Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
c6361d035f
@ -36,6 +36,7 @@ AudioManager.EFFECT_ID = {
|
|||||||
BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav",
|
BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav",
|
||||||
LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
|
LINK_CANCEL = "assets/arts/sounds/sfx/battle/link_cancel.wav",
|
||||||
FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
|
FUNC_OPEN = "assets/arts/sounds/sfx/ui/func_open.wav",
|
||||||
|
BATTLE_BOX_OPEN = "assets/arts/sounds/sfx/ui/ui_battle_open_box.wav",
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioManager.BO_EFFECT_ID = {
|
AudioManager.BO_EFFECT_ID = {
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||||||
|
|||||||
@ -4,15 +4,15 @@ local avatar = {
|
|||||||
},
|
},
|
||||||
[2001]={
|
[2001]={
|
||||||
["hero"]=22001,
|
["hero"]=22001,
|
||||||
["unlock"]=1
|
["unlock"]=true
|
||||||
},
|
},
|
||||||
[3001]={
|
[3001]={
|
||||||
["hero"]=32001,
|
["hero"]=32001,
|
||||||
["unlock"]=1
|
["unlock"]=true
|
||||||
},
|
},
|
||||||
[4001]={
|
[4001]={
|
||||||
["hero"]=42001,
|
["hero"]=42001,
|
||||||
["unlock"]=1
|
["unlock"]=true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
local avatar_frame = {
|
local avatar_frame = {
|
||||||
[1000]={
|
[1000]={
|
||||||
["unlock"]=1
|
["unlock"]=true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
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||||||
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|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -376,7 +376,10 @@ local item = {
|
|||||||
["icon"]="14001"
|
["icon"]="14001"
|
||||||
},
|
},
|
||||||
[14002]={
|
[14002]={
|
||||||
|
["type"]=5,
|
||||||
|
["parameter"]=14002,
|
||||||
|
["qlt"]=4,
|
||||||
|
["icon"]="14002"
|
||||||
},
|
},
|
||||||
[22001]={
|
[22001]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
@ -404,9 +407,9 @@ local item = {
|
|||||||
},
|
},
|
||||||
[24002]={
|
[24002]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
["parameter"]=24001,
|
["parameter"]=24002,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["icon"]="24001"
|
["icon"]="24002"
|
||||||
},
|
},
|
||||||
[32001]={
|
[32001]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
@ -434,9 +437,9 @@ local item = {
|
|||||||
},
|
},
|
||||||
[34002]={
|
[34002]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
["parameter"]=34001,
|
["parameter"]=34002,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["icon"]="34001"
|
["icon"]="34002"
|
||||||
},
|
},
|
||||||
[42001]={
|
[42001]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
@ -464,9 +467,9 @@ local item = {
|
|||||||
},
|
},
|
||||||
[44002]={
|
[44002]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
["parameter"]=44001,
|
["parameter"]=44002,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["icon"]="44001"
|
["icon"]="44002"
|
||||||
},
|
},
|
||||||
[52001]={
|
[52001]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
@ -494,9 +497,9 @@ local item = {
|
|||||||
},
|
},
|
||||||
[54002]={
|
[54002]={
|
||||||
["type"]=5,
|
["type"]=5,
|
||||||
["parameter"]=54001,
|
["parameter"]=54002,
|
||||||
["qlt"]=4,
|
["qlt"]=4,
|
||||||
["icon"]="54001"
|
["icon"]="54002"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
|
|||||||
@ -18,10 +18,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[205]={
|
[205]={
|
||||||
@ -43,10 +43,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[305]={
|
[305]={
|
||||||
@ -68,10 +68,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[405]={
|
[405]={
|
||||||
@ -93,10 +93,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[505]={
|
[505]={
|
||||||
@ -118,10 +118,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[605]={
|
[605]={
|
||||||
@ -143,15 +143,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[705]={
|
[705]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=3433227539,
|
["hp"]=3433227538,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -168,15 +168,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[805]={
|
[805]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=4291534423,
|
["hp"]=4291534422,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -193,15 +193,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[905]={
|
[905]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=5364418029,
|
["hp"]=5364418027,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -218,15 +218,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1005]={
|
[1005]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=6705522537,
|
["hp"]=6705522533,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -243,15 +243,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1105]={
|
[1105]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=8381903171,
|
["hp"]=8381903166,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -268,15 +268,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1205]={
|
[1205]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=10477378964,
|
["hp"]=10477378957,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -293,15 +293,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1305]={
|
[1305]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=13096723705,
|
["hp"]=13096723696,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -318,15 +318,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1405]={
|
[1405]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=16370904631,
|
["hp"]=16370904620,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -343,15 +343,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1505]={
|
[1505]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=20463630789,
|
["hp"]=20463630775,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -368,15 +368,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1605]={
|
[1605]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=25579538487,
|
["hp"]=25579538468,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -393,15 +393,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1705]={
|
[1705]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=31974423109,
|
["hp"]=31974423085,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -418,15 +418,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1805]={
|
[1805]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=39968028886,
|
["hp"]=39968028856,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -443,15 +443,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[1905]={
|
[1905]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=49960036108,
|
["hp"]=49960036070,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -468,15 +468,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2005]={
|
[2005]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=62450045135,
|
["hp"]=62450045087,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -493,15 +493,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2105]={
|
[2105]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=78062556418,
|
["hp"]=78062556358,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -518,15 +518,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2205]={
|
[2205]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=97578195523,
|
["hp"]=97578195447,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -543,15 +543,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2305]={
|
[2305]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=121972744404,
|
["hp"]=121972744308,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -568,15 +568,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2405]={
|
[2405]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=152465930505,
|
["hp"]=152465930385,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -593,15 +593,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2505]={
|
[2505]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=190582413132,
|
["hp"]=190582412981,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -618,15 +618,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2605]={
|
[2605]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=238228016415,
|
["hp"]=238228016226,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -643,15 +643,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2705]={
|
[2705]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=297785020519,
|
["hp"]=297785020282,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -668,15 +668,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2805]={
|
[2805]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=372231275648,
|
["hp"]=372231275352,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -693,15 +693,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[2905]={
|
[2905]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=465289094561,
|
["hp"]=465289094190,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -718,15 +718,15 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
[3005]={
|
[3005]={
|
||||||
["monster_base"]=20003,
|
["monster_base"]=20003,
|
||||||
["hp"]=581611368201,
|
["hp"]=581611367737,
|
||||||
["atk"]=10000000000,
|
["atk"]=10000000000,
|
||||||
["atk_times"]=0,
|
["atk_times"]=0,
|
||||||
["skill"]={
|
["skill"]={
|
||||||
@ -743,10 +743,10 @@ local monster_dungeon_gold = {
|
|||||||
2000
|
2000
|
||||||
},
|
},
|
||||||
["monster_hp_skin"]={
|
["monster_hp_skin"]={
|
||||||
"1",
|
"skin_01",
|
||||||
"2",
|
"skin_02",
|
||||||
"3",
|
"skin_03",
|
||||||
"4"
|
"skin_04"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -3881,7 +3881,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -3906,7 +3906,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -3931,7 +3931,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -3956,7 +3956,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -3989,7 +3989,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=40000,
|
["num"]=40000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -4032,12 +4032,18 @@ local skill = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["condition_rel"]={
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
}
|
||||||
|
},
|
||||||
["combo_position"]=3,
|
["combo_position"]=3,
|
||||||
["effect_type"]=2,
|
["effect_type"]=2,
|
||||||
["trigger"]=7,
|
["trigger"]=7,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="dmg_addition_blue_add",
|
["type"]="dmg_addition_green_add",
|
||||||
["num"]=5000,
|
["num"]=5000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=1
|
["round"]=1
|
||||||
@ -4058,12 +4064,18 @@ local skill = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
["condition_rel"]={
|
||||||
|
{
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
}
|
||||||
|
},
|
||||||
["effect_type"]=2,
|
["effect_type"]=2,
|
||||||
["trigger"]=5,
|
["trigger"]=3,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="imprison",
|
["type"]="imprison",
|
||||||
["num"]=0,
|
["num"]=1,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=2
|
["round"]=2
|
||||||
}
|
}
|
||||||
@ -4084,7 +4096,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_blue",
|
["type"]="hurt_green",
|
||||||
["num"]=40000,
|
["num"]=40000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5079,7 +5091,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5104,7 +5116,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5129,7 +5141,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5154,7 +5166,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=10000,
|
["num"]=10000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5184,7 +5196,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=40000,
|
["num"]=40000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -5235,7 +5247,7 @@ local skill = {
|
|||||||
["trigger"]=1,
|
["trigger"]=1,
|
||||||
["effect"]={
|
["effect"]={
|
||||||
{
|
{
|
||||||
["type"]="hurt_green",
|
["type"]="hurt_blue",
|
||||||
["num"]=40000,
|
["num"]=40000,
|
||||||
["ratio"]=10000,
|
["ratio"]=10000,
|
||||||
["round"]=0
|
["round"]=0
|
||||||
@ -8977,9 +8989,9 @@ local skill = {
|
|||||||
},
|
},
|
||||||
["obj"]=2,
|
["obj"]=2,
|
||||||
["cd"]=1,
|
["cd"]=1,
|
||||||
["cd_start"]=40,
|
["cd_start"]=39,
|
||||||
["shake_time"]=200,
|
["shake_time"]=200,
|
||||||
["shake_type"]=600,
|
["shake_type"]=6,
|
||||||
["sound_hit"]={
|
["sound_hit"]={
|
||||||
10063
|
10063
|
||||||
},
|
},
|
||||||
|
|||||||
@ -141,7 +141,7 @@ local skill_rogue = {
|
|||||||
["desc"]="舞步消散使用时本次普攻伤害提升<color=#3cff28>10%</color>。"
|
["desc"]="舞步消散使用时本次普攻伤害提升<color=#3cff28>10%</color>。"
|
||||||
},
|
},
|
||||||
[1200103]={
|
[1200103]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:舞步消散对冰霜敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:舞步消散对冰霜敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[1200104]={
|
[1200104]={
|
||||||
["desc"]="舞步消散纵向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="舞步消散纵向可额外消除<color=#3cff28>4</color>格。"
|
||||||
@ -162,7 +162,7 @@ local skill_rogue = {
|
|||||||
["desc"]="巨剑旋风可附加灼烧效果,<color=#3cff28>2</color>回合。"
|
["desc"]="巨剑旋风可附加灼烧效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[1300102]={
|
[1300102]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:巨剑旋风对流血敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:巨剑旋风对流血敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[1300103]={
|
[1300103]={
|
||||||
["desc"]="巨剑旋风技能伤害提升。"
|
["desc"]="巨剑旋风技能伤害提升。"
|
||||||
@ -186,7 +186,7 @@ local skill_rogue = {
|
|||||||
["desc"]="炎拳沿横向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="炎拳沿横向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[1300202]={
|
[1300202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:炎拳对禁锢敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:炎拳对禁锢敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[1300203]={
|
[1300203]={
|
||||||
["desc"]="炎拳的灼烧概率提高到<color=#3cff28>100%</color>。"
|
["desc"]="炎拳的灼烧概率提高到<color=#3cff28>100%</color>。"
|
||||||
@ -213,7 +213,7 @@ local skill_rogue = {
|
|||||||
["desc"]="钢铁重击附加眩晕效果,<color=#3cff28>1</color>回合。"
|
["desc"]="钢铁重击附加眩晕效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[1400103]={
|
[1400103]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
|
["desc"]="<color=#fcff28>Combo</color>:钢铁重击对流血敌人额外造成<color=#3cff28>1</color>次伤害。"
|
||||||
},
|
},
|
||||||
[1400104]={
|
[1400104]={
|
||||||
["desc"]="钢铁重击附加的眩晕,回合数<color=#3cff28>+1</color>。"
|
["desc"]="钢铁重击附加的眩晕,回合数<color=#3cff28>+1</color>。"
|
||||||
@ -234,7 +234,7 @@ local skill_rogue = {
|
|||||||
["desc"]="熊猫爆竹可附加灼烧效果,<color=#3cff28>2</color>回合。"
|
["desc"]="熊猫爆竹可附加灼烧效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[1400202]={
|
[1400202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:熊猫爆竹对<color=#3cff28>冻结</color>敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:熊猫爆竹对<color=#3cff28>冻结</color>敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[1400203]={
|
[1400203]={
|
||||||
["desc"]="熊猫爆竹横向可额外消除<color=#3cff28>4</color>个格。"
|
["desc"]="熊猫爆竹横向可额外消除<color=#3cff28>4</color>个格。"
|
||||||
@ -243,7 +243,7 @@ local skill_rogue = {
|
|||||||
["desc"]="潘达普攻时有<color=#3cff28>10%</color>概率附加灼烧效果,<color=#3cff28>2</color>回合。"
|
["desc"]="潘达普攻时有<color=#3cff28>10%</color>概率附加灼烧效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[1400205]={
|
[1400205]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:熊猫爆竹命中<color=#3cff28>冻结</color>敌人时,为团队附加<color=#3cff28>亢奋</color>效果,<color=#3cff28>3</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:熊猫爆竹命中<color=#3cff28>冻结</color>敌人时,为团队附加<color=#3cff28>亢奋</color>效果,<color=#3cff28>3</color>回合。"
|
||||||
},
|
},
|
||||||
[1400206]={
|
[1400206]={
|
||||||
["desc"]="潘达攻击提升<color=#3cff28>15%</color>。"
|
["desc"]="潘达攻击提升<color=#3cff28>15%</color>。"
|
||||||
@ -261,7 +261,7 @@ local skill_rogue = {
|
|||||||
["desc"]="拔刀斩纵向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="拔刀斩纵向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[2200103]={
|
[2200103]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:拔刀斩对灼烧敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:拔刀斩对灼烧敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[2200104]={
|
[2200104]={
|
||||||
["desc"]="刀妹攻击提升<color=#3cff28>15%</color>。"
|
["desc"]="刀妹攻击提升<color=#3cff28>15%</color>。"
|
||||||
@ -285,7 +285,7 @@ local skill_rogue = {
|
|||||||
["desc"]="旋风骨技能伤害提升。"
|
["desc"]="旋风骨技能伤害提升。"
|
||||||
},
|
},
|
||||||
[2300103]={
|
[2300103]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:旋风骨对易伤敌人有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:旋风骨对易伤敌人有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[2300104]={
|
[2300104]={
|
||||||
["desc"]="旋风骨附加的流血效果,回合数<color=#3cff28>+1</color>。"
|
["desc"]="旋风骨附加的流血效果,回合数<color=#3cff28>+1</color>。"
|
||||||
@ -330,7 +330,7 @@ local skill_rogue = {
|
|||||||
["desc"]="巨剑轰击沿X方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="巨剑轰击沿X方向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[2400102]={
|
[2400102]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:巨剑轰击对冻结敌人伤害大幅增加,并有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:巨剑轰击对冻结敌人伤害大幅增加,并有<color=#3cff28>50%</color>概率附加眩晕效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[2400103]={
|
[2400103]={
|
||||||
["desc"]="巨剑轰击附加眩晕效果的概率提高到<color=#3cff28>70%</color>。"
|
["desc"]="巨剑轰击附加眩晕效果的概率提高到<color=#3cff28>70%</color>。"
|
||||||
@ -378,7 +378,7 @@ local skill_rogue = {
|
|||||||
["desc"]="长枪突刺可恢复一定量生命。"
|
["desc"]="长枪突刺可恢复一定量生命。"
|
||||||
},
|
},
|
||||||
[3200102]={
|
[3200102]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:长枪突刺对中毒敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:长枪突刺对中毒敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[3200103]={
|
[3200103]={
|
||||||
["desc"]="长枪突刺伤害提升。"
|
["desc"]="长枪突刺伤害提升。"
|
||||||
@ -432,7 +432,7 @@ local skill_rogue = {
|
|||||||
["desc"]="狼袭瞬杀伤害提升。"
|
["desc"]="狼袭瞬杀伤害提升。"
|
||||||
},
|
},
|
||||||
[3300204]={
|
[3300204]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:狼袭瞬杀对中毒敌人有<color=#3cff28>50%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:狼袭瞬杀对中毒敌人有<color=#3cff28>50%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[3300205]={
|
[3300205]={
|
||||||
["desc"]="狼袭瞬杀附加的中毒效果,伤害提升。"
|
["desc"]="狼袭瞬杀附加的中毒效果,伤害提升。"
|
||||||
@ -474,7 +474,7 @@ local skill_rogue = {
|
|||||||
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[3400202]={
|
[3400202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:美丽梦魇对<color=#3cff28>虚弱</color>敌人伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:美丽梦魇对<color=#3cff28>虚弱</color>敌人伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[3400203]={
|
[3400203]={
|
||||||
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="美丽梦魇沿X方向可额外消除<color=#3cff28>4</color>格。"
|
||||||
@ -483,7 +483,7 @@ local skill_rogue = {
|
|||||||
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>100%</color>。"
|
["desc"]="美丽梦魇附加的<color=#3cff28>昏睡</color>效果,概率提升到<color=#3cff28>100%</color>。"
|
||||||
},
|
},
|
||||||
[3400205]={
|
[3400205]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:梦魔普攻<color=#3cff28>昏睡</color>敌人将附加<color=#3cff28>禁锢</color>效果,<color=#3cff28>2</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:梦魔普攻<color=#3cff28>昏睡</color>敌人将附加<color=#3cff28>禁锢</color>效果,<color=#3cff28>2</color>回合。"
|
||||||
},
|
},
|
||||||
[3400206]={
|
[3400206]={
|
||||||
["desc"]="梦魔攻击提升<color=#3cff28>15%</color>。"
|
["desc"]="梦魔攻击提升<color=#3cff28>15%</color>。"
|
||||||
@ -507,7 +507,7 @@ local skill_rogue = {
|
|||||||
["desc"]="元素链接随机消除元素<color=#3cff28>+2</color>。"
|
["desc"]="元素链接随机消除元素<color=#3cff28>+2</color>。"
|
||||||
},
|
},
|
||||||
[4200105]={
|
[4200105]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:元素链接对冰霜敌人有<color=#3cff28>20%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:元素链接对冰霜敌人有<color=#3cff28>20%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[4200106]={
|
[4200106]={
|
||||||
["desc"]="冰心攻击提升<color=#3cff28>15%</color>。"
|
["desc"]="冰心攻击提升<color=#3cff28>15%</color>。"
|
||||||
@ -522,7 +522,7 @@ local skill_rogue = {
|
|||||||
["desc"]="霜冻冰晶横向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="霜冻冰晶横向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[4300102]={
|
[4300102]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:霜冻冰晶对灼烧敌人的伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:霜冻冰晶对灼烧敌人的伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[4300103]={
|
[4300103]={
|
||||||
["desc"]="霜冻冰晶附加的冰霜效果,回合数<color=#3cff28>+1</color>。"
|
["desc"]="霜冻冰晶附加的冰霜效果,回合数<color=#3cff28>+1</color>。"
|
||||||
@ -531,7 +531,7 @@ local skill_rogue = {
|
|||||||
["desc"]="霜冻冰晶伤害提升。"
|
["desc"]="霜冻冰晶伤害提升。"
|
||||||
},
|
},
|
||||||
[4300105]={
|
[4300105]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:霜冻冰晶对冰霜敌人有50%概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:霜冻冰晶对冰霜敌人有50%概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[4300106]={
|
[4300106]={
|
||||||
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
|
["desc"]="霜冻冰晶后为团队附加冰盾效果,<color=#3cff28>2</color>回合。"
|
||||||
@ -546,7 +546,7 @@ local skill_rogue = {
|
|||||||
["desc"]="腐败利刃附加的腐败效果,回合数<color=#3cff28>+1</color>."
|
["desc"]="腐败利刃附加的腐败效果,回合数<color=#3cff28>+1</color>."
|
||||||
},
|
},
|
||||||
[4300202]={
|
[4300202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:腐败利刃对易伤敌人附加冰霜效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:腐败利刃对易伤敌人附加冰霜效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[4300203]={
|
[4300203]={
|
||||||
["desc"]="腐败利刃使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
["desc"]="腐败利刃使用时本次普攻伤害提升<color=#3cff28>15%</color>。"
|
||||||
@ -570,7 +570,7 @@ local skill_rogue = {
|
|||||||
["desc"]="冰霜剑舞附加的冰霜效果,回合数<color=#3cff28>+1</color>"
|
["desc"]="冰霜剑舞附加的冰霜效果,回合数<color=#3cff28>+1</color>"
|
||||||
},
|
},
|
||||||
[4400102]={
|
[4400102]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:冰霜剑舞对灼烧敌人伤害增加<color=#3cff28>50%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:冰霜剑舞对灼烧敌人伤害增加<color=#3cff28>50%</color>。"
|
||||||
},
|
},
|
||||||
[4400103]={
|
[4400103]={
|
||||||
["desc"]="冰霜剑舞随机消除元素<color=#3cff28>+3</color>"
|
["desc"]="冰霜剑舞随机消除元素<color=#3cff28>+3</color>"
|
||||||
@ -666,7 +666,7 @@ local skill_rogue = {
|
|||||||
["desc"]="灵魂爆破横向可额外消除<color=#3cff28>4</color>格。"
|
["desc"]="灵魂爆破横向可额外消除<color=#3cff28>4</color>格。"
|
||||||
},
|
},
|
||||||
[5300202]={
|
[5300202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:灵魂爆破对冰霜敌人有<color=#3cff28>50%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
["desc"]="<color=#fcff28>Combo</color>:灵魂爆破对冰霜敌人有<color=#3cff28>50%</color>概率附加冻结效果,<color=#3cff28>1</color>回合。"
|
||||||
},
|
},
|
||||||
[5300203]={
|
[5300203]={
|
||||||
["desc"]="灵魂爆破伤害提升。"
|
["desc"]="灵魂爆破伤害提升。"
|
||||||
@ -714,7 +714,7 @@ local skill_rogue = {
|
|||||||
["desc"]="幻影连击伤害提升。"
|
["desc"]="幻影连击伤害提升。"
|
||||||
},
|
},
|
||||||
[5400202]={
|
[5400202]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:闪烁法师普攻和反击对<color=#3cff28>诅咒</color>敌人额外造成<color=#3cff28>50%</color>伤害。"
|
["desc"]="<color=#fcff28>Combo</color>:闪烁法师普攻和反击对<color=#3cff28>诅咒</color>敌人额外造成<color=#3cff28>50%</color>伤害。"
|
||||||
},
|
},
|
||||||
[5400203]={
|
[5400203]={
|
||||||
["desc"]="幻影连击释放后将为团队附加<color=#3cff28>反击</color>效果,<color=#3cff28>2</color>回合。"
|
["desc"]="幻影连击释放后将为团队附加<color=#3cff28>反击</color>效果,<color=#3cff28>2</color>回合。"
|
||||||
@ -729,7 +729,7 @@ local skill_rogue = {
|
|||||||
["desc"]="幻影连击附加的<color=#3cff28>反击</color>效果,回合数<color=#3cff28>+1</color>。"
|
["desc"]="幻影连击附加的<color=#3cff28>反击</color>效果,回合数<color=#3cff28>+1</color>。"
|
||||||
},
|
},
|
||||||
[5400207]={
|
[5400207]={
|
||||||
["desc"]="<color=#acae16>Combo</color>:闪烁法师普攻和反击对<color=#3cff28>诅咒</color>敌人额外造成伤害提高至<color=#3cff28>100%</color>。"
|
["desc"]="<color=#fcff28>Combo</color>:闪烁法师普攻和反击对<color=#3cff28>诅咒</color>敌人额外造成伤害提高至<color=#3cff28>100%</color>。"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
|
|||||||
@ -103,8 +103,8 @@ local task_daily_challenge = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=14001,
|
["id"]=6,
|
||||||
["id_for_nothing"]="VwxcA2Q=",
|
["id_for_nothing"]="UA==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
@ -133,8 +133,8 @@ local task_daily_challenge = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=14001,
|
["id"]=6,
|
||||||
["id_for_nothing"]="VwxcA2Q=",
|
["id_for_nothing"]="UA==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
@ -182,8 +182,8 @@ local task_daily_challenge = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=14001,
|
["id"]=6,
|
||||||
["id_for_nothing"]="VwxcA2Q=",
|
["id_for_nothing"]="UA==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
@ -213,8 +213,8 @@ local task_daily_challenge = {
|
|||||||
{
|
{
|
||||||
["type"]=1,
|
["type"]=1,
|
||||||
["type_for_nothing"]="Vw==",
|
["type_for_nothing"]="Vw==",
|
||||||
["id"]=14001,
|
["id"]=6,
|
||||||
["id_for_nothing"]="VwxcA2Q=",
|
["id_for_nothing"]="UA==",
|
||||||
["num"]=1,
|
["num"]=1,
|
||||||
["num_for_nothing"]="Vw=="
|
["num_for_nothing"]="Vw=="
|
||||||
},
|
},
|
||||||
|
|||||||
@ -1487,7 +1487,7 @@ function BattleUnitComp:takeEffect(buff, target, conditionResult)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.unitEntity:getIsFrozen() and buff:getDecr() == BattleConst.BUFF_DECR_TYPE.INCREASE_GAIN then -- 冻结状态,缓存增益buff
|
if self.unitEntity:getIsFrozen() and buff:isIncreaseGain() then -- 冻结状态,缓存增益buff
|
||||||
if buff:getRound() > 0 then
|
if buff:getRound() > 0 then
|
||||||
local buffEffect = BattleHelper:getBuffEffect()
|
local buffEffect = BattleHelper:getBuffEffect()
|
||||||
buffEffect.buff = buff
|
buffEffect.buff = buff
|
||||||
|
|||||||
@ -8,6 +8,7 @@ TutorialConst.PASS_ONE_CHAPTER = 2
|
|||||||
TutorialConst.TWO_CHAPTER_BOX_CAN_GOT = 3
|
TutorialConst.TWO_CHAPTER_BOX_CAN_GOT = 3
|
||||||
TutorialConst.PASS_THREE_CHAPTER = 4
|
TutorialConst.PASS_THREE_CHAPTER = 4
|
||||||
TutorialConst.UNLOCK_DAILY_CHALLENGE = 5
|
TutorialConst.UNLOCK_DAILY_CHALLENGE = 5
|
||||||
|
TutorialConst.UNLOCK_DUNGEON = 6
|
||||||
|
|
||||||
TutorialConst.TUTORIAL_TYPE = {
|
TutorialConst.TUTORIAL_TYPE = {
|
||||||
CLICK = 1, -- 点击任意区域
|
CLICK = 1, -- 点击任意区域
|
||||||
|
|||||||
@ -184,7 +184,7 @@ function TutorialManager:checkFuncTutorial(id, onlyCheck)
|
|||||||
if DataManager.TutorialData:getIsInTutorial() or GFunc.isShenhe() then
|
if DataManager.TutorialData:getIsInTutorial() or GFunc.isShenhe() then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if CS.BF.BFMain.IsShenhe and not DataManager.TutorialData:getTutorialIdMap(id) then
|
if not DataManager.TutorialData:getTutorialIdMap(id) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -40,6 +40,7 @@ function BattleBoxOpenUI:onLoadRootComplete()
|
|||||||
self.seqAni = nil
|
self.seqAni = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_BOX_OPEN)
|
||||||
local canvasGroup = uiMap["battle_box_open_ui.title_bg"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
|
local canvasGroup = uiMap["battle_box_open_ui.title_bg"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
|
||||||
canvasGroup.alpha = 0
|
canvasGroup.alpha = 0
|
||||||
uiMap["battle_box_open_ui.title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_11))
|
uiMap["battle_box_open_ui.title_bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_11))
|
||||||
|
|||||||
@ -231,17 +231,15 @@ function GridCell:doScale(targetScale, time, callback)
|
|||||||
self.doScaleSeq = self.baseObject:createBindTweenSequence()
|
self.doScaleSeq = self.baseObject:createBindTweenSequence()
|
||||||
self.doScaleSeq:Append(self.baseObject:getTransform():DOScale(targetScale, time))
|
self.doScaleSeq:Append(self.baseObject:getTransform():DOScale(targetScale, time))
|
||||||
self.doScaleSeq:AppendCallback(function()
|
self.doScaleSeq:AppendCallback(function()
|
||||||
if self.doScaleCallback then
|
self:clearDoScale()
|
||||||
self.doScaleCallback()
|
|
||||||
self.doScaleCallback = nil
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GridCell:clearDoScale()
|
function GridCell:clearDoScale()
|
||||||
if self.doScaleCallback then
|
local callback = self.doScaleCallback
|
||||||
self.doScaleCallback()
|
|
||||||
self.doScaleCallback = nil
|
self.doScaleCallback = nil
|
||||||
|
if callback then
|
||||||
|
callback()
|
||||||
end
|
end
|
||||||
if self.doScaleSeq then
|
if self.doScaleSeq then
|
||||||
self.doScaleSeq:Kill()
|
self.doScaleSeq:Kill()
|
||||||
|
|||||||
@ -972,6 +972,12 @@ function MainCityUI:checkTutorial()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if DataManager.DungeonData:isOpenAnyone() then
|
||||||
|
if ModuleManager.TutorialManager:checkFuncTutorial(GConst.TutorialConst.UNLOCK_DUNGEON) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 检查礼包(首充/章节/新手/助力/成长/金币顺序)
|
-- 检查礼包(首充/章节/新手/助力/成长/金币顺序)
|
||||||
|
|||||||
@ -90,6 +90,10 @@ function BattleBuffEntity:getDecr()
|
|||||||
return self.buffInfo.decr
|
return self.buffInfo.decr
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleBuffEntity:isIncreaseGain()
|
||||||
|
return self:getDecr() == BattleConst.BUFF_DECR_TYPE.INCREASE_GAIN
|
||||||
|
end
|
||||||
|
|
||||||
function BattleBuffEntity:getIcon()
|
function BattleBuffEntity:getIcon()
|
||||||
return self.buffInfo.icon
|
return self.buffInfo.icon
|
||||||
end
|
end
|
||||||
@ -115,7 +119,11 @@ function BattleBuffEntity:getShowName(needRedColor)
|
|||||||
self.showNameStr = I18N:getTextWithOtherKey("buff", "name", self:getName(), "show_name")
|
self.showNameStr = I18N:getTextWithOtherKey("buff", "name", self:getName(), "show_name")
|
||||||
end
|
end
|
||||||
if not self.showNameRedColor and self.showNameStr then
|
if not self.showNameRedColor and self.showNameStr then
|
||||||
self.showNameRedColor = "<color=#E35F6A>" .. self.showNameStr .. "</color>"
|
if self:isIncreaseGain() then
|
||||||
|
self.showNameRedColor = "<color=#4bff33>" .. self.showNameStr .. "</color>"
|
||||||
|
else
|
||||||
|
self.showNameRedColor = "<color=#ff5dfd>" .. self.showNameStr .. "</color>"
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if needRedColor then
|
if needRedColor then
|
||||||
return self.showNameRedColor
|
return self.showNameRedColor
|
||||||
|
|||||||
@ -1,11 +1,5 @@
|
|||||||
local DungeonData = class("DungeonData", BaseData)
|
local DungeonData = class("DungeonData", BaseData)
|
||||||
|
|
||||||
-- 副本展示权重(由上到下排列)
|
|
||||||
local DUNGEON_SHOW_WEIGHT = {
|
|
||||||
[1] = ModuleManager.MODULE_KEY.DUNGEON_SHARDS,
|
|
||||||
[2] = ModuleManager.MODULE_KEY.DUNGEON_GOLD,
|
|
||||||
}
|
|
||||||
|
|
||||||
-- 所有活动副本数据
|
-- 所有活动副本数据
|
||||||
|
|
||||||
function DungeonData:ctor()
|
function DungeonData:ctor()
|
||||||
@ -116,17 +110,52 @@ end
|
|||||||
|
|
||||||
-- 返回已开启的副本
|
-- 返回已开启的副本
|
||||||
function DungeonData:getOpenDungeons()
|
function DungeonData:getOpenDungeons()
|
||||||
|
if self.dungeonStage == nil then
|
||||||
|
self.dungeonStage = {}
|
||||||
|
for module, entity in pairs(self.dataDungeons) do
|
||||||
|
local openStage = ConfigManager:getConfig("func_open")[module].stage
|
||||||
|
self.dungeonStage[module] = openStage
|
||||||
|
end
|
||||||
|
table.sort(self.dungeonStage, function(a, b)
|
||||||
|
return a < b
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
local openDungeons = {}
|
local openDungeons = {}
|
||||||
for idx, moduleKey in pairs(DUNGEON_SHOW_WEIGHT) do
|
table.foreach(self.dungeonStage, function(module, s)
|
||||||
if self:isOpen(moduleKey) then
|
if self:isOpen(module) and self:isActive(module) then
|
||||||
table.insert(openDungeons, moduleKey)
|
table.insert(openDungeons, module)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
table.foreach(self.dungeonStage, function(module, s)
|
||||||
|
if self:isOpen(module) and not self:isActive(module) then
|
||||||
|
table.insert(openDungeons, module)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- 碎片和金币顺序特殊处理:策划要求,同时开启时,金币在碎片之上
|
||||||
|
if self:isActive(ModuleManager.MODULE_KEY.DUNGEON_GOLD) and self:isActive(ModuleManager.MODULE_KEY.DUNGEON_SHARDS) then
|
||||||
|
local idxGold,idxShards = 0,0
|
||||||
|
for idx, module in pairs(openDungeons) do
|
||||||
|
if module == ModuleManager.MODULE_KEY.DUNGEON_GOLD then
|
||||||
|
idxGold = idx
|
||||||
|
end
|
||||||
|
if module == ModuleManager.MODULE_KEY.DUNGEON_SHARDS then
|
||||||
|
idxShards = idx
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if idxGold > idxShards then
|
||||||
|
local temp = openDungeons[idxShards]
|
||||||
|
openDungeons[idxShards] = openDungeons[idxGold]
|
||||||
|
openDungeons[idxGold] = temp
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if EDITOR_MODE then
|
if EDITOR_MODE then
|
||||||
Logger.logHighlight("已开启副本:")
|
Logger.logHighlight("已开启副本:")
|
||||||
Logger.printTable(openDungeons)
|
Logger.printTable(openDungeons)
|
||||||
end
|
end
|
||||||
return table.revert(openDungeons)
|
return openDungeons
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 是否在活动副本时间内
|
-- 是否在活动副本时间内
|
||||||
|
|||||||
@ -83,24 +83,15 @@ function DungeonShardsEntity:getBoardShowRewardIcon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function DungeonShardsEntity:getFirstRewardNum(id)
|
function DungeonShardsEntity:getFirstRewardNum(id)
|
||||||
local count = 0
|
local cfg = ConfigManager:getConfig("chapter_dungeon_shards")[id]
|
||||||
for index, reward in ipairs(ConfigManager:getConfig("chapter_dungeon_shards")[id].first_pass_reward) do
|
return cfg.times_a + cfg.times_b
|
||||||
count = count + GFunc.getRewardNum(reward)
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function DungeonShardsEntity:getPassRewardNum(id)
|
function DungeonShardsEntity:getPassRewardNum(id)
|
||||||
local count = 0
|
local cfg = ConfigManager:getConfig("chapter_dungeon_shards")[id]
|
||||||
local pass = ConfigManager:getConfig("chapter_dungeon_shards")[id].pass_reward
|
local pass = cfg.times_d
|
||||||
local wave = ConfigManager:getConfig("chapter_dungeon_shards")[id].wave_reward
|
local wave = cfg.times_c * #cfg.monster
|
||||||
for index, reward in ipairs(pass) do
|
return pass + wave
|
||||||
count = count + GFunc.getRewardNum(reward)
|
|
||||||
end
|
|
||||||
for index, reward in ipairs(wave) do
|
|
||||||
count = count + GFunc.getRewardNum(reward)
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return DungeonShardsEntity
|
return DungeonShardsEntity
|
||||||
Loading…
x
Reference in New Issue
Block a user