buff回合数等于1时也显示
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@ -257,7 +257,7 @@ function BattleUI:refreshBuff(side, buffList)
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icon:setLocalScale(1, 1, 1)
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icon:setSprite(GConst.ATLAS_PATH.ICON_BUFF, buffObj.buff:getIcon())
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local round = buffObj.round
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if round <= 1 or round > 9 then
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if round <= 0 or round > 9 then
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text:setText(GConst.EMPTY_STRING)
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else
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text:setText(tostring(round))
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@ -285,7 +285,7 @@ function BattleUI:refreshBuff(side, buffList)
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icon:setLocalScale(1, 1, 1)
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icon:setSprite(GConst.ATLAS_PATH.ICON_BUFF, buffObj.buff:getIcon())
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local round = buffObj.round
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if round <= 1 or round > 9 then
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if round <= 0 or round > 9 then
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text:setText(GConst.EMPTY_STRING)
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else
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text:setText(tostring(round))
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@ -355,7 +355,7 @@ function BattleUI:showBuffTips(buffList, autoClose)
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local buffTipsObjMap = buffTipsObj:genAllChildren()
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buffTipsObjMap["buff.icon"]:setSprite(GConst.ATLAS_PATH.ICON_BUFF, buffObj.buff:getIcon())
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local round = buffObj.round
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if round <= 1 or round > 9 then
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if round <= 0 or round > 9 then
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buffTipsObjMap["buff.round"]:setText(GConst.EMPTY_STRING)
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else
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buffTipsObjMap["buff.round"]:setText(tostring(round))
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