Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
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commit
c512d7f984
@ -1001,6 +1001,13 @@ function BattleUnitComp:onSkillTakeEffect(skill)
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end
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if succ and skill:getIsNormalType() then -- 普攻攻击成功的话
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self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
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local shakeType = skill:getShakeType()
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if shakeType then
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local shakeTime = skill:getShakeTime() or 0
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if shakeTime > 0 then
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self.battleController:shakeScreen(shakeType, shakeTime/TIME_FACTOR)
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end
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end
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end
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end
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@ -1715,6 +1715,10 @@ function BattleController:getFxNode()
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return self.battleUI:getFxNode()
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end
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function BattleController:shakeScreen(shakeType, duration)
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self.battleUI:shakeScreen(shakeType, duration)
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end
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local function _addCurRoundAttr(self, instruction, callback)
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if instruction.effectList then
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local defComp = self:getOtherSideMainUnit(BattleConst.SIDE_ATK)
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@ -10,6 +10,7 @@ local BOARD_POS_UP = BF.Vector2(0, 47)
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local BOARD_POS_DOWN = BF.Vector2(0, -740)
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local BG_PATH = "assets/arts/textures/background/battle/%s.png"
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local CacheVector2 = CS.UnityEngine.Vector2(0, 0)
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local CacheVector3 = CS.UnityEngine.Vector3(0, 0, 0)
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function BattleUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_ui.prefab"
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@ -31,11 +32,12 @@ function BattleUI:_display()
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self.gridNode = uiMap["battle_ui.bg_2.board_node.grid_node"]
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self.boardNode = uiMap["battle_ui.bg_2.board_node"]
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self.boardMask2D = self.gridNode:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_RECT_MASK_2D)
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self.boardMask = uiMap["battle_ui.bg_2.board_mask"]
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self.boardMask = uiMap["battle_ui.bg_2.board_node.grid_node.board_mask"]
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self.boardMask:setVisible(false)
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self.boardCacheNode = uiMap["battle_ui.bg_2.board_cache_node"]
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self.boardCacheNode:setVisible(false)
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self.boardCacheBox = uiMap["battle_ui.bg_2.board_cache_node.skill_box"]
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self.battleRoot = uiMap["battle_ui.battle_root"]
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self:initBg()
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self:initSkill()
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self:initBuff()
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@ -49,7 +51,7 @@ end
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function BattleUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_ui.close_btn"]:addClickListener(function()
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uiMap["battle_ui.top_node.close_btn"]:addClickListener(function()
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ModuleManager.BattleManager:showPauseUI()
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end)
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@ -65,7 +67,7 @@ function BattleUI:_bind()
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end
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function BattleUI:initBg()
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self.bg = self.uiMap["battle_ui.bg"]
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self.bg = self.uiMap["battle_ui.battle_root.bg"]
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self.bg:setLocalScale(0, 0, 0)
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local width = self.bg:fastGetSizeDelta()
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self.bg:setAnchoredPositionX(width/4)
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@ -330,7 +332,7 @@ function BattleUI:getBattleBuffTipsObj(index)
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end
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function BattleUI:initBattlefield()
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self.battleNode = self.uiMap["battle_ui.battle_node"]
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self.battleNode = self.uiMap["battle_ui.battle_root.battle_node"]
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end
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function BattleUI:getBattleNode()
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@ -338,7 +340,7 @@ function BattleUI:getBattleNode()
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end
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function BattleUI:initNumberNode()
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self.battleNumberNode = self.uiMap["battle_ui.battle_number_node"]
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self.battleNumberNode = self.uiMap["battle_ui.battle_root.battle_number_node"]
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self.battleNumber = self.uiMap["battle_ui.cache_node.battle_number"]
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self.battleNumberRed = self.uiMap["battle_ui.cache_node.battle_number_red"]
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self.battleNumberGreen = self.uiMap["battle_ui.cache_node.battle_number_green"]
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@ -366,7 +368,7 @@ function BattleUI:getBattleNumberYellow()
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end
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function BattleUI:initFxNode()
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self.fxNode = self.uiMap["battle_ui.batttle_fx_node"]
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self.fxNode = self.uiMap["battle_ui.battle_root.batttle_fx_node"]
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end
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function BattleUI:getFxNode()
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@ -534,6 +536,46 @@ function BattleUI:refreshSkill(elementMap)
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end
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end
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-- shakeType: 奇数是水平震动 偶数是垂直震动
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function BattleUI:shakeScreen(shakeType, duration)
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self.battleRoot:setLocalPosition(0, 0, 0)
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if self.shakeTween == nil then
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local length = ConfigManager:getConfig("const")["shake_level_" .. math.ceil(shakeType / 2)].value
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if shakeType % 2 == 0 then
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CacheVector2.x = 0
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CacheVector2.y = length
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self.shakeTween = self.battleRoot:getTransform():DOShakeAnchorPos(duration, CacheVector2, 100, 90, false, false)
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else
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CacheVector2.x = length
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CacheVector2.y = 0
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self.shakeTween = self.battleRoot:getTransform():DOShakeAnchorPos(duration, CacheVector2, 100, 90, false, false)
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end
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self.shakeTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
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self.shakeTween:SetAutoKill(false)
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self.shakeType = shakeType
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self.shakeDuration = duration
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elseif self.shakeType == shakeType and self.shakeDuration == duration then
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self.shakeTween:Restart()
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else
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self.shakeTween:Kill()
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local length = ConfigManager:getConfig("config")["shake_level_" .. math.ceil(shakeType / 2)].value / 100
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if shakeType % 2 == 0 then
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CacheVector2.x = 0
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CacheVector2.y = length
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self.shakeTween = self.battleRoot:getTransform():DOShakeAnchorPos(duration, CacheVector2, 100, 90, false, false)
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else
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CacheVector2.x = length
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CacheVector2.y = 0
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self.shakeTween = self.battleRoot:getTransform():DOShakeAnchorPos(duration, CacheVector2, 100, 90, false, false)
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end
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self.shakeTween:SetIntId(GConst.DOTWEEN_IDS.BATTLE)
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self.shakeTween:SetAutoKill(false)
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self.shakeType = shakeType
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self.shakeDuration = duration
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end
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self.shakeTween.timeScale = DataManager.BattleData:getTimeScale()
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end
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function BattleUI:initGridCell()
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if self.root.gridCells then
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self.gridCells = self.root.gridCells
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@ -1160,6 +1202,10 @@ function BattleUI:clear()
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self.bgMoveTween:Kill()
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self.bgMoveTween = nil
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end
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if self.shakeTween then
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self.shakeTween:Kill()
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self.shakeTween = nil
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end
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if self.battleNumberNode then
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self.battleNumberNode:removeAllChildren()
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end
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@ -184,6 +184,14 @@ function BattleSkillEntity:getFxTargetDelay()
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return self.skillInfo.fx_target_delay
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end
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function BattleSkillEntity:getShakeType()
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return self.skillInfo.shake_type
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end
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function BattleSkillEntity:getShakeTime()
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return self.skillInfo.shake_time
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end
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function BattleSkillEntity:getRecordData(name)
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if self.recordData == nil then
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self.recordData = {}
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