修改一下命名
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@ -716,7 +716,7 @@ function BIReport:postFirstRechargeEvent(id)
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end
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end
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-- 上报24小时内部分章节第一次失败的用户
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-- 上报24小时内部分章节第一次失败的用户
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function BIReport:post24GradeFailEvent(chapterId)
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function BIReport:postFirstDayGradeFailEvent(chapterId)
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-- 只有外网正式渠道真机包才上报
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-- 只有外网正式渠道真机包才上报
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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return
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return
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@ -746,7 +746,7 @@ function BIReport:post24GradeFailEvent(chapterId)
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end
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end
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-- 上报24小时内部分英雄升级
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-- 上报24小时内部分英雄升级
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function BIReport:post24HeroLevel(heroId)
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function BIReport:postFirstDayHeroLevel(heroId)
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-- 只有外网正式渠道真机包才上报
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-- 只有外网正式渠道真机包才上报
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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return
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return
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@ -779,7 +779,7 @@ function BIReport:post24HeroLevel(heroId)
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end
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end
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-- 上报24小时内开宝箱
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-- 上报24小时内开宝箱
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function BIReport:post24OpenBox(count)
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function BIReport:postFirstDayOpenBox(count)
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-- 只有外网正式渠道真机包才上报
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-- 只有外网正式渠道真机包才上报
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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if not Platform:getIsPublishChannel() or EDITOR_MODE then
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return
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return
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@ -169,7 +169,7 @@ function ChapterManager:endFightFinish(result)
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if not reqData.win then
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if not reqData.win then
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DataManager.ShopData:markPopLastChapterActGift()
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DataManager.ShopData:markPopLastChapterActGift()
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if DataManager.ChapterData:getChapterFightCount(fightChapterId) == 1 then -- 首次失败上报
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if DataManager.ChapterData:getChapterFightCount(fightChapterId) == 1 then -- 首次失败上报
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BIReport:post24GradeFailEvent(fightChapterId)
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BIReport:postFirstDayGradeFailEvent(fightChapterId)
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end
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end
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end
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end
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@ -46,7 +46,7 @@ function SummonManager:summonFinish(result)
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for t, count in pairs(result.summon_info.count) do
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for t, count in pairs(result.summon_info.count) do
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totalCount = totalCount + count
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totalCount = totalCount + count
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end
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end
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BIReport:post24OpenBox(totalCount)
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BIReport:postFirstDayOpenBox(totalCount)
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end
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end
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end
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end
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end
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end
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@ -149,7 +149,7 @@ function HeroData:setHeroLv(id, lv)
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end
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end
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BIReport:postHeroLev(beforeLv, lv)
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BIReport:postHeroLev(beforeLv, lv)
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BIReport:post24HeroLevel(id)
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BIReport:postFirstDayHeroLevel(id)
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end
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end
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function HeroData:getMatchActiveHeroMap()
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function HeroData:getMatchActiveHeroMap()
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