优化显示
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@ -174,15 +174,19 @@ function BattleActPvpResultUI:refreshBountyNode()
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lastExp = exp
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end
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local calExp = lastExp
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for i = lastLevel, curLevel - 1 do
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local need = DataManager.ActPvpData:getBountyLevelExp(i)
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if need > 0 then
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addExp = addExp + need - calExp
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calExp = 0
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if lastLevel ~= curLevel then
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local calExp = lastExp
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for i = lastLevel, curLevel - 1 do
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local need = DataManager.ActPvpData:getBountyLevelExp(i)
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if need > 0 then
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addExp = addExp + need - calExp
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calExp = 0
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end
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end
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addExp = addExp + exp
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else
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addExp = exp - lastExp
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end
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addExp = addExp + exp
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local lastNeedExp = DataManager.ActPvpData:getBountyLevelExp(lastLevel)
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local oldSliderValue = 0
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