删除不用的注释
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@ -399,71 +399,6 @@ if NOT_PUBLISH then
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Logger.printTable(map)
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end
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end
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-- if Input.GetKeyDown(KeyCode.P) then
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-- ModuleManager.ChapterManager:showBattleFailUI(nil, true)
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-- end
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-- if Input.GetKeyDown(KeyCode.G) then
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_GOLD, {id = 1, level = 1}, function()
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-- UIManager:closeAllUI()
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-- ModuleManager.MaincityManager:showMainCityUI()
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
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-- end)
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-- end
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-- if Input.GetKeyDown(KeyCode.H) then
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_GEM, {id = 2, level = 1}, function()
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-- UIManager:closeAllUI()
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-- ModuleManager.MaincityManager:showMainCityUI()
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
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-- end)
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-- end
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-- if Input.GetKeyDown(KeyCode.J) then
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_MITHRIL, {id = 3, level = 1}, function()
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-- UIManager:closeAllUI()
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-- ModuleManager.MaincityManager:showMainCityUI()
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-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
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-- end)
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-- end
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-- if Input.GetKeyDown(KeyCode.K) then
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-- -- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_ARENA, {id = 4, level = 23}, function()
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-- -- UIManager:closeAllUI()
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-- -- ModuleManager.MaincityManager:showMainCityUI()
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-- -- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
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-- -- end)
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-- local resultParams = {
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-- level = 24,
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-- score = 600000,
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-- lastRank = 1,
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-- newRank = 2,
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-- rewards = {
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-- [1] = {
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-- type = 2,
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-- equip = {
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-- level = 0,
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-- id = 10201,
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-- count = 1
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-- }
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-- },
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-- }
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-- }
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-- ModuleManager.ArenaManager:showBattleResultUI(resultParams)
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-- end
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-- if Input.GetKeyDown(KeyCode.K) then
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-- DataManager.ArenaData:refreshSelectLegacy()
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-- ModuleManager.ArenaManager:showBattleSelectLegacyUI()
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-- end
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-- if EDITOR_MODE then
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-- if Input.GetKeyDown(KeyCode.N) and Input.GetKey(KeyCode.RightControl) then
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-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.TRAIN_PASS_UP, {toId = 50}) -- 表现事件
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-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 0})
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-- end
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-- if Input.GetKeyDown(KeyCode.M) and Input.GetKey(KeyCode.RightControl) then
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-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.TRAIN_REBORN) -- 表现事件
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-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 0})
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-- end
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-- end
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end
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Game._releaseOnApplicationFocus = Game.onApplicationFocus
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