buff tips
This commit is contained in:
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79852d0c6e
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bd57840816
@ -2,37 +2,43 @@ local buff = {
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[1]={
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["name"]="hurt",
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["buff_type"]=3,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[2]={
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["name"]="hurt_red",
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["buff_type"]=3,
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["position"]=1,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[3]={
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["name"]="hurt_yellow",
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["buff_type"]=3,
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["position"]=2,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[4]={
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["name"]="hurt_green",
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["buff_type"]=3,
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["position"]=3,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[5]={
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["name"]="hurt_blue",
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["buff_type"]=3,
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["position"]=4,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[6]={
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["name"]="hurt_purple",
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["buff_type"]=3,
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["position"]=5,
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["formula"]=1
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["formula"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[7]={
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["name"]="dec_dmg_red_add",
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@ -107,70 +113,84 @@ local buff = {
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[19]={
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["name"]="dmg_addition_red_add",
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["buff_type"]=1,
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["position"]=1
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["position"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[20]={
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["name"]="dmg_addition_yellow_add",
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["buff_type"]=1,
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["position"]=2
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["position"]=2,
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["icon"]="dec_dmg_red_add"
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},
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[21]={
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["name"]="dmg_addition_green_add",
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["buff_type"]=1,
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["position"]=3
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["position"]=3,
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["icon"]="dec_dmg_red_add"
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},
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[22]={
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["name"]="dmg_addition_blue_add",
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["buff_type"]=1,
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["position"]=4
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["position"]=4,
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["icon"]="dec_dmg_red_add"
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},
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[23]={
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["name"]="dmg_addition_purple_add",
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["buff_type"]=1,
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["position"]=5
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["position"]=5,
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["icon"]="dec_dmg_red_add"
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},
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[24]={
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["name"]="dmg_addition_all_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[25]={
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["name"]="atkp_color_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[26]={
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["name"]="atkp_red_add",
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["buff_type"]=1,
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["position"]=1
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["position"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[27]={
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["name"]="atkp_yellow_add",
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["buff_type"]=1,
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["position"]=2
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["position"]=2,
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["icon"]="dec_dmg_red_add"
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},
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[28]={
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["name"]="atkp_green_add",
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["buff_type"]=1,
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["position"]=3
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["position"]=3,
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["icon"]="dec_dmg_red_add"
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},
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[29]={
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["name"]="atkp_blue_add",
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["buff_type"]=1,
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["position"]=4
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["position"]=4,
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["icon"]="dec_dmg_red_add"
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},
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[30]={
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["name"]="atkp_purple_add",
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["buff_type"]=1,
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["position"]=5
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["position"]=5,
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["icon"]="dec_dmg_red_add"
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},
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[31]={
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["name"]="wavehealp",
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["buff_type"]=5,
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["formula"]=2
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["formula"]=2,
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["icon"]="dec_dmg_red_add"
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},
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[32]={
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["name"]="heal",
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["buff_type"]=5,
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["formula"]=3,
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["icon"]="dec_dmg_red_add",
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["fx_take"]={
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4001
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}
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@ -193,7 +213,8 @@ local buff = {
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},
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[35]={
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["name"]="atkp_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[36]={
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["name"]="normal_attack_dec",
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@ -206,41 +227,50 @@ local buff = {
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[37]={
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["name"]="normal_attack_add",
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add",
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["fx_continued"]={
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4001
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}
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},
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[38]={
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["name"]="block",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[39]={
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["name"]="hpp_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[40]={
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["name"]="crit_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[41]={
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["name"]="crit_time_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[42]={
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["name"]="exp_time_add",
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["buff_type"]=7
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["buff_type"]=7,
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["icon"]="dec_dmg_red_add"
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},
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[43]={
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["name"]="cured_add",
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["buff_type"]=1
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["buff_type"]=1,
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["icon"]="dec_dmg_red_add"
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},
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[44]={
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["name"]="add_skill",
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["buff_type"]=7
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["buff_type"]=7,
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["icon"]="dec_dmg_red_add"
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},
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[45]={
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["name"]="skill_fire_times",
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["buff_type"]=7
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["buff_type"]=7,
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["icon"]="dec_dmg_red_add"
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}
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}
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local keys = {
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87
lua/app/config/strings/cn/buff.lua
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87
lua/app/config/strings/cn/buff.lua
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@ -0,0 +1,87 @@
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local buff = {
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[7]={
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["desc"]="受到红色元素伤害降低",
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["name"]="dec_dmg_red_add"
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},
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[8]={
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["desc"]="受到黄色元素伤害降低",
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["name"]="dec_dmg_yellow_add"
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},
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[9]={
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["desc"]="受到绿色元素伤害降低",
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["name"]="dec_dmg_green_add"
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},
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[10]={
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["desc"]="受到蓝色元素伤害降低",
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["name"]="dec_dmg_blue_add"
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},
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[11]={
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["desc"]="受到紫色元素伤害降低",
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["name"]="dec_dmg_purple_add"
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},
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[12]={
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["desc"]="受到所有伤害降低",
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["name"]="dec_dmg_all_add"
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},
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[13]={
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["desc"]="受到红色元素伤害增加",
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["name"]="weakness_red_add"
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},
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[14]={
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["desc"]="受到黄色元素伤害增加",
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["name"]="weakness_yellow_add"
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},
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[15]={
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["desc"]="受到绿色元素伤害增加",
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["name"]="weakness_green_add"
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},
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[16]={
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["desc"]="受到蓝色元素伤害增加",
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["name"]="weakness_blue_add"
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},
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[17]={
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["desc"]="受到紫色元素伤害增加",
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["name"]="weakness_purple_add"
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},
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[18]={
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["desc"]="受到所有伤害伤害增加",
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["name"]="weakness_all_add"
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},
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[33]={
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["desc"]="眩晕效果,无法进行攻击",
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["name"]="stun"
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},
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[34]={
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["desc"]="护盾可抵挡一定的伤害",
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["name"]="shield"
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},
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[36]={
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["desc"]="普攻攻击次数减少",
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["name"]="normal_attack_dec"
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}
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}
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local keys = {
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name = {
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["dec_dmg_red_add"]=buff[7],
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["dec_dmg_yellow_add"]=buff[8],
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["dec_dmg_green_add"]=buff[9],
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["dec_dmg_blue_add"]=buff[10],
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["dec_dmg_purple_add"]=buff[11],
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["dec_dmg_all_add"]=buff[12],
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["weakness_red_add"]=buff[13],
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["weakness_yellow_add"]=buff[14],
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["weakness_green_add"]=buff[15],
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["weakness_blue_add"]=buff[16],
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["weakness_purple_add"]=buff[17],
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["weakness_all_add"]=buff[18],
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["stun"]=buff[33],
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["shield"]=buff[34],
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["normal_attack_dec"]=buff[36]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=15
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}
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return config
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10
lua/app/config/strings/cn/buff.lua.meta
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10
lua/app/config/strings/cn/buff.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 1fae34d49d03e1043bbf18d504fd3a93
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -1,3 +1,5 @@
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local UIPrefabObject = require "app/bf/unity/uiprefab_object"
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local BattleUI = class("BattleUI", BaseUI)
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local GRID_CELL = "app/ui/battle/cell/grid_cell"
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local GRID_CELL_PATH = "assets/prefabs/ui/battle/cell/grid_cell.prefab"
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@ -134,7 +136,7 @@ function BattleUI:initBuff()
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self.uiMap["battle_ui.top_node.buff_r.buff_4"],
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self.uiMap["battle_ui.top_node.buff_r.buff_5"],
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}
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for k, v in ipairs(self.atkBuffIconList) do
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for k, v in ipairs(self.defBuffIconList) do
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v:addClickListener(function()
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self.battleController:showBuffTips(2)
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end)
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@ -159,6 +161,13 @@ function BattleUI:initBuff()
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end)
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self.battleBuffTipsBg = self.uiMap["battle_ui.battle_buff_tips.bg"]
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self.battleBuffTipsBuff = self.uiMap["battle_ui.battle_buff_tips.bg.buff"]
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self.battleBuffTipsBuffList = {}
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local children = self.battleBuffTipsBg:getChildList()
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if children then
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for k, v in ipairs(children) do
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table.insert(self.battleBuffTipsBuffList, v)
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end
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end
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end
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function BattleUI:refreshBuff(side, buffList)
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@ -240,15 +249,73 @@ function BattleUI:clearBuff(side)
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end
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function BattleUI:showLeftBuffTips(buffList)
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local x = self.battleBuffTipsBg:fastGetAnchoredPosition()
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if x > 0 then
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self.battleBuffTipsBg:setAnchoredPositionX(-x)
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end
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self:showBuffTips(buffList)
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end
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function BattleUI:showLeftBuffTips(buffList)
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function BattleUI:showRightBuffTips(buffList)
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local x = self.battleBuffTipsBg:fastGetAnchoredPosition()
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if x < 0 then
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self.battleBuffTipsBg:setAnchoredPositionX(-x)
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end
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self:showBuffTips(buffList)
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end
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function BattleUI:showBuffTips(buffList)
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if #buffList <= 0 then
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return
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end
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self.battleBuffTipsRoot:setLocalScale(1, 1, 1)
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local buffObj = nil
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local count = #buffList
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local index = 1
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local addY = 0
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for i = 1, count do
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buffObj = buffList[i]
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if buffObj and buffObj.buff:getIcon() then
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local buffTipsObj = self:getBattleBuffTipsObj(index)
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buffTipsObj:setLocalScale(1, 1, 1)
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buffTipsObj:setAnchoredPositionY(-addY)
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local buffTipsObjMap = buffTipsObj:genAllChildren()
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buffTipsObjMap["buff.icon"]:setSprite(GConst.ATLAS_PATH.ICON_BUFF, buffObj.buff:getIcon())
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local round = buffObj.round
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if round <= 1 or round > 9 then
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buffTipsObjMap["buff.round"]:setText(GConst.EMPTY_STRING)
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else
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buffTipsObjMap["buff.round"]:setText(tostring(round))
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end
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local descTx = buffTipsObjMap["buff.desc"]
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descTx:setText(buffObj.buff:getDesc())
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descTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO):ForceMeshUpdate()
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local height = descTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).renderedHeight
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if height > 30 then
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addY = addY + 46 + height - 30
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else
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addY = addY + 46
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end
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index = index + 1
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end
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end
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for i = index, #self.battleBuffTipsBuffList do
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self.battleBuffTipsBuffList[i]:setLocalScale(0, 0, 0)
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end
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self.battleBuffTipsBg:setSizeDeltaY(addY + 20)
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end
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function BattleUI:getBattleBuffTipsObj(index)
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if self.battleBuffTipsBuffList[index] then
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return self.battleBuffTipsBuffList[index]
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end
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local prefab = CS.UnityEngine.Object.Instantiate(self.battleBuffTipsBuff:getGameObject())
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local prefabObject = UIPrefabObject:create()
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prefabObject:initWithPrefab(self.battleBuffTipsBuff:getAssetPath(), prefab)
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prefabObject:initPrefabHelper()
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prefabObject:setParent(self.battleBuffTipsBg, false)
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table.insert(self.battleBuffTipsBuffList, prefabObject)
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return prefabObject
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end
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function BattleUI:initBattlefield()
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@ -22,6 +22,18 @@ function BattleBuffEntity:getName()
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return self.name
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end
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function BattleBuffEntity:getDesc()
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if self.desc == nil then
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local buff18NInfo = I18N:getConfigWithOtherKey("buff", "name")[self.name]
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if buff18NInfo then
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self.desc = buff18NInfo.desc or GConst.EMPTY_STRING
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else
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self.desc = GConst.EMPTY_STRING
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end
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end
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return self.desc
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end
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function BattleBuffEntity:getBuffType()
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return self.buffType
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end
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