This commit is contained in:
xiekaidong 2023-04-25 15:08:35 +08:00
commit d00fd19352
2 changed files with 4 additions and 2 deletions

View File

@ -27,6 +27,8 @@ AudioManager.EFFECT_ID = {
LINK_OVER = "assets/arts/sounds/sfx/battle/link_over.wav", LINK_OVER = "assets/arts/sounds/sfx/battle/link_over.wav",
LINK_READY = "assets/arts/sounds/sfx/battle/link_ready.wav", LINK_READY = "assets/arts/sounds/sfx/battle/link_ready.wav",
LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav", LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
} }
AudioManager.BO_EFFECT_ID = { AudioManager.BO_EFFECT_ID = {

View File

@ -23,12 +23,12 @@ function BattleResultUI:onLoadRootComplete()
end end
function BattleResultUI:_display() function BattleResultUI:_display()
local uiMap = self.root:genAllChildren()
if self.combatReport.victory then if self.combatReport.victory then
self:refreshVictoryNode() self:refreshVictoryNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_VICTORY)
else else
self:refreshDefeatNode() self:refreshDefeatNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_DEFEAT)
end end
self:refreshFixedInfo() self:refreshFixedInfo()