bug修复
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@ -1446,11 +1446,11 @@ function BattleBaseController:dealGridBreak(posId, condition, time, breakedMap,
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return
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end
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cell:setGridTypeIcon(entity:getBreakFlyToCharacterIcon())
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end
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self:dealGridEdge(posId)
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end
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end
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end
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end
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return isIdle
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end
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@ -1466,6 +1466,7 @@ function BattleBaseController:dealGridEdge(posId)
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[BattleConst.BOARD_RANGE_TYPE.RIGHT] = BattleConst.BOARD_RANGE_TYPE.LEFT
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}
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end
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for _, direction in ipairs(self.upDownLeftRightList) do
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-- 周围的
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local aroundId = ModuleManager.BattleManager:getPosByDirection(posId, direction, self.battleData:getRowCount())
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