Merge branch 'fang/dev' into dev
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commit
cf68aae601
@ -29,6 +29,8 @@ EventManager.CUSTOM_EVENT = {
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SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC",
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GO_SHOP = "GO_SHOP", -- 跳转商店
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UPDATE_MAIN_MALL_HEIGHT = "UPDATE_MAIN_MALL_HEIGHT", -- 更新主要商品的高度
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GO_DAILY_CHALLENGE = "GO_DAILY_CHALLENGE", -- 跳转每日挑战
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GO_CHAPTER = "GO_CHAPTER", -- 跳转主线章节
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-- BORAD_TOUCH_BEGIN = "BORAD_TOUCH_BEGIN",
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-- BORAD_TOUCH_OVER = "BORAD_TOUCH_OVER"
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}
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@ -56,6 +56,7 @@ end
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function DailyChallengeManager:rspStartChallenge(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.DailyChallengeData:onFightCountReduce()
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DataManager.DailyChallengeData:setFixedChapterId(result.today_fixed_chapter_id)
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ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE)
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end
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@ -72,8 +72,10 @@ function MainComp:refreshModuleComp()
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self.dailyChallengeComp:getBaseObject():setActive(false)
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if self.curModuleType == GConst.MainCityConst.BOTTOM_MODULE_KEY.CHAPTER then
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self.chapterComp:getBaseObject():setActive(true)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_CHAPTER)
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elseif self.curModuleType == GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE then
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self.dailyChallengeComp:getBaseObject():setActive(true)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE)
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end
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end
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@ -202,6 +204,10 @@ function MainComp:refresh()
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self:refreshStageFormaion()
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end
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function MainComp:getCurModuleType()
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return self.curModuleType
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end
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function MainComp:refreshChapter(force)
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self.chapterComp:refreshChapter(force)
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end
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@ -142,6 +142,20 @@ function MainCityUI:_addListeners()
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self:refreshBottom(3, true)
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end
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE, function()
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if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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return
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end
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self:refreshBounty()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.GO_CHAPTER, function()
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if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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return
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end
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self:refreshBounty()
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end)
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DataManager.MailData:checkNewMail()
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end
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@ -579,7 +593,7 @@ end
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function MainCityUI:refreshBounty()
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local isOpen = DataManager.BountyData:getIsOpen()
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if not isOpen then
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if not isOpen or self.mainComp:getCurModuleType() == GConst.MainCityConst.BOTTOM_MODULE_KEY.DAILY_CHALLENGE then
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self.bountyNode:setVisible(false)
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return
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end
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@ -290,6 +290,11 @@ function DailyChallengeData:getTodayRemainLimitCount()
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return count
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end
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-- 处理主动退出的情况
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function DailyChallengeData:onFightCountReduce()
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self.todayFightCount = self.todayFightCount + 1
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end
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function DailyChallengeData:getFixedChapterId()
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return self.fixedChapterId
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end
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