Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
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commit
d00fd19352
@ -27,6 +27,8 @@ AudioManager.EFFECT_ID = {
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LINK_OVER = "assets/arts/sounds/sfx/battle/link_over.wav",
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LINK_OVER = "assets/arts/sounds/sfx/battle/link_over.wav",
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LINK_READY = "assets/arts/sounds/sfx/battle/link_ready.wav",
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LINK_READY = "assets/arts/sounds/sfx/battle/link_ready.wav",
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LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
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LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
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BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
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BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
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}
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}
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AudioManager.BO_EFFECT_ID = {
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AudioManager.BO_EFFECT_ID = {
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@ -23,12 +23,12 @@ function BattleResultUI:onLoadRootComplete()
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end
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end
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function BattleResultUI:_display()
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function BattleResultUI:_display()
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local uiMap = self.root:genAllChildren()
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if self.combatReport.victory then
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if self.combatReport.victory then
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self:refreshVictoryNode()
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self:refreshVictoryNode()
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AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_VICTORY)
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else
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else
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self:refreshDefeatNode()
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self:refreshDefeatNode()
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AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_DEFEAT)
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end
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end
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self:refreshFixedInfo()
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self:refreshFixedInfo()
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