diff --git a/lua/app/ui/hero/cell/hero_list_cell.lua b/lua/app/ui/hero/cell/hero_list_cell.lua index 8d34afc1..e2f0b4b2 100644 --- a/lua/app/ui/hero/cell/hero_list_cell.lua +++ b/lua/app/ui/hero/cell/hero_list_cell.lua @@ -25,12 +25,12 @@ function HeroListCell:refresh(index, heroList, stageFormation, allHeroCount, act end) if activeCount > 0 and index == 1 then self.title:setVisible(true) - self.title:setSprite(GConst.ATLAS_PATH.COMMON, "hero_bg_3") + self.title:setSprite(GConst.ATLAS_PATH.COMMON, "common_tettle_3") self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_6)) self:getBaseObject():setSizeDeltaY(H.HAS_TITLE) elseif index == math.ceil(activeCount / 4) + 1 then self.title:setVisible(true) - self.title:setSprite(GConst.ATLAS_PATH.COMMON, "hero_bg_3") + self.title:setSprite(GConst.ATLAS_PATH.COMMON, "common_tettle_4") self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_7)) self:getBaseObject():setSizeDeltaY(H.HAS_TITLE) else