Merge branch 'master' into dev_20230815
# Conflicts: # lua/app/config/avatar_frame.lua # lua/app/config/chapter_board.lua # lua/app/config/grid_type.lua # lua/app/config/strings/cn/avatar.lua # lua/app/config/strings/cn/avatar_frame.lua # lua/app/config/strings/en/avatar.lua # lua/app/config/strings/en/avatar_frame.lua # lua/app/config/strings/en/item.lua # lua/app/config/strings/es/avatar.lua # lua/app/config/strings/es/avatar_frame.lua # lua/app/config/strings/es/item.lua # lua/app/config/strings/id/avatar.lua # lua/app/config/strings/id/avatar_frame.lua # lua/app/config/strings/id/item.lua # lua/app/config/strings/ja/avatar.lua # lua/app/config/strings/ja/avatar_frame.lua # lua/app/config/strings/ja/item.lua # lua/app/config/strings/ko/avatar.lua # lua/app/config/strings/ko/avatar_frame.lua # lua/app/config/strings/ko/item.lua # lua/app/config/strings/pt/avatar.lua # lua/app/config/strings/pt/avatar_frame.lua # lua/app/config/strings/pt/item.lua # lua/app/config/strings/th/avatar.lua # lua/app/config/strings/th/avatar_frame.lua # lua/app/config/strings/th/item.lua # lua/app/config/strings/vi/avatar.lua # lua/app/config/strings/vi/avatar_frame.lua # lua/app/config/strings/vi/item.lua # lua/app/config/strings/zh/avatar.lua # lua/app/config/strings/zh/avatar_frame.lua # lua/app/config/strings/zh/item.lua # lua/app/config/summon.lua # lua/app/module/battle/component/battle_unit_comp.lua # lua/app/module/battle/team/battle_team.lua
This commit is contained in:
commit
d311ea14aa
@ -436,6 +436,7 @@ function LocalData:saveBattleSnapshot(snapshot)
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Logger.logHighlight(json.encode(snapshot))
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end
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self:setString(LocalData:getRoleKey(LOCAL_DATA_KEY.BATTLE_SNAPSHOT), json.encode(snapshot))
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LocalData:save()
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end
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function LocalData:getBattleSnapshot()
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@ -1627,8 +1627,8 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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||||
["num"]=500,
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||||
["num_for_nothing"]="Uwhc"
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["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
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},
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["reward_pro"]={
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["type"]=1,
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@ -1687,16 +1687,16 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=500,
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["num_for_nothing"]="Uwhc"
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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},
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["reward_pro"]={
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["type"]=1,
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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["num"]=3000,
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["num_for_nothing"]="VQhcAw=="
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}
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},
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[205]={
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@ -1848,16 +1848,16 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=500,
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["num_for_nothing"]="Uwhc"
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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},
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["reward_pro"]={
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["type"]=1,
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
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["num"]=3000,
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["num_for_nothing"]="VQhcAw=="
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}
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},
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[213]={
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@ -1988,16 +1988,16 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=500,
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["num_for_nothing"]="Uwhc"
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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},
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["reward_pro"]={
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["type"]=1,
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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["num"]=3000,
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["num_for_nothing"]="VQhcAw=="
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}
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},
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[220]={
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@ -2049,16 +2049,16 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
|
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["num"]=500,
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["num_for_nothing"]="Uwhc"
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["num"]=1500,
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["num_for_nothing"]="Vw1cAw=="
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||||
},
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||||
["reward_pro"]={
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||||
["type"]=1,
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||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
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||||
["id_for_nothing"]="Vw==",
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["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
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["num"]=3000,
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["num_for_nothing"]="VQhcAw=="
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}
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},
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[223]={
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@ -2189,8 +2189,8 @@ local arena_bounty_level = {
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["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
|
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["num"]=500,
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||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
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["reward_pro"]={
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["type"]=1,
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@ -2250,16 +2250,16 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
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||||
},
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||||
["reward_pro"]={
|
||||
["type"]=1,
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||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
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["num"]=3000,
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||||
["num_for_nothing"]="VQhcAw=="
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||||
}
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||||
},
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||||
[233]={
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@ -2451,16 +2451,16 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
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["reward_pro"]={
|
||||
["type"]=1,
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||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
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||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
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["num"]=3000,
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||||
["num_for_nothing"]="VQhcAw=="
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||||
}
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||||
},
|
||||
[243]={
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@ -2591,8 +2591,8 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
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||||
["id"]=1,
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||||
["id_for_nothing"]="Vw==",
|
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["num"]=1000,
|
||||
["num_for_nothing"]="VwhcAw=="
|
||||
["num"]=2000,
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||||
["num_for_nothing"]="VAhcAw=="
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||||
},
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||||
["reward_pro"]={
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||||
["type"]=1,
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@ -2652,16 +2652,16 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
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["id"]=1,
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["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
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||||
["num_for_nothing"]="Vw1cAw=="
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||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
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||||
["num"]=3000,
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||||
["num_for_nothing"]="VQhcAw=="
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||||
}
|
||||
},
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||||
[253]={
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@ -2853,16 +2853,16 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
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||||
}
|
||||
},
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||||
[263]={
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@ -3054,16 +3054,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
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},
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[273]={
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@ -3154,16 +3154,16 @@ local arena_bounty_level = {
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||||
["type_for_nothing"]="Vw==",
|
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["id"]=1,
|
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["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
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[278]={
|
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@ -3247,8 +3247,8 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
@ -3307,16 +3307,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[305]={
|
||||
@ -3468,16 +3468,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[313]={
|
||||
@ -3608,16 +3608,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[320]={
|
||||
@ -3669,16 +3669,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[323]={
|
||||
@ -3809,8 +3809,8 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
@ -3870,16 +3870,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[333]={
|
||||
@ -4071,16 +4071,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[343]={
|
||||
@ -4211,8 +4211,8 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1000,
|
||||
["num_for_nothing"]="VwhcAw=="
|
||||
["num"]=2000,
|
||||
["num_for_nothing"]="VAhcAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
@ -4272,16 +4272,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[353]={
|
||||
@ -4473,16 +4473,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[363]={
|
||||
@ -4674,16 +4674,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[373]={
|
||||
@ -4774,16 +4774,16 @@ local arena_bounty_level = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=500,
|
||||
["num_for_nothing"]="Uwhc"
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
},
|
||||
["reward_pro"]={
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=1,
|
||||
["id_for_nothing"]="Vw==",
|
||||
["num"]=1500,
|
||||
["num_for_nothing"]="Vw1cAw=="
|
||||
["num"]=3000,
|
||||
["num_for_nothing"]="VQhcAw=="
|
||||
}
|
||||
},
|
||||
[378]={
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -117,7 +117,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=5,
|
||||
["idle_gold"]=10,
|
||||
["idle_gold"]=40,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -268,7 +268,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=6,
|
||||
["idle_gold"]=10,
|
||||
["idle_gold"]=40,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -414,7 +414,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=6,
|
||||
["idle_gold"]=13,
|
||||
["idle_gold"]=43,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -611,7 +611,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=7,
|
||||
["idle_gold"]=13,
|
||||
["idle_gold"]=43,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -808,7 +808,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=7,
|
||||
["idle_gold"]=19,
|
||||
["idle_gold"]=49,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -1011,7 +1011,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=8,
|
||||
["idle_gold"]=19,
|
||||
["idle_gold"]=49,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -1230,7 +1230,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=8,
|
||||
["idle_gold"]=25,
|
||||
["idle_gold"]=55,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -1449,7 +1449,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=9,
|
||||
["idle_gold"]=25,
|
||||
["idle_gold"]=55,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -1668,7 +1668,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=9,
|
||||
["idle_gold"]=31,
|
||||
["idle_gold"]=61,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -1887,7 +1887,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=10,
|
||||
["idle_gold"]=31,
|
||||
["idle_gold"]=61,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -2106,7 +2106,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=10,
|
||||
["idle_gold"]=37,
|
||||
["idle_gold"]=67,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -2325,7 +2325,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=12,
|
||||
["idle_gold"]=37,
|
||||
["idle_gold"]=67,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -2544,7 +2544,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=12,
|
||||
["idle_gold"]=42,
|
||||
["idle_gold"]=72,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -2763,7 +2763,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=14,
|
||||
["idle_gold"]=42,
|
||||
["idle_gold"]=72,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -2982,7 +2982,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=14,
|
||||
["idle_gold"]=47,
|
||||
["idle_gold"]=77,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -3201,7 +3201,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=16,
|
||||
["idle_gold"]=47,
|
||||
["idle_gold"]=77,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -3420,7 +3420,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=16,
|
||||
["idle_gold"]=48,
|
||||
["idle_gold"]=78,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -3639,7 +3639,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=18,
|
||||
["idle_gold"]=48,
|
||||
["idle_gold"]=78,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -3858,7 +3858,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=18,
|
||||
["idle_gold"]=49,
|
||||
["idle_gold"]=79,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -4077,7 +4077,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=20,
|
||||
["idle_gold"]=49,
|
||||
["idle_gold"]=79,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -4296,7 +4296,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=20,
|
||||
["idle_gold"]=50,
|
||||
["idle_gold"]=80,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -4515,7 +4515,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=22,
|
||||
["idle_gold"]=50,
|
||||
["idle_gold"]=80,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -4734,7 +4734,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=22,
|
||||
["idle_gold"]=51,
|
||||
["idle_gold"]=81,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -4953,7 +4953,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=24,
|
||||
["idle_gold"]=51,
|
||||
["idle_gold"]=81,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -5172,7 +5172,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=24,
|
||||
["idle_gold"]=52,
|
||||
["idle_gold"]=82,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -5391,7 +5391,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=26,
|
||||
["idle_gold"]=52,
|
||||
["idle_gold"]=82,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -5610,7 +5610,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=26,
|
||||
["idle_gold"]=53,
|
||||
["idle_gold"]=83,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -5829,7 +5829,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=28,
|
||||
["idle_gold"]=53,
|
||||
["idle_gold"]=83,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -6048,7 +6048,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=28,
|
||||
["idle_gold"]=54,
|
||||
["idle_gold"]=84,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -6267,7 +6267,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=30,
|
||||
["idle_gold"]=54,
|
||||
["idle_gold"]=84,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -6486,7 +6486,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=30,
|
||||
["idle_gold"]=55,
|
||||
["idle_gold"]=85,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -6705,7 +6705,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=32,
|
||||
["idle_gold"]=55,
|
||||
["idle_gold"]=85,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -6924,7 +6924,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=32,
|
||||
["idle_gold"]=56,
|
||||
["idle_gold"]=86,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -7143,7 +7143,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=34,
|
||||
["idle_gold"]=56,
|
||||
["idle_gold"]=86,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
@ -7362,7 +7362,7 @@ local chapter = {
|
||||
}
|
||||
},
|
||||
["idle_exp"]=34,
|
||||
["idle_gold"]=57,
|
||||
["idle_gold"]=87,
|
||||
["idle_drop"]={
|
||||
{
|
||||
["type"]=1,
|
||||
|
||||
@ -2500,9 +2500,7 @@ local monster_chapter = {
|
||||
10029
|
||||
},
|
||||
["passive_skill"]={
|
||||
10013,
|
||||
10008,
|
||||
10011
|
||||
10013
|
||||
},
|
||||
["monster_exp"]=22000
|
||||
},
|
||||
|
||||
@ -254,9 +254,7 @@ local monster_daily_challenge = {
|
||||
10029
|
||||
},
|
||||
["passive_skill"]={
|
||||
10013,
|
||||
10008,
|
||||
10011
|
||||
10013
|
||||
},
|
||||
["monster_exp"]=22000
|
||||
},
|
||||
|
||||
@ -1568,9 +1568,7 @@ local monster_dungeon_armor = {
|
||||
10029
|
||||
},
|
||||
["passive_skill"]={
|
||||
10013,
|
||||
10008,
|
||||
10011
|
||||
10013
|
||||
},
|
||||
["monster_exp"]=40000
|
||||
},
|
||||
@ -3430,9 +3428,7 @@ local monster_dungeon_armor = {
|
||||
10029
|
||||
},
|
||||
["passive_skill"]={
|
||||
10013,
|
||||
10008,
|
||||
10011
|
||||
10013
|
||||
},
|
||||
["monster_exp"]=40000
|
||||
},
|
||||
@ -5046,9 +5042,7 @@ local monster_dungeon_armor = {
|
||||
10029
|
||||
},
|
||||
["passive_skill"]={
|
||||
10013,
|
||||
10008,
|
||||
10011
|
||||
10013
|
||||
},
|
||||
["monster_exp"]=40000
|
||||
},
|
||||
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="幻影剑袭链接<color=#3cff28>4</color>个元素或以上时,本回合暴击提升<color=#3cff28>20%</color>。"
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="幻影剑袭链接<color=#3cff28>4</color>个元素或以上时,本回合暴击提升<color=#3cff28>30%</color>。"
|
||||
["desc"]="幻影剑袭附加的暴击提升效果增加至<color=#3cff28>30%</color>。"
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="幻影剑袭使用时本回合对生命值<color=#3cff28>50%</color>以下的敌人暴击伤害提升<color=#3cff28>50%</color>。"
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: Steel Strike deals <color=#3cff28>1</color> additional hit of damage to bleeding enemies."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="Steel Strike Stun effect lasts <color=#3cff28>+1</color> turns."
|
||||
["desc"]="Steel Strike has a <color=#3cff28>50%</color> chance to inflict Stun for 2 turns."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="Increase the damage of Burn inflicted by Steel Strike. Lasts <color=#3cff28>+1</color> turns."
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="When Phantom Blade links to <color=#3cff28>4</color> or more elements, critical rate increases by <color=#3cff28>20%</color> for this turn."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="When Phantom Blade links to <color=#3cff28>4</color> or more elements, critical rate increases by <color=#3cff28>30%</color> for this turn."
|
||||
["desc"]="Critical rate of Phantom Blade increases to <color=#3cff28>30%</color>."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="When Phantom Slash is used, critical damage against enemies with below <color=#3cff28>50%</color> HP increases by <color=#3cff28>50%</color> for this turn."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="Frostbite Crystal applies ice shield to the team for <color=#3cff28>2</color> turns."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="Ice Shield from Frostbite Crystal can reflect <color=#3cff28>400%</color> of damage."
|
||||
["desc"]="Ice Shield from Frostbite Crystal that can reflect massive damage."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="Unlock Corrupt Blade: Deal one additional hit of skill damage and inflict Corrupt for <color=#3cff28>1</color> turn."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="Shield Art can clear additional <color=#3cff28>4</color> grids in the X direction."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="Shield from Shield Art can reflect <color=#3cff28>200%</color> of damage."
|
||||
["desc"]="The shield from Shield Art that can reflect damage."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="Ninja Lun's attack increases by <color=#3cff28>15%</color>."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="When Enchanted Broomstick is used, normal attack damage increases by <color=#3cff28>15%</color> for this turn."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="Enchanted Broomstick can inflict Drowsy for <color=#3cff28>2</color> turns."
|
||||
["desc"]="Enchanted Broomstick has a <color=#3cff28>50%</color> chance to apply Drowsy for <color=#3cff28>2</color> turns."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="Increase the damage of Poisoned inflicted by Enchanted Broomstick."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: Golpe de Acero causa <color=#3cff28>1</color> vez más de daño a los enemigos Sangrados."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="El Vértigo aplicado por Golpe de Acero dura <color=#3cff28>+1</color> ronda."
|
||||
["desc"]="Golpe de Acero tiene <color=#3cff28>50%</color> de chance de aplicar Vértigo durante 2 rondas."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="El aumento de daño por el efecto de quemadura de Golpe de Acero dura <color=#3cff28>+1</color> ronda."
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="Cuando Espada de Fantasía enlaza <color=#3cff28>4</color> o más elementos, el golpe crítico de esta ronda aumenta un <color=#3cff28>20%</color>."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="Cuando Espada de Fantasía enlaza <color=#3cff28>4</color> o más elementos, el golpe crítico de esta ronda aumenta un <color=#3cff28>30%</color>."
|
||||
["desc"]="El efecto de golpe crítico de la espada de fantasía aumenta al <color=#3cff28>30%</color>."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="Al usar Espada de Fantasía, el daño de golpes críticos a los enemigos con HP inferior a <color=#3cff28>50%</color> aumenta un <color=#3cff28>50%</color> en esta ronda."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="Al usar Cristal Escarchado, se agrega un escudo de hielo al equipo durante <color=#3cff28>2</color> rondas."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="El escudo de hielo aplicado por Cristal Escarchado puede rebotar <color=#3cff28>400%</color> del daño."
|
||||
["desc"]="El escudo de hielo aplicado por Cristal Escarchado puede reflejar daño masivo."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="Desbloquea Filo Corrupto: causa un daño de habilidad adicional con efecto de Corrupto durante <color=#3cff28>1</color> ronda."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="Hechizo Escudo elimina <color=#3cff28>4</color> bloques extras en direcciones de +."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="El escudo apalicado por Hechizo Escudo puede rebotar <color=#3cff28>200%</color> del daño."
|
||||
["desc"]="El escudo aplicado por Hechizo Escudo puede reflejar daño."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="Ataque de Ninja Jay aumenta un <color=#3cff28>15%</color>."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="Al usar Escoba Mágica, el daño de este ataque común aumenta un <color=#3cff28>15%</color>."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="Escoba Mágica podría aplicar efecto de Dormido durante <color=#3cff28>2</color> rondas."
|
||||
["desc"]="Escoba Mágica tiene <color=#3cff28>50%</color> de chance de aplicar Dormido durante <color=#3cff28>2</color> rondas."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="Aumenta el efecto de Envenenado aplicado por Escoba Mágica."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: Strike Baja memberikan <color=#3cff28>1</color> DMG tambahan pada musuh yang berdarah."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="Stun pada Strike Baja, jumlah giliran <color=#3cff28>+1</color>."
|
||||
["desc"]="Strike Baja memiliki <color=#3cff28>50%</color> peluang menambahkan efek Stun selama 2 giliran."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="Meningkatkan DMG Scorch yang ditimbulkan Strike Baja. Berlangsung selama <color=#3cff28>+1</color> giliran."
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="Saat Pedang Phantom menautkan <color=#3cff28>4</color> atau lebih banyak elemen, Crit Rate meningkat <color=#3cff28>20%</color> untuk giliran ini."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="Saat Pedang Phantom menautkan <color=#3cff28>4</color> atau lebih banyak elemen, Crit Rate meningkat <color=#3cff28>30%</color> untuk giliran ini."
|
||||
["desc"]="Efek tambahan Crit dari Pedang Phantom meningkat menjadi <color=#3cff28>30%</color>."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="Saat Pedang Phantom digunakan, DMG Crit terhadap musuh dengan HP di bawah <color=#3cff28>50%</color> akan meningkat <color=#3cff28>50%</color> pada giliran tersebut."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="Tambahkan efek Kristal Es ke tim selama <color=#3cff28>2</color> giliran."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="Kristal Es yang melekat dapat menangkal DMG <color=#3cff28>400%</color>."
|
||||
["desc"]="Perisai Es yang melekat pada Kristal Es dapat menahan sejumlah DMG."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="Membuka Tombak Tajam: Menyebabkan satu kali DMG skill tambahan dengan efek DMG selama <color=#3cff28>1</color> giliran."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="Seni Perisai dapat menghapus <color=#3cff28>4</color> grid tambahan pada arah +."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="Perisai dari Seni Perisai dapat merefleksikan <color=#3cff28>200%</color> DMG."
|
||||
["desc"]="Seni Perisai yang melekat pada Perisai dapat menahan sejumlah DMG."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="ATK Ninja Jay meningkat <color=#3cff28>15%</color>."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="Saat Sapu Ajaib digunakan, DMG ATK Normal meningkat <color=#3cff28>15%</color> pada giliran ini."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="Sapu Ajaib dapat menimbulkan Kantuk selama <color=#3cff28>2</color> giliran."
|
||||
["desc"]="Sapu Ajaib memiliki <color=#3cff28>50%</color> peluang menambahkan efek Kantuk selama <color=#3cff28>2</color> giliran."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="Efek racun yang melekat pada Sapu Ajaib meningkatkan DMG."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>:「ヘヴィーヒット」は出血状態の敵に追加で<color=#3cff28>1</color>回発動する。"
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="「ヘヴィーヒット」が付与するスタン効果のターン数が<color=#3cff28>+1</color>。"
|
||||
["desc"]="「ヘヴィーヒット」は<color=#3cff28>50%</color>の確率で敵に2ターンスタン効果を付与する。"
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="「ヘヴィーヒット」の⽕傷効果のターン数が<color=#3cff28>+1</color>。"
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="「ファントムストライク」は<color=#3cff28>4</color>つ以上の元素と繋がると、このターンのクリティカル率が<color=#3cff28>20%</color>アップ。"
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="「ファントムストライク」は<color=#3cff28>4</color>つ以上の元素と繋がった時、このターンのクリティカル率が<color=#3cff28>30%</color>アップ。"
|
||||
["desc"]="「ファントムストライク」のクリティカルアップ効果が<color=#3cff28>30%</color>に増加する。"
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="「ファントムストライク」を発動するターン、HPが<color=#3cff28>50%</color>未満の敵へのクリティカルダメージが<color=#3cff28>50%</color>アップ。"
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="「フロストバイトクリスタル」は全員に<color=#3cff28>2</color>ターン氷シールド効果を付与する。"
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="「フロストバイトクリスタル」が付与する氷シールドは<color=#3cff28>400%</color>のダメージを反射する。"
|
||||
["desc"]="フロストバイトクリスタルの氷シールドは、大量のダメージを反射できる。"
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="コラプトブレード解放:追加で<color=#3cff28>1</color>ターン腐敗効果付きのスキルを1回発動する。"
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="「シールド術」は追加で縦横<color=#3cff28>4</color>マスを消す。"
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="「シールド術」のシールドは<color=#3cff28>200%</color>のダメージを反射する。"
|
||||
["desc"]="「シールド術」のシールドは、ダメージを反射できる。"
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="忍者リンの攻撃が<color=#3cff28>15%</color>アップ。"
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="「魔法のほうき」を発動するターン、通常攻撃のダメージが<color=#3cff28>15%</color>アップ。"
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="「魔法のほうき」は敵に<color=#3cff28>2</color>ターン昏睡効果を付与する。"
|
||||
["desc"]="「魔法のほうき」は<color=#3cff28>50%</color>の確率で敵に<color=#3cff28>2</color>ターン昏睡効果を付与する。"
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="「魔法のほうき」が付与する中毒効果のダメージがアップ。"
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: 강철 스트라이크가 출혈 상태의 적에게 추가로 <color=#3cff28>1</color>번의 대미지를 입힙니다."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="강철 스트라이크가 기절 효과를 부여하는 턴의 횟수 <color=#3cff28>+1</color>"
|
||||
["desc"]="강철 스트라이크는 <color=#3cff28>50%</color> 확률로 2턴 동안 기절 효과를 부여합니다."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="강철 스트라이크에 버닝 효과가 추가되며 대미지가 상승합니다. 지속되는 턴 횟수<color=#3cff28>+1</color>"
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="팬텀 소드가 <color=#3cff28>4</color>개 또는 그 이상의 원소를 연결할 때 이번 턴의 치명타율이 <color=#3cff28>20%</color> 상승합니다."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="팬텀 소드가 <color=#3cff28>4</color>개 또는 그 이상의 원소를 연결할 때 이번 턴의 치명타율이 <color=#3cff28>30%</color> 상승합니다."
|
||||
["desc"]="팬텀 소드가 부여한 치명타율 상승 효과가 <color=#3cff28>30%</color>까지 증가합니다."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="팬텀 소드를 사용하면 이번 턴에 HP가 <color=#3cff28>50%</color> 미만인 적에게 주는 치명타 대미지가 <color=#3cff28>50%</color> 상승합니다."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="얼음 크리스탈이 <color=#3cff28>2</color>턴 동안 팀을 위해 얼음 보호막을 부여합니다."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="얼음 크리스탈이 부여한 얼음 보호막이 <color=#3cff28>400%</color> 피해를 반사할 수 있습니다."
|
||||
["desc"]="얼음 크리스탈이 부여하는 얼음 보호막은 대량의 피해를 반사할 수 있습니다."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="부패의 칼날 잠금 해제: 추가로 한 번의 스킬 피해를 입히며 <color=#3cff28>1</color>턴 동안 부패 효과를 부여합니다."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="보호막 기술이 십자가 방향에서 추가로 <color=#3cff28>4</color>개의 그리드를 소멸할 수 있습니다."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="보호막 기술에서 부여한 보호막은 <color=#3cff28>200%</color> 피해를 반사합니다."
|
||||
["desc"]="보호막 기술에서 부여된 보호막은 피해를 반사할 수 있습니다."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="닌자 룬의 공격력이 <color=#3cff28>15%</color> 증가합니다."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="마법의 빗자루를 사용하면 이번 턴의 일반 공격의 대미지가 <color=#3cff28>15%</color> 증가합니다."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="마법의 빗자루는 <color=#3cff28>2</color>턴 동안 수면 효과를 부여할 수 있습니다."
|
||||
["desc"]="마법의 빗자루는 <color=#3cff28>2</color>턴 동안 <color=#3cff28>50%</color> 확률로 수면 효과를 부여합니다."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="마법의 빗자루가 부여한 중독 효과의 대미지가 증가합니다."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: O Golpe Metálico causa mais <color=#3cff28>1</color> golpe aos inimigos Sangrados."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="A duração do atordoamento causado pelo Golpe de Aço aumenta em <color=#3cff28>+1</color> turno."
|
||||
["desc"]="O Golpe Metálico tem <color=#3cff28>50%</color> de chance de estontear os inimigos por 2 turnos."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="A Conflagração acionada pelo Golpe Metálico tem dano aumentado e dura <color=#3cff28>+1</color> turno."
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="Ao conectar <color=#3cff28>4</color> ou mais elementos com o Golpe da Espada Ilusória, aumenta a chance de acerto crítico em <color=#3cff28>20%</color> para o turno atual."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="Ao conectar <color=#3cff28>4</color> ou mais elementos com o Golpe da Espada Ilusória, aumenta a chance de acerto crítico em <color=#3cff28>30%</color> para o turno atual."
|
||||
["desc"]="Melhora o aumento de acerto crítico da Espada Ilusória para <color=#3cff28>30%</color>."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="No turno de lançamento do Golpe da Espada Ilusória, aumenta o dano de acerto crítico em <color=#3cff28>50%</color> aos inimigos com <color=#3cff28>50%</color> ou menos Vida."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="O Cristal Congelado concede efeito de escudo de gelo à equipe por <color=#3cff28>2</color> turnos."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="O escudo de gelo concedido pelo Cristal Congelado reflete <color=#3cff28>400%</color> do dano recebido."
|
||||
["desc"]="O escudo de gelo concedido pelo Cristal Congelante reflete boa parte do dano recebido."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="Desbloqueie Lâmina da Corrupção: causa dano adicional de habilidade e aplica o efeito de corrupção por <color=#3cff28>1</color> turno."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="O Feitiço de Amparo elimina <color=#3cff28>4</color> blocos adicionais numa cruz."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="O escudo adicionado pelo Feitiço de Amparo reflete <color=#3cff28>200%</color> de dano recebido."
|
||||
["desc"]="O escudo adicionado pelo Feitiço de Amparo pode refletir dano."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="Aumenta o Ataque de Luninja em <color=#3cff28>15%</color>."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="Ao usar a Vassoura Mágica, o dano do ataque básico aumenta em <color=#3cff28>15%</color>."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="A Vassoura Mágica pode adicionar um efeito de adormecer, <color=#3cff28>2</color> turnos."
|
||||
["desc"]="A Vassoura Mágica tem <color=#3cff28>15%</color> de chance de acionar o efeito Sonolento por 2 turnos."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="O efeito de envenenamento adicionado pela Vassoura Mágica, dano aumentado."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>:เหล็กตีหนักจะสร้างดาเมจเพิ่มเติม<color=#3cff28>1</color>ครั้งให้กับศัตรูเลือดไหล"
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="เอฟเฟกต์มึงงงที่เพิ่มโดยเหล็กตีหนัก จำนวนรอบ<color=#3cff28>+1</color>"
|
||||
["desc"]="เหล็กตีหนักจะมีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์มึงงงเป็น 2 รอบ"
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="เอฟเฟกต์เผาไหม้ที่เพิ่มโดยเหล็กตีหนัก จำนวนรอบ<color=#3cff28>+1</color>"
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="เมื่อดาบมายาบุกเชื่อมโยงธาตุ<color=#3cff28>4</color>อันหรือขึ้นไป Crit รอบนี้จะเพิ่มขึ้น<color=#3cff28>20%</color>"
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="เมื่อดาบมายาบุกเชื่อมโยงธาตุ<color=#3cff28>4</color>อันหรือขึ้นไป Crit รอบนี้จะเพิ่มขึ้น<color=#3cff28>30%</color>"
|
||||
["desc"]="เอฟเฟกต์การเพิ่ม Crit ของดาบมายาบุกเพิ่มขึ้นถึง<color=#3cff28>30%</color>"
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="เมื่อใช้ดาบมายาบุก CritDmgที่สร้างให้กับศัตรูที่มี HP ต่ำกว่า<color=#3cff28>50%</color>จะเพิ่มขึ้น<color=#3cff28>50%</color>"
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="ผลึกฟรอสต์จะเพิ่มเอฟเฟกต์โล่น้ำแข็งให้กับทีม <color=#3cff28>2</color>รอบ"
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="โล่น้ำแข็งที่เพิ่มโดยผลึกฟรอสต์ สามารถสะท้อนดาเมจ<color=#3cff28>400%</color>"
|
||||
["desc"]="โล่น้ำแข็งที่ที่เพิ่มโดยผลึกฟรอสต์นั้นสามารถสะท้อนดาเมจจำนวนมากได้"
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="ปลดล็อคดาบทุจริต: สร้างดาเมจสกิลเพิ่มเติม 1 ครั้ง เพิ่มเอฟเฟกต์ทุจริต <color=#3cff28>1</color>รอบ"
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="มนต์โล่สามารถกำจัด<color=#3cff28>4</color>ช่องเพิ่มเติมตามทิศทาง +"
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="โล่ที่เพิ่มโดยมนต์โล่ สามารถสะท้อนดาเมจ<color=#3cff28>200%</color>"
|
||||
["desc"]="โล่ที่เพิ่มโดยมนต์โล่ สามารถสะท้อนดาเมจได้"
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="การโจมตีของนินจาเร็นเพิ่มขึ้น<color=#3cff28>15%</color>"
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="เมื่อใช้ไม้กวาดวิเศษ ดาเมจของการโจมตีทั่วไปครั้งนี้จะเพิ่มขึ้น<color=#3cff28>15%</color>"
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="ไม้กวาดวิเศษสามารถเพิ่มเอฟเฟกต์หลับได้ <color=#3cff28>2</color>รอบ"
|
||||
["desc"]="ไม้กวาดวิเศษจะมีโอกาส<color=#3cff28>50%</color>เพิ่มเอฟเฟกต์อมตะ <color=#3cff28>2</color>รอบ"
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="ดาเมจของเอฟเฟกต์ถูกพิษที่เพิ่มโดยไม้กวาดวิเศษเพิ่มขึ้น"
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>: Trọng Kích Sắt Thép gây thêm <color=#3cff28>1</color> lần sát thương lên kẻ địch Mất Máu."
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="Trọng Kích Sắt Thép kèm Choáng, số hiệp <color=#3cff28>+1</color>."
|
||||
["desc"]="Trọng Kích Sắt Thép có <color=#3cff28>50%</color> kèm Choáng, 2 hiệp."
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="Trọng Kích Sắt Thép kèm hiệu ứng Thiêu Đốt, tăng sát thương, số hiệp <color=#3cff28>+1</color>."
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="Ảo Ảnh Kiếm Kích liên kết <color=#3cff28>4</color> Nguyên Tố trở lên, hiệp này tăng <color=#3cff28>20%</color> chí mạng."
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="Ảo Ảnh Kiếm Kích liên kết <color=#3cff28>4</color> Nguyên Tố trở lên, hiệp này tăng <color=#3cff28>30%</color> chí mạng."
|
||||
["desc"]="Hiệu quả tăng chí mạng của Ảo Ảnh Kiếm Kích tăng đến <color=#3cff28>30%</color>."
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="Khi dùng Ảo Ảnh Kiếm Kích trong hiệp này với kẻ địch có HP dưới <color=#3cff28>50%</color> sẽ tăng <color=#3cff28>50%</color> sát thương chí mạng."
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="Sương Băng Tinh kèm hiệu quả Khiên Băng cho đội, <color=#3cff28>2</color> hiệp."
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="Sương Băng Tinh kèm Khiên Băng, được phản sát thương <color=#3cff28>400%</color>."
|
||||
["desc"]="Sương Băng Tinh kèm Khiên Băng, có thể phản sát thương."
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="Mở khóa Đao Sa Đọa: Gây thêm 1 lần sát thương kỹ năng, kèm hiệu quả Sa Đọa, <color=#3cff28>1</color> hiệp."
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="Thuật Khiên theo hướng + có thể xua tan thêm <color=#3cff28>4</color> ô."
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="Thuật Khiên kèm Khiên, có thể phản sát thương <color=#3cff28>200%</color>."
|
||||
["desc"]="Thuật Khiên kèm Khiên, có thể phản sát thương."
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="Ninja Jay tăng <color=#3cff28>15%</color> Công."
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="Khi dùng Chổi Phép, sát thương đánh thường lần này tăng <color=#3cff28>15%</color>."
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="Chổi Phép được kèm hiệu quả Ngủ Say, <color=#3cff28>2</color> hiệp."
|
||||
["desc"]="Chổi Phép có <color=#3cff28>50%</color> kèm Ngủ Say, <color=#3cff28>2</color> hiệp."
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="Chổi Phép kèm hiệu quả Trúng Độc, tăng sát thương."
|
||||
|
||||
@ -216,7 +216,7 @@ local skill_rogue = {
|
||||
["desc"]="<color=#fcff28>Combo</color>:鋼鐵重擊對流血敵人額外造成<color=#3cff28>1</color>次傷害。"
|
||||
},
|
||||
[1400104]={
|
||||
["desc"]="鋼鐵重擊附帶的暈眩,回合數<color=#3cff28>+1</color>。"
|
||||
["desc"]="鋼鐵重擊有<color=#3cff28>50%</color>概率附加眩暈效果,2回合。"
|
||||
},
|
||||
[1400105]={
|
||||
["desc"]="鋼鐵重擊附帶的灼燒效果,傷害提高,回合數<color=#3cff28>+1</color>。"
|
||||
@ -318,7 +318,7 @@ local skill_rogue = {
|
||||
["desc"]="幻影劍襲連接<color=#3cff28>4</color>個元素或以上時,本回合暴擊提高<color=#3cff28>20%</color>。"
|
||||
},
|
||||
[2300206]={
|
||||
["desc"]="幻影劍襲連接<color=#3cff28>4</color>個元素或以上時,本回合暴擊提高<color=#3cff28>30%</color>。"
|
||||
["desc"]="幻影劍襲附加的暴擊提升效果增加至<color=#3cff28>30%</color>。"
|
||||
},
|
||||
[2300207]={
|
||||
["desc"]="幻影劍襲使用時本回合對生命值<color=#3cff28>50%</color>以下的敵人暴擊傷害提高<color=#3cff28>50%</color>。"
|
||||
@ -537,7 +537,7 @@ local skill_rogue = {
|
||||
["desc"]="霜凍冰晶後為團隊賦予冰盾效果,<color=#3cff28>2</color>回合。"
|
||||
},
|
||||
[4300107]={
|
||||
["desc"]="霜凍冰晶增加的冰盾,可反傷<color=#3cff28>400%</color>。"
|
||||
["desc"]="霜凍冰晶附加的冰盾,可反傷大量傷害。"
|
||||
},
|
||||
[4300200]={
|
||||
["desc"]="解鎖腐敗利刃:額外造成一次技能傷害,附帶腐敗效果,<color=#3cff28>1</color>回合。"
|
||||
@ -627,7 +627,7 @@ local skill_rogue = {
|
||||
["desc"]="護盾術沿+方向可額外消除<color=#3cff28>4</color>格。"
|
||||
},
|
||||
[5200105]={
|
||||
["desc"]="護盾術增加的護盾,可反傷<color=#3cff28>200%</color>。"
|
||||
["desc"]="護盾術附加的護盾,可反傷傷害。"
|
||||
},
|
||||
[5200106]={
|
||||
["desc"]="忍者倫攻擊提高<color=#3cff28>15%</color>。"
|
||||
@ -645,7 +645,7 @@ local skill_rogue = {
|
||||
["desc"]="魔法掃帚使用時本次普攻傷害提高<color=#3cff28>15%</color>。"
|
||||
},
|
||||
[5300103]={
|
||||
["desc"]="魔法掃帚可附帶昏睡效果,<color=#3cff28>2</color>回合。"
|
||||
["desc"]="魔法掃帚有<color=#3cff28>50%</color>概率附加昏睡效果,<color=#3cff28>2</color>回合。"
|
||||
},
|
||||
[5300104]={
|
||||
["desc"]="魔法掃帚附帶的中毒效果,傷害提高。"
|
||||
|
||||
@ -1779,7 +1779,8 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
|
||||
end
|
||||
|
||||
if self.actionOverCallback then -- 被反伤时死亡
|
||||
self:onAttackOver()
|
||||
self.actionOverCallback = nil
|
||||
self.battleController:enterNextTeamAction()
|
||||
end
|
||||
|
||||
self.battleController:resetTimeSpeed(true)
|
||||
|
||||
@ -123,6 +123,7 @@ function BattleSnapshotHelper:dealSnapshotBattleBaseInfo(battleBaseController, s
|
||||
if not snapInfo then
|
||||
return
|
||||
end
|
||||
|
||||
if not NEED_SAVE_SNAPSHOT_BATTLE_TYPE[snapInfo.battleType] then
|
||||
return
|
||||
end
|
||||
|
||||
@ -597,9 +597,10 @@ function BattleTeam:setIsFinalBlock(isFinalBlock)
|
||||
end
|
||||
|
||||
function BattleTeam:getIsFinalBlock()
|
||||
if self.isFinalBlock == nil then -- 容错一下,用于受伤时侯的判定
|
||||
if self.isFinalBlock == nil then
|
||||
return true
|
||||
end
|
||||
|
||||
return self.isFinalBlock
|
||||
end
|
||||
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
local CommonManager = class("CommonManager", BaseModule)
|
||||
|
||||
function CommonManager:showMopUpUI(rewards, remainCount, callback, customtitleTx, target)
|
||||
function CommonManager:showMopUpUI(actType, rewards, remainCount, callback, customtitleTx, target)
|
||||
local params = {
|
||||
actType = actType,
|
||||
customtitleTx = customtitleTx,
|
||||
rewards = rewards,
|
||||
remainCount = remainCount,
|
||||
|
||||
@ -191,7 +191,9 @@ function DungeonManager:respEndChallengeShards(result)
|
||||
if result.err_code == GConst.ERROR_STR.SUCCESS then
|
||||
local passId = DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS)
|
||||
DataManager.DungeonData:initDungeonShards(result.shards_challenge)
|
||||
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, result.rewards, result.reqData and result.reqData.combatReport or {})
|
||||
local newRewards = {}
|
||||
GFunc.mergeRewards2(result.rewards, newRewards, true)
|
||||
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_SHARDS, newRewards, result.reqData and result.reqData.combatReport or {}, nil, nil, true)
|
||||
|
||||
if passId ~= DataManager.DungeonData:getPassedMaxId(ModuleManager.MODULE_KEY.DUNGEON_SHARDS) then
|
||||
local data = {}
|
||||
|
||||
@ -150,7 +150,7 @@ function DungeonArmorManager:rspSweep(result)
|
||||
-- 合并奖励
|
||||
local newRewards = {}
|
||||
GFunc.mergeRewards2(result.rewards, newRewards)
|
||||
ModuleManager.CommonManager:showMopUpUI(newRewards, remainCount, function()
|
||||
ModuleManager.CommonManager:showMopUpUI(ModuleManager.MODULE_KEY.DUNGEON_ARMOR, newRewards, remainCount, function()
|
||||
if result.reqData then
|
||||
self:reqSweep(result.reqData.chapter_armor_id, result.reqData.target)
|
||||
end
|
||||
|
||||
@ -150,7 +150,7 @@ function DungeonWeaponManager:rspSweep(result)
|
||||
-- 合并奖励
|
||||
local newRewards = {}
|
||||
GFunc.mergeRewards2(result.rewards, newRewards)
|
||||
ModuleManager.CommonManager:showMopUpUI(newRewards, remainCount, function()
|
||||
ModuleManager.CommonManager:showMopUpUI(ModuleManager.MODULE_KEY.DUNGEON_WEAPON, newRewards, remainCount, function()
|
||||
self:reqSweep(result.reqData.chapter_weapon_id, result.reqData.target)
|
||||
end, nil, result.reqData.target)
|
||||
DataManager.DungeonData:setDirty()
|
||||
|
||||
@ -149,7 +149,7 @@ function MailManager:needUpdateMail()
|
||||
end
|
||||
self.needUpdateMailSid = self:performWithDelayGlobal(function()
|
||||
self:getMailList(true)
|
||||
end, math.random(1, 5))
|
||||
end, math.random(1, 60))
|
||||
end
|
||||
|
||||
return MailManager
|
||||
@ -54,9 +54,9 @@ function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
|
||||
elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
|
||||
UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
|
||||
elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
|
||||
UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf})
|
||||
UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
|
||||
elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
|
||||
UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf})
|
||||
UIManager:showUI("app/ui/shop/gift_pop_grow_up_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
|
||||
else
|
||||
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
|
||||
end
|
||||
|
||||
@ -20,6 +20,7 @@ function MopUpUI:onClose()
|
||||
end
|
||||
|
||||
function MopUpUI:ctor(params)
|
||||
self.actType = params.actType
|
||||
self.customtitleTx = params.customtitleTx
|
||||
self.rewards = params.rewards
|
||||
self.remainCount = params.remainCount
|
||||
@ -32,6 +33,13 @@ end
|
||||
function MopUpUI:onLoadRootComplete()
|
||||
self:_display()
|
||||
self:_addListeners()
|
||||
|
||||
-- 检查礼包弹出
|
||||
if self.actType == ModuleManager.MODULE_KEY.DUNGEON_WEAPON then
|
||||
DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT)
|
||||
elseif self.actType == ModuleManager.MODULE_KEY.DUNGEON_ARMOR then
|
||||
DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT)
|
||||
end
|
||||
end
|
||||
|
||||
function MopUpUI:_display()
|
||||
|
||||
@ -61,15 +61,6 @@ function DungeonDifficultyUI:onLoadRootComplete()
|
||||
local cost = DataManager.DungeonData:getChallengeHpCost(self.module)
|
||||
self.txStartCost:setText(GFunc.getRewardNum(cost))
|
||||
self.txSweepCost:setText(GFunc.getRewardNum(cost))
|
||||
|
||||
local time = DataManager.DungeonData:getRemainTimes(self.module)
|
||||
local timeStr = nil
|
||||
if time <= 0 then
|
||||
timeStr = "<color=#FF8181>" .. time .. "</color>"
|
||||
else
|
||||
timeStr = time
|
||||
end
|
||||
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, timeStr))
|
||||
self.txFrist:setText(I18N:getGlobalText(I18N.GlobalConst.FIRST_PASS))
|
||||
self.rewardTx:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
|
||||
self.txLock:setText(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
|
||||
@ -115,6 +106,9 @@ function DungeonDifficultyUI:onLoadRootComplete()
|
||||
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_CHALLENGE, function()
|
||||
self:closeUI()
|
||||
end)
|
||||
self:addEventListener(EventManager.CUSTOM_EVENT.DUNGEON_SWEEP, function()
|
||||
self:refreshDifficulty()
|
||||
end)
|
||||
end
|
||||
|
||||
function DungeonDifficultyUI:refreshDifficulty()
|
||||
@ -153,6 +147,16 @@ function DungeonDifficultyUI:refreshDifficulty()
|
||||
self.rewardFirst:refreshItemById(id, firstNum)
|
||||
self.rewardPass:refreshItemById(id, passNum)
|
||||
self.rewardFirst:getBaseObject():setActive((not self:isCanSweepId()) and firstNum)
|
||||
|
||||
-- 次数
|
||||
local time = DataManager.DungeonData:getRemainTimes(self.module)
|
||||
local timeStr = nil
|
||||
if time <= 0 then
|
||||
timeStr = "<color=#FF8181>" .. time .. "</color>"
|
||||
else
|
||||
timeStr = time
|
||||
end
|
||||
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, timeStr))
|
||||
end
|
||||
|
||||
-- 是否是可扫荡关卡
|
||||
|
||||
@ -55,6 +55,7 @@ function DungeonArmorMainUI:_display()
|
||||
uiMap["dungeon_armor_main_ui.banner.btn_formation.tx_ok"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_4))
|
||||
self.bg1 = uiMap["dungeon_armor_main_ui.scrollrect.viewport.content.bg_1"]
|
||||
self.bg2 = uiMap["dungeon_armor_main_ui.scrollrect.viewport.content.bg_2"]
|
||||
self.bgNames = table.clearOrCreate(self.bgNames)
|
||||
self.bg1:setAnchoredPositionY(-1)
|
||||
self.bg2:setAnchoredPositionY(-1)
|
||||
self.btnFund = uiMap["dungeon_armor_main_ui.btn_fund"]
|
||||
@ -93,6 +94,9 @@ function DungeonArmorMainUI:_addListeners()
|
||||
if not params or not params.id then
|
||||
return
|
||||
end
|
||||
self.bgNames = table.clearOrCreate(self.bgNames)
|
||||
self.bg1:setAnchoredPositionY(-1)
|
||||
self.bg2:setAnchoredPositionY(-1)
|
||||
self.targetId = params.id
|
||||
self:refreshScrollrect()
|
||||
|
||||
|
||||
@ -486,7 +486,6 @@ function DungeonData:getDungeonBIStr()
|
||||
end
|
||||
str = str .. string.gsub(moduleKey, "_open", "") .. ":" .. entity:getPassedMaxId()
|
||||
end
|
||||
Logger.logHighlight(str)
|
||||
return str
|
||||
end
|
||||
|
||||
|
||||
@ -844,10 +844,11 @@ function ShopData:initGift(giftType, gift, isInit)
|
||||
end
|
||||
|
||||
local tempId = self.gifts[giftType] and self.gifts[giftType].id or 0
|
||||
local tempTrigerTime = self.gifts[giftType] and self.gifts[giftType].triggerTime or 0
|
||||
self.gifts[giftType] = giftStruct
|
||||
|
||||
if not isInit and self:hasGift(giftType) then
|
||||
if tempId == self.gifts[giftType].id then
|
||||
if tempId == self.gifts[giftType].id and tempTrigerTime == self.gifts[giftType].triggerTime then
|
||||
if EDITOR_MODE then
|
||||
Logger.logHighlight("重复礼包数据,不处理弹窗:" .. tempId)
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user