界面调整
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@ -37,8 +37,8 @@ local LANGUAGES = {
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-- ["th"] = "th_TH",
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-- ["id"] = "in_ID",
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-- ["vi"] = "vi_VN",
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-- ["ja"] = "ja_JP",
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-- ["ko"] = "ko_KR",
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["ja"] = "ja_JP",
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["ko"] = "ko_KR",
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}
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function First:init()
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@ -258,18 +258,38 @@ function First:loadFirstUI()
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local logoEn = self.firstUI.transform:Find("logo_en")
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local logoZH = self.firstUI.transform:Find("logo_zh")
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local logoCn = self.firstUI.transform:Find("logo_cn")
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local logoKO = self.firstUI.transform:Find("logo_ko")
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local logoJA = self.firstUI.transform:Find("logo_ja")
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if self.language == "zh" then
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logoZH.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "cn" then
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logoCn.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "ko" then
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logoKO.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "ja" then
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logoJA.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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else
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logoEn.localScale = VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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end
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self.dialogTrans = self.firstUI.transform:Find("message_box")
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@ -90,7 +90,6 @@ function BattleResultUI:refreshFixedInfo()
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local desc3 = uiMap["battle_result_ui.unit_node.desc_3"]
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local rewardTitle = uiMap["battle_result_ui.reward_node.reward_title"]
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local continue = uiMap["battle_result_ui.continue"]
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desc1:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_4))
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desc2:setText(self.combatReport.wave)
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desc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
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rewardTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
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@ -102,6 +101,8 @@ function BattleResultUI:refreshFixedInfo()
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local round = self.combatReport.remainRound or 0
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desc2:setText(round)
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desc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
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else
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desc1:setText(GConst.EMPTY_STRING)
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end
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icon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
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