Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
d00fd19352
@ -27,6 +27,8 @@ AudioManager.EFFECT_ID = {
|
||||
LINK_OVER = "assets/arts/sounds/sfx/battle/link_over.wav",
|
||||
LINK_READY = "assets/arts/sounds/sfx/battle/link_ready.wav",
|
||||
LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
|
||||
BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
|
||||
BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
|
||||
}
|
||||
|
||||
AudioManager.BO_EFFECT_ID = {
|
||||
|
||||
@ -23,12 +23,12 @@ function BattleResultUI:onLoadRootComplete()
|
||||
end
|
||||
|
||||
function BattleResultUI:_display()
|
||||
local uiMap = self.root:genAllChildren()
|
||||
|
||||
if self.combatReport.victory then
|
||||
self:refreshVictoryNode()
|
||||
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_VICTORY)
|
||||
else
|
||||
self:refreshDefeatNode()
|
||||
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_DEFEAT)
|
||||
end
|
||||
|
||||
self:refreshFixedInfo()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user