提示逻辑补全
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7a87210ae3
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@ -21,7 +21,7 @@ end
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-- 开始挑战
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function DailyChallengeManager:startChallenge()
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Logger.logHighlight("开始每日挑战")
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Logger.logHighlight("每日挑战 开始挑战...")
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-- 判断次数
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if not DataManager.DailyChallengeData:isEnoughChallengeTime() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
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@ -45,17 +45,6 @@ function DailyChallengeManager:startChallenge()
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return
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end
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local cost = DataManager.DailyChallengeData:getChallengeHpCost()
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local vitCostNum = 0
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if cost then
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vitCostNum = GFunc.getRewardNum(cost)
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end
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if vitCostNum > DataManager.BagData.ItemData:getVit() then -- 体力不足
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GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
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ModuleManager.CommerceManager:showBuyVitUI()
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return
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end
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local parmas = {}
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self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeStartReq, parmas, {}, self.rspStartChallenge, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE)
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end
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@ -69,6 +58,7 @@ end
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-- 挑战结束
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function DailyChallengeManager:endChallenge(chapterId, combatReport, taskProgress, heroInfo, lastBossRound)
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Logger.logHighlight("每日挑战 挑战完成...")
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local parmas = {
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win = combatReport.victory,
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chapter_id = chapterId,
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@ -81,7 +71,7 @@ function DailyChallengeManager:endChallenge(chapterId, combatReport, taskProgres
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parmas[fieldName] = value
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterSettlementReq, parmas, {}, self.endChallengeFinish, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_END)
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self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeSettlementReq, parmas, {}, self.endChallengeFinish, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_END)
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end
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function DailyChallengeManager:endChallengeFinish(result)
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@ -96,14 +86,13 @@ function DailyChallengeManager:endChallengeFinish(result)
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end
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function DailyChallengeManager:onDayChange()
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Logger.logHighlight("每日挑战 跨天...")
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self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeResetReq, nil, {}, self.rspDayChange, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_RESET)
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end
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function DailyChallengeManager:rspDayChange(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.DailyChallengeData:init(result.daily_challenge)
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end
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end
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-- 获取波次(战斗)奖励
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function DailyChallengeManager:getWaveReward()
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@ -17,6 +17,11 @@ TipsManager.ALIGN_TYPE = {
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RIGHT_BOTTOM = 13
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}
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TipsManager.REWARDS_TIPS_TYPE = {
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COMMON = "reward_node",
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TASK = "reward2_node",
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}
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function TipsManager:showHelpTips(params)
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params = params or {}
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UIManager:showUI("app/ui/tips/help_tips", params)
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@ -57,7 +62,7 @@ function TipsManager:showItemTips(id, tarPrefabObj, alignType)
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UIManager:showUI("app/ui/tips/item_tips", params)
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end
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function TipsManager:showRewardsTips(rewards, customTitleStr, tarPrefabObj, callback, alignType)
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function TipsManager:showRewardsTips(rewards, customTitleStr, tarPrefabObj, callback, alignType, showBlackBg, typeNode)
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local params = {
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rewards = rewards,
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customTitleStr = customTitleStr,
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@ -69,6 +74,8 @@ function TipsManager:showRewardsTips(rewards, customTitleStr, tarPrefabObj, call
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local tarCornerScreenPos, location = self:getCornerScreenPosition(tarPrefabObj, alignType)
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params.tarCornerScreenPos = tarCornerScreenPos
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params.location = location
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params.showBlackBg = showBlackBg == nil or showBlackBg
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params.typeNode = typeNode or TipsManager.REWARDS_TIPS_TYPE.COMMON
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end
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UIManager:showUI("app/ui/tips/rewards_tips", params)
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end
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@ -5,24 +5,23 @@ end
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function DailyChallengeComp:init()
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self.uiMap = self:getBaseObject():genAllChildren()
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self:ininShow()
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self:refreshShow()
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end
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function DailyChallengeComp:ininShow()
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self:initTxt()
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self:initTask()
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self:initBuff()
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self:initBoss()
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self:refreshTips()
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self:initShowCountdown()
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function DailyChallengeComp:refreshShow()
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self:refreshTxt()
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self:refreshTask()
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self:refreshBuff()
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self:refreshBoss()
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self:refreshCountdown()
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end
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function DailyChallengeComp:initTxt()
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function DailyChallengeComp:refreshTxt()
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self.uiMap["daily_challenge_comp.title.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE))
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self.uiMap["daily_challenge_comp.record_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_DESC_1, DataManager.DailyChallengeData:getTotalFightCount()))
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end
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function DailyChallengeComp:initTask()
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function DailyChallengeComp:refreshTask()
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if self.tasks == nil or #self.tasks < 3 then
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self.tasks = GFunc.getTable()
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table.insert(self.tasks, self.uiMap["daily_challenge_comp.challenge.task.icon_task1"])
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@ -30,6 +29,7 @@ function DailyChallengeComp:initTask()
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table.insert(self.tasks, self.uiMap["daily_challenge_comp.challenge.task.icon_task3"])
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end
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local tasksData = DataManager.DailyChallengeData:getTasks()
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for i = 1, #self.tasks do
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if not DataManager.DailyChallengeData:isTaskFinish(i) then
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-- 任务未完成
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@ -39,81 +39,57 @@ function DailyChallengeComp:initTask()
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self.tasks[i]:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_2")
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end
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self.tasks[i]:addClickListener(function()
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self:refreshTips(self.tasks[i], 1, 1)-- todo 临时id
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local rewards = DataManager.DailyChallengeData:getTaskRewards(tasksData[i].task_id)
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local desc = DataManager.DailyChallengeData:getTaskDesc(tasksData[i].task_id)
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ModuleManager.TipsManager:showRewardsTips(rewards, desc, self.tasks[i], nil, nil, false, ModuleManager.TipsManager.REWARDS_TIPS_TYPE.TASK)
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end)
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end
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end
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function DailyChallengeComp:initBuff()
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function DailyChallengeComp:refreshBuff()
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local buffObj = self.uiMap["daily_challenge_comp.challenge.buffs.buff.btn_buff"]
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local buffIds = DataManager.DailyChallengeData:getTodayBuffIds()
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buffObj:addClickListener(function()
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self:refreshTips(buffObj, 0, 1)-- todo 临时id
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ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[1]), buffObj)
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end)
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local debuffObj = self.uiMap["daily_challenge_comp.challenge.buffs.debuff.btn_debuff"]
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debuffObj:addClickListener(function()
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self:refreshTips(debuffObj, 0, 11)-- todo 临时id
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ModuleManager.TipsManager:showDescTips(DataManager.DailyChallengeData:getBuffDesc(buffIds[2]), debuffObj)
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end)
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end
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function DailyChallengeComp:initBoss()
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SpineManager:loadHeroAsync(DataManager.DailyChallengeData:getFinalBossId(), self.uiMap["daily_challenge_comp.boss.spine_node"], function(spineObject)
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-- todo 有问题
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spineObject:setDefaultMix(0)
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spineObject:playAnimation(GConst.BattleConst.SPINE_ANIMATION_NAME.IDLE, true, false)
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end)
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end
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-- 刷新提示(提示对象,提示类型0为buff,1为任务,buffid或者任务id)
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function DailyChallengeComp:refreshTips(obj, tipsType, id)
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self.uiMap["daily_challenge_comp.tips"]:setActive(false)
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self.uiMap["daily_challenge_comp.tips.tips_buff"]:setActive(false)
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self.uiMap["daily_challenge_comp.tips.tips_task"]:setActive(false)
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if obj == nil or tipsType == nil or id == nil then
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function DailyChallengeComp:refreshBoss()
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local curBossId = DataManager.DailyChallengeData:getFinalBossModelId()
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if self.bossId == curBossId then
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return
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end
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local pos = obj:getAnchoredPosition()
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if tipsType == 0 then
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-- 展示buff提示
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self.uiMap["daily_challenge_comp.tips"]:setActive(true)
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self.uiMap["daily_challenge_comp.tips.tips_buff"]:setActive(true)
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self.uiMap["daily_challenge_comp.tips.tips_buff.buff_tips_tx"]:setText(DataManager.DailyChallengeData:getBuffTips(id))
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self.uiMap["daily_challenge_comp.tips.tips_buff"]:setAnchoredPosition(pos.x, pos.y + 100)
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elseif tipsType == 1 then
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-- 展示任务提示
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self.uiMap["daily_challenge_comp.tips"]:setActive(true)
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self.uiMap["daily_challenge_comp.tips.tips_task"]:setActive(true)
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self.uiMap["daily_challenge_comp.tips.tips_task.task_tips_tx"]:setText(DataManager.DailyChallengeData:getTaskTips(id))
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if not self.rewardCell then
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self.rewardCell = CellManager:addCellComp(self.uiMap["daily_challenge_comp.tips.tips_task.reward.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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if self.spineBoss then
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self.spineBoss:onDestroy()
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self.spineBoss = nil
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self.bossId = nil
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end
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local reward = DataManager.DailyChallengeData:getTaskReward("todo id")
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if reward and reward[1] then
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self.rewardCell:refreshByConfig(reward[1])
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end
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self.uiMap["daily_challenge_comp.tips.tips_task"]:setAnchoredPosition(pos.x, pos.y + 100)
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end
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self.uiMap["daily_challenge_comp.tips.mask"]:addClickListener(function()
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self.uiMap["daily_challenge_comp.tips"]:setActive(false)
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self.bossId = curBossId
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SpineManager:loadHeroAsync(self.bossId, self.uiMap["daily_challenge_comp.boss.spine_node"], function(spineObject)
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self.spineBoss = spineObject
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self.spineBoss:setDefaultMix(0)
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self.spineBoss:playAnimation(GConst.BattleConst.SPINE_ANIMATION_NAME.IDLE, true, false)
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end)
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end
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function DailyChallengeComp:initShowCountdown()
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-- self.sid = self:scheduleGlobal(function()
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-- self:updateTime()
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-- end, 1)
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function DailyChallengeComp:refreshCountdown()
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self.countdownTx = self.uiMap["daily_challenge_comp.countdown.time_tx"]
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if not self.countdownSid then
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self.countdownSid = self.countdownTx:scheduleGlobal(function()
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self:updateTime()
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end, 1)
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end
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self:updateTime()
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end
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function DailyChallengeComp:updateTime()
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local remainTime = DataManager.DailyChallengeData:getTodaySurplusTime()
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self.uiMap["daily_challenge_comp.countdown.time_tx"]:setText(GFunc.getTimeStrWithHMS(remainTime))
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self.countdownTx:setText(GFunc.getTimeStrWithHMS(remainTime))
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end
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return DailyChallengeComp
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@ -6,20 +6,26 @@ local MODULE_DATA = {
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[1] = {
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["type"] = GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE,
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["title"] = "每日挑战",-- 标题
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["atlas"] = GConst.ATLAS_PATH.ICON_ITEM,-- 图集路径
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["icon"] = "1",-- 图片名
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["atlas"] = GConst.ATLAS_PATH.MAIN,-- 图集路径
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["icon"] = "main_dec_1",-- 图片名
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["numFunc"] = function()-- 挑战按钮显示数值
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return DataManager.DailyChallengeData:getChallengeHpCost()
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end,
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["clickFunc"] = function()-- 点击回调
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ModuleManager.DailyChallengeManager:startChallenge()
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end
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end,
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["redDot"] = function()-- 显示红点
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return DataManager.DailyChallengeData:isMeetChallenge()
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end,
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["fightNum"] = function()-- 显示今日剩余次数
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return DataManager.DailyChallengeData:getTodayRemainLimitCount()
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end,
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},
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[2] = {
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["type"] = GConst.MainCityConst.BOTTOM_MODULE_KEY.CHAPTER,
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["title"] = "主线章节",
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["atlas"] = GConst.ATLAS_PATH.ICON_ITEM,
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["icon"] = "2",
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["atlas"] = GConst.ATLAS_PATH.COMMON,
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["icon"] = "common_dec_1",
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["numFunc"] = function()
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return DataManager.ChapterData:getFightCost()
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end,
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@ -94,40 +100,59 @@ function MainComp:refreshFightBtn()
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end
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self.uiMap["main_comp.fight_btn"]:addClickListener(module["clickFunc"])
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if module["fightNum"] ~= nil then
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self.uiMap["main_comp.fight_btn.num_tx"]:setActive(true)
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self.uiMap["main_comp.fight_btn.num_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, module["fightNum"]()))
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else
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self.uiMap["main_comp.fight_btn.num_tx"]:setActive(false)
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end
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end
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function MainComp:refreshLeftBtn()
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local module = MODULE_DATA[self:getCurLeftModuleIdx()]
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local leftBtn = self.uiMap["main_comp.left_btn"]
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if module == nil then
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self.uiMap["main_comp.left_btn"]:setActive(false)
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leftBtn:setActive(false)
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return
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end
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self.uiMap["main_comp.left_btn"]:setActive(true)
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leftBtn:setActive(true)
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self.uiMap["main_comp.left_btn.desc"]:setText(module["title"])
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self.uiMap["main_comp.left_btn.icon"]:setSprite(module["atlas"],module["icon"])
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self.uiMap["main_comp.left_btn"]:addClickListener(function()
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leftBtn:addClickListener(function()
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self.curModuleType = module["type"]
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self:refreshBtns()
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self:refreshModuleComp()
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end)
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if module["redDot"] ~= nil and module["redDot"]() then
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leftBtn:addRedPoint(65, 35, 0.6)
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else
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leftBtn:removeRedPoint()
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end
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end
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function MainComp:refreshRightBtn()
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local module = MODULE_DATA[self:getCurRightModuleIdx()]
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local rightBtn = self.uiMap["main_comp.right_btn"]
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if module == nil then
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self.uiMap["main_comp.right_btn"]:setActive(false)
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rightBtn:setActive(false)
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return
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end
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self.uiMap["main_comp.right_btn"]:setActive(true)
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rightBtn:setActive(true)
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self.uiMap["main_comp.right_btn.desc"]:setText(module["title"])
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self.uiMap["main_comp.right_btn.icon"]:setSprite(module["atlas"],module["icon"])
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self.uiMap["main_comp.right_btn"]:addClickListener(function()
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rightBtn:addClickListener(function()
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self.curModuleType = module["type"]
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self:refreshBtns()
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self:refreshModuleComp()
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end)
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if module["redDot"] ~= nil and module["redDot"]() then
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rightBtn:addRedPoint(-65, 35, 0.6)
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else
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rightBtn:removeRedPoint()
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end
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end
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function MainComp:getCurLeftModuleIdx()
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@ -172,6 +197,10 @@ function MainComp:refreshChapter(force)
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self.chapterComp:refreshChapter(force)
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end
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function MainComp:refreshChallenge()
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self.dailyChallengeComp:refreshShow()
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end
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function MainComp:refreshStageFormaion()
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local formation = DataManager.FormationData:getStageFormation()
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for i, heroCell in ipairs(self.heroCells) do
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@ -193,6 +193,14 @@ function MainCityUI:_bind()
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end
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end
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end)
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self:bind(DataManager.DailyChallengeData, "isDirty", function()
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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if self.subComps[self.selectedIndex] then
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self.subComps[self.selectedIndex]:refreshChallenge()
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end
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end
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end)
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end
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function MainCityUI:initBottomUI()
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@ -15,6 +15,12 @@ end
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function RewardsTips:init()
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local uiMap = self.root:genAllChildren()
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self.bg = uiMap["rewards_tips.bg"]
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self.bgBlack = uiMap["rewards_tips.bg_black"]
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uiMap["rewards_tips.bg.reward_node"]:setActive(false)
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uiMap["rewards_tips.bg.reward2_node"]:setActive(false)
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if self.params.typeNode == ModuleManager.TipsManager.REWARDS_TIPS_TYPE.COMMON then
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self.tipsNode = uiMap["rewards_tips.bg.reward_node"]
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self.descTx = uiMap["rewards_tips.reward_node.desc"]
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self.rewardNode = uiMap["rewards_tips.reward_node.reward_layout"]
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if not self.rewardCells then
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@ -23,6 +29,17 @@ function RewardsTips:init()
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self.rewardCells[i] = CellManager:addCellComp(uiMap["rewards_tips.bg.reward_node.reward_layout.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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end
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elseif self.params.typeNode == ModuleManager.TipsManager.REWARDS_TIPS_TYPE.TASK then
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self.tipsNode = uiMap["rewards_tips.bg.reward2_node"]
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self.descTx = uiMap["rewards_tips.bg.reward2_node.desc"]
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self.rewardNode = uiMap["rewards_tips.bg.reward2_node.reward_layout"]
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if not self.rewardCells then
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self.rewardCells = {}
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for i = 1, 3 do
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self.rewardCells[i] = CellManager:addCellComp(uiMap["rewards_tips.bg.reward2_node.reward_layout.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RewardsTips:onLoadRootComplete()
|
||||
@ -39,6 +56,8 @@ function RewardsTips:onRefresh()
|
||||
self:closeUI()
|
||||
end)
|
||||
|
||||
self.tipsNode:setActive(true)
|
||||
self.bgBlack:setActive(self.params.showBlackBg)
|
||||
self.descTx:setText(self.params.customTitleStr or I18N:getGlobalText(I18N.GlobalConst.REWARD_PREVIEW_DESC))
|
||||
if self.params.rewards then
|
||||
for i, cell in ipairs(self.rewardCells) do
|
||||
|
||||
@ -5,6 +5,10 @@ local FIXED_HERO_TASK = {[2] = true, [7] = true}
|
||||
local MATCH_TYPE_TASK = {[5] = true, [8] = true}
|
||||
local NEED_PROGRESS_TASK = {[3] = true, [4] = true, [5] = true, [7] = true, [8] = true}
|
||||
|
||||
function DailyChallengeData:ctor()
|
||||
self.data.isDirty = false
|
||||
end
|
||||
|
||||
function DailyChallengeData:init(data)
|
||||
data = data or {}
|
||||
data = { -- 临时数据
|
||||
@ -43,12 +47,10 @@ function DailyChallengeData:init(data)
|
||||
self.buffIds = data.buff_id or {}
|
||||
self.totalFightCount = data.totalFightCount or 0
|
||||
self.todayFightCount = data.today_challenge_count or 0
|
||||
self:setDirty()
|
||||
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
|
||||
self.taskIds = {1,2,3}
|
||||
Logger.logHighlight("每日挑战 更新数据...")
|
||||
Logger.printTable(data)
|
||||
end
|
||||
|
||||
function DailyChallengeData:clear()
|
||||
@ -58,6 +60,11 @@ function DailyChallengeData:isOpen()
|
||||
return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.DAILY_CHALLENGE, true)
|
||||
end
|
||||
|
||||
function DailyChallengeData:setDirty()
|
||||
self.data.isDirty = not self.data.isDirty
|
||||
end
|
||||
|
||||
|
||||
-- 是否满足挑战条件
|
||||
function DailyChallengeData:isMeetChallenge()
|
||||
return self:isOpen() and self:isEnoughChallengeTime() and self:isEnoughHp()
|
||||
@ -92,22 +99,8 @@ function DailyChallengeData:getChallengeHpCost()
|
||||
end
|
||||
|
||||
-- 获取今日挑战场景配置
|
||||
function DailyChallengeData:getTodayConfig()
|
||||
-- body
|
||||
end
|
||||
|
||||
-- 获取今日挑战任务id列表
|
||||
function DailyChallengeData:getTaskIds()
|
||||
return self.taskIds
|
||||
end
|
||||
|
||||
-- 获取任务奖励
|
||||
function DailyChallengeData:getTaskReward(id)
|
||||
local task = self.taskIds[id]
|
||||
if task == nil then
|
||||
return GConst.EMPTY_STRING
|
||||
end
|
||||
return self:getTaskCfg()[task.taskId].reward
|
||||
function DailyChallengeData:getMapConfig()
|
||||
return ConfigManager:getConfig("chapter_daily_challenge")[self.fixedChapterId]
|
||||
end
|
||||
|
||||
function DailyChallengeData:getBuffTips(id)
|
||||
@ -131,9 +124,13 @@ function DailyChallengeData:getTodayPassNum()
|
||||
end
|
||||
|
||||
-- 获取今日增益、负面buff
|
||||
function DailyChallengeData:getTodayBuff()
|
||||
function DailyChallengeData:getTodayBuffIds()
|
||||
return self.buffIds
|
||||
-- return ConfigManager:getConfig("buff_daily_challenge")[self.buffIds[1]], ConfigManager:getConfig("buff_daily_challenge")[self.buffIds[2]]
|
||||
end
|
||||
|
||||
-- 获取buff描述
|
||||
function DailyChallengeData:getBuffDesc(buffId)
|
||||
return I18N:getText("buff_daily_challenge", buffId, "desc")
|
||||
end
|
||||
|
||||
-- 获取今日剩余时间
|
||||
@ -145,9 +142,10 @@ function DailyChallengeData:getTodaySurplusTime()
|
||||
return result
|
||||
end
|
||||
|
||||
-- 获取最终boss id
|
||||
function DailyChallengeData:getFinalBossId()
|
||||
return "m10001"
|
||||
-- 获取最终boss 模型 id
|
||||
function DailyChallengeData:getFinalBossModelId()
|
||||
local mapCfg = self:getMapConfig()
|
||||
return ConfigManager:getConfig("monster")[mapCfg.monster[#mapCfg.monster]].model_id
|
||||
end
|
||||
|
||||
-- 任务是否完成
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user