INIT
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self.isOutside = false
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end
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end
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function BattleUnitComp:initWithEntity(modelId, entity, battleController, target)
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function BattleUnitComp:initWithEntity(modelId, entity, battleController, target)
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@ -199,6 +200,7 @@ function BattleUnitComp:hideOutsideScreen()
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else
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else
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self.baseObject:setLocalPosition(GConst.UI_SCREEN_WIDTH/2 + BattleConst.UNIT_BODY_WIDTH, 0, 0)
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self.baseObject:setLocalPosition(GConst.UI_SCREEN_WIDTH/2 + BattleConst.UNIT_BODY_WIDTH, 0, 0)
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end
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end
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self.isOutside = true
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end
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end
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function BattleUnitComp:playRunAction()
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function BattleUnitComp:playRunAction()
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@ -288,30 +290,46 @@ function BattleUnitComp:useSkill(index, count, callback)
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self.actionOverCallback = callback
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self.actionOverCallback = callback
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self.activeSkillIndex = index
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self.activeSkillIndex = index
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self.currActiveSkill = self.unitEntity:getAvailableActiveSkill(index)
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self.currActiveSkill = self.unitEntity:getAvailableActiveSkill(index)
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if count <= 0 then
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self.normalSkillCount = 0
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else
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self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
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self.normalSkillCount = count + self.unitEntity:getNormalAttackAddCount()
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end
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if self.currActiveSkill == nil then -- 没有技能就用普攻
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if self.currActiveSkill == nil then -- 没有技能就用普攻
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self.activeSkillIndex = nil
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if self.normalSkillCount <= 0 then
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if self.normalSkillCount <= 0 then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.activeSkillIndex = nil
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self.battleController:setIsPauseHpProgress(false)
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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self.team:setCentralizedAttack(false)
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callback()
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callback()
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return
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return false
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end
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end
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if self.isOutside then
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self:playSwitchIn()
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else
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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self.team:setCentralizedAttack(false)
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callback()
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callback()
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return false
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end
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end
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end
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else
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if self.isOutside then
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self:playSwitchIn()
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else
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else
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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self.actionOverCallback = nil
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self.actionOverCallback = nil
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self.activeSkillIndex = nil
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self.battleController:setIsPauseHpProgress(false)
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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self.team:setCentralizedAttack(false)
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callback()
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callback()
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return false
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end
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end
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end
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end
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end
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return true
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end
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end
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function BattleUnitComp:useAllSkills(callback)
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function BattleUnitComp:useAllSkills(callback)
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@ -449,7 +467,35 @@ end
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function BattleUnitComp:updateSwitchInState(dt)
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function BattleUnitComp:updateSwitchInState(dt)
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self.switchTime = self.switchTime - dt
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self.switchTime = self.switchTime - dt
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if self.switchTime < 0 then
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if self.switchTime < 0 then
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if self.actionOverCallback then
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if self.currActiveSkill then
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if not self:changeState(UNIT_STATE.SKILL_ATTACK) then
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local callback = self.actionOverCallback
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self.actionOverCallback = nil
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self.activeSkillIndex = nil
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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callback()
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end
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elseif self.normalSkillCount > 0 then
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if not self:changeState(UNIT_STATE.NORMAL_ATTACK) then
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local callback = self.actionOverCallback
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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callback()
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end
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else
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self:changeState(UNIT_STATE.IDLE)
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self:changeState(UNIT_STATE.IDLE)
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local callback = self.actionOverCallback
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self.actionOverCallback = nil
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self.battleController:setIsPauseHpProgress(false)
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self.team:setCentralizedAttack(false)
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callback()
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end
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else
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self:changeState(UNIT_STATE.IDLE)
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end
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end
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end
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end
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end
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@ -81,10 +81,19 @@ function BattleTeam:useSkill(matchType, count, callback)
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if unit:getIsLimit() then
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if unit:getIsLimit() then
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return callback()
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return callback()
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end
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end
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local lastMainUnit = self.mainUnit
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self.mainUnit = unit
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self.mainUnit = unit
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unit:beforeAttack()
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unit:beforeAttack()
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unit:resetBeforeAttack()
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unit:resetBeforeAttack()
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unit:useSkill(1, count, callback)
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if unit:useSkill(1, count, callback) then
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if lastMainUnit and lastMainUnit ~= unit then
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lastMainUnit:playSwitchOut()
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end
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else
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if lastMainUnit and lastMainUnit ~= unit then
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self.mainUnit = lastMainUnit
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end
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end
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end
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end
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function BattleTeam:useAssistingSkill(assistingList, callback)
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function BattleTeam:useAssistingSkill(assistingList, callback)
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