增加容错
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@ -314,6 +314,7 @@ function BattleData:setGridInfo(posId, gridInfo)
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end
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entity:setSkilId() -- 清除skillId
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entity:determineIdleStatus()
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end
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function BattleData:getSkillEntities()
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@ -11,9 +11,7 @@ function BattleGridEntity:ctor(data)
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self.linkSkillCount = data.linkSkillCount or 0 -- 任意链接技能激活次数
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self.isIdle = false
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self.data.isDirty = false
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if self.gridType == BattleConst.GRID_TYPE.EMPTY and self.elementType == BattleConst.ELEMENT_TYPE.NONE then
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self.isIdle = true
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end
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self:determineIdleStatus()
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end
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function BattleGridEntity:clear()
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@ -228,4 +226,10 @@ function BattleGridEntity:getLinkSkillCount()
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return self.linkSkillCount
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end
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function BattleGridEntity:determineIdleStatus()
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if not self.isIdle and self.gridType == BattleConst.GRID_TYPE.EMPTY and self.elementType == BattleConst.ELEMENT_TYPE.NONE then
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self.isIdle = true
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end
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end
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return BattleGridEntity
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