Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
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commit
c9b32741cb
@ -25,7 +25,7 @@ function ArenaManager:onSeasonChanged()
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if EDITOR_MODE then
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Logger.logHighlight("赛季改变")
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end
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if not self.isResetting then
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if self.isResetting then
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return
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end
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@ -142,7 +142,8 @@ function BattleResultUI:onLoadRootComplete()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.ARENA_AD_BOX_SUCCESS, function()
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self.getedArenaAdBox = true
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self.arenaBoxBtnGet:setActive(false)
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self:refreshRewards()
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self:refreshArenaBoxNode()
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end)
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end
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@ -293,6 +294,9 @@ function BattleResultUI:hasArenaBoxNode()
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if not self.isWin and self.arenaTotalCount and (self.arenaTotalCount % GFunc.getConstIntValue("arena_lose_adbox")) ~= 0 then
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return false
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end
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if self.getedArenaAdBox then
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return false
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end
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return true
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end
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@ -155,10 +155,13 @@ function ArenaComp:refreshShow()
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self.imgProg:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = 1
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end
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if self.spineGrading then
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self.spineGrading:destroy()
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self.spineGrading = nil
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end
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if DataManager.ArenaData:hasSeasonReward() then
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self.btnReward:addRedPoint(30, 25, 0.6)
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else
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self.btnReward:removeRedPoint()
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end
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self.spineRoot:removeAllChildren()
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SpineManager:loadUISpineWidgetAsync(gradingIconName.."_spine", self.spineRoot, function(spineObject)
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self.spineGrading = spineObject
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self.spineGrading:setSkin(gradingNumName)
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@ -27,7 +27,9 @@ function FrameCell:refresh(id, isSelect)
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end
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self.select:setActive(isSelect)
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self.imgFrame:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, DataManager.PlayerData:getFrameIconId(self.id))
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local iconId = DataManager.PlayerData:getFrameIconId(self.id)
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self.imgFrame:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, iconId)
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self.lock:setSprite(GConst.ATLAS_PATH.ICON_AVATAR, iconId)
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self.lock:setActive(not DataManager.PlayerData:isFrameUnlock(self.id))
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self.use:setActive(DataManager.PlayerData:getUsingFrameId() == self.id)
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end
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