每日挑战
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2044015a21
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@ -38,6 +38,11 @@ function DailyChallengeUI:onLoadRootComplete()
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table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task2"])
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table.insert(self.tasks, uiMap["daily_challenge_ui.task.icon_task3"])
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self.taskMasks = GFunc.getTable()
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table.insert(self.taskMasks, uiMap["daily_challenge_ui.task.icon_task1.mask"])
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table.insert(self.taskMasks, uiMap["daily_challenge_ui.task.icon_task2.mask"])
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table.insert(self.taskMasks, uiMap["daily_challenge_ui.task.icon_task3.mask"])
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self.buffObj = uiMap["daily_challenge_ui.buffs.buff.btn_buff"]
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self.debuffObj = uiMap["daily_challenge_ui.buffs.debuff.btn_debuff"]
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self.bossSpine = uiMap["daily_challenge_ui.spine_node"]
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@ -86,14 +91,17 @@ function DailyChallengeUI:refreshTask()
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if DataManager.DailyChallengeData:canClaimTask(i) then
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-- 任务奖励可领取
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taskObj:addRedPoint(30, 30, 1)
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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-- taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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self.taskMasks[i]:setActive(false)
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else
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-- 任务奖励不可领取
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taskObj:removeRedPoint()
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if not DataManager.DailyChallengeData:isTaskFinish(i) then
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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-- taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_1")
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self.taskMasks[i]:setActive(false)
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else
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taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_2")
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-- taskObj:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, "daily_task_2")
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self.taskMasks[i]:setActive(true)
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end
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end
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taskObj:addClickListener(function()
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@ -4,6 +4,7 @@ function TalentCell:init()
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local uiMap = self:getUIMap()
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self.animator = self.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.bg1 = uiMap["talent_cell.bg1"]
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self.bg = uiMap["talent_cell.bg"]
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self.descTx1 = uiMap["talent_cell.desc_tx_1"]
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self.descTx2 = uiMap["talent_cell.desc_tx_2"]
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@ -18,11 +19,12 @@ end
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function TalentCell:refresh(idx, cfg, showAni)
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self.idx = idx
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self.bg:setSprite(GConst.ATLAS_PATH.UI_TALENT, "talent_" .. idx)
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local cfg = DataManager.TalentData:getCfgList()[idx]
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self.bg1:setSprite(GConst.ATLAS_PATH.ICON_TALENT, "talent_b_" .. cfg.qlt)
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self.bg:setSprite(GConst.ATLAS_PATH.ICON_TALENT, "talent_" .. idx)
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self.descTx1:setText(I18N:getText("talent", idx, "name"))
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local lv = DataManager.TalentData:getLevels(idx)
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self.descTx2:setText("Lv." .. lv)
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self.bg:setSprite(GConst.ATLAS_PATH.ICON_TALENT, "talent_" .. idx)
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if showAni then
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self.animator.enabled = true
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self.animator:SetTrigger("t_open")
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@ -17,13 +17,8 @@ end
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function TalentInfoUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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-- self.root:addClickListener(function()
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-- self:closeUI()
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-- end)
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self.talentCell = uiMap["talent_info_ui.talent_cell"]:addLuaComponent(TALENT_CELL)
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-- self.animator = uiMap["talent_info_ui.talent_cell"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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-- self.animator.enabled = false
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self.descTx = uiMap["talent_info_ui.desc_tx"]
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self.leftArrowBtn = uiMap["talent_info_ui.left_arrow_btn"]
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self.rightArrowBtn = uiMap["talent_info_ui.right_arrow_btn"]
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@ -45,7 +40,8 @@ end
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function TalentInfoUI:onRefresh()
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self.list = DataManager.TalentData:getCfgList()
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self.talentCell:refresh(self.id, self.list[self.id])
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-- self.talentCell:refresh(self.id, self.list[self.id])
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self.talentCell:refresh(self.id, self.list[self.id], true)
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self.leftArrowBtn:setActive(self.id > 1)
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self.rightArrowBtn:setActive(self.id < #self.list)
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self.descTx:setText(I18N:getText("talent", self.id, "desc"))
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