优化体验
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@ -149,6 +149,14 @@ function BattleControllerDungeonRune:enterRoundBegin()
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if self.battleUI.refreshTaskNode then
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if self.battleUI.refreshTaskNode then
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self.battleUI:refreshTaskNode()
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self.battleUI:refreshTaskNode()
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end
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end
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-- 完成任务
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local taskOver = self:getRuneTaskAllOver()
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if taskOver then
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self.victory = true
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self:postWaveOver(false)
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self:battleEnd()
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return
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end
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if self.dungeonRuneRemainRoundCount <= 0 then
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if self.dungeonRuneRemainRoundCount <= 0 then
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if self.canRebirthTimes > 0 and not self.isBossChapter then
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if self.canRebirthTimes > 0 and not self.isBossChapter then
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ModuleManager.DungeonRuneManager:showRebirthUI(function()
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ModuleManager.DungeonRuneManager:showRebirthUI(function()
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