战斗任务统计
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@ -139,7 +139,15 @@ function ArenaManager:rspSettlement(result)
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ModuleManager.BattleManager:showArenaBattleResultUI(result.settlement, result.rewards, checkCount)
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ModuleManager.BattleManager:showArenaBattleResultUI(result.settlement, result.rewards, checkCount)
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self:checkSeasonChange()
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self:checkSeasonChange()
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ModuleManager.TaskManager:addFightTaskProgress(reqData.task_stat)
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_BOSS] = 0 -- boss不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER] = 0 -- 击杀小怪数量不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] = 0 -- 通关波数不算
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_CHALLENGE)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_CHALLENGE)
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--bi上报
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--bi上报
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@ -102,6 +102,16 @@ function DungeonManager:respEndChallengeGold(result)
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_BOSS] = 0 -- boss不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER] = 0 -- 击杀小怪数量不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] = 0 -- 通关波数不算
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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end
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end
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end
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end
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@ -200,6 +210,15 @@ function DungeonManager:respEndChallengeShards(result)
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_BOSS] = 0 -- boss不算
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taskStat[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER] = 0 -- 击杀小怪数量不算
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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end
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end
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end
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end
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@ -106,6 +106,13 @@ function DungeonArmorManager:rspEndChallenge(result)
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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end
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end
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end
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end
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@ -109,6 +109,13 @@ function DungeonWeaponManager:rspEndChallenge(result)
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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end
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end
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if result.reqData then
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local taskStat = result.reqData.task_stat
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if taskStat then
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ModuleManager.TaskManager:addFightTaskProgress(taskStat)
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end
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end
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end
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end
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end
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end
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