bug修复
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@ -393,11 +393,11 @@ if NOT_PUBLISH then
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if DataManager.BattleData.gridEntities then
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local map = {}
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for posId, entity in pairs(DataManager.BattleData.gridEntities) do
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map[posId] = entity:getSnapshoptInfo()
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map[tostring(posId)] = entity:getSnapshoptInfo()
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end
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Logger.logHighlight("——————————战斗棋盘快照如下————————")
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Logger.logHighlight("——————————当前转斗回合步骤————————" .. ModuleManager.BattleManager.battleController.roundStep)
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Logger.printTable(map)
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Logger.logHighlight("——————————当前战斗回合步骤————————" .. ModuleManager.BattleManager.battleController.roundStep)
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Logger.logHighlight(json.encode(map))
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end
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end
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@ -2615,7 +2615,7 @@ function BattleController:findLinkLine(posId, posIdMap, hadSkill, mainElementTyp
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maxGotSkill = gotSkill
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end
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end
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elseif gridEntity:getSkillId() and not hadSkill and mainElementType then
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elseif gridEntity:canLink() and gridEntity:getSkillId() and not hadSkill and mainElementType then
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local skillId = gridEntity:getSkillId()
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local skillEntity = self.battleData:getSkillEntityBySkillId(skillId)
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if skillEntity then
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