活动副本

This commit is contained in:
Fang 2023-06-08 18:36:35 +08:00
parent f848e7b5bc
commit bf1e7b7885
37 changed files with 1056 additions and 41 deletions

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@ -96,6 +96,9 @@ BIReport.ITEM_GET_TYPE = {
DAILY_CHALLENGE_END = "DailyChallengeEnd", -- 每日挑战结算 DAILY_CHALLENGE_END = "DailyChallengeEnd", -- 每日挑战结算
DAILY_CHALLENGE_RESET = "DailyChallengeReset", -- 每日挑战重置 DAILY_CHALLENGE_RESET = "DailyChallengeReset", -- 每日挑战重置
DAILY_CHALLENGE_TASK_REWARD = "DailyChallengeTaskReward", -- 每日挑战任务奖励 DAILY_CHALLENGE_TASK_REWARD = "DailyChallengeTaskReward", -- 每日挑战任务奖励
DUNGEON_GOLD_CHALLENGE = "DungeonGoldChallenge", -- 金币副本挑战
DUNGEON_GOLD_END = "DungeonGoldEnd", -- 金币副本结算
DUNGEON_GOLD_SWEEP = "DungeonGoldSweep", -- 金币副本扫荡
} }
BIReport.ADS_CLICK_TYPE = { BIReport.ADS_CLICK_TYPE = {

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@ -9,6 +9,7 @@ function DataManager:init()
self:initManager("PlayerData", "app/userdata/player/player_data") self:initManager("PlayerData", "app/userdata/player/player_data")
self:initManager("ChapterData", "app/userdata/chapter/chapter_data") self:initManager("ChapterData", "app/userdata/chapter/chapter_data")
self:initManager("DailyChallengeData", "app/userdata/daily_challenge/daily_challenge_data") self:initManager("DailyChallengeData", "app/userdata/daily_challenge/daily_challenge_data")
self:initManager("DungeonData", "app/userdata/dungeon/dungeon_data")
self:initManager("HeroData", "app/userdata/hero/hero_data") self:initManager("HeroData", "app/userdata/hero/hero_data")
self:initManager("BagData", "app/userdata/bag/bag_data") self:initManager("BagData", "app/userdata/bag/bag_data")
self:initManager("BattleData", "app/userdata/battle/battle_data") self:initManager("BattleData", "app/userdata/battle/battle_data")
@ -85,6 +86,7 @@ function DataManager:clear()
self.PlayerData:clear() self.PlayerData:clear()
self.ChapterData:clear() self.ChapterData:clear()
self.DailyChallengeData:clear() self.DailyChallengeData:clear()
self.DungeonData:clear()
self.HeroData:clear() self.HeroData:clear()
self.BagData:clear() self.BagData:clear()
self.FormationData:clear() self.FormationData:clear()
@ -119,6 +121,8 @@ function DataManager:initWithServerData(data)
self.PlayerData:init(data) self.PlayerData:init(data)
self.ChapterData:init(data.chapter) self.ChapterData:init(data.chapter)
self.DailyChallengeData:init(data.chapter_daily_challenge) self.DailyChallengeData:init(data.chapter_daily_challenge)
self.DungeonData:initDungeonGold(data.chapter_gold_challenge)
self.DungeonData:initDungeonShards()
self.HeroData:init(data.bag.heroes) self.HeroData:init(data.bag.heroes)
self.BagData:init(data.bag) self.BagData:init(data.bag)
self.FormationData:init(data.fight_info) self.FormationData:init(data.fight_info)

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@ -29,8 +29,7 @@ EventManager.CUSTOM_EVENT = {
SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC", SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC",
GO_SHOP = "GO_SHOP", -- 跳转商店 GO_SHOP = "GO_SHOP", -- 跳转商店
UPDATE_MAIN_MALL_HEIGHT = "UPDATE_MAIN_MALL_HEIGHT", -- 更新主要商品的高度 UPDATE_MAIN_MALL_HEIGHT = "UPDATE_MAIN_MALL_HEIGHT", -- 更新主要商品的高度
GO_DAILY_CHALLENGE = "GO_DAILY_CHALLENGE", -- 跳转每日挑战 CHANGE_MAIN_COMP_MODULE = "CHANGE_MAIN_COMP_MODULE", -- 切换主界面模块
GO_CHAPTER = "GO_CHAPTER", -- 跳转主线章节
CLOSE_BOX_HERO_UI = "CLOSE_BOX_HERO_UI", CLOSE_BOX_HERO_UI = "CLOSE_BOX_HERO_UI",
CLOSE_BOX_OPEN_UI = "CLOSE_BOX_OPEN_UI", CLOSE_BOX_OPEN_UI = "CLOSE_BOX_OPEN_UI",
BIND_ACCOUNT_SUCCESS = "BIND_ACCOUNT_SUCCESS", BIND_ACCOUNT_SUCCESS = "BIND_ACCOUNT_SUCCESS",

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@ -51,6 +51,8 @@ local MODULE_PATHS = {
PlayerManager = "app/module/player/player_manager", PlayerManager = "app/module/player/player_manager",
-- 账号 -- 账号
AccountManager= "app/module/account/account_manager", AccountManager= "app/module/account/account_manager",
-- 活动副本
DungeonManager = "app/module/dungeon/dungeon_manager",
} }
-- 这里的key对应func_open里的id -- 这里的key对应func_open里的id
@ -70,6 +72,8 @@ ModuleManager.MODULE_KEY = {
FIRST_RECHARGE = "first_charge", -- 首充礼包 FIRST_RECHARGE = "first_charge", -- 首充礼包
BEGINNER_GIFT = "new_player_gift", -- 新手礼包 BEGINNER_GIFT = "new_player_gift", -- 新手礼包
MAIL = "mail_open", -- 邮件 MAIL = "mail_open", -- 邮件
DUNGEON_SHARDS = "dungeon_shards_open", -- 碎片副本
DUNGEON_GOLD = "dungeon_gold_open", -- 金币副本
} }
local _moduleMgrs = {} local _moduleMgrs = {}

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@ -137,6 +137,15 @@ function Time:getOverOfServerToday(time)
return self:getBeginningOfServerToday() + SECONDS_PRE_DAY return self:getBeginningOfServerToday() + SECONDS_PRE_DAY
end end
-- 获取今日剩余时间
function Time:getTodaySurplusTime()
local result = self:getOverOfServerToday() - self:getServerTime()
if result < 0 then
result = 0
end
return result
end
function Time:getBeginningOfToday() function Time:getBeginningOfToday()
local now = os.date('*t', self:getServerTime() + self:getTimeZoneOffset()*SECONDS_PRE_HOUR) local now = os.date('*t', self:getServerTime() + self:getTimeZoneOffset()*SECONDS_PRE_HOUR)
local beginDay = os.time{year = now.year, month = now.month, day = now.day, hour = 0} local beginDay = os.time{year = now.year, month = now.month, day = now.day, hour = 0}
@ -271,6 +280,15 @@ function Time:getDayByTimeStamp(time)
return now.day return now.day
end end
-- 获取当前处于星期几
function Time:getWeekByTimeStamp(time)
time = time or self:getServerTime()
local now = os.date('!*t', time)
local weekTab = {7, 1, 2, 3, 4, 5, 6}
return weekTab[now.wday]
end
-- 转换服务器时间字符串(ISO 8601)的对应的时间戳,例如2022-09-10T18:10:00.000Z -- 转换服务器时间字符串(ISO 8601)的对应的时间戳,例如2022-09-10T18:10:00.000Z
function Time:convertServerTimeStringToTimestamp(str) function Time:convertServerTimeStringToTimestamp(str)
local dateTime = CS.System.DateTime.Parse(str) local dateTime = CS.System.DateTime.Parse(str)

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@ -228,6 +228,7 @@ local LocalizationGlobalConst =
DUNGEON_SHARDS_HELP = "DUNGEON_SHARDS_HELP", DUNGEON_SHARDS_HELP = "DUNGEON_SHARDS_HELP",
DUNGEON_SHARDS_OPEN = "DUNGEON_SHARDS_OPEN", DUNGEON_SHARDS_OPEN = "DUNGEON_SHARDS_OPEN",
MAIN_CHAPTER = "MAIN_CHAPTER", MAIN_CHAPTER = "MAIN_CHAPTER",
SMASH = "SMASH",
} }
return LocalizationGlobalConst return LocalizationGlobalConst

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@ -228,6 +228,7 @@ local localization_global =
["DUNGEON_SHARDS_HELP"] = "检测实力的时候到了!\n打倒所有拦路的怪物们,告诉他们谁才是真正的勇士!\n注意!怪物们有备而来,部分角色的攻击会下降。", ["DUNGEON_SHARDS_HELP"] = "检测实力的时候到了!\n打倒所有拦路的怪物们,告诉他们谁才是真正的勇士!\n注意!怪物们有备而来,部分角色的攻击会下降。",
["DUNGEON_SHARDS_OPEN"] = "开启时间:周一、周三、周五、周日", ["DUNGEON_SHARDS_OPEN"] = "开启时间:周一、周三、周五、周日",
["MAIN_CHAPTER"] = "主线章节", ["MAIN_CHAPTER"] = "主线章节",
["SMASH"] = "扫荡",
} }
return localization_global return localization_global

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@ -218,6 +218,7 @@ local localization_global =
["CHAPTER_DESC_2"] = "Mysterious Chest{0}/{1}", ["CHAPTER_DESC_2"] = "Mysterious Chest{0}/{1}",
["FIRST_PASS"] = "1st Clear", ["FIRST_PASS"] = "1st Clear",
["MAIN_CHAPTER"] = "Main Chapter", ["MAIN_CHAPTER"] = "Main Chapter",
["SMASH"] = "Smash",
} }
return localization_global return localization_global

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@ -217,6 +217,7 @@ local localization_global =
["PAY_FAILED_DESC_1"] = "訂單異常,請聯繫客服處理", ["PAY_FAILED_DESC_1"] = "訂單異常,請聯繫客服處理",
["CHAPTER_DESC_2"] = "神祕寶箱{0}/{1}", ["CHAPTER_DESC_2"] = "神祕寶箱{0}/{1}",
["MAIN_CHAPTER"] = "主線章節", ["MAIN_CHAPTER"] = "主線章節",
["SMASH"] = "掃蕩",
} }
return localization_global return localization_global

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@ -77,6 +77,8 @@ BattleConst.TIME_SCALE = {
BattleConst.BATTLE_TYPE = { BattleConst.BATTLE_TYPE = {
STAGE = "1", STAGE = "1",
DAILY_CHALLENGE = "2", DAILY_CHALLENGE = "2",
DUNGEON_GOLD = "3",
DUNGEON_SHARDS = "4",
} }
BattleConst.TYPEOF_LUA_COMP = { BattleConst.TYPEOF_LUA_COMP = {

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@ -0,0 +1,88 @@
local DungeonManager = class("DungeonManager", BaseModule)
function DungeonManager:checkDayChange()
end
-- 请求挑战金币副本
function DungeonManager:reqChallengeGold(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_GOLD
-- 判断次数
if not DataManager.DungeonData:getRemainTimes(moduleKey) > 0 then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
-- 判断体力
if not DataManager.DailyChallengeData:isEnoughHp(moduleKey) then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
if not DataManager.DailyChallengeData:isCanChallenge(moduleKey) then
return
end
local parmas = {}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterGoldChallengeStartReq, parmas, {}, self.respChallengeGold, BIReport.ITEM_GET_TYPE.DUNGEON_GOLD_CHALLENGE)
end
-- 响应挑战副本
function DungeonManager:respChallengeGold(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
end
end
-- 请求结算金币副本
function DungeonManager:reqEndChallengeGold()
local parmas = {
win = true,
total_damage = nil,
remaining_hp = nil,
chapter_gold_id = nil,
task_stat = nil,
combatReport = nil,
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterGoldChallengeSettlementReq, parmas, {}, self.respEndChallengeGold, BIReport.ITEM_GET_TYPE.DUNGEON_GOLD_END)
end
-- 响应结算金币副本
function DungeonManager:respEndChallengeGold(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
ModuleManager.BattleManager:showBattleResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_GOLD, result.rewards, result.reqData.combatReport)
end
end
-- 请求扫荡金币副本
function DungeonManager:reqSweepGold(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_GOLD
-- 判断次数
if not DataManager.DungeonData:getRemainTimes(moduleKey) > 0 then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
-- 判断体力
if not DataManager.DailyChallengeData:isEnoughHp(moduleKey) then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
if not DataManager.DailyChallengeData:isCanChallenge(moduleKey) then
return
end
local parmas = {
chapter_gold_id = id,
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterGoldChallengeFarmReq, parmas, {}, self.respSweepGold, BIReport.ITEM_GET_TYPE.DUNGEON_GOLD_SWEEP)
end
-- 响应扫荡金币副本
function DungeonManager:respSweepGold(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
end
end
return DungeonManager

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@ -18,6 +18,7 @@ MainCityConst.BOTTOM_CLOSE_ICON = {
MainCityConst.MAIN_MODULE = { MainCityConst.MAIN_MODULE = {
DAILY_CHALLENGE = 1, DAILY_CHALLENGE = 1,
CHAPTER = 2, CHAPTER = 2,
DUNGEON = 3,
} }
MainCityConst.LEFT_SIDE_BARS = { MainCityConst.LEFT_SIDE_BARS = {

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@ -23,6 +23,8 @@ local ProtoMsgType = {
[613795629] = "WatchADRsp", [613795629] = "WatchADRsp",
[737107384] = "BuyMallIdleReq", [737107384] = "BuyMallIdleReq",
[737109217] = "BuyMallIdleRsp", [737109217] = "BuyMallIdleRsp",
[834139466] = "ChapterGoldChallengeStartReq",
[834141299] = "ChapterGoldChallengeStartRsp",
[1008447203] = "DeleteReq", [1008447203] = "DeleteReq",
[1008449036] = "DeleteRsp", [1008449036] = "DeleteRsp",
[1068769299] = "ReconnectReq", [1068769299] = "ReconnectReq",
@ -31,6 +33,8 @@ local ProtoMsgType = {
[1070843294] = "LoginRsp", [1070843294] = "LoginRsp",
[1433352538] = "ChapterDailyChallengeResetReq", [1433352538] = "ChapterDailyChallengeResetReq",
[1433354371] = "ChapterDailyChallengeResetRsp", [1433354371] = "ChapterDailyChallengeResetRsp",
[1435947790] = "AppStorePaidReq",
[1435949623] = "AppStorePaidRsp",
[1471116409] = "BindReq", [1471116409] = "BindReq",
[1471118242] = "BindRsp", [1471118242] = "BindRsp",
[1584689751] = "ActPaidResultReq", [1584689751] = "ActPaidResultReq",
@ -83,6 +87,8 @@ local ProtoMsgType = {
[3309820798] = "HeroPutOnReq", [3309820798] = "HeroPutOnReq",
[3309822631] = "HeroPutOnRsp", [3309822631] = "HeroPutOnRsp",
[3341173994] = "BountyBoughtNtf", [3341173994] = "BountyBoughtNtf",
[3359969683] = "ChapterGoldChallengeSettlementReq",
[3359971516] = "ChapterGoldChallengeSettlementRsp",
[3363939655] = "TaskDailyAdReq", [3363939655] = "TaskDailyAdReq",
[3363941488] = "TaskDailyAdRsp", [3363941488] = "TaskDailyAdRsp",
[3421550443] = "GlobalGiftReq", [3421550443] = "GlobalGiftReq",
@ -112,6 +118,8 @@ local ProtoMsgType = {
[3933877450] = "ChapterStartRsp", [3933877450] = "ChapterStartRsp",
[4106156009] = "BountyLevelUnlockReq", [4106156009] = "BountyLevelUnlockReq",
[4106157842] = "BountyLevelUnlockRsp", [4106157842] = "BountyLevelUnlockRsp",
[4133057746] = "ChapterGoldChallengeFarmReq",
[4133059579] = "ChapterGoldChallengeFarmRsp",
[4256333947] = "ExistReq", [4256333947] = "ExistReq",
[4256335780] = "ExistRsp", [4256335780] = "ExistRsp",
}, },
@ -139,6 +147,8 @@ local ProtoMsgType = {
WatchADRsp = 613795629, WatchADRsp = 613795629,
BuyMallIdleReq = 737107384, BuyMallIdleReq = 737107384,
BuyMallIdleRsp = 737109217, BuyMallIdleRsp = 737109217,
ChapterGoldChallengeStartReq = 834139466,
ChapterGoldChallengeStartRsp = 834141299,
DeleteReq = 1008447203, DeleteReq = 1008447203,
DeleteRsp = 1008449036, DeleteRsp = 1008449036,
ReconnectReq = 1068769299, ReconnectReq = 1068769299,
@ -147,6 +157,8 @@ local ProtoMsgType = {
LoginRsp = 1070843294, LoginRsp = 1070843294,
ChapterDailyChallengeResetReq = 1433352538, ChapterDailyChallengeResetReq = 1433352538,
ChapterDailyChallengeResetRsp = 1433354371, ChapterDailyChallengeResetRsp = 1433354371,
AppStorePaidReq = 1435947790,
AppStorePaidRsp = 1435949623,
BindReq = 1471116409, BindReq = 1471116409,
BindRsp = 1471118242, BindRsp = 1471118242,
ActPaidResultReq = 1584689751, ActPaidResultReq = 1584689751,
@ -199,6 +211,8 @@ local ProtoMsgType = {
HeroPutOnReq = 3309820798, HeroPutOnReq = 3309820798,
HeroPutOnRsp = 3309822631, HeroPutOnRsp = 3309822631,
BountyBoughtNtf = 3341173994, BountyBoughtNtf = 3341173994,
ChapterGoldChallengeSettlementReq = 3359969683,
ChapterGoldChallengeSettlementRsp = 3359971516,
TaskDailyAdReq = 3363939655, TaskDailyAdReq = 3363939655,
TaskDailyAdRsp = 3363941488, TaskDailyAdRsp = 3363941488,
GlobalGiftReq = 3421550443, GlobalGiftReq = 3421550443,
@ -228,6 +242,8 @@ local ProtoMsgType = {
ChapterStartRsp = 3933877450, ChapterStartRsp = 3933877450,
BountyLevelUnlockReq = 4106156009, BountyLevelUnlockReq = 4106156009,
BountyLevelUnlockRsp = 4106157842, BountyLevelUnlockRsp = 4106157842,
ChapterGoldChallengeFarmReq = 4133057746,
ChapterGoldChallengeFarmRsp = 4133059579,
ExistReq = 4256333947, ExistReq = 4256333947,
ExistRsp = 4256335780, ExistRsp = 4256335780,
}, },
@ -255,6 +271,8 @@ local ProtoMsgType = {
WatchADRsp = "WatchADRsp", WatchADRsp = "WatchADRsp",
BuyMallIdleReq = "BuyMallIdleReq", BuyMallIdleReq = "BuyMallIdleReq",
BuyMallIdleRsp = "BuyMallIdleRsp", BuyMallIdleRsp = "BuyMallIdleRsp",
ChapterGoldChallengeStartReq = "ChapterGoldChallengeStartReq",
ChapterGoldChallengeStartRsp = "ChapterGoldChallengeStartRsp",
DeleteReq = "DeleteReq", DeleteReq = "DeleteReq",
DeleteRsp = "DeleteRsp", DeleteRsp = "DeleteRsp",
ReconnectReq = "ReconnectReq", ReconnectReq = "ReconnectReq",
@ -263,6 +281,8 @@ local ProtoMsgType = {
LoginRsp = "LoginRsp", LoginRsp = "LoginRsp",
ChapterDailyChallengeResetReq = "ChapterDailyChallengeResetReq", ChapterDailyChallengeResetReq = "ChapterDailyChallengeResetReq",
ChapterDailyChallengeResetRsp = "ChapterDailyChallengeResetRsp", ChapterDailyChallengeResetRsp = "ChapterDailyChallengeResetRsp",
AppStorePaidReq = "AppStorePaidReq",
AppStorePaidRsp = "AppStorePaidRsp",
BindReq = "BindReq", BindReq = "BindReq",
BindRsp = "BindRsp", BindRsp = "BindRsp",
ActPaidResultReq = "ActPaidResultReq", ActPaidResultReq = "ActPaidResultReq",
@ -315,6 +335,8 @@ local ProtoMsgType = {
HeroPutOnReq = "HeroPutOnReq", HeroPutOnReq = "HeroPutOnReq",
HeroPutOnRsp = "HeroPutOnRsp", HeroPutOnRsp = "HeroPutOnRsp",
BountyBoughtNtf = "BountyBoughtNtf", BountyBoughtNtf = "BountyBoughtNtf",
ChapterGoldChallengeSettlementReq = "ChapterGoldChallengeSettlementReq",
ChapterGoldChallengeSettlementRsp = "ChapterGoldChallengeSettlementRsp",
TaskDailyAdReq = "TaskDailyAdReq", TaskDailyAdReq = "TaskDailyAdReq",
TaskDailyAdRsp = "TaskDailyAdRsp", TaskDailyAdRsp = "TaskDailyAdRsp",
GlobalGiftReq = "GlobalGiftReq", GlobalGiftReq = "GlobalGiftReq",
@ -344,6 +366,8 @@ local ProtoMsgType = {
ChapterStartRsp = "ChapterStartRsp", ChapterStartRsp = "ChapterStartRsp",
BountyLevelUnlockReq = "BountyLevelUnlockReq", BountyLevelUnlockReq = "BountyLevelUnlockReq",
BountyLevelUnlockRsp = "BountyLevelUnlockRsp", BountyLevelUnlockRsp = "BountyLevelUnlockRsp",
ChapterGoldChallengeFarmReq = "ChapterGoldChallengeFarmReq",
ChapterGoldChallengeFarmRsp = "ChapterGoldChallengeFarmRsp",
ExistReq = "ExistReq", ExistReq = "ExistReq",
ExistRsp = "ExistRsp", ExistRsp = "ExistRsp",
}, },

8
lua/app/ui/dungeon.meta Normal file
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@ -0,0 +1,91 @@
local DungeonBoardCell = class("DungeonBoardCell", BaseCell)
function DungeonBoardCell:init()
self.uiMap = self:getUIMap()
self.icon = self.uiMap["dungeon_board_cell.info.icon"]
self.txTitle = self.uiMap["dungeon_board_cell.info.icon.tx_title"]
self.countdown = self.uiMap["dungeon_board_cell.info.countdown"]
self.txCountdown = self.uiMap["dungeon_board_cell.info.countdown.tx_countdown"]
self.txOpen = self.uiMap["dungeon_board_cell.info.tx_open"]
self.lock = self.uiMap["dungeon_board_cell.lock"]
self.lockTxLock = self.uiMap["dungeon_board_cell.lock.desc.tx_lock"]
self.lockTxCountdown = self.uiMap["dungeon_board_cell.lock.countdown.tx_countdown"]
self.btnStart = self.uiMap["dungeon_board_cell.btn_start"]
self.txStart = self.uiMap["dungeon_board_cell.btn_start.tx_btn"]
self.txTimes = self.uiMap["dungeon_board_cell.btn_start.tx_times"]
self.btnHelp = self.uiMap["dungeon_board_cell.btn_help"]
self.btnStart:addClickListener(function()
-- 打开副本关卡选择界面
UIManager:showUI("app/ui/dungeon/dungeon_difficulty_ui", {module = self.moduleKey})
end)
self.btnHelp:addClickListener(function()
-- 展示提示
ModuleManager.TipsManager:showDescTips(DataManager.DungeonData:getRule(self.moduleKey), self.btnHelp)
end)
end
function DungeonBoardCell:refresh(moduleKey)
self.moduleKey = moduleKey
self:refreshInfo()
self:refreshRewards()
end
function DungeonBoardCell:refreshInfo()
self.txTitle:setText(DataManager.DungeonData:getTitle(self.moduleKey))
self.txOpen:setText(DataManager.DungeonData:getOpenTimeDesc(self.moduleKey))
if DataManager.DungeonData:isActive(self.moduleKey) then
self.btnStart:setVisible(true)
self.countdown:setVisible(true)
self.lock:setVisible(false)
self.txOpen:setAnchoredPositionY(-115)
self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
self.txTimes:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, DataManager.DungeonData:getRemainTimes(self.moduleKey)))
self:refreshCountdown(self.txCountdown)
else
self.btnStart:setVisible(false)
self.countdown:setVisible(false)
self.lock:setVisible(true)
self.txOpen:setAnchoredPositionY(-75)
self.lockTxLock:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_OPEN))
self:refreshCountdown(self.lockTxCountdown)
end
end
function DungeonBoardCell:refreshRewards()
self.rewards = DataManager.DungeonData:getBoardShowRewards()
if self.rewards == nil then
return
end
self.scrollRect = self.uiMap[""]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refreshByConfig(self.itemList[index])
end)
self.scrollRect:clearCells()
self.scrollRect:setTotalCount(0)
end
function DungeonBoardCell:refreshCountdown(txCountdown)
if not self.countdownSid then
self.countdownSid = txCountdown:scheduleGlobal(function()
self:updateTime(txCountdown)
end, 1)
end
self:updateTime(txCountdown)
end
function DungeonBoardCell:updateTime(txCountdown)
local remainTime = Time:getTodaySurplusTime()
txCountdown:setText(GFunc.getTimeStrWithHMS(remainTime))
end
return DungeonBoardCell

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@ -0,0 +1,105 @@
local DungeonDifficultyUI = class("DungeonDifficultyUI", BaseUI)
function DungeonDifficultyUI:isFullScreen()
return false
end
function DungeonDifficultyUI:getPrefabPath()
return "assets/prefabs/ui/dungeon/dungeon_difficulty_ui.prefab"
end
function DungeonDifficultyUI:ctor(params)
self.module = params.module
self.curId = DataManager.DungeonData:getPassedMaxId(self.module) + 1
end
function DungeonDifficultyUI:onCover()
end
function DungeonDifficultyUI:onReshow()
end
function DungeonDifficultyUI:onClose()
end
function DungeonDifficultyUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren()
self.btnClose = self.uiMap["dungeon_difficulty_ui.bg.close_btn"]
self.btnStart = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start"]
self.txStart = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start.tx_start"]
self.txStartCost = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_start.cost.tx_cost"]
self.btnSweep = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep"]
self.txSweep = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep.tx_sweep"]
self.txSweepCost = self.uiMap["dungeon_difficulty_ui.bg.btns.btn_sweep.cost.tx_cost"]
self.txTime = self.uiMap["dungeon_difficulty_ui.bg.btns.tx_time"]
self.txDifficulty = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.tx_difficulty"]
self.txLevel = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.tx_level"]
self.arrowLeft = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.arrow_left"]
self.arrowRight = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.arrow_right"]
self.txDesc = self.uiMap["dungeon_difficulty_ui.bg.tx_desc"]
self.txTitle = self.uiMap["dungeon_difficulty_ui.bg.title.title_text"]
self.txTitle:setText(DataManager.DungeonData:getTitle(self.module))
self.txDesc:setText(DataManager.DungeonData:getRule(self.module))
self.txDifficulty:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_STAGE))
self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
self.txSweep:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
local cost = DataManager.DungeonData:getChallengeHpCost(self.module)
self.txStartCost:setText("-"..GFunc.getRewardNum(cost))
self.txSweepCost:setText("-"..GFunc.getRewardNum(cost))
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, DataManager.DungeonData:getRemainTimes(self.module)))
-- todo 奖励
self:refreshDifficulty()
self.btnClose:addClickListener(function()
self:closeUI()
end)
self.btnStart:addClickListener(function()
-- 开始挑战
end)
self.btnSweep:addClickListener(function()
-- 开始扫荡
end)
self.arrowLeft:addClickListener(function()
if self:isCanChallengeMinId() then
return
end
self.curId = self.curId - 1
self:refreshDifficulty()
end)
self.arrowRight:addClickListener(function()
if self:isCanChallengeMaxId() then
return
end
self.curId = self.curId + 1
self:refreshDifficulty()
end)
end
function DungeonDifficultyUI:refreshDifficulty()
self.arrowLeft:setActive(not self:isCanChallengeMinId())
self.arrowRight:setActive(not self:isCanChallengeMaxId())
self.btnSweep:setActive(self:isCanSweepId())
self.txLevel:setText(tostring(self.curId))
end
-- 是否是可扫荡关卡
function DungeonDifficultyUI:isCanSweepId()
return self.curId <= DataManager.DungeonData:getPassedMaxId(self.module)
end
--是否是能挑战的最大关卡
function DungeonDifficultyUI:isCanChallengeMaxId()
return self.curId == DataManager.DungeonData:getPassedMaxId(self.module) + 1
end
--是否是能挑战的最小关卡
function DungeonDifficultyUI:isCanChallengeMinId()
return self.curId == 1
end
return DungeonDifficultyUI

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@ -12,7 +12,7 @@ function ChapterComp:getIsOpen()
end end
function ChapterComp:getEntranceName() function ChapterComp:getEntranceName()
return "主线章节" return I18N:getGlobalText(I18N.GlobalConst.MAIN_CHAPTER)
end end
function ChapterComp:getEntranceIcon() function ChapterComp:getEntranceIcon()

View File

@ -6,7 +6,7 @@ function DailyChallengeComp:getIsOpen()
end end
function DailyChallengeComp:getEntranceName() function DailyChallengeComp:getEntranceName()
return "每日挑战" return I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE)
end end
function DailyChallengeComp:getEntranceIcon() function DailyChallengeComp:getEntranceIcon()
@ -137,7 +137,7 @@ end
function DailyChallengeComp:updateTime() function DailyChallengeComp:updateTime()
ModuleManager.DailyChallengeManager:checkDayChange() ModuleManager.DailyChallengeManager:checkDayChange()
local remainTime = DataManager.DailyChallengeData:getTodaySurplusTime() local remainTime = Time:getTodaySurplusTime()
self.countdownTx:setText(GFunc.getTimeStrWithHMS(remainTime)) self.countdownTx:setText(GFunc.getTimeStrWithHMS(remainTime))
end end

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@ -0,0 +1,53 @@
local MainCompBaseCell = require "app/ui/main_city/component/main_comp_base_cell"
local DungeonComp = class("DungeonComp", MainCompBaseCell)
function DungeonComp:getIsOpen()
return DataManager.DungeonData:isOpenAnyone()
end
function DungeonComp:getEntranceName()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_BTN)
end
function DungeonComp:getEntranceIcon()
return GConst.ATLAS_PATH.MAIN,"main_dec_1"
end
function DungeonComp:getShowEntranceRedPoint()
return DataManager.DungeonData:isCanChallengeAnyone()
end
function DungeonComp:ctor()
end
function DungeonComp:init()
self.uiMap = self:getBaseObject():genAllChildren()
self:refreshShow()
end
function DungeonComp:refreshShow()
self.openDungeons = DataManager.DungeonData:getOpenDungeons()
self.scrollRect = self.uiMap["dungeon_comp.scrollrect"]
self.scrollRectComp = self.scrollRect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRectComp:addInitCallback(function()
return "app/ui/dungeon/dungeon_board_cell"
end)
self.scrollRectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.openDungeons[index])
end)
self.scrollRectComp:clearCells()
self.scrollRectComp:setTotalCount(0)
self:refreshScrollRect()
end
function DungeonComp:refreshScrollRect()
if self.scrollRectComp:getTotalCount() ~= #self.openDungeons then
self.scrollRectComp:clearCells()
self.scrollRectComp:refillCells(#self.openDungeons)
else
self.scrollRectComp:updateAllCell()
end
end
return DungeonComp

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View File

@ -1,15 +1,15 @@
local MainComp = class("MainComp", LuaComponent) local MainComp = class("MainComp", LuaComponent)
local CHAPTER_COMP = "app/ui/main_city/component/chapter_comp" local CHAPTER_COMP = "app/ui/main_city/component/chapter_comp"
local DAILY_CHALLENGE_COMP = "app/ui/main_city/component/daily_challenge_comp" local DAILY_CHALLENGE_COMP = "app/ui/main_city/component/daily_challenge_comp"
local DUNGEON_COMP = "app/ui/main_city/component/dungeon_comp"
local BOTTOM_HEIGHT = 120 local BOTTOM_HEIGHT = 120
function MainComp:init() function MainComp:init()
self.uiMap = self:getBaseObject():genAllChildren() self.uiMap = self:getBaseObject():genAllChildren()
self:refreshModule(ModuleManager.MaincityManager:getCurModule())
self:initStageFormation() self:initStageFormation()
self:refreshModule(ModuleManager.MaincityManager:getCurModule())
end end
function MainComp:refreshModule(selectModule) function MainComp:refreshModule(selectModule)
@ -25,31 +25,36 @@ function MainComp:refreshModule(selectModule)
self.dailyChallengeComp = CellManager:addCellComp(dailyChallengeComp, DAILY_CHALLENGE_COMP) self.dailyChallengeComp = CellManager:addCellComp(dailyChallengeComp, DAILY_CHALLENGE_COMP)
self.dailyChallengeComp:initWithParentUI(self) self.dailyChallengeComp:initWithParentUI(self)
self.moduleMap[GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE] = self.dailyChallengeComp self.moduleMap[GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE] = self.dailyChallengeComp
-- 活动副本
local dungeonComp = self.uiMap["main_comp.dungeon_comp"]
self.dungeonComp = CellManager:addCellComp(dungeonComp, DUNGEON_COMP)
self.dungeonComp:initWithParentUI(self)
self.moduleMap[GConst.MainCityConst.MAIN_MODULE.DUNGEON] = self.dungeonComp
end end
if self.curModuleType ~= selectModule then if self.curModuleType ~= selectModule then
self.curModuleType = selectModule self.curModuleType = selectModule
ModuleManager.MaincityManager:setCurModule(self.curModuleType) ModuleManager.MaincityManager:setCurModule(self.curModuleType)
self:setFormationVisible(true)
if self.curModuleType == GConst.MainCityConst.MAIN_MODULE.CHAPTER then if self.curModuleType == GConst.MainCityConst.MAIN_MODULE.CHAPTER then
-- 切换到主线章节 -- 切换到主线章节
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_CHAPTER)
elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE then elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DAILY_CHALLENGE then
-- 切换到每日挑战 -- 切换到每日挑战
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE)
if not DataManager.TutorialData:getIsInTutorial() and DataManager.DailyChallengeData:getIsPopTask() then if not DataManager.TutorialData:getIsInTutorial() and DataManager.DailyChallengeData:getIsPopTask() then
ModuleManager.DailyChallengeManager:showBattleTaskUI() ModuleManager.DailyChallengeManager:showBattleTaskUI()
end end
elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DUNGEON then
-- 切换到活动副本
self:setFormationVisible(false)
end end
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_COMP_MODULE, self.curModuleType)
end end
for idx, cell in pairs(self.moduleMap) do for idx, cell in pairs(self.moduleMap) do
cell:getBaseObject():setActive(self.curModuleType == idx) cell:getBaseObject():setActive(self.curModuleType == idx)
end end
local heroBg = self.uiMap["main_comp.hero_bg"]
local heroBgPosY = heroBg:fastGetAnchoredPositionY()
local sWidth, sHeight = GFunc.getUIExpandScreenSize()
local hSHeight = sHeight / 2
self.btnPosY = (heroBgPosY + (BOTTOM_HEIGHT / 2 - hSHeight)) / 2
self:refreshBtns() self:refreshBtns()
end end
@ -62,17 +67,18 @@ end
function MainComp:refreshFightBtn() function MainComp:refreshFightBtn()
local moduleCell = self.moduleMap[self.curModuleType] local moduleCell = self.moduleMap[self.curModuleType]
self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
local cost = moduleCell:getHpCost() local cost = moduleCell:getHpCost()
if cost then if cost then
self.uiMap["main_comp.fight_btn"]:setActive(true)
self.uiMap["main_comp.fight_btn"]:addClickListener(moduleCell.onClickFight)
self.uiMap["main_comp.fight_btn"]:setAnchoredPositionY(self.btnPosY)
self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
self.uiMap["main_comp.fight_btn.desc_2"]:setText(GFunc.getRewardNum(cost)) self.uiMap["main_comp.fight_btn.desc_2"]:setText(GFunc.getRewardNum(cost))
else else
self.uiMap["main_comp.fight_btn.desc_2"]:setText("0") self.uiMap["main_comp.fight_btn"]:setActive(false)
return
end end
self.uiMap["main_comp.fight_btn"]:addClickListener(moduleCell.onClickFight)
self.uiMap["main_comp.fight_btn"]:setAnchoredPositionY(self.btnPosY)
local remainCount = moduleCell:getTodayRemainCount() local remainCount = moduleCell:getTodayRemainCount()
if remainCount >= 0 then if remainCount >= 0 then
self.uiMap["main_comp.fight_btn.num_tx"]:setActive(true) self.uiMap["main_comp.fight_btn.num_tx"]:setActive(true)
@ -167,6 +173,16 @@ function MainComp:initStageFormation()
self.uiMap["main_comp.hero_bg.hero_cell_4"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL), self.uiMap["main_comp.hero_bg.hero_cell_4"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
self.uiMap["main_comp.hero_bg.hero_cell_5"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL), self.uiMap["main_comp.hero_bg.hero_cell_5"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_CELL),
} }
self.heroFormation = self.uiMap["main_comp.hero_bg"]
local heroBgPosY = self.heroFormation:fastGetAnchoredPositionY()
local sWidth, sHeight = GFunc.getUIExpandScreenSize()
local hSHeight = sHeight / 2
self.btnPosY = (heroBgPosY + (BOTTOM_HEIGHT / 2 - hSHeight)) / 2
end
function MainComp:setFormationVisible(visible)
self.heroFormation:setVisible(visible)
end end
function MainComp:refresh() function MainComp:refresh()

View File

@ -20,7 +20,7 @@ function MainCompBaseCell:getShowEntranceRedPoint()
end end
function MainCompBaseCell:getHpCost() function MainCompBaseCell:getHpCost()
return 0 return nil-- 默认不显示挑战按钮
end end
function MainCompBaseCell:getTodayRemainCount() function MainCompBaseCell:getTodayRemainCount()

View File

@ -158,18 +158,8 @@ function MainCityUI:_addListeners()
end end
end) end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_DAILY_CHALLENGE, function() self:addEventListener(EventManager.CUSTOM_EVENT.CHANGE_MAIN_COMP_MODULE, function(module)
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then self:switchMainCompModule(module)
return
end
self:refreshBounty()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_CHAPTER, function()
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
return
end
self:refreshBounty()
end) end)
DataManager.MailData:checkNewMail() DataManager.MailData:checkNewMail()
end end
@ -714,6 +704,23 @@ function MainCityUI:switchComp(index)
end end
end end
-- 切换主界面活动模块
function MainCityUI:switchMainCompModule(moduleKey)
if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
return
end
if moduleKey == GConst.MainCityConst.MAIN_MODULE.DUNGEON then
-- 活动副本切换刷新
self:setTopNodeVisible(false)
self:setSideBarVisible(false)
else
self:setTopNodeVisible(true)
self:setSideBarVisible(true)
self:refreshBounty()
end
end
function MainCityUI:updateTime() function MainCityUI:updateTime()
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP and self.subComps[self.selectedIndex] then if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP and self.subComps[self.selectedIndex] then
if self.subComps[self.selectedIndex] then if self.subComps[self.selectedIndex] then

View File

@ -113,15 +113,6 @@ function DailyChallengeData:getBuffDesc(buffId)
return I18N:getText("buff_daily_challenge", buffId, "desc") return I18N:getText("buff_daily_challenge", buffId, "desc")
end end
-- 获取今日剩余时间
function DailyChallengeData:getTodaySurplusTime()
local result = Time:getOverOfServerToday() - Time:getServerTime()
if result < 0 then
result = 0
end
return result
end
-- 获取最终boss配置信息 -- 获取最终boss配置信息
function DailyChallengeData:getFinalBossInfo() function DailyChallengeData:getFinalBossInfo()
if not self:isOpen() then if not self:isOpen() then

View File

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View File

@ -0,0 +1,277 @@
local DungeonData = class("DungeonData", BaseData)
-- 所有活动副本数据
function DungeonData:ctor()
end
function DungeonData:clear()
end
-- 初始化金币副本数据
function DungeonData:initDungeonGold(data)
if EDITOR_MODE then
data = {
today_challenge_count = 2,
max_chapter_gold_id = 2,
-- latest_chapter_gold_id = 1,-- todo 这是啥数据呢?
}
end
self:initAllDataClass()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_GOLD]:init(data)
end
-- 初始化碎片副本数据
function DungeonData:initDungeonShards(data)
if EDITOR_MODE then
data = {
today_challenge_count = 2,
max_chapter_shards_id = 2,
-- latest_chapter_shards_id = 1,
}
end
self:initAllDataClass()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_SHARDS]:init(data)
end
-- 初始化所有副本数据类
function DungeonData:initAllDataClass()
if self.dataDungeons == nil then
self.dataDungeons = {}
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_GOLD] = require "app/userdata/dungeon/dungeon_gold_data_comp":create()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_SHARDS] = require "app/userdata/dungeon/dungeon_shards_data_comp":create()
end
self:updateOpenDungeons()
end
-- 更新已开启副本
function DungeonData:updateOpenDungeons()
self.openDungeons = {}
for key, value in pairs(self.dataDungeons) do
if self:isOpen(key) then
table.insert(self.openDungeons, key)
end
end
if EDITOR_MODE then
Logger.logHighlight("已开启副本:")
Logger.printTable(self.openDungeons)
end
end
-- 是否开启任意一个副本
function DungeonData:isOpenAnyone()
for key, value in pairs(self.dataDungeons) do
if self:isOpen(key) then
return true
end
end
return false
end
-- 某副本是否已开启
function DungeonData:isOpen(moduleKey)
if not ModuleManager:getIsOpen(moduleKey, true) then
return false
end
return true
end
-- 返回已开启的副本
function DungeonData:getOpenDungeons()
return self.openDungeons
end
-- 是否在活动副本时间内
function DungeonData:isActive(moduleKey)
if not self:isOpen(moduleKey) then
return false
end
-- 判断周期
if self:isActiveCycle(moduleKey, Time:getWeekByTimeStamp()) then
return true
else
return false
end
end
-- 判断是否在活跃周期内
function DungeonData:isActiveCycle(moduleKey, checkWeek)
if not self.dataDungeons[moduleKey] then
return false
end
for index, week in ipairs(self.dataDungeons[moduleKey]:getOpenWeekCycle()) do
if week == checkWeek then
return true
end
end
return false
end
-- 是否任意一个副本可以挑战
function DungeonData:isCanChallengeAnyone()
for key, value in pairs(self.dataDungeons) do
if self:isCanChallenge(key) then
return true
end
end
return false
end
-- 副本是否可以挑战
function DungeonData:isCanChallenge(moduleKey)
if not self:isActive(moduleKey) then
return false
end
if not (self:getRemainTimes(moduleKey) > 0) then
return false
end
if not self:isEnoughHp(moduleKey) then
return false
end
return true
end
-- 副本是否可以扫荡
function DungeonData:isCanSweep(moduleKey, id)
if not self:isActive(moduleKey) then
return false
end
if not (self:getRemainTimes(moduleKey) > 0) then
return false
end
if not self:isEnoughHp(moduleKey) then
return false
end
if not self:getPassedMaxId(moduleKey) >= id then
return false
end
return true
end
-- 获取副本今日剩余次数
function DungeonData:getRemainTimes(moduleKey)
if not self:isActive(moduleKey) then
return 0
end
if not self.dataDungeons[moduleKey] then
return 0
end
return self.dataDungeons[moduleKey]:getTodayRemainLimitCount()
end
-- 体力是否足够
function DungeonData:isEnoughHp(moduleKey)
local const = self:getChallengeHpCost(moduleKey)
local constNum = 0
if const then
constNum = GFunc.getRewardNum(const)
end
return constNum <= DataManager.BagData.ItemData:getVit()
end
-- 获取挑战体力消耗
function DungeonData:getChallengeHpCost(moduleKey)
if not self:isActive(moduleKey) then
return 0
end
if not self.dataDungeons[moduleKey] then
return 0
end
return self.dataDungeons[moduleKey]:getChallengeHpCost()
end
-- 获取副本开启倒计时
function DungeonData:getOpenTime(moduleKey)
if not self.dataDungeons[moduleKey] then
return 0
end
local isClose = true
local count = 0
while isClose do
local checkWeek = Time:getWeekByTimeStamp(self:getServerTime() + ((count + 1) * 86400))
if self:isActiveCycle(moduleKey, checkWeek) then
isClose = false
else
count = count + 1
end
end
return Time:getTodaySurplusTime() + (count * 86400)
end
-- 获取副本关闭倒计时
function DungeonData:getCloseTime(moduleKey)
if not self.dataDungeons[moduleKey] then
return 0
end
local isActive = true
local count = 0
while isActive do
local checkWeek = Time:getWeekByTimeStamp(self:getServerTime() + ((count + 1) * 86400))
if not self:isActiveCycle(moduleKey, checkWeek) then
isActive = false
else
count = count + 1
end
end
return Time:getTodaySurplusTime() + (count * 86400)
end
-- 获取看板展示的副本奖励
function DungeonData:getBoardShowRewards(moduleKey)
return nil
end
-- 获取展示副本首通奖励
function DungeonData:getFirstReward(moduleKey, id)
-- 通关后,不展示首通奖励
return self.dataDungeons[moduleKey]:getFirstReward(id)
end
-- 获取展示副本通关奖励
function DungeonData:getPassReward(moduleKey, id)
-- 波次奖励数量==通关+波次奖励数量
return self.dataDungeons[moduleKey]:getPassReward(id)
end
--获取副本已通关的最高关卡id
function DungeonData:getPassedMaxId(moduleKey)
return self.dataDungeons[moduleKey]:getPassedMaxId()
end
-- 获取副本标题文案
function DungeonData:getTitle(moduleKey)
return self.dataDungeons[moduleKey]:getTitleString()
end
-- 获取副本规则描述
function DungeonData:getRule(moduleKey)
return self.dataDungeons[moduleKey]:getRuleString()
end
-- 获取副本开启时间描述
function DungeonData:getOpenTimeDesc(moduleKey)
return self.dataDungeons[moduleKey]:getOpenWeekString()
end
-- 获取副本角标图
function DungeonData:getIcon(moduleKey)
return self.dataDungeons[moduleKey]:getIcon()
end
-- 获取副本banner图
function DungeonData:getBanner(moduleKey)
return self.dataDungeons[moduleKey]:getBanner()
end
return DungeonData

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local DungeonDataBaseComp = class("DungeonDataBaseComp", LuaComponent)
-- 需要继承重写的部分 ***********************************************************
-- 初始化服务器数据
function DungeonDataBaseComp:init(data)
end
-- 获取副本模块名对应ModuleManager.MODULE_KEY
function DungeonDataBaseComp:getModuleKey()
return ""
end
-- 获取副本开启周期(星期几)
function DungeonDataBaseComp:getOpenWeekCycle()
return {}
end
-- 获取副本标题文案
function DungeonDataBaseComp:getTitleString()
return ""
end
-- 获取副本规则描述
function DungeonDataBaseComp:getRuleString()
return ""
end
-- 获取开始时间描述
function DungeonDataBaseComp:getOpenWeekString()
return ""
end
-- 获取副本角标图
function DungeonDataBaseComp:getIcon()
return ""
end
-- 获取副本banner图
function DungeonDataBaseComp:getBanner()
return ""
end
-- 获取今日已挑战次数
function DungeonDataBaseComp:getTodayChallengeCount()
return 0
end
-- 获取已通关的最大副本id
function DungeonDataBaseComp:getPassedMaxId()
return 0
end
-- 获取挑战体力消耗
function DungeonDataBaseComp:getChallengeHpCost()
return 0
end
-- 获取每日最大挑战次数
function DungeonDataBaseComp:getTodayMaxCount()
return 0
end
-- 获取看板展示的副本奖励
function DungeonDataBaseComp:getBoardShowReward()
return nil
end
-- 获取首通奖励
function DungeonDataBaseComp:getFirstReward()
return nil
end
-- 获取通关奖励(通关+波次奖励 or 百分比奖励)
function DungeonDataBaseComp:getPassReward()
return nil
end
-- 常规逻辑 *********************************************************************
-- 获取今日剩余挑战次数
function DungeonDataBaseComp:getTodayRemainLimitCount()
return self:getTodayMaxCount() - self:getTodayChallengeCount()
end
return DungeonDataBaseComp

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local DungeonDataBaseComp = require "app/userdata/dungeon/dungeon_data_base_comp"
local DungeonGoldDataComp = class("DungeonGoldDataComp", DungeonDataBaseComp)
-- 金币副本数据
function DungeonGoldDataComp:init(data)
self.todayChallengeCount = data.today_challenge_count
self.maxPassedId = data.max_chapter_gold_id
end
function DungeonDataBaseComp:getTodayChallengeCount()
return self.todayChallengeCount
end
function DungeonDataBaseComp:getPassedMaxId()
return self.maxPassedId
end
function DungeonGoldDataComp:getModuleKey()
return ModuleManager.MODULE_KEY.DUNGEON_GOLD
end
function DungeonGoldDataComp:getOpenWeekCycle()
return {2,4,6,7}
end
function DungeonGoldDataComp:getTitleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_GOLD_TITLE)
end
function DungeonGoldDataComp:getRuleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_GOLD_HELP)
end
function DungeonGoldDataComp:getOpenWeekString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_GOLD_OPEN)
end
function DungeonGoldDataComp:getIcon()
return ""
end
function DungeonGoldDataComp:getBanner()
return ""
end
function DungeonGoldDataComp:getChallengeHpCost()
return GFunc.getConstReward("dungeon_gold_cost")
end
function DungeonGoldDataComp:getTodayMaxCount()
return GFunc.getConstIntValue("dungeon_gold_limit")
end
function DungeonGoldDataComp:getBoardShowReward()
return nil
end
function DungeonGoldDataComp:getFirstReward(id)
return ConfigManager:getConfig("chapter_dungeon_gold")[id].first_pass_reward
end
function DungeonGoldDataComp:getPassReward(id)
return ConfigManager:getConfig("chapter_dungeon_gold")[id].percent_reward
end
return DungeonGoldDataComp

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local DungeonDataBaseComp = require "app/userdata/dungeon/dungeon_data_base_comp"
local DungeonShardsDataComp = class("DungeonShardsDataComp", DungeonDataBaseComp)
-- 碎片副本数据
function DungeonShardsDataComp:init(data)
self.todayChallengeCount = data.today_challenge_count
self.maxPassedId = data.max_chapter_shards_id
end
function DungeonDataBaseComp:getTodayChallengeCount()
return self.todayChallengeCount
end
function DungeonDataBaseComp:getPassedMaxId()
return self.maxPassedId
end
function DungeonShardsDataComp:getModuleKey()
return ModuleManager.MODULE_KEY.DUNGEON_SHARDS
end
function DungeonShardsDataComp:getOpenWeekCycle()
return {1,3,5,7}
end
function DungeonShardsDataComp:getTitleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_SHARDS_TITLE)
end
function DungeonShardsDataComp:getRuleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_SHARDS_HELP)
end
function DungeonShardsDataComp:getOpenWeekString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_SHARDS_OPEN)
end
function DungeonShardsDataComp:getIcon()
return ""
end
function DungeonShardsDataComp:getBanner()
return ""
end
function DungeonShardsDataComp:getChallengeHpCost()
return GFunc.getConstReward("dungeon_shards_cost")
end
function DungeonShardsDataComp:getTodayMaxCount()
return GFunc.getConstIntValue("dungeon_shards_limit")
end
function DungeonShardsDataComp:getBoardShowReward()
return nil
end
function DungeonShardsDataComp:getFirstReward(id)
return ConfigManager:getConfig("chapter_dungeon_shards")[id].first_pass_reward
end
function DungeonShardsDataComp:getPassReward(id)
local pass = ConfigManager:getConfig("chapter_dungeon_shards")[id].pass_reward
local wave = ConfigManager:getConfig("chapter_dungeon_shards")[id].wave_reward
-- todo 处理奖励结构
return pass
end
return DungeonShardsDataComp

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