优化显示逻辑

This commit is contained in:
xiekaidong 2023-08-02 18:47:25 +08:00
parent 041d222d53
commit c6127ec0ae

View File

@ -74,7 +74,34 @@ function SummonData:getSummonRewardByLv(summonType, level)
if level == 1 then
return cfgInfo.box_lv_base
else
return cfgInfo["box_lv_" .. tostring(level)]
if not self.cacheSummonRewardByLv then
self.cacheSummonRewardByLv = {}
end
self.cacheSummonRewardByLv[level] = {}
local rewards = cfgInfo["box_lv_" .. tostring(level)]
for _, reward in ipairs(rewards) do
local find = false
for index, rewardBase in ipairs(cfgInfo.box_lv_base) do
if reward.type == rewardBase.type and reward.id == rewardBase.id and reward.num > rewardBase.num then
local num = reward.num - rewardBase.num
table.insert(self.cacheSummonRewardByLv[level], {
id = reward.id,
type = reward.type,
num = num
})
find = true
break
end
end
if not find then
table.insert(self.cacheSummonRewardByLv[level], {
id = reward.id,
type = reward.type,
num = reward.num
})
end
end
return self.cacheSummonRewardByLv[level]
end
end