显示优化
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@ -604,6 +604,7 @@ local localization_global =
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["ACT_PVP_DESC_21"] = "帮助文本1",
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["ACT_PVP_DESC_22"] = "帮助文本2",
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["ACT_PVP_DESC_23"] = "帮助文本3",
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["ACT_PVP_DESC_24"] = "停业中",
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["ACT_PVP_TALK_DESC_1"] = "嗨~今天想来一局吗?",
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["ACT_PVP_TALK_DESC_2"] = "强者,每天可以领取累胜奖励!",
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["ACT_PVP_TALK_DESC_3"] = "嗯,这听起来很有趣,我们开始吧!",
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@ -79,6 +79,10 @@ function ActPvpManager:rspActData(result)
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end
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function ActPvpManager:reqEnter()
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if DataManager.ActPvpData:isFinalDay() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_24))
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end
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if not DataManager.ActPvpData:getIsOpen() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACTIVITY_OVER_EDSC))
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return
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@ -373,6 +377,9 @@ function ActPvpManager:reqBuyBountyLevel()
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return
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end
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local cost = DataManager.ActPvpData:getBuyBountyLevelCost()
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if not GFunc.checkCost(cost.id, cost.num, true) then
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return
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end
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local params ={
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titleTx = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_TITLE),
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content = I18N:getGlobalText(I18N.GlobalConst.BOUNTY_BUY_LEVEL_COUNTENT),
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@ -1,5 +1,7 @@
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local ActPvpMainUI = class("ActPvpMainUI", BaseUI)
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local ENTER_BTN_BG = {"common_btn_green_1", "common_btn_grey_1"}
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local TASK_DESC =
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{
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"ACT_PVP_TALK_DESC_1",
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@ -75,10 +77,16 @@ end
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function ActPvpMainUI:_display()
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local uiMap = self.root:genAllChildren()
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uiMap["act_pvp_main_ui.bg.ui_spine_obj"]:playAnim("idle", true, false, false)
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_2))
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uiMap["act_pvp_main_ui.down.btn_rank.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_10))
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uiMap["act_pvp_main_ui.down.btn_bounty.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_4))
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uiMap["act_pvp_main_ui.bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_5))
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if DataManager.ActPvpData:isFinalDay() then
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn"]:setSprite(GConst.ATLAS_PATH.COMMON, ENTER_BTN_BG[2])
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_24))
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else
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn"]:setSprite(GConst.ATLAS_PATH.COMMON, ENTER_BTN_BG[1])
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_2))
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end
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local titleBg = uiMap["act_pvp_main_ui.bg.title_img"]
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local title = uiMap["act_pvp_main_ui.bg.title_tx"]
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title:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_6))
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@ -146,7 +154,8 @@ function ActPvpMainUI:refreshTime()
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if self.canFight ~= canFight then
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self.canFight = canFight
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if not self.canFight then
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uiMap["act_pvp_main_ui.down.enter_node"]:setVisible(false)
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn"]:setSprite(GConst.ATLAS_PATH.COMMON, ENTER_BTN_BG[2])
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uiMap["act_pvp_main_ui.down.enter_node.enter_btn.tx_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_24))
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end
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end
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end
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@ -73,6 +73,10 @@ function ActPvpPlayingUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["act_pvp_main_ui.down.playing_node.macth_btn"]:addClickListener(function()
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if DataManager.ActPvpData:isFinalDay() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_24))
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return
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end
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ModuleManager.ActPvpManager:showMatchUI()
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end)
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@ -61,6 +61,7 @@ function ActPvpData:init(data)
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else
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self:updateData(data)
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end
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self:getBountyList()
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DataManager:registerCrossDayFunc("ActPvpData", function()
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self.playing = false
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self.enterCountDaily = 0
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@ -75,9 +76,6 @@ function ActPvpData:init(data)
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end
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function ActPvpData:updateData(data)
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Logger.logHighlight("---------------ActPvpData:init-----------------")
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Logger.printTable(data)
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Logger.logHighlight("-----------")
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if not data then
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return
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end
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@ -510,6 +508,9 @@ function ActPvpData:getBountyLevel()
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end
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function ActPvpData:setBountyLevel(level)
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if level > self.minBountyBaseLv then
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level = level - self.minBountyBaseLv
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end
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self.level = level
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self:setDirty()
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end
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