不冻结棋盘
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@ -478,6 +478,7 @@ function BattleController:enterElimination(needDelay)
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end)
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end)
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else
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else
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Logger.logHighlight("----- 处于无法消除状态 -----")
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Logger.logHighlight("----- 处于无法消除状态 -----")
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self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_ELIMINATION
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end
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end
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else
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else
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self.attentionList = pathList
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self.attentionList = pathList
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